Torque3D/Engine/source
2016-02-26 20:15:33 +01:00
..
app Initial Implementation of the Taml, Asset and Modules systems. 2015-10-13 15:19:36 -05:00
assets Initial Implementation of the Taml, Asset and Modules systems. 2015-10-13 15:19:36 -05:00
cinterface Remove value constructors for ConsoleValueRef & fix callbacks which use them. Fixes issue #1289 2015-05-08 09:04:04 +10:00
collision Issue found with PVS-Studio: 2015-07-16 22:02:18 -05:00
component Replaced a ton of ConsoleMethods with the DefineConsoleMethod Macro. 2014-11-03 22:42:51 -05:00
console Merge remote-tracking branch 'refs/remotes/GarageGames/development' into ColorPickerAdvanced 2016-02-26 20:15:33 +01:00
core Merge remote-tracking branch 'refs/remotes/GarageGames/development' into ColorPickerAdvanced 2016-02-26 20:15:33 +01:00
environment Missed a few files. 2015-12-01 00:49:37 -06:00
forest shadow caching 2015-10-13 18:12:19 -05:00
gfx Fix for OpenGL/D3D11 bottom border offset 2015-12-28 09:17:14 +10:00
gui Merge remote-tracking branch 'refs/remotes/GarageGames/development' into ColorPickerAdvanced 2016-02-26 20:15:33 +01:00
i18n Issue found with PVS-Studio: 2015-07-21 23:22:21 -05:00
lighting shadow caching 2015-10-13 18:12:19 -05:00
main Pass by const reference 2015-02-20 18:42:32 -05:00
materials castDynamicShadows defaults to false, flipped it over to true for materials on mobile/animated assets. 2015-11-02 23:06:51 -06:00
math Merge remote-tracking branch 'refs/remotes/GarageGames/development' into ColorPickerAdvanced 2016-02-26 20:15:33 +01:00
module Initial Implementation of the Taml, Asset and Modules systems. 2015-10-13 15:19:36 -05:00
navigation mDirtyTiles changed from std::queue to a vector 2015-11-27 16:17:30 -06:00
persistence Some cleanup and adding in the necessary changes to cmake. 2015-10-13 15:50:30 -05:00
platform Initial Implementation of the Taml, Asset and Modules systems. 2015-10-13 15:19:36 -05:00
platformMac Merge pull request #1173 from JeffProgrammer/gestalt_fix_gg 2015-07-23 16:20:36 +10:00
platformPOSIX Fixes for dedicated build on linux. 2014-05-30 12:35:39 +02:00
platformSDL release the mouse from window constraints when poping up a window prompt 2015-08-10 21:54:30 -05:00
platformWin32 Fix for the directory scan for modules so it doesn't trim off characters in the path. 2016-01-08 00:19:11 -06:00
platformX86UNIX Fix missing va_end's 2015-02-20 18:42:29 -05:00
postFx Issue found by PVS Studio: 2015-07-28 23:25:09 -05:00
renderInstance Merge pull request #1502 from Lopuska/patch-1 2016-01-16 13:07:06 -06:00
scene shadow caching 2015-10-13 18:12:19 -05:00
sfx Merge pull request #1443 from Areloch/TAM_Implementation 2015-11-12 23:54:27 -06:00
shaderGen Merge pull request #1439 from Azaezel/initTextureSpace 2015-11-09 10:55:10 -06:00
sim Initial Implementation of the Taml, Asset and Modules systems. 2015-10-13 15:19:36 -05:00
T3D Merge pull request #1459 from Azaezel/dangedDecalDatablocks 2015-12-20 02:17:56 -06:00
terrain Merge pull request #1322 from Areloch/String_isEmpty_Convert 2015-10-31 23:40:13 -05:00
testing All unit tests that run now pass. 2014-09-29 11:38:44 +10:00
ts setDetailFromDistance aspect ratio friendly adjustment 2016-01-28 00:42:08 -06:00
util Merge pull request #1322 from Areloch/String_isEmpty_Convert 2015-10-31 23:40:13 -05:00
windowManager Re-submission of the Volumetric Fog PR, with cleanup. 2015-12-01 00:10:13 -06:00
ggEndOfLineFix.txt Engine directory for ticket #1 2012-09-19 11:15:01 -04:00