..
bitmap
Fix mipmap count and potential crash for non square textures that are allocated with GBitmap class
2017-01-16 15:36:52 +10:00
D3D9
Initial implementation of the new Base Game Template and some starting modules.
2017-02-24 02:40:56 -06:00
D3D11
Initial implementation of the new Base Game Template and some starting modules.
2017-02-24 02:40:56 -06:00
gl
Initial implementation of the new Base Game Template and some starting modules.
2017-02-24 02:40:56 -06:00
Null
Added immutable vertex and index buffers.
2016-02-20 21:28:18 +01:00
sim
Tweaks any enums that use uint_max values so that they have hard types to avoid any compiler kerfluffles with C++11 value narrowing, specifically pertaining to clang.
2016-10-17 01:00:12 -05:00
util
Merge pull request #622 from BeamNG/texel_pixel_offset
2014-11-30 02:20:45 +01:00
video
Adds a check to the record movie call so that it only happens in Release mode, to avoid crash issues with theora and debug mode.
2017-01-30 20:36:48 -06:00
genericConstBuffer.cpp
Hardware Skinning Support
2016-08-21 01:43:30 +01:00
genericConstBuffer.h
Hardware Skinning Support
2016-08-21 01:43:30 +01:00
gFont.cpp
Merges in Monkey's fixes PR with a resolution for a conflict
2015-09-03 22:58:57 -05:00
gFont.h
Engine directory for ticket #1
2012-09-19 11:15:01 -04:00
gfxAdapter.h
Tidy up indentation in openvr changes
2016-09-11 22:51:00 +01:00
gfxAPI.cpp
Direct3D11 Engine/source changes
2016-03-20 21:52:11 +10:00
gfxAPI.h
Engine directory for ticket #1
2012-09-19 11:15:01 -04:00
gfxCardProfile.cpp
MacOS platform support.
2016-09-28 11:09:48 +10:00
gfxCardProfile.h
Engine directory for ticket #1
2012-09-19 11:15:01 -04:00
gfxCubemap.cpp
Engine directory for ticket #1
2012-09-19 11:15:01 -04:00
gfxCubemap.h
Engine directory for ticket #1
2012-09-19 11:15:01 -04:00
gfxDebugEvent.h
Engine directory for ticket #1
2012-09-19 11:15:01 -04:00
gfxDevice.cpp
Merge pull request #1763 from Azaezel/linearBuffers
2016-09-17 21:31:31 +02:00
gfxDevice.h
Tidy up indentation in openvr changes
2016-09-11 22:51:00 +01:00
gfxDeviceStatistics.cpp
Engine directory for ticket #1
2012-09-19 11:15:01 -04:00
gfxDeviceStatistics.h
Engine directory for ticket #1
2012-09-19 11:15:01 -04:00
gfxDrawUtil.cpp
Tidy up indentation in openvr changes
2016-09-11 22:51:00 +01:00
gfxDrawUtil.h
Allow drawing 2D squares with 0 rotation angle.
2014-07-10 11:30:56 +02:00
gfxEnums.h
Improvements to openvr code
2016-09-11 22:42:42 +01:00
gfxFence.cpp
Engine directory for ticket #1
2012-09-19 11:15:01 -04:00
gfxFence.h
Engine directory for ticket #1
2012-09-19 11:15:01 -04:00
gfxFontRenderBatcher.cpp
Tidy up indentation in openvr changes
2016-09-11 22:51:00 +01:00
gfxFontRenderBatcher.h
Engine directory for ticket #1
2012-09-19 11:15:01 -04:00
gfxFormatUtils.cpp
More fixes
2013-12-04 16:56:26 -05:00
gfxFormatUtils.h
Engine directory for ticket #1
2012-09-19 11:15:01 -04:00
gfxInit.cpp
Tidy up indentation in openvr changes
2016-09-11 22:51:00 +01:00
gfxInit.h
Tidy up indentation in openvr changes
2016-09-11 22:51:00 +01:00
gfxOcclusionQuery.cpp
Engine directory for ticket #1
2012-09-19 11:15:01 -04:00
gfxOcclusionQuery.h
clang: constructor initialization order
2016-10-14 18:16:55 -05:00
gfxPrimitiveBuffer.cpp
Added immutable vertex and index buffers.
2016-02-20 21:28:18 +01:00
gfxPrimitiveBuffer.h
Hardware Skinning Support
2016-08-21 01:43:30 +01:00
gfxResource.cpp
Engine directory for ticket #1
2012-09-19 11:15:01 -04:00
gfxResource.h
Engine directory for ticket #1
2012-09-19 11:15:01 -04:00
gfxShader.cpp
Fixed type inference for nulls in console functions
2017-01-06 17:18:37 -05:00
gfxShader.h
Direct3D11 Engine/source changes
2016-03-20 21:52:11 +10:00
gfxStateBlock.cpp
Engine directory for ticket #1
2012-09-19 11:15:01 -04:00
gfxStateBlock.h
Add OpenGL support.
2014-11-08 20:21:50 +01:00
gfxStringEnumTranslate.cpp
Direct3D11 Engine/source changes
2016-03-20 21:52:11 +10:00
gfxStringEnumTranslate.h
Simple pass over the codebase to standardize the platform types.
2013-08-04 16:26:01 -05:00
gfxStructs.cpp
Engine directory for ticket #1
2012-09-19 11:15:01 -04:00
gfxStructs.h
Engine directory for ticket #1
2012-09-19 11:15:01 -04:00
gfxTarget.cpp
Engine directory for ticket #1
2012-09-19 11:15:01 -04:00
gfxTarget.h
Engine directory for ticket #1
2012-09-19 11:15:01 -04:00
gfxTextureHandle.cpp
Engine directory for ticket #1
2012-09-19 11:15:01 -04:00
gfxTextureHandle.h
Engine directory for ticket #1
2012-09-19 11:15:01 -04:00
gfxTextureManager.cpp
Initial implementation of the new Base Game Template and some starting modules.
2017-02-24 02:40:56 -06:00
gfxTextureManager.h
Remove hard coded paths pass 1
2013-01-30 14:09:23 -05:00
gfxTextureObject.cpp
Replaced a ton of ConsoleMethods with the DefineConsoleMethod Macro.
2014-11-03 22:42:51 -05:00
gfxTextureObject.h
Simple pass over the codebase to standardize the platform types.
2013-08-04 16:26:01 -05:00
gfxTextureProfile.cpp
Certain plugins were not playing nice on the directx end with updating rendertargets. Provides a profile for targets intended to be continuously updated.
2016-04-24 11:36:28 -05:00
gfxTextureProfile.h
Tidy up indentation in openvr changes
2016-09-11 22:51:00 +01:00
gfxTransformSaver.h
Engine directory for ticket #1
2012-09-19 11:15:01 -04:00
gfxVertexBuffer.cpp
Engine directory for ticket #1
2012-09-19 11:15:01 -04:00
gfxVertexBuffer.h
clang: constructor initialization order
2016-10-14 18:16:55 -05:00
gfxVertexColor.cpp
Engine directory for ticket #1
2012-09-19 11:15:01 -04:00
gfxVertexColor.h
Engine directory for ticket #1
2012-09-19 11:15:01 -04:00
gfxVertexFormat.cpp
Hardware Skinning Support
2016-08-21 01:43:30 +01:00
gfxVertexFormat.h
Hardware Skinning Support
2016-08-21 01:43:30 +01:00
gfxVertexTypes.cpp
Hardware Skinning Support
2016-08-21 01:43:30 +01:00
gfxVertexTypes.h
Hardware Skinning Support
2016-08-21 01:43:30 +01:00
primBuilder.cpp
Direct3D11 Engine/source changes
2016-03-20 21:52:11 +10:00
primBuilder.h
Engine directory for ticket #1
2012-09-19 11:15:01 -04:00
screenshot.cpp
Engine directory for ticket #1
2012-09-19 11:15:01 -04:00
screenshot.h
Fix: Added missing virtual destructors for classes with virtual functions.
2014-05-06 12:40:46 +04:00