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test
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Add some tests for engineAPI and console
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2015-02-08 00:08:19 +00:00 |
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arrayObject.cpp
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Reordering initialization methods #1912
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2017-04-19 14:02:45 -04:00 |
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arrayObject.h
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fixed lots of tabs and space
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2017-01-06 18:04:28 -05:00 |
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ast.h
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Merging
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2017-11-05 22:33:32 -06:00 |
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astAlloc.cpp
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As suggested, extract strlen calls from sizes into variables so it isn't called twice
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2018-03-08 20:59:40 -05:00 |
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astNodes.cpp
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fix arg corruption on functioncall compilation.
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2017-11-12 14:21:49 -05:00 |
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bison.bat
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Engine directory for ticket #1
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2012-09-19 11:15:01 -04:00 |
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bison.simple
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Engine directory for ticket #1
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2012-09-19 11:15:01 -04:00 |
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cmdgram.cpp
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Merging
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2017-11-05 22:33:32 -06:00 |
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cmdgram.h
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Merging
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2017-11-05 22:33:32 -06:00 |
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CMDgram.y
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Merging
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2017-11-05 22:33:32 -06:00 |
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CMDscan.cpp
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As suggested, extract strlen calls from sizes into variables so it isn't called twice
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2018-03-08 20:59:40 -05:00 |
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CMDscan.l
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As suggested, extract strlen calls from sizes into variables so it isn't called twice
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2018-03-08 20:59:40 -05:00 |
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codeBlock.cpp
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Fix Torque3D 64bit DSOs.
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2018-02-03 00:32:22 -05:00 |
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codeBlock.h
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Merging
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2017-11-05 22:33:32 -06:00 |
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codeInterpreter.cpp
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Use strncpy instead of strcpy because again, buffer overflows
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2018-03-06 02:35:33 -05:00 |
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codeInterpreter.h
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Merging
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2017-11-05 22:33:32 -06:00 |
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compiledEval.cpp
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Use strncat instead of strcat to prevent some buffer overflows
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2018-03-06 00:48:44 -05:00 |
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compiler.cpp
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Use strncpy instead of strcpy because again, buffer overflows
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2018-03-06 02:35:33 -05:00 |
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compiler.h
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Merging
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2017-11-05 22:33:32 -06:00 |
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console.cpp
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Eliminate DefineConsoleFunction
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2018-04-17 20:54:08 +02:00 |
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console.h
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Eliminate ConsoleStaticMethod
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2018-04-20 20:27:09 +02:00 |
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consoleDoc.cpp
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Eliminate DefineConsoleFunction
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2018-04-17 20:54:08 +02:00 |
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consoleDoc.h
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Engine directory for ticket #1
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2012-09-19 11:15:01 -04:00 |
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consoleFunctions.cpp
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Eliminate unnecessary uses of ConsoleFunction
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2018-04-17 21:41:29 +02:00 |
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consoleFunctions.h
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Added type checking functions
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2015-01-29 11:40:45 -08:00 |
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consoleInternal.cpp
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Use strncpy instead of strcpy because again, buffer overflows
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2018-03-06 02:35:33 -05:00 |
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consoleInternal.h
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Merging
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2017-11-05 22:33:32 -06:00 |
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consoleLogger.cpp
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Eliminate DefineConsoleMethod
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2018-04-17 21:01:50 +02:00 |
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consoleLogger.h
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Beginnings of the "pass everything using a native type wrapper" console code.
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2012-10-12 18:56:17 +01:00 |
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consoleObject.cpp
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A buffer overflow in enumerateConsoleClassesByCategory
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2018-03-08 00:51:52 -05:00 |
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consoleObject.h
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Merge branch 'development' into issue_2115
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2018-02-14 01:43:34 -06:00 |
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consoleParser.cpp
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fixed lots of tabs and space
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2017-01-06 18:04:28 -05:00 |
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consoleParser.h
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fixed lots of tabs and space
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2017-01-06 18:04:28 -05:00 |
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consoleTypes.cpp
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Implementation of sRGB image support. Overhauls the linearization setup to utilize the sRGB image types, as well as refactors the use of ColorF and ColorI to be properly internally consistent. ColorIs are used only for front-facing/editing/UI settings, and ColorFs, now renamed to LinearColorF to reduce confusion of purpose, are used for color info in the engine itself. This avoids confusing and expensive conversions back and forth between types and avoids botches with linearity. Majority work done by @rextimmy
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2017-06-23 11:36:20 -05:00 |
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consoleTypes.h
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Hotfix to make VS2017 15.3 play nice. Offsetof behavior - specifically buildin - is unreliable(and broken in debug), so explicitly defining it to use a reliable method for now.
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2017-08-18 23:28:25 -05:00 |
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consoleXMLExport.cpp
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Eliminate DefineConsoleFunction
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2018-04-17 20:54:08 +02:00 |
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consoleXMLExport.h
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clang catch: garbage in line directives
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2016-10-18 11:37:18 -05:00 |
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debugOutputConsumer.cpp
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Engine directory for ticket #1
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2012-09-19 11:15:01 -04:00 |
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debugOutputConsumer.h
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Removed the unneeded PPC And Altivec elements, and removed the LOCBUILD flag
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2017-04-09 23:26:35 -05:00 |
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dynamicTypes.cpp
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clang: constructor initialization order
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2016-10-14 18:16:55 -05:00 |
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dynamicTypes.h
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Initial Implementation of the Taml, Asset and Modules systems.
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2015-10-13 15:19:36 -05:00 |
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engineAPI.h
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Eliminate DefineConsoleStaticMethod
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2018-04-17 21:03:16 +02:00 |
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engineDoc.cpp
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Issue found with PVS-Studio:
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2015-07-13 23:08:17 -05:00 |
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engineExports.cpp
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Reordering initialization methods #1912
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2017-04-19 14:02:45 -04:00 |
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engineExports.h
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Engine directory for ticket #1
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2012-09-19 11:15:01 -04:00 |
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engineFunctions.cpp
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clang: constructor initialization order
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2016-10-14 18:16:55 -05:00 |
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engineFunctions.h
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stop linux/mac undefined MSVC versioncheck spam.
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2018-03-19 16:18:57 -05:00 |
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engineObject.cpp
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Engine directory for ticket #1
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2012-09-19 11:15:01 -04:00 |
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engineObject.h
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Engine directory for ticket #1
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2012-09-19 11:15:01 -04:00 |
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enginePrimitives.cpp
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Engine directory for ticket #1
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2012-09-19 11:15:01 -04:00 |
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enginePrimitives.h
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Fixed type inference for nulls in console functions
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2017-01-06 17:18:37 -05:00 |
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engineStructs.cpp
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Implementation of sRGB image support. Overhauls the linearization setup to utilize the sRGB image types, as well as refactors the use of ColorF and ColorI to be properly internally consistent. ColorIs are used only for front-facing/editing/UI settings, and ColorFs, now renamed to LinearColorF to reduce confusion of purpose, are used for color info in the engine itself. This avoids confusing and expensive conversions back and forth between types and avoids botches with linearity. Majority work done by @rextimmy
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2017-06-23 11:36:20 -05:00 |
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engineStructs.h
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Implementation of sRGB image support. Overhauls the linearization setup to utilize the sRGB image types, as well as refactors the use of ColorF and ColorI to be properly internally consistent. ColorIs are used only for front-facing/editing/UI settings, and ColorFs, now renamed to LinearColorF to reduce confusion of purpose, are used for color info in the engine itself. This avoids confusing and expensive conversions back and forth between types and avoids botches with linearity. Majority work done by @rextimmy
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2017-06-23 11:36:20 -05:00 |
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engineTypeInfo.cpp
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clang: constructor initialization order
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2016-10-14 18:16:55 -05:00 |
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engineTypeInfo.h
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minor fixes, and converted the type table
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2017-01-06 17:19:36 -05:00 |
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engineTypes.cpp
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Engine directory for ticket #1
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2012-09-19 11:15:01 -04:00 |
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engineTypes.h
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Remove nested CLASSDOC Macro
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2018-02-05 23:02:02 +00:00 |
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engineXMLExport.cpp
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Engine directory for ticket #1
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2012-09-19 11:15:01 -04:00 |
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fieldBrushObject.cpp
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Eliminate DefineConsoleMethod
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2018-04-17 21:01:50 +02:00 |
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fieldBrushObject.h
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Engine directory for ticket #1
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2012-09-19 11:15:01 -04:00 |
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fileSystemFunctions.cpp
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As suggested, extract strlen calls from sizes into variables so it isn't called twice
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2018-03-08 20:59:40 -05:00 |
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generateCompiler.bat
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Engine directory for ticket #1
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2012-09-19 11:15:01 -04:00 |
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ICallMethod.h
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Beginnings of the "pass everything using a native type wrapper" console code.
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2012-10-12 18:56:17 +01:00 |
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persistenceManager.cpp
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Eliminate DefineConsoleMethod
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2018-04-17 21:01:50 +02:00 |
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persistenceManager.h
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Engine directory for ticket #1
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2012-09-19 11:15:01 -04:00 |
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propertyParsing.cpp
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Implementation of sRGB image support. Overhauls the linearization setup to utilize the sRGB image types, as well as refactors the use of ColorF and ColorI to be properly internally consistent. ColorIs are used only for front-facing/editing/UI settings, and ColorFs, now renamed to LinearColorF to reduce confusion of purpose, are used for color info in the engine itself. This avoids confusing and expensive conversions back and forth between types and avoids botches with linearity. Majority work done by @rextimmy
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2017-06-23 11:36:20 -05:00 |
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propertyParsing.h
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Implementation of sRGB image support. Overhauls the linearization setup to utilize the sRGB image types, as well as refactors the use of ColorF and ColorI to be properly internally consistent. ColorIs are used only for front-facing/editing/UI settings, and ColorFs, now renamed to LinearColorF to reduce confusion of purpose, are used for color info in the engine itself. This avoids confusing and expensive conversions back and forth between types and avoids botches with linearity. Majority work done by @rextimmy
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2017-06-23 11:36:20 -05:00 |
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runtimeClassRep.cpp
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Engine directory for ticket #1
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2012-09-19 11:15:01 -04:00 |
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runtimeClassRep.h
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Initial Implementation of the Taml, Asset and Modules systems.
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2015-10-13 15:19:36 -05:00 |
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scriptFilename.cpp
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Eliminate unnecessary uses of ConsoleFunction
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2018-04-17 21:41:29 +02:00 |
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scriptFilename.h
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Engine directory for ticket #1
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2012-09-19 11:15:01 -04:00 |
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scriptObjects.cpp
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Cleans up a redundant include.
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2017-05-15 01:02:15 -05:00 |
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scriptObjects.h
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New ScriptTickObject
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2013-01-22 17:09:14 -05:00 |
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sim.cpp
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Eliminate DefineConsoleFunction
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2018-04-17 20:54:08 +02:00 |
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sim.h
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Tweaks any enums that use uint_max values so that they have hard types to avoid any compiler kerfluffles with C++11 value narrowing, specifically pertaining to clang.
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2016-10-17 01:00:12 -05:00 |
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simBase.h
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Engine directory for ticket #1
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2012-09-19 11:15:01 -04:00 |
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simDatablock.cpp
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Eliminate DefineConsoleMethod
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2018-04-17 21:01:50 +02:00 |
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simDatablock.h
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substitutions -- Implementation of special substitution statements on datablock fields.
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2017-07-26 20:18:27 +01:00 |
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simDictionary.cpp
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Merging
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2017-11-05 22:33:32 -06:00 |
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simDictionary.h
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whitespace
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2017-01-11 23:34:46 -05:00 |
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simEvents.cpp
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whitespace
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2017-01-11 23:34:46 -05:00 |
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simEvents.h
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Fix building on GCC
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2015-02-09 16:14:14 +00:00 |
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simFieldDictionary.cpp
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Use strncat instead of strcat to prevent some buffer overflows
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2018-03-06 00:48:44 -05:00 |
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simFieldDictionary.h
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roll back changes to simFieldDictionary as it doesn't want to play nice and causing corruption
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2017-11-12 13:39:14 -05:00 |
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simManager.cpp
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whitespace
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2017-01-11 23:34:46 -05:00 |
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simObject.cpp
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Eliminate DefineConsoleMethod
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2018-04-17 21:01:50 +02:00 |
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simObject.h
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enhanced-field-mgmt -- Enhancements to dynamic field handling that allow for name filtering and replacement limiting
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2017-07-26 21:49:45 +01:00 |
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simObjectList.cpp
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tAlgorythm fed namespace T3D for better library interoperability. resulted in the need to specify usage in... a few places.
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2017-12-27 22:57:47 -06:00 |
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simObjectList.h
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Engine directory for ticket #1
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2012-09-19 11:15:01 -04:00 |
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simObjectMemento.cpp
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As suggested, extract strlen calls from sizes into variables so it isn't called twice
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2018-03-08 20:59:40 -05:00 |
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simObjectMemento.h
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whitespace
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2017-01-11 23:34:46 -05:00 |
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simObjectRef.h
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Fixed some random Worder warnings
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2015-07-03 15:52:38 +02:00 |
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simPersistID.cpp
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Reordering initialization methods #1912
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2017-04-19 14:02:45 -04:00 |
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simPersistID.h
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Engine directory for ticket #1
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2012-09-19 11:15:01 -04:00 |
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simPersistSet.cpp
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Eliminate DefineConsoleMethod
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2018-04-17 21:01:50 +02:00 |
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simPersistSet.h
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Beginnings of the "pass everything using a native type wrapper" console code.
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2012-10-12 18:56:17 +01:00 |
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simSerialize.cpp
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whitespace
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2017-01-11 23:34:46 -05:00 |
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simSet.cpp
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Eliminate DefineConsoleMethod
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2018-04-17 21:01:50 +02:00 |
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simSet.h
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tAlgorythm fed namespace T3D for better library interoperability. resulted in the need to specify usage in... a few places.
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2017-12-27 22:57:47 -06:00 |
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SimXMLDocument.cpp
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Eliminate DefineConsoleMethod
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2018-04-17 21:01:50 +02:00 |
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SimXMLDocument.h
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fixed lots of tabs and space
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2017-01-06 18:04:28 -05:00 |
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stringStack.cpp
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whitespace
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2017-01-11 23:34:46 -05:00 |
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stringStack.h
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Use strncpy instead of strcpy because again, buffer overflows
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2018-03-06 02:35:33 -05:00 |
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telnetConsole.cpp
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Eliminate DefineConsoleFunction
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2018-04-17 20:54:08 +02:00 |
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telnetConsole.h
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Input event changes
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2013-01-22 18:17:41 -05:00 |
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telnetDebugger.cpp
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Eliminate DefineConsoleFunction
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2018-04-17 20:54:08 +02:00 |
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telnetDebugger.h
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Fix: removed 'virtual' for classes which doesn't have child.
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2014-05-06 12:40:47 +04:00 |
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typeValidators.cpp
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whitespace
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2017-01-11 23:34:46 -05:00 |
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typeValidators.h
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exposes getters for typevalidators.
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2018-01-16 14:14:57 -06:00 |