Torque3D/Engine/source/T3D
2017-04-26 23:56:33 -05:00
..
assets Merge pull request #1805 from Azaezel/startRightEndRight 2016-10-19 08:39:12 -05:00
components The default configuration is for the asset database to automatically unload an asset when it's no longer referenced. This causes problems when we would delete objects and then go to make more instances that reference the same asset while the same mission is going. 2016-06-06 21:20:00 -05:00
decal Goes and replaces the references/names that use Prepass to be Deferred, since we're actually using deferred. 2017-04-11 00:23:14 -05:00
examples Issue found by PVS Studio: 2015-07-28 23:25:09 -05:00
fps Merge pull request #1790 from blackwc/guihealthbarhud-flip 2016-11-02 22:28:21 -05:00
fx Merge branch 'development' into Xenon_Removal 2017-04-18 20:47:43 -05:00
gameBase Merge pull request #1808 from Azaezel/consistentCallbacks1 2016-10-24 01:25:09 -05:00
physics whitespace updates 2017-01-06 23:04:49 -05:00
sceneComponent
sfx clang: constructor initialization order 2016-10-14 18:16:55 -05:00
turret Merge branch 'development' into AITurretClearIgnoreList 2017-04-26 23:56:33 -05:00
vehicles reindented 2017-01-11 17:11:37 -05:00
accumulationVolume.cpp level-wide accumulation assignment - overidden if an object's origin is in an accumulationVolume. 2016-06-09 12:51:43 -05:00
accumulationVolume.h
aiClient.cpp
aiClient.h
aiConnection.cpp
aiConnection.h
aiPlayer.cpp Merge pull request #1920 from elfprince13/variadicConsoleTemplates 2017-01-12 23:32:03 -06:00
aiPlayer.h Removes an extraneous Namespace usage on a function declaration that could cause compiler errors. 2016-07-06 22:48:17 -05:00
camera.cpp whitespace updates 2017-01-06 23:04:49 -05:00
camera.h Baseline working openvr code 2016-09-11 22:42:42 +01:00
cameraSpline.cpp suppresses a leak potentially caused by Knot::mType||Knot::mPath entries. 2016-06-21 20:53:08 -05:00
cameraSpline.h suppresses a leak potentially caused by Knot::mType||Knot::mPath entries. 2016-06-21 20:53:08 -05:00
containerQuery.cpp
containerQuery.h clang: constructor initialization order 2016-10-14 18:16:55 -05:00
convexShape.cpp Merge pull request #1806 from Azaezel/byeByeVarVar2 2016-10-23 21:04:36 +02:00
convexShape.h
debris.cpp more unused variable cleanups 2016-10-16 14:41:34 -05:00
debris.h clang: unsigned>0 checks 2016-10-14 18:09:22 -05:00
entity.cpp Hooks the component fields back into the inspector so they are registered as proper fields of their types, as opposed to the regular string-only dynamic fields. 2016-06-02 22:40:29 -05:00
entity.h Final Linux compliance changes(renames, tweaks for gcc compliance, etc) 2016-05-29 00:58:02 -05:00
gameFunctions.cpp Remove projection offset, add the hmd head matrix. Also tidy up a few things. 2016-09-11 22:42:42 +01:00
gameFunctions.h
gameTSCtrl.cpp Removing stuff pertaining to demo modes and trials, as they're redundant now. 2015-07-01 23:36:56 -05:00
gameTSCtrl.h Removing stuff pertaining to demo modes and trials, as they're redundant now. 2015-07-01 23:36:56 -05:00
groundPlane.cpp Removes bits of code and includes that are based on old 360, xbox and PS3 flags that are no longer needed. 2017-04-08 20:30:57 -05:00
groundPlane.h
guiMaterialPreview.cpp clang: constructor initialization order 2016-10-14 18:16:55 -05:00
guiMaterialPreview.h
guiNoMouseCtrl.cpp
guiObjectView.cpp clang: constructor initialization order 2016-10-14 18:16:55 -05:00
guiObjectView.h
item.cpp Item Mounting 2016-06-17 10:36:32 -05:00
item.h Fix stack balancing problems by refactoring execution calls 2015-02-08 00:08:18 +00:00
levelInfo.cpp Goes and replaces the references/names that use Prepass to be Deferred, since we're actually using deferred. 2017-04-11 00:23:14 -05:00
levelInfo.h level-wide accumulation assignment - overidden if an object's origin is in an accumulationVolume. 2016-06-09 12:51:43 -05:00
lightAnimData.cpp alternate to https://github.com/GarageGames/Torque3D/pull/1602 2016-05-08 21:52:00 -05:00
lightAnimData.h alternate to https://github.com/GarageGames/Torque3D/pull/1602 2016-05-08 21:52:00 -05:00
lightBase.cpp Hides the light's dynamic refresh rate field to avoid confusion, leaving only the static refresh rate field to be edited. 2016-11-09 23:46:34 -06:00
lightBase.h shadow caching 2015-10-13 18:12:19 -05:00
lightDescription.cpp Hides the light's dynamic refresh rate field to avoid confusion, leaving only the static refresh rate field to be edited. 2016-11-09 23:46:34 -06:00
lightDescription.h shadow caching 2015-10-13 18:12:19 -05:00
lightFlareData.cpp Removes bits of code and includes that are based on old 360, xbox and PS3 flags that are no longer needed. 2017-04-08 20:30:57 -05:00
lightFlareData.h
missionArea.cpp
missionArea.h
missionMarker.cpp Replaced StringTable->insert("") with StringTable->EmptyString() 2017-01-11 23:36:04 -05:00
missionMarker.h
objectTypes.h Tweaks any enums that use uint_max values so that they have hard types to avoid any compiler kerfluffles with C++11 value narrowing, specifically pertaining to clang. 2016-10-17 01:00:12 -05:00
occlusionVolume.cpp
occlusionVolume.h
pathCamera.cpp Fix stack balancing problems by refactoring execution calls 2015-02-08 00:08:18 +00:00
pathCamera.h Fix stack balancing problems by refactoring execution calls 2015-02-08 00:08:18 +00:00
physicalZone.cpp
physicalZone.h
player.cpp Replaced StringTable->insert("") with StringTable->EmptyString() 2017-01-11 23:36:04 -05:00
player.h Merge pull request #1804 from Azaezel/greatestZero 2016-10-24 01:27:14 -05:00
pointLight.cpp shadow caching 2015-10-13 18:12:19 -05:00
pointLight.h
portal.cpp
portal.h
prefab.cpp Makes it so prefabs can correctly 'export to collada' by running the buildPolyList function on it's children. 2016-12-10 17:27:27 -06:00
prefab.h Makes it so prefabs can correctly 'export to collada' by running the buildPolyList function on it's children. 2016-12-10 17:27:27 -06:00
projectile.cpp clang: constructor initialization order 2016-10-14 18:16:55 -05:00
projectile.h
proximityMine.cpp
proximityMine.h
resource.h
rigid.cpp Backend correction for the rigid vs rigid collision resolver: 2015-10-06 15:34:26 -05:00
rigid.h
rigidShape.cpp more unused variable cleanups 2016-10-16 14:41:34 -05:00
rigidShape.h Fix stack balancing problems by refactoring execution calls 2015-02-08 00:08:18 +00:00
scopeAlwaysShape.cpp
shapeBase.cpp Reordering initialization methods #1912 2017-04-19 14:02:45 -04:00
shapeBase.h clang: consistent callbacks 2016-10-16 16:54:11 -05:00
shapeCollision.cpp
shapeImage.cpp whitespace updates 2017-01-06 23:04:49 -05:00
spotLight.cpp shadow caching 2015-10-13 18:12:19 -05:00
spotLight.h
staticShape.cpp fixed a typo from upstream 2017-01-06 23:03:49 -05:00
staticShape.h clang: consistent callbacks 2016-10-16 16:54:11 -05:00
trigger.cpp Initial Implementation of the Taml, Asset and Modules systems. 2015-10-13 15:19:36 -05:00
trigger.h
tsStatic.cpp fixed lots of tabs and space 2017-01-06 18:04:28 -05:00
tsStatic.cpp.orig Merge remote-tracking branch 'garagegames/development' 2017-01-13 00:54:13 -05:00
tsStatic.h Makes it so prefabs can correctly 'export to collada' by running the buildPolyList function on it's children. 2016-12-10 17:27:27 -06:00
zone.cpp
zone.h