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afx
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Merge branch 'Preview4_0' of https://github.com/TorqueGameEngines/Torque3D into Preview4_0
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2022-02-17 18:30:23 -06:00 |
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app
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Fix temporary buffer for scripting conversions.
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2021-09-04 21:25:11 -04:00 |
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assets
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fix compilation flaws
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2022-03-17 17:38:41 -05:00 |
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cinterface
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various fixes and memory corruption bug.
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2021-09-09 19:30:32 -04:00 |
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collision
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* BugFix: Clear a lot of warnings and correct a few actual programming errors along the way.
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2021-10-04 20:04:21 -04:00 |
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console
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Fix weird ternary operator in torquescript regression
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2022-04-27 21:02:55 -04:00 |
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core
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Tweaks handling of "invisible" files, files which start with a ., effectively making them have no filename and only an extension.
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2022-03-15 21:17:37 -05:00 |
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environment
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Sky Sorting
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2022-03-08 20:18:47 +00:00 |
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forest
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Shifts handling of forest brush and item elements into standard simsets for consistency
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2022-04-07 18:19:13 -05:00 |
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gfx
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* Cleanup: Resolve several compiler warnings associated with TORQUE_DEBUG.
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2022-04-25 18:23:15 -04:00 |
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gui
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Changes behavior with suffix appending of asset importer so it doesn't contaminate the original "clean" name, which is used for setting the mapTo value of material definitions
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2022-04-10 01:40:15 -05:00 |
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i18n
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Parametrize script extension, default to 'tscript'
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2021-01-19 21:32:31 +01:00 |
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lighting
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adress gl spotlights disapearing for deferred
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2021-10-21 22:08:56 -05:00 |
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main
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requested revision: use dword just in case of compiler shenanigans
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2018-02-26 22:34:21 -06:00 |
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materials
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drop the prior requirement for a createcomposite to have a minimum of roughness and metalness. also kick it off if it's got just an ao map.
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2022-04-20 15:53:29 -05:00 |
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math
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requested feature: large number display
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2022-04-17 13:03:44 -05:00 |
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module
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Fix specific usage of Con::executef where it was not being assigned to a ConsoleValue before getting it's data out of it.
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2021-09-24 19:32:57 -04:00 |
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navigation
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* BugFix: Clear a lot of warnings and correct a few actual programming errors along the way.
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2021-10-04 20:04:21 -04:00 |
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persistence
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* Cleanup: Resolve several compiler warnings associated with TORQUE_DEBUG.
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2022-04-25 18:23:15 -04:00 |
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platform
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* BugFix: Correct an ASAN reported memory error caused by incorrect usage of __sync_fetch_and_add.
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2021-11-02 18:11:42 -04:00 |
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platformMac
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* Adjustment: Initial work on moving x86Unix platform code into a more common POSIX platform.
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2021-11-14 13:56:12 -05:00 |
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platformPOSIX
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from higuy: "PATH_MAX is defined there on macos"
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2022-04-26 02:00:34 -05:00 |
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platformSDL
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* BugFix: Clear a lot of warnings and correct a few actual programming errors along the way.
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2021-10-04 20:04:21 -04:00 |
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platformWin32
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* [Win32] Adjustment: Only trigger the Linux compat warning when TORQUE_POSIX_PATH_CASE_INSENSITIVE is disabled.
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2021-10-13 11:40:54 -04:00 |
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platformX11
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* BugFix: Correct many include paths and build platformX11 on non-Apple Unix.
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2021-11-14 14:45:42 -05:00 |
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platformX86UNIX
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* Adjustment: Tweak the include paths for platformPOSIX.h.
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2021-11-14 14:05:16 -05:00 |
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postFx
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fix reported ASAN crash
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2021-11-16 12:40:22 -06:00 |
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renderInstance
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Removed unneeded default irradiance and prefilter cubemaps, and their convars
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2022-04-03 20:00:30 -05:00 |
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scene
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* BugFix: Correct the possibility of the Sim module being deinitialized after the Scene module despite the Sim module being dependentant on the Scene module.
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2021-11-02 18:52:54 -04:00 |
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sfx
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Cleaned up implementation of #712
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2022-01-03 20:57:10 -06:00 |
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shaderGen
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Removes the BGRA inversion when displaying vertex colors on materials
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2022-04-25 23:53:40 -05:00 |
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sim
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* BugFix: Fix a Windows ASAN reported allocation mismatch error.
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2021-12-13 00:04:24 -05:00 |
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sqlite
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Updated path handling for loose asset files for CPP, Image, Level, Material, PostFX, Shape, Terrain, TerrainMat and StateMachine assets to be more predictable in when and how they expando the loose file path into a full, useable path
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2020-02-04 01:47:28 -06:00 |
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T3D
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* Cleanup: Resolve several compiler warnings associated with TORQUE_DEBUG.
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2022-04-25 18:23:15 -04:00 |
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terrain
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Fixed formatting to match the standard for TerrainMaterialAsset inspector fields
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2022-03-29 01:40:07 -05:00 |
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testing
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corrects a pair of conversions. one object oriented, one not.
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2018-12-12 14:52:14 -06:00 |
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ts
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Fixes mapping of imposter images to be packed as part of the shape asset, and fixes paths to be formatted more sanely.
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2021-12-10 00:01:26 -06:00 |
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util
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Fix specific usage of Con::executef where it was not being assigned to a ConsoleValue before getting it's data out of it.
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2021-09-24 19:32:57 -04:00 |
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Verve
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Changes for BaseUI Update
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2022-02-17 18:04:31 -06:00 |
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windowManager
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* BugFix: More cleanup of MSVC compiler warnings.
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2021-10-07 01:10:00 -04:00 |
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.gitattributes
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Somebody broke SDL when they updated it. The new version depends on AudioToolbox, so added that as dependency in torque3d.cmake
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2017-01-13 10:42:52 -05:00 |
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ggEndOfLineFix.txt
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Engine directory for ticket #1
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2012-09-19 11:15:01 -04:00 |