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https://github.com/TorqueGameEngines/Torque3D.git
synced 2026-01-20 04:34:48 +00:00
reindented
This commit is contained in:
parent
4eff979c54
commit
ad4a5e5a88
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@ -40,8 +40,8 @@ static const char *s_ControllerMappings [] =
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"e8206058000000000000504944564944,Cideko AK08b,a:b2,b:b1,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b4,leftstick:b10,lefttrigger:b6,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:b7,rightx:a2,righty:a3,start:b9,x:b3,y:b0,",
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"ffff0000000000000000504944564944,GameStop Gamepad,a:b0,b:b1,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:,leftshoulder:b4,leftstick:b10,lefttrigger:b6,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:b7,rightx:a2,righty:a3,start:b9,x:b2,y:b3,",
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"6d0416c2000000000000504944564944,Generic DirectInput Controller,a:b1,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b4,leftstick:b10,lefttrigger:b6,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:b7,rightx:a2,righty:a3,start:b9,x:b0,y:b3,",
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"6d0418c2000000000000504944564944,Logitech F510 Gamepad,a:b1,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b4,leftstick:b10,lefttrigger:b6,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:b7,rightx:a2,righty:a3,start:b9,x:b0,y:b3,",
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"6d0419c2000000000000504944564944,Logitech F710 Gamepad,a:b1,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b4,leftstick:b10,lefttrigger:b6,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:b7,rightx:a2,righty:a3,start:b9,x:b0,y:b3,", /* Guide button doesn't seem to be sent in DInput mode. */
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"6d0418c2000000000000504944564944,Logitech F510 Gamepad,a:b1,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b4,leftstick:b10,lefttrigger:b6,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:b7,rightx:a2,righty:a3,start:b9,x:b0,y:b3,",
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"6d0419c2000000000000504944564944,Logitech F710 Gamepad,a:b1,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b4,leftstick:b10,lefttrigger:b6,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:b7,rightx:a2,righty:a3,start:b9,x:b0,y:b3,", /* Guide button doesn't seem to be sent in DInput mode. */
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"4d6963726f736f66742050432d6a6f79,OUYA Controller,a:b0,b:b3,dpdown:b9,dpleft:b10,dpright:b11,dpup:b8,guide:b14,leftshoulder:b4,leftstick:b6,lefttrigger:b12,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b7,righttrigger:b13,rightx:a5,righty:a4,x:b1,y:b2,",
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"88880803000000000000504944564944,PS3 Controller,a:b2,b:b1,back:b8,dpdown:h0.8,dpleft:h0.4,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b4,leftstick:b9,lefttrigger:b6,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b10,righttrigger:b7,rightx:a3,righty:a4,start:b11,x:b0,y:b3,",
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"4c056802000000000000504944564944,PS3 Controller,a:b14,b:b13,back:b0,dpdown:b6,dpleft:b7,dpright:b5,dpup:b4,guide:b16,leftshoulder:b10,leftstick:b1,lefttrigger:b8,leftx:a0,lefty:a1,rightshoulder:b11,rightstick:b2,righttrigger:b9,rightx:a2,righty:a3,start:b3,x:b15,y:b12,",
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@ -194,7 +194,7 @@ public:
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_current_context->UnlockGL();
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_current_context = newContext;
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if (_current_context)
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_current_context->LockGL();
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_current_context->LockGL();
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}
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private:
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/* Event management */
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@ -532,7 +532,7 @@ private:
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msg.AddInt32("key-state", keyState);
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msg.AddInt32("key-scancode", keyCode);
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if (keyUtf8 != NULL) {
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msg.AddData("key-utf8", B_INT8_TYPE, (const void*)keyUtf8, len);
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msg.AddData("key-utf8", B_INT8_TYPE, (const void*)keyUtf8, len);
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}
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be_app->PostMessage(&msg);
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}
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@ -45,7 +45,7 @@ SDL_X11_SYM(Pixmap,XCreateBitmapFromData,(Display *dpy,Drawable d,_Xconst char *
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SDL_X11_SYM(Colormap,XCreateColormap,(Display* a,Window b,Visual* c,int d),(a,b,c,d),return)
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SDL_X11_SYM(Cursor,XCreatePixmapCursor,(Display* a,Pixmap b,Pixmap c,XColor* d,XColor* e,unsigned int f,unsigned int g),(a,b,c,d,e,f,g),return)
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SDL_X11_SYM(Cursor,XCreateFontCursor,(Display* a,unsigned int b),(a,b),return)
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SDL_X11_SYM(XFontSet,XCreateFontSet,(Display* a, _Xconst char* b, char*** c, int* d, char** e),(a,b,c,d,e),return)
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SDL_X11_SYM(XFontSet,XCreateFontSet,(Display* a, _Xconst char* b, char*** c, int* d, char** e),(a,b,c,d,e),return)
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SDL_X11_SYM(GC,XCreateGC,(Display* a,Drawable b,unsigned long c,XGCValues* d),(a,b,c,d),return)
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SDL_X11_SYM(XImage*,XCreateImage,(Display* a,Visual* b,unsigned int c,int d,int e,char* f,unsigned int g,unsigned int h,int i,int j),(a,b,c,d,e,f,g,h,i,j),return)
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SDL_X11_SYM(Window,XCreateWindow,(Display* a,Window b,int c,int d,unsigned int e,unsigned int f,unsigned int g,int h,unsigned int i,Visual* j,unsigned long k,XSetWindowAttributes* l),(a,b,c,d,e,f,g,h,i,j,k,l),return)
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@ -199,7 +199,7 @@ SDL_X11_SYM(void,XUnsetICFocus,(XIC a),(a),)
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SDL_X11_SYM(XIM,XOpenIM,(Display* a,struct _XrmHashBucketRec* b,char* c,char* d),(a,b,c,d),return)
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SDL_X11_SYM(Status,XCloseIM,(XIM a),(a),return)
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SDL_X11_SYM(void,Xutf8DrawString,(Display *a, Drawable b, XFontSet c, GC d, int e, int f, _Xconst char *g, int h),(a,b,c,d,e,f,g,h),)
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SDL_X11_SYM(int,Xutf8TextExtents,(XFontSet a, _Xconst char* b, int c, XRectangle* d, XRectangle* e),(a,b,c,d,e),return)
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SDL_X11_SYM(int,Xutf8TextExtents,(XFontSet a, _Xconst char* b, int c, XRectangle* d, XRectangle* e),(a,b,c,d,e),return)
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SDL_X11_SYM(char*,XSetLocaleModifiers,(const char *a),(a),return)
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SDL_X11_SYM(char*,Xutf8ResetIC,(XIC a),(a),return)
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#endif
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@ -156,7 +156,7 @@ void GuiSpeedometerHud::onRender(Point2I offset, const RectI &updateRect)
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if (!conn)
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return;
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// Requires either a vehicle control object or a vehicle-mounted player
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// Requires either a vehicle control object or a vehicle-mounted player
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Vehicle* vehicle = dynamic_cast<Vehicle*>(conn->getControlObject());
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if(!vehicle){
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Player * player = dynamic_cast<Player*>(conn->getControlObject());
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@ -183,20 +183,20 @@ void GuiSpeedometerHud::onRender(Point2I offset, const RectI &updateRect)
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F32 fillOffset = GFX->getFillConventionOffset(); // Find the fill offset
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Point2F viewCenter(offset.x + fillOffset + center.x, offset.y + fillOffset + center.y);
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// Handle rotation calculations
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// Handle rotation calculations
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F32 rotation, spinAngle;
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rotation = mMinAngle + (mMaxAngle - mMinAngle) * (mSpeed / mMaxSpeed);
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spinAngle = mDegToRad(rotation);
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MatrixF rotMatrix(EulerF(0.0, 0.0, spinAngle));
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// Set up the needle vertex list
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Point3F vertList[5];
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vertList[0].set(+mNeedleLength,-mNeedleWidth,0);
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vertList[1].set(+mNeedleLength,+mNeedleWidth,0);
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vertList[2].set(-mTailLength ,+mNeedleWidth,0);
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vertList[3].set(-mTailLength ,-mNeedleWidth,0);
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vertList[4].set(+mNeedleLength,-mNeedleWidth,0); //// Get back to the start!
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// Set up the needle vertex list
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Point3F vertList[5];
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vertList[0].set(+mNeedleLength,-mNeedleWidth,0);
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vertList[1].set(+mNeedleLength,+mNeedleWidth,0);
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vertList[2].set(-mTailLength ,+mNeedleWidth,0);
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vertList[3].set(-mTailLength ,-mNeedleWidth,0);
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vertList[4].set(+mNeedleLength,-mNeedleWidth,0); //// Get back to the start!
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// Create a GFXStateBlock description if one has not been set.
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if (mBlendSB.isNull())
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{
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