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https://github.com/TorqueGameEngines/Torque3D.git
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uninitialized variables-sim
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a1a6143e01
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@ -92,7 +92,7 @@ class ActionMap : public SimObject
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U32 deviceInst;
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Vector<Node> nodeMap;
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DeviceMap() {
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DeviceMap():deviceType(NULL), deviceInst(NULL){
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VECTOR_SET_ASSOCIATION(nodeMap);
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}
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~DeviceMap();
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@ -469,6 +469,8 @@ NetConnection::PacketNotify::PacketNotify()
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sendTime = 0;
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eventList = 0;
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ghostList = 0;
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subList = NULL;
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nextPacket = NULL;
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}
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bool NetConnection::checkTimeout(U32 time)
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@ -273,7 +273,7 @@ public:
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/// @{
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///
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NetEvent() { mGuaranteeType = GuaranteedOrdered; }
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NetEvent() { mSourceId = -1; mGuaranteeType = GuaranteedOrdered; }
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virtual ~NetEvent();
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virtual void write(NetConnection *ps, BitStream *bstream) = 0;
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@ -863,7 +863,7 @@ public:
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void setScopeObject(NetObject *object);
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/// Get the object around which we are currently scoping network traffic.
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NetObject *getScopeObject();
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NetObject* getScopeObject() {};
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/// Add an object to scope.
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void objectInScope(NetObject *object);
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@ -1047,7 +1047,7 @@ public:
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bool startDemoRecord(const char *fileName);
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bool replayDemoRecord(const char *fileName);
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void startDemoRead();
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void startDemoRead() {};
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void stopRecording();
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void stopDemoPlayback();
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@ -42,7 +42,8 @@ NetInterface::NetInterface()
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mLastTimeoutCheckTime = 0;
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mAllowConnections = false;
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dMemset(mRandomHashData, 0, sizeof(mRandomHashData));
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mRandomDataInitialized = false;
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}
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void NetInterface::initRandomData()
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@ -64,7 +64,6 @@ class NetStringTable
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U32 size;
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U32 firstFree;
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U32 firstValid;
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U32 sequenceCount;
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Entry *table;
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U32 hashTable[HashTableSize];
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