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assets
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Merge pull request #1805 from Azaezel/startRightEndRight
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2016-10-19 08:39:12 -05:00 |
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components
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The default configuration is for the asset database to automatically unload an asset when it's no longer referenced. This causes problems when we would delete objects and then go to make more instances that reference the same asset while the same mission is going.
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2016-06-06 21:20:00 -05:00 |
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decal
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Goes and replaces the references/names that use Prepass to be Deferred, since we're actually using deferred.
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2017-04-11 00:23:14 -05:00 |
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examples
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Issue found by PVS Studio:
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2015-07-28 23:25:09 -05:00 |
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fps
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Merge pull request #1790 from blackwc/guihealthbarhud-flip
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2016-11-02 22:28:21 -05:00 |
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fx
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Merge branch 'development' into Xenon_Removal
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2017-04-18 20:47:43 -05:00 |
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gameBase
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Merge pull request #1808 from Azaezel/consistentCallbacks1
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2016-10-24 01:25:09 -05:00 |
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physics
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whitespace updates
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2017-01-06 23:04:49 -05:00 |
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sceneComponent
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sfx
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clang: constructor initialization order
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2016-10-14 18:16:55 -05:00 |
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turret
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Merge branch 'development' into AITurretClearIgnoreList
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2017-04-26 23:56:33 -05:00 |
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vehicles
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reindented
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2017-01-11 17:11:37 -05:00 |
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accumulationVolume.cpp
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level-wide accumulation assignment - overidden if an object's origin is in an accumulationVolume.
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2016-06-09 12:51:43 -05:00 |
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accumulationVolume.h
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aiClient.cpp
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aiClient.h
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aiConnection.cpp
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aiConnection.h
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aiPlayer.cpp
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Merge pull request #1920 from elfprince13/variadicConsoleTemplates
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2017-01-12 23:32:03 -06:00 |
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aiPlayer.h
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Removes an extraneous Namespace usage on a function declaration that could cause compiler errors.
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2016-07-06 22:48:17 -05:00 |
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camera.cpp
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whitespace updates
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2017-01-06 23:04:49 -05:00 |
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camera.h
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Baseline working openvr code
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2016-09-11 22:42:42 +01:00 |
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cameraSpline.cpp
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suppresses a leak potentially caused by Knot::mType||Knot::mPath entries.
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2016-06-21 20:53:08 -05:00 |
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cameraSpline.h
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suppresses a leak potentially caused by Knot::mType||Knot::mPath entries.
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2016-06-21 20:53:08 -05:00 |
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containerQuery.cpp
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containerQuery.h
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clang: constructor initialization order
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2016-10-14 18:16:55 -05:00 |
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convexShape.cpp
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Merge pull request #1806 from Azaezel/byeByeVarVar2
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2016-10-23 21:04:36 +02:00 |
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convexShape.h
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debris.cpp
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more unused variable cleanups
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2016-10-16 14:41:34 -05:00 |
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debris.h
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clang: unsigned>0 checks
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2016-10-14 18:09:22 -05:00 |
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entity.cpp
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Hooks the component fields back into the inspector so they are registered as proper fields of their types, as opposed to the regular string-only dynamic fields.
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2016-06-02 22:40:29 -05:00 |
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entity.h
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Final Linux compliance changes(renames, tweaks for gcc compliance, etc)
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2016-05-29 00:58:02 -05:00 |
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gameFunctions.cpp
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Remove projection offset, add the hmd head matrix. Also tidy up a few things.
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2016-09-11 22:42:42 +01:00 |
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gameFunctions.h
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gameTSCtrl.cpp
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Removing stuff pertaining to demo modes and trials, as they're redundant now.
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2015-07-01 23:36:56 -05:00 |
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gameTSCtrl.h
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Removing stuff pertaining to demo modes and trials, as they're redundant now.
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2015-07-01 23:36:56 -05:00 |
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groundPlane.cpp
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Removes bits of code and includes that are based on old 360, xbox and PS3 flags that are no longer needed.
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2017-04-08 20:30:57 -05:00 |
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groundPlane.h
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guiMaterialPreview.cpp
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clang: constructor initialization order
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2016-10-14 18:16:55 -05:00 |
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guiMaterialPreview.h
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guiNoMouseCtrl.cpp
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guiObjectView.cpp
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clang: constructor initialization order
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2016-10-14 18:16:55 -05:00 |
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guiObjectView.h
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item.cpp
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Item Mounting
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2016-06-17 10:36:32 -05:00 |
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item.h
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Fix stack balancing problems by refactoring execution calls
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2015-02-08 00:08:18 +00:00 |
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levelInfo.cpp
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Goes and replaces the references/names that use Prepass to be Deferred, since we're actually using deferred.
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2017-04-11 00:23:14 -05:00 |
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levelInfo.h
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level-wide accumulation assignment - overidden if an object's origin is in an accumulationVolume.
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2016-06-09 12:51:43 -05:00 |
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lightAnimData.cpp
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alternate to https://github.com/GarageGames/Torque3D/pull/1602
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2016-05-08 21:52:00 -05:00 |
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lightAnimData.h
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alternate to https://github.com/GarageGames/Torque3D/pull/1602
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2016-05-08 21:52:00 -05:00 |
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lightBase.cpp
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Hides the light's dynamic refresh rate field to avoid confusion, leaving only the static refresh rate field to be edited.
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2016-11-09 23:46:34 -06:00 |
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lightBase.h
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shadow caching
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2015-10-13 18:12:19 -05:00 |
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lightDescription.cpp
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Hides the light's dynamic refresh rate field to avoid confusion, leaving only the static refresh rate field to be edited.
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2016-11-09 23:46:34 -06:00 |
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lightDescription.h
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shadow caching
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2015-10-13 18:12:19 -05:00 |
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lightFlareData.cpp
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Removes bits of code and includes that are based on old 360, xbox and PS3 flags that are no longer needed.
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2017-04-08 20:30:57 -05:00 |
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lightFlareData.h
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missionArea.cpp
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missionArea.h
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missionMarker.cpp
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Replaced StringTable->insert("") with StringTable->EmptyString()
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2017-01-11 23:36:04 -05:00 |
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missionMarker.h
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objectTypes.h
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Tweaks any enums that use uint_max values so that they have hard types to avoid any compiler kerfluffles with C++11 value narrowing, specifically pertaining to clang.
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2016-10-17 01:00:12 -05:00 |
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occlusionVolume.cpp
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occlusionVolume.h
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pathCamera.cpp
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Fix stack balancing problems by refactoring execution calls
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2015-02-08 00:08:18 +00:00 |
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pathCamera.h
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Fix stack balancing problems by refactoring execution calls
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2015-02-08 00:08:18 +00:00 |
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physicalZone.cpp
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physicalZone.h
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player.cpp
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Replaced StringTable->insert("") with StringTable->EmptyString()
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2017-01-11 23:36:04 -05:00 |
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player.h
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Merge pull request #1804 from Azaezel/greatestZero
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2016-10-24 01:27:14 -05:00 |
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pointLight.cpp
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shadow caching
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2015-10-13 18:12:19 -05:00 |
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pointLight.h
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portal.cpp
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portal.h
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prefab.cpp
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Makes it so prefabs can correctly 'export to collada' by running the buildPolyList function on it's children.
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2016-12-10 17:27:27 -06:00 |
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prefab.h
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Makes it so prefabs can correctly 'export to collada' by running the buildPolyList function on it's children.
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2016-12-10 17:27:27 -06:00 |
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projectile.cpp
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clang: constructor initialization order
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2016-10-14 18:16:55 -05:00 |
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projectile.h
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proximityMine.cpp
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proximityMine.h
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resource.h
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rigid.cpp
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Backend correction for the rigid vs rigid collision resolver:
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2015-10-06 15:34:26 -05:00 |
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rigid.h
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rigidShape.cpp
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more unused variable cleanups
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2016-10-16 14:41:34 -05:00 |
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rigidShape.h
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Fix stack balancing problems by refactoring execution calls
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2015-02-08 00:08:18 +00:00 |
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scopeAlwaysShape.cpp
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shapeBase.cpp
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Reordering initialization methods #1912
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2017-04-19 14:02:45 -04:00 |
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shapeBase.h
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clang: consistent callbacks
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2016-10-16 16:54:11 -05:00 |
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shapeCollision.cpp
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shapeImage.cpp
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whitespace updates
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2017-01-06 23:04:49 -05:00 |
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spotLight.cpp
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shadow caching
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2015-10-13 18:12:19 -05:00 |
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spotLight.h
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staticShape.cpp
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fixed a typo from upstream
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2017-01-06 23:03:49 -05:00 |
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staticShape.h
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clang: consistent callbacks
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2016-10-16 16:54:11 -05:00 |
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trigger.cpp
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Initial Implementation of the Taml, Asset and Modules systems.
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2015-10-13 15:19:36 -05:00 |
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trigger.h
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tsStatic.cpp
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fixed lots of tabs and space
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2017-01-06 18:04:28 -05:00 |
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tsStatic.cpp.orig
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Merge remote-tracking branch 'garagegames/development'
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2017-01-13 00:54:13 -05:00 |
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tsStatic.h
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Makes it so prefabs can correctly 'export to collada' by running the buildPolyList function on it's children.
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2016-12-10 17:27:27 -06:00 |
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zone.cpp
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zone.h
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