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Also adds a sanity check when applying the type suffix to see if it's already there to avoid needless doubleups Fixes offsetting/positioning behavior on icon buttons to actually respect the icon position variable Adds sanity checks to ensure we're not trying to utilize a in-process-of-deleting decoy dummy Fixes handling of sliders in option menus to properly store and test unapplied values Fixes handling of display device setting to properly store and test unapplied values Adds additional logic to creation of shape and material asset previews to attempt to force-load dependencies to improve likelihood that they'll actually be loaded when we go to generate the preview. Temp disables creating cubemap 'assets' via the RMB context menu in the AB |
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| Tools | ||
| .editorconfig | ||
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| .gitignore | ||
| .travis.yml | ||
| CMakeLists.txt | ||
| CONTRIBUTING.md | ||
| LICENSE.md | ||
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Torque3D
MIT Licensed Open Source version of Torque3D from GarageGames
More Information
Extras: Torque3D Resources | Awesome Torque3D
Pre-compiled Version
In addition to GitHub we also have a couple of pre-packaged files for you to download if you would prefer to not compile the code yourself. They are available from the Torque3D Binaries repo.
Legacy Links
- Legacy Repository
- GarageGames forum
- GarageGames professional services
- Project Manager repository
- Offline documentation repository