| .. |
|
AI
|
go ahead and allow follow without needing a navmesh
|
2025-04-28 16:01:24 -05:00 |
|
assets
|
move population of image metadata to onAssetRefresh
|
2025-06-17 15:06:07 +01:00 |
|
decal
|
unintialized variable cleanups
|
2025-05-26 14:20:22 -05:00 |
|
examples
|
virtuals removed
|
2024-03-18 18:13:00 +00:00 |
|
fps
|
handle relfecting the health of the controlled object
|
2025-04-08 18:30:06 -05:00 |
|
fx
|
use of get<some name> methods that already return nulls/false when attempting to load
|
2025-05-28 17:45:02 -05:00 |
|
gameBase
|
- Reimplements autosave logic to handle levels, subscenes and terrains in a more consistent, reliable way.
|
2025-05-25 07:40:10 -05:00 |
|
lighting
|
more merge conflicts
|
2025-03-24 21:50:04 +00:00 |
|
physics
|
Adds handling for datablocks to be reloaded if the assets they utilize have their files directly edited.
|
2025-04-24 00:58:20 -05:00 |
|
sceneComponent
|
Engine directory for ticket #1
|
2012-09-19 11:15:01 -04:00 |
|
sfx
|
sfxEmitter destrctor safties
|
2025-05-25 21:56:56 -05:00 |
|
turret
|
Merge pull request #1443 from Azaezel/alpha41/controlModel
|
2025-04-28 10:50:02 -05:00 |
|
vehicles
|
kill dupe controlmap tracking var define
|
2025-04-28 14:38:51 -05:00 |
|
accumulationVolume.cpp
|
review notes from Az
|
2025-03-30 11:22:42 +01:00 |
|
accumulationVolume.h
|
review notes from Az
|
2025-03-30 11:22:42 +01:00 |
|
aiClient.cpp
|
Moves from using dStrCmp to the new String::compare static functions. Keeps things cleaner, consistent, and works with intellisense.
|
2020-10-03 14:37:55 +02:00 |
|
aiClient.h
|
virtuals removed
|
2024-03-18 18:13:00 +00:00 |
|
aiConnection.cpp
|
Eliminate ConsoleFunction and ConsoleMethod, replace with DefineEngineStringlyVariadic
|
2018-04-20 22:09:58 +02:00 |
|
aiConnection.h
|
Engine directory for ticket #1
|
2012-09-19 11:15:01 -04:00 |
|
aiPlayer.cpp
|
fill in the validated variables
|
2025-03-09 11:53:23 -05:00 |
|
aiPlayer.h
|
virtuals removed
|
2024-03-18 18:13:00 +00:00 |
|
camera.cpp
|
add reload status to onNewDataBlock callback
|
2025-04-27 19:49:13 -05:00 |
|
camera.h
|
virtuals removed
|
2024-03-18 18:13:00 +00:00 |
|
cameraSpline.cpp
|
pathshape cleanups and callbacks
|
2022-07-27 16:35:09 -05:00 |
|
cameraSpline.h
|
pathshape cleanups and callbacks
|
2022-07-27 16:35:09 -05:00 |
|
containerQuery.cpp
|
enhanced-physical-zone -- PhysicalZone object enhanced to allow orientation add radial forces.
|
2017-07-27 01:10:20 +01:00 |
|
containerQuery.h
|
clang: constructor initialization order
|
2016-10-14 18:16:55 -05:00 |
|
convexShape.cpp
|
* Update levelAsset creation so it can be flagged to be creating a subScene preemptively, improving workflow when creating a SubScene level asset 'in place' via the inspector.
|
2025-02-05 22:51:43 -06:00 |
|
convexShape.h
|
Adds FIELD_SpecialtyArrayField field type and handling for it in PersistenceManager, as well as a use-case of it for the surface field in ConvexShape
|
2024-12-07 13:20:30 -06:00 |
|
debris.cpp
|
add reload status to onNewDataBlock callback
|
2025-04-27 19:49:13 -05:00 |
|
debris.h
|
Adds handling for datablocks to be reloaded if the assets they utilize have their files directly edited.
|
2025-04-24 00:58:20 -05:00 |
|
gameFunctions.cpp
|
elevated mAicontroller to shapebase
|
2025-04-19 04:25:36 -05:00 |
|
gameFunctions.h
|
Includes a fix to get lights to render more correctly in the reflection pass. Also includes a helper function to force a render from a passed in transform and frustum.
|
2017-07-07 02:55:56 -05:00 |
|
gameMode.cpp
|
review notes from Az
|
2025-03-30 11:22:42 +01:00 |
|
gameMode.h
|
review notes from Az
|
2025-03-30 11:22:42 +01:00 |
|
gameTSCtrl.cpp
|
Fixed callbacks to replace char* with Point classes
|
2025-03-25 11:07:14 -06:00 |
|
gameTSCtrl.h
|
Fixed callbacks to replace char* with Point classes
|
2025-03-25 11:07:14 -06:00 |
|
groundPlane.cpp
|
fill in the validated variables
|
2025-03-09 11:53:23 -05:00 |
|
groundPlane.h
|
virtuals removed
|
2024-03-18 18:13:00 +00:00 |
|
guiMaterialPreview.cpp
|
Update guiMaterialPreview.cpp
|
2024-12-05 00:34:17 +00:00 |
|
guiMaterialPreview.h
|
code review with az
|
2024-12-05 00:17:44 +00:00 |
|
guiNoMouseCtrl.cpp
|
virtuals removed
|
2024-03-18 18:13:00 +00:00 |
|
guiObjectView.cpp
|
fill in the validated variables
|
2025-03-09 11:53:23 -05:00 |
|
guiObjectView.h
|
virtuals removed
|
2024-03-18 18:13:00 +00:00 |
|
item.cpp
|
add reload status to onNewDataBlock callback
|
2025-04-27 19:49:13 -05:00 |
|
item.h
|
virtuals removed
|
2024-03-18 18:13:00 +00:00 |
|
levelInfo.cpp
|
use of get<some name> methods that already return nulls/false when attempting to load
|
2025-05-28 17:45:02 -05:00 |
|
levelInfo.h
|
review notes from Az
|
2025-03-30 11:22:42 +01:00 |
|
lightAnimData.cpp
|
further validator cleanups
|
2025-03-18 14:06:33 -05:00 |
|
lightAnimData.h
|
fill in the validated variables
|
2025-03-09 11:53:23 -05:00 |
|
lightBase.cpp
|
fill in the validated variables
|
2025-03-09 11:53:23 -05:00 |
|
lightBase.h
|
virtuals removed
|
2024-03-18 18:13:00 +00:00 |
|
lightDescription.cpp
|
fill in the validated variables
|
2025-03-09 11:53:23 -05:00 |
|
lightDescription.h
|
virtuals removed
|
2024-03-18 18:13:00 +00:00 |
|
lightFlareData.cpp
|
review notes from Az
|
2025-03-30 11:22:42 +01:00 |
|
lightFlareData.h
|
Adds handling for datablocks to be reloaded if the assets they utilize have their files directly edited.
|
2025-04-24 00:58:20 -05:00 |
|
missionArea.cpp
|
fill in the validated variables
|
2025-03-09 11:53:23 -05:00 |
|
missionArea.h
|
virtuals removed
|
2024-03-18 18:13:00 +00:00 |
|
missionMarker.cpp
|
add reload status to onNewDataBlock callback
|
2025-04-27 19:49:13 -05:00 |
|
missionMarker.h
|
virtuals removed
|
2024-03-18 18:13:00 +00:00 |
|
notesObject.cpp
|
add a docsURL; macro to link a given set of script config vars to git or similar storage urls via clicking on the inspector
|
2023-01-27 01:13:15 -06:00 |
|
notesObject.h
|
virtuals removed
|
2024-03-18 18:13:00 +00:00 |
|
objectTypes.h
|
elevated mAicontroller to shapebase
|
2025-04-19 04:25:36 -05:00 |
|
occlusionVolume.cpp
|
PolyhedronVectorData core membervar cleanups
|
2018-03-14 15:18:00 -05:00 |
|
occlusionVolume.h
|
virtuals removed
|
2024-03-18 18:13:00 +00:00 |
|
pathCamera.cpp
|
add reload status to onNewDataBlock callback
|
2025-04-27 19:49:13 -05:00 |
|
pathCamera.h
|
virtuals removed
|
2024-03-18 18:13:00 +00:00 |
|
pathShape.cpp
|
add reload status to onNewDataBlock callback
|
2025-04-27 19:49:13 -05:00 |
|
pathShape.h
|
virtuals removed
|
2024-03-18 18:13:00 +00:00 |
|
physicalZone.cpp
|
fill in the validated variables
|
2025-03-09 11:53:23 -05:00 |
|
physicalZone.h
|
virtuals removed
|
2024-03-18 18:13:00 +00:00 |
|
player.cpp
|
Merge branch 'development' of https://github.com/TorqueGameEngines/Torque3D into aiSubsystem
|
2025-04-28 14:28:54 -05:00 |
|
player.h
|
Merge pull request #1443 from Azaezel/alpha41/controlModel
|
2025-04-28 10:50:02 -05:00 |
|
pointLight.cpp
|
fill in the validated variables
|
2025-03-09 11:53:23 -05:00 |
|
pointLight.h
|
virtuals removed
|
2024-03-18 18:13:00 +00:00 |
|
portal.cpp
|
add a docsURL; macro to link a given set of script config vars to git or similar storage urls via clicking on the inspector
|
2023-01-27 01:13:15 -06:00 |
|
portal.h
|
virtuals removed
|
2024-03-18 18:13:00 +00:00 |
|
prefab.cpp
|
Shift tracking of dynamicObjects from strict child objects for Scenes, to tracking the objects but keeping them in the Cleanup Group to fix prefab loading behavior
|
2024-10-27 20:04:13 -05:00 |
|
prefab.h
|
virtuals removed
|
2024-03-18 18:13:00 +00:00 |
|
projectile.cpp
|
projectile augs
|
2025-04-16 13:08:39 -05:00 |
|
projectile.h
|
Adds handling for datablocks to be reloaded if the assets they utilize have their files directly edited.
|
2025-04-24 00:58:20 -05:00 |
|
proximityMine.cpp
|
add reload status to onNewDataBlock callback
|
2025-04-27 19:49:13 -05:00 |
|
proximityMine.h
|
virtuals removed
|
2024-03-18 18:13:00 +00:00 |
|
resource.h
|
Engine directory for ticket #1
|
2012-09-19 11:15:01 -04:00 |
|
rigid.cpp
|
skip out on impulses that have no chance of moving the object
|
2025-03-09 18:40:49 -05:00 |
|
rigid.h
|
Engine directory for ticket #1
|
2012-09-19 11:15:01 -04:00 |
|
rigidShape.cpp
|
add reload status to onNewDataBlock callback
|
2025-04-27 19:49:13 -05:00 |
|
rigidShape.h
|
virtuals removed
|
2024-03-18 18:13:00 +00:00 |
|
Scene.cpp
|
- Reimplements autosave logic to handle levels, subscenes and terrains in a more consistent, reliable way.
|
2025-05-25 07:40:10 -05:00 |
|
Scene.h
|
- Reimplements autosave logic to handle levels, subscenes and terrains in a more consistent, reliable way.
|
2025-05-25 07:40:10 -05:00 |
|
SceneGroup.cpp
|
Disables the behavior for building and exporting polyLists for SceneGroups as you can just do so on the individual items, and it can cause erroneous behavior like looping if triggered improperly.
|
2025-06-11 00:30:36 -05:00 |
|
SceneGroup.h
|
Disables the behavior for building and exporting polyLists for SceneGroups as you can just do so on the individual items, and it can cause erroneous behavior like looping if triggered improperly.
|
2025-06-11 00:30:36 -05:00 |
|
scopeAlwaysShape.cpp
|
hide scopealwaysshape from the "add" list, by consensus shive portals et al back to being tagged as volumes
|
2023-11-09 16:09:27 -06:00 |
|
shapeBase.cpp
|
Merge branch 'development' of https://github.com/TorqueGameEngines/Torque3D into aiSubsystem
|
2025-04-28 14:28:54 -05:00 |
|
shapeBase.h
|
Merge branch 'development' of https://github.com/TorqueGameEngines/Torque3D into aiSubsystem
|
2025-04-28 14:28:54 -05:00 |
|
shapeCollision.cpp
|
Engine directory for ticket #1
|
2012-09-19 11:15:01 -04:00 |
|
shapeImage.cpp
|
fill in the validated variables
|
2025-03-09 11:53:23 -05:00 |
|
spotLight.cpp
|
fill in the validated variables
|
2025-03-09 11:53:23 -05:00 |
|
spotLight.h
|
virtuals removed
|
2024-03-18 18:13:00 +00:00 |
|
staticShape.cpp
|
add reload status to onNewDataBlock callback
|
2025-04-27 19:49:13 -05:00 |
|
staticShape.h
|
virtuals removed
|
2024-03-18 18:13:00 +00:00 |
|
SubScene.cpp
|
- Reimplements autosave logic to handle levels, subscenes and terrains in a more consistent, reliable way.
|
2025-05-25 07:40:10 -05:00 |
|
SubScene.h
|
- Reimplements autosave logic to handle levels, subscenes and terrains in a more consistent, reliable way.
|
2025-05-25 07:40:10 -05:00 |
|
trigger.cpp
|
add reload status to onNewDataBlock callback
|
2025-04-27 19:49:13 -05:00 |
|
trigger.h
|
adds loadIf conditional eval, onLoad/UnloadCommands, ability to freeze loading state and per-subscene ticking for conditional checks
|
2024-10-21 00:08:07 -05:00 |
|
tsStatic.cpp
|
fix forceDetail
|
2025-03-19 18:08:37 -05:00 |
|
tsStatic.h
|
add lod selection for visiblemesh collisions
|
2025-01-27 15:37:05 -06:00 |
|
zone.cpp
|
Basic zone code refactor using lists instead of linked lists
|
2023-09-26 12:03:51 -05:00 |
|
zone.h
|
virtuals removed
|
2024-03-18 18:13:00 +00:00 |