..
assetImporter.cpp
Changes behavior with suffix appending of asset importer so it doesn't contaminate the original "clean" name, which is used for setting the mapTo value of material definitions
2022-04-10 01:40:15 -05:00
assetImporter.h
Adds handling for import of files marked as ShapeAnimationAsset
2022-03-20 03:17:31 -05:00
assetImporter_ScriptBinding.h
Disables generation of the materials script files by the internal shape import processor. Material script files are now only generated by the AssetImporter as part of the shape injest process.
2021-11-05 17:49:48 -05:00
assetMacroHelpers.h
generic asset loader macros. currently unused
2021-10-03 15:19:04 -05:00
CppAsset.cpp
Enforces filename string case sensitivity for assets' internal filenames, which avoids the stringtable messing with the case preventing file name case sensitivity issues.
2021-08-21 23:12:37 -05:00
CppAsset.h
Updates the rest of the asset types to utilize separate expanded path variables to avoid breaking assetDef saving
2020-08-09 01:32:27 -05:00
CubemapAsset.cpp
Adjusted callback handling of asset inspector fields when invoking AB to select asset for more consistent behavior and better handling of updating the objects and inspector
2021-11-26 16:40:15 -06:00
CubemapAsset.h
Enforces filename string case sensitivity for assets' internal filenames, which avoids the stringtable messing with the case preventing file name case sensitivity issues.
2021-08-21 23:12:37 -05:00
ExampleAsset.cpp
Removed unneeded deletion of asset definition in various asset deconstructors - was causing crash on shutdown when a new asset was made
2019-12-03 00:09:18 -06:00
ExampleAsset.h
Asset Browser initial implementation - Asset updates.
2018-01-28 14:48:02 -06:00
GameObjectAsset.cpp
Enforces filename string case sensitivity for assets' internal filenames, which avoids the stringtable messing with the case preventing file name case sensitivity issues.
2021-08-21 23:12:37 -05:00
GameObjectAsset.h
Updates the rest of the asset types to utilize separate expanded path variables to avoid breaking assetDef saving
2020-08-09 01:32:27 -05:00
GUIAsset.cpp
Fleshes out remaining missing editor settings entries/categories
2022-04-05 00:29:58 -05:00
GUIAsset.h
Converts all game, gui editor, and system classes to utilize assets
2021-07-19 01:07:08 -05:00
ImageAsset.cpp
Shifts handling of material and terrain material definitions to be written into the asset definition taml file instead of having an extra loose file
2022-01-30 11:50:16 -06:00
ImageAsset.h
better handle old style references to named texture targets
2021-11-04 15:44:43 -05:00
ImageAssetInspectors.h
Converts all game, gui editor, and system classes to utilize assets
2021-07-19 01:07:08 -05:00
LevelAsset.cpp
Fleshes out remaining missing editor settings entries/categories
2022-04-05 00:29:58 -05:00
LevelAsset.h
Converts all game, gui editor, and system classes to utilize assets
2021-07-19 01:07:08 -05:00
MaterialAsset.cpp
Removed unneeded default irradiance and prefilter cubemaps, and their convars
2022-04-03 20:00:30 -05:00
MaterialAsset.h
Shifts handling of material and terrain material definitions to be written into the asset definition taml file instead of having an extra loose file
2022-01-30 11:50:16 -06:00
ParticleAsset.cpp
Adjusted callback handling of asset inspector fields when invoking AB to select asset for more consistent behavior and better handling of updating the objects and inspector
2021-11-26 16:40:15 -06:00
ParticleAsset.h
Asset Browser initial implementation - Asset updates.
2018-01-28 14:48:02 -06:00
PostEffectAsset.cpp
Removed unneeded default irradiance and prefilter cubemaps, and their convars
2022-04-03 20:00:30 -05:00
PostEffectAsset.h
Updates the rest of the asset types to utilize separate expanded path variables to avoid breaking assetDef saving
2020-08-09 01:32:27 -05:00
ScriptAsset.cpp
* BugFix: Invert the corrections made in ImageAsset and ScriptAsset to be correct.
2021-10-07 13:16:55 -04:00
ScriptAsset.h
Updates the rest of the asset types to utilize separate expanded path variables to avoid breaking assetDef saving
2020-08-09 01:32:27 -05:00
ShapeAnimationAsset.cpp
Removed unneeded default irradiance and prefilter cubemaps, and their convars
2022-04-03 20:00:30 -05:00
ShapeAnimationAsset.h
Integrates sound and shapeAnimation assets into the importer
2020-08-24 20:24:50 -05:00
ShapeAsset.cpp
Removed unneeded default irradiance and prefilter cubemaps, and their convars
2022-04-03 20:00:30 -05:00
ShapeAsset.h
Updates the handling of the baking of shape asset previews to generate them with support for view angle control to improve visibility, as well as supporting overriding of a material in the preview bake
2021-12-24 17:26:45 -06:00
SoundAsset.cpp
Cleaned up implementation of #712
2022-01-03 20:57:10 -06:00
SoundAsset.h
make gcc happy
2021-10-11 16:25:37 -05:00
stateMachineAsset.cpp
Adjusted callback handling of asset inspector fields when invoking AB to select asset for more consistent behavior and better handling of updating the objects and inspector
2021-11-26 16:40:15 -06:00
stateMachineAsset.h
Updates the rest of the asset types to utilize separate expanded path variables to avoid breaking assetDef saving
2020-08-09 01:32:27 -05:00
TerrainAsset.cpp
Adjusted callback handling of asset inspector fields when invoking AB to select asset for more consistent behavior and better handling of updating the objects and inspector
2021-11-26 16:40:15 -06:00
TerrainAsset.h
Updates the rest of the asset types to utilize separate expanded path variables to avoid breaking assetDef saving
2020-08-09 01:32:27 -05:00
TerrainMaterialAsset.cpp
Fixed formatting to match the standard for TerrainMaterialAsset inspector fields
2022-03-29 01:40:07 -05:00
TerrainMaterialAsset.h
Fixed formatting to match the standard for TerrainMaterialAsset inspector fields
2022-03-29 01:40:07 -05:00