..
afx
uninitialized variables-afx
2020-05-11 13:54:23 -05:00
app
uninitialized variables-core
2020-05-11 14:00:35 -05:00
assets
Adds function for sceneObjects to report utilized assets
2020-08-19 18:30:42 -05:00
cinterface
Integrate new CInterface into the engine-console
2018-04-21 12:04:15 +02:00
collision
looks like distance needs to default to 0, not max, for raycast purposes.
2020-05-11 15:15:48 -05:00
console
Merge branch 'alpha40_HiddenHugs' of https://github.com/Azaezel/Torque3D into Preview4_0_w_alph40_cleanups
2020-05-16 02:17:24 -05:00
core
crashfix-string deconstructor
2020-06-02 17:10:39 -05:00
environment
followup to array acess breaches: waterobject and guiparticlegraphctrl need to check >=, not just >
2020-07-27 10:45:45 -05:00
forest
Fix for crash in _onZoningChanged methods when called by hidden objects.
2020-07-02 15:50:29 -04:00
gfx
Fixes the backend logic for setting/creating 3DTextures in D3D11
2020-08-07 01:10:36 -05:00
gui
Adds a notes object that only displays in the editor, useful for when working on maps.
2020-08-17 16:41:59 -05:00
i18n
Eliminate unnecessary uses of ConsoleFunction
2018-04-17 21:41:29 +02:00
lighting
Adds a pref to dictate if local lights can cast shadows or not.
2020-08-16 18:08:00 -05:00
main
requested revision: use dword just in case of compiler shenanigans
2018-02-26 22:34:21 -06:00
materials
from @rextimmy new isbackground shader feature. used the same z=w trick we've done before to force things to render behind everything else. applied to fog
2020-07-14 14:08:12 -05:00
math
Moves the delta-based rounding function Verve used up into the engine so it wouldn't override the regular mRound function. Now is mRoundDelta.
2020-07-18 02:53:34 -05:00
module
adds a moduleDependencySort qsort callback, and uses it in the findModule method to massage the return vector by depends order
2019-10-05 07:53:43 -05:00
navigation
uninitialized variables-navigation
2020-05-11 15:08:57 -05:00
persistence
uninitialized variables-persistence
2020-05-11 15:12:50 -05:00
platform
Fix gamepad binds on non-windows.
2020-08-05 02:50:04 -04:00
platformMac
corrects compilation errors on mac
2019-01-01 13:11:46 -06:00
platformPOSIX
Use strncat instead of strcat to prevent some buffer overflows
2018-03-06 00:48:44 -05:00
platformSDL
uninitialized variables-platform
2020-05-11 15:15:01 -05:00
platformWin32
fixed cpu detection on 64bit windows (and removing nasty assembly for win32).
2020-07-07 01:05:08 -04:00
platformX86UNIX
Change shorts to ints
2020-08-11 15:27:52 -07:00
postFx
Change Asset Browser logic to utilize folder heirarchy instead of strict Asset Type filtration
2019-10-20 02:47:15 -05:00
renderInstance
more prepass cleanup, plus skip out early on _determinefeatures for deferred if we're translucent
2020-08-03 16:45:05 -05:00
scene
Adds function for sceneObjects to report utilized assets
2020-08-19 18:30:42 -05:00
sfx
fix out of bound initializations
2020-07-27 10:22:39 -05:00
shaderGen
give shadergen tags for the other two potential rendertargets for use down the line
2020-08-03 16:45:37 -05:00
sim
uninitialized variables-sim
2020-05-11 15:26:52 -05:00
sqlite
Updated path handling for loose asset files for CPP, Image, Level, Material, PostFX, Shape, Terrain, TerrainMat and StateMachine assets to be more predictable in when and how they expando the loose file path into a full, useable path
2020-02-04 01:47:28 -06:00
T3D
Adds function for sceneObjects to report utilized assets
2020-08-19 18:30:42 -05:00
terrain
Adds function for sceneObjects to report utilized assets
2020-08-19 18:30:42 -05:00
testing
corrects a pair of conversions. one object oriented, one not.
2018-12-12 14:52:14 -06:00
ts
Swaps some references from the windows SDK-specific FLT_MAX to T3D's F32_MAX
2020-05-13 02:10:11 -05:00
util
adress #225
2020-06-23 13:43:04 -05:00
Verve
uninitialized variables-verve
2020-05-11 15:53:14 -05:00
windowManager
Captures secondary window close events so secondary windows can be closed via hitting the x on the window itself.
2020-07-26 15:58:53 -05:00
.gitattributes
Somebody broke SDL when they updated it. The new version depends on AudioToolbox, so added that as dependency in torque3d.cmake
2017-01-13 10:42:52 -05:00
ggEndOfLineFix.txt