looks like distance needs to default to 0, not max, for raycast purposes.

(cherry picked from commit 00ee743559e19bc2dd3cbf92060b8bf089d5aceb)
This commit is contained in:
AzaezelX 2020-04-28 10:33:10 -05:00
parent bd8a72005e
commit 522578074c

View file

@ -67,8 +67,8 @@ struct Collision
generateTexCoord(false),
texCoord(-1.0f, -1.0f),
face(0),
faceDot(-1.0f),
distance(FLT_MAX)
faceDot(0.0f),
distance(0)
{
}