reindented

This commit is contained in:
Thomas "elfprince13" Dickerson 2017-01-11 17:11:37 -05:00
parent 4eff979c54
commit ad4a5e5a88
5 changed files with 16 additions and 16 deletions

View file

@ -40,8 +40,8 @@ static const char *s_ControllerMappings [] =
"e8206058000000000000504944564944,Cideko AK08b,a:b2,b:b1,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b4,leftstick:b10,lefttrigger:b6,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:b7,rightx:a2,righty:a3,start:b9,x:b3,y:b0,",
"ffff0000000000000000504944564944,GameStop Gamepad,a:b0,b:b1,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:,leftshoulder:b4,leftstick:b10,lefttrigger:b6,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:b7,rightx:a2,righty:a3,start:b9,x:b2,y:b3,",
"6d0416c2000000000000504944564944,Generic DirectInput Controller,a:b1,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b4,leftstick:b10,lefttrigger:b6,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:b7,rightx:a2,righty:a3,start:b9,x:b0,y:b3,",
"6d0418c2000000000000504944564944,Logitech F510 Gamepad,a:b1,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b4,leftstick:b10,lefttrigger:b6,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:b7,rightx:a2,righty:a3,start:b9,x:b0,y:b3,",
"6d0419c2000000000000504944564944,Logitech F710 Gamepad,a:b1,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b4,leftstick:b10,lefttrigger:b6,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:b7,rightx:a2,righty:a3,start:b9,x:b0,y:b3,", /* Guide button doesn't seem to be sent in DInput mode. */
"6d0418c2000000000000504944564944,Logitech F510 Gamepad,a:b1,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b4,leftstick:b10,lefttrigger:b6,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:b7,rightx:a2,righty:a3,start:b9,x:b0,y:b3,",
"6d0419c2000000000000504944564944,Logitech F710 Gamepad,a:b1,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b4,leftstick:b10,lefttrigger:b6,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:b7,rightx:a2,righty:a3,start:b9,x:b0,y:b3,", /* Guide button doesn't seem to be sent in DInput mode. */
"4d6963726f736f66742050432d6a6f79,OUYA Controller,a:b0,b:b3,dpdown:b9,dpleft:b10,dpright:b11,dpup:b8,guide:b14,leftshoulder:b4,leftstick:b6,lefttrigger:b12,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b7,righttrigger:b13,rightx:a5,righty:a4,x:b1,y:b2,",
"88880803000000000000504944564944,PS3 Controller,a:b2,b:b1,back:b8,dpdown:h0.8,dpleft:h0.4,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b4,leftstick:b9,lefttrigger:b6,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b10,righttrigger:b7,rightx:a3,righty:a4,start:b11,x:b0,y:b3,",
"4c056802000000000000504944564944,PS3 Controller,a:b14,b:b13,back:b0,dpdown:b6,dpleft:b7,dpright:b5,dpup:b4,guide:b16,leftshoulder:b10,leftstick:b1,lefttrigger:b8,leftx:a0,lefty:a1,rightshoulder:b11,rightstick:b2,righttrigger:b9,rightx:a2,righty:a3,start:b3,x:b15,y:b12,",

View file

@ -194,7 +194,7 @@ public:
_current_context->UnlockGL();
_current_context = newContext;
if (_current_context)
_current_context->LockGL();
_current_context->LockGL();
}
private:
/* Event management */

View file

@ -532,7 +532,7 @@ private:
msg.AddInt32("key-state", keyState);
msg.AddInt32("key-scancode", keyCode);
if (keyUtf8 != NULL) {
msg.AddData("key-utf8", B_INT8_TYPE, (const void*)keyUtf8, len);
msg.AddData("key-utf8", B_INT8_TYPE, (const void*)keyUtf8, len);
}
be_app->PostMessage(&msg);
}

View file

@ -45,7 +45,7 @@ SDL_X11_SYM(Pixmap,XCreateBitmapFromData,(Display *dpy,Drawable d,_Xconst char *
SDL_X11_SYM(Colormap,XCreateColormap,(Display* a,Window b,Visual* c,int d),(a,b,c,d),return)
SDL_X11_SYM(Cursor,XCreatePixmapCursor,(Display* a,Pixmap b,Pixmap c,XColor* d,XColor* e,unsigned int f,unsigned int g),(a,b,c,d,e,f,g),return)
SDL_X11_SYM(Cursor,XCreateFontCursor,(Display* a,unsigned int b),(a,b),return)
SDL_X11_SYM(XFontSet,XCreateFontSet,(Display* a, _Xconst char* b, char*** c, int* d, char** e),(a,b,c,d,e),return)
SDL_X11_SYM(XFontSet,XCreateFontSet,(Display* a, _Xconst char* b, char*** c, int* d, char** e),(a,b,c,d,e),return)
SDL_X11_SYM(GC,XCreateGC,(Display* a,Drawable b,unsigned long c,XGCValues* d),(a,b,c,d),return)
SDL_X11_SYM(XImage*,XCreateImage,(Display* a,Visual* b,unsigned int c,int d,int e,char* f,unsigned int g,unsigned int h,int i,int j),(a,b,c,d,e,f,g,h,i,j),return)
SDL_X11_SYM(Window,XCreateWindow,(Display* a,Window b,int c,int d,unsigned int e,unsigned int f,unsigned int g,int h,unsigned int i,Visual* j,unsigned long k,XSetWindowAttributes* l),(a,b,c,d,e,f,g,h,i,j,k,l),return)
@ -199,7 +199,7 @@ SDL_X11_SYM(void,XUnsetICFocus,(XIC a),(a),)
SDL_X11_SYM(XIM,XOpenIM,(Display* a,struct _XrmHashBucketRec* b,char* c,char* d),(a,b,c,d),return)
SDL_X11_SYM(Status,XCloseIM,(XIM a),(a),return)
SDL_X11_SYM(void,Xutf8DrawString,(Display *a, Drawable b, XFontSet c, GC d, int e, int f, _Xconst char *g, int h),(a,b,c,d,e,f,g,h),)
SDL_X11_SYM(int,Xutf8TextExtents,(XFontSet a, _Xconst char* b, int c, XRectangle* d, XRectangle* e),(a,b,c,d,e),return)
SDL_X11_SYM(int,Xutf8TextExtents,(XFontSet a, _Xconst char* b, int c, XRectangle* d, XRectangle* e),(a,b,c,d,e),return)
SDL_X11_SYM(char*,XSetLocaleModifiers,(const char *a),(a),return)
SDL_X11_SYM(char*,Xutf8ResetIC,(XIC a),(a),return)
#endif

View file

@ -156,7 +156,7 @@ void GuiSpeedometerHud::onRender(Point2I offset, const RectI &updateRect)
if (!conn)
return;
// Requires either a vehicle control object or a vehicle-mounted player
// Requires either a vehicle control object or a vehicle-mounted player
Vehicle* vehicle = dynamic_cast<Vehicle*>(conn->getControlObject());
if(!vehicle){
Player * player = dynamic_cast<Player*>(conn->getControlObject());
@ -183,20 +183,20 @@ void GuiSpeedometerHud::onRender(Point2I offset, const RectI &updateRect)
F32 fillOffset = GFX->getFillConventionOffset(); // Find the fill offset
Point2F viewCenter(offset.x + fillOffset + center.x, offset.y + fillOffset + center.y);
// Handle rotation calculations
// Handle rotation calculations
F32 rotation, spinAngle;
rotation = mMinAngle + (mMaxAngle - mMinAngle) * (mSpeed / mMaxSpeed);
spinAngle = mDegToRad(rotation);
MatrixF rotMatrix(EulerF(0.0, 0.0, spinAngle));
// Set up the needle vertex list
Point3F vertList[5];
vertList[0].set(+mNeedleLength,-mNeedleWidth,0);
vertList[1].set(+mNeedleLength,+mNeedleWidth,0);
vertList[2].set(-mTailLength ,+mNeedleWidth,0);
vertList[3].set(-mTailLength ,-mNeedleWidth,0);
vertList[4].set(+mNeedleLength,-mNeedleWidth,0); //// Get back to the start!
// Set up the needle vertex list
Point3F vertList[5];
vertList[0].set(+mNeedleLength,-mNeedleWidth,0);
vertList[1].set(+mNeedleLength,+mNeedleWidth,0);
vertList[2].set(-mTailLength ,+mNeedleWidth,0);
vertList[3].set(-mTailLength ,-mNeedleWidth,0);
vertList[4].set(+mNeedleLength,-mNeedleWidth,0); //// Get back to the start!
// Create a GFXStateBlock description if one has not been set.
if (mBlendSB.isNull())
{