..
afx
Merge branch 'Preview4_0' of https://github.com/TorqueGameEngines/Torque3D into Preview4_0
2022-02-17 18:30:23 -06:00
app
Fix temporary buffer for scripting conversions.
2021-09-04 21:25:11 -04:00
assets
fix compilation flaws
2022-03-17 17:38:41 -05:00
cinterface
various fixes and memory corruption bug.
2021-09-09 19:30:32 -04:00
collision
* BugFix: Clear a lot of warnings and correct a few actual programming errors along the way.
2021-10-04 20:04:21 -04:00
console
Changes behavior with suffix appending of asset importer so it doesn't contaminate the original "clean" name, which is used for setting the mapTo value of material definitions
2022-04-10 01:40:15 -05:00
core
Tweaks handling of "invisible" files, files which start with a ., effectively making them have no filename and only an extension.
2022-03-15 21:17:37 -05:00
environment
Sky Sorting
2022-03-08 20:18:47 +00:00
forest
Shifts handling of forest brush and item elements into standard simsets for consistency
2022-04-07 18:19:13 -05:00
gfx
Removed unneeded default irradiance and prefilter cubemaps, and their convars
2022-04-03 20:00:30 -05:00
gui
Changes behavior with suffix appending of asset importer so it doesn't contaminate the original "clean" name, which is used for setting the mapTo value of material definitions
2022-04-10 01:40:15 -05:00
i18n
Parametrize script extension, default to 'tscript'
2021-01-19 21:32:31 +01:00
lighting
adress gl spotlights disapearing for deferred
2021-10-21 22:08:56 -05:00
main
requested revision: use dword just in case of compiler shenanigans
2018-02-26 22:34:21 -06:00
materials
Fixes assignment of the mapTo field for terrain FX materials to point to the assetId rather than just the assetName, fixing the material mapping lookups
2022-03-31 18:58:06 -05:00
math
template mixins need this-> specified
2022-02-14 19:50:37 -06:00
module
Fix specific usage of Con::executef where it was not being assigned to a ConsoleValue before getting it's data out of it.
2021-09-24 19:32:57 -04:00
navigation
* BugFix: Clear a lot of warnings and correct a few actual programming errors along the way.
2021-10-04 20:04:21 -04:00
persistence
Improves logical checks for the default value so it's more sane and stable
2022-02-14 01:07:39 -06:00
platform
* BugFix: Correct an ASAN reported memory error caused by incorrect usage of __sync_fetch_and_add.
2021-11-02 18:11:42 -04:00
platformMac
* Adjustment: Initial work on moving x86Unix platform code into a more common POSIX platform.
2021-11-14 13:56:12 -05:00
platformPOSIX
* Cleanup: Remove a comment referencing the now-removed DisplayPtrManager.
2021-11-17 22:08:08 -05:00
platformSDL
* BugFix: Clear a lot of warnings and correct a few actual programming errors along the way.
2021-10-04 20:04:21 -04:00
platformWin32
* [Win32] Adjustment: Only trigger the Linux compat warning when TORQUE_POSIX_PATH_CASE_INSENSITIVE is disabled.
2021-10-13 11:40:54 -04:00
platformX11
* BugFix: Correct many include paths and build platformX11 on non-Apple Unix.
2021-11-14 14:45:42 -05:00
platformX86UNIX
* Adjustment: Tweak the include paths for platformPOSIX.h.
2021-11-14 14:05:16 -05:00
postFx
fix reported ASAN crash
2021-11-16 12:40:22 -06:00
renderInstance
Removed unneeded default irradiance and prefilter cubemaps, and their convars
2022-04-03 20:00:30 -05:00
scene
* BugFix: Correct the possibility of the Sim module being deinitialized after the Scene module despite the Sim module being dependentant on the Scene module.
2021-11-02 18:52:54 -04:00
sfx
Cleaned up implementation of #712
2022-01-03 20:57:10 -06:00
shaderGen
point baseline fog color at the right target hen in deferred mode
2022-03-09 18:21:47 -06:00
sim
* BugFix: Fix a Windows ASAN reported allocation mismatch error.
2021-12-13 00:04:24 -05:00
sqlite
Updated path handling for loose asset files for CPP, Image, Level, Material, PostFX, Shape, Terrain, TerrainMat and StateMachine assets to be more predictable in when and how they expando the loose file path into a full, useable path
2020-02-04 01:47:28 -06:00
T3D
Changes behavior with suffix appending of asset importer so it doesn't contaminate the original "clean" name, which is used for setting the mapTo value of material definitions
2022-04-10 01:40:15 -05:00
terrain
Fixed formatting to match the standard for TerrainMaterialAsset inspector fields
2022-03-29 01:40:07 -05:00
testing
corrects a pair of conversions. one object oriented, one not.
2018-12-12 14:52:14 -06:00
ts
Fixes mapping of imposter images to be packed as part of the shape asset, and fixes paths to be formatted more sanely.
2021-12-10 00:01:26 -06:00
util
Fix specific usage of Con::executef where it was not being assigned to a ConsoleValue before getting it's data out of it.
2021-09-24 19:32:57 -04:00
Verve
Changes for BaseUI Update
2022-02-17 18:04:31 -06:00
windowManager
* BugFix: More cleanup of MSVC compiler warnings.
2021-10-07 01:10:00 -04:00
.gitattributes
Somebody broke SDL when they updated it. The new version depends on AudioToolbox, so added that as dependency in torque3d.cmake
2017-01-13 10:42:52 -05:00
ggEndOfLineFix.txt
Engine directory for ticket #1
2012-09-19 11:15:01 -04:00