..
app
Fixed type inference for nulls in console functions
2017-01-06 17:18:37 -05:00
assets
The default configuration is for the asset database to automatically unload an asset when it's no longer referenced. This causes problems when we would delete objects and then go to make more instances that reference the same asset while the same mission is going.
2016-06-06 21:20:00 -05:00
cinterface
MacOS platform support.
2016-09-28 11:09:48 +10:00
collision
Merge pull request #1801 from Azaezel/registerRemoval
2016-10-21 20:04:42 +02:00
console
Merge branch 'development' into stringTableEmptyString
2017-01-24 12:35:34 -05:00
core
Merge pull request #1800 from Azaezel/andOrMaybe
2017-01-07 02:31:05 +01:00
environment
whitespace
2017-01-11 23:34:46 -05:00
forest
Initial implementation of the new Base Game Template and some starting modules.
2017-02-24 02:40:56 -06:00
gfx
Initial implementation of the new Base Game Template and some starting modules.
2017-02-24 02:40:56 -06:00
gui
Merge branch 'development' into stringTableEmptyString
2017-01-24 12:35:34 -05:00
i18n
localization augmentations via rlranft RE: http://forums.torque3d.org/viewtopic.php?f=12&t=642&hilit=localization
2016-06-06 09:42:00 -05:00
lighting
whitespace
2017-01-11 23:34:46 -05:00
main
Pass by const reference
2015-02-20 18:42:32 -05:00
materials
Initial implementation of the new Base Game Template and some starting modules.
2017-02-24 02:40:56 -06:00
math
Add log2 function to mMathFn.h
2017-01-16 15:35:25 +10:00
module
Change back "enabled" values to lowercase
2016-07-31 19:25:35 +02:00
navigation
Replaced StringTable->insert("") with StringTable->EmptyString()
2017-01-11 23:36:04 -05:00
persistence
clang catch: garbage in line directives
2016-10-18 11:37:18 -05:00
platform
Hotfix to re-add the prior static function fix for these functions that was accidentally removed.
2017-01-31 19:16:34 -06:00
platformMac
whitespace
2017-01-11 23:34:46 -05:00
platformPOSIX
Call the correct system rename
2017-01-13 14:40:10 -05:00
platformSDL
Matched up platform semaphore declarations
2017-01-05 20:00:33 -05:00
platformWin32
OpenGL vsync fixes.
2016-12-23 13:59:55 +10:00
platformX86UNIX
Corrections suggested by timmy for both consistency, and making sure to catch all potential types.
2016-07-08 22:48:24 -05:00
postFx
Initial implementation of the new Base Game Template and some starting modules.
2017-02-24 02:40:56 -06:00
renderInstance
Merge pull request #1928 from lukaspj/particle-manager-lmactivate-cleanup
2017-01-25 21:23:36 -06:00
scene
Merge pull request #1920 from elfprince13/variadicConsoleTemplates
2017-01-12 23:32:03 -06:00
sfx
The wrong array was being indexed, and the type checker didn't catch it because it was a variadic function
2017-01-05 20:01:52 -05:00
shaderGen
Initial implementation of the new Base Game Template and some starting modules.
2017-02-24 02:40:56 -06:00
sim
whitespace
2017-01-11 23:34:46 -05:00
T3D
Merge pull request #1938 from John3/add_strikeObject
2017-02-04 23:10:12 -06:00
terrain
Initial implementation of the new Base Game Template and some starting modules.
2017-02-24 02:40:56 -06:00
testing
All unit tests that run now pass.
2014-09-29 11:38:44 +10:00
ts
Removed constexpr use to support VS2013
2017-01-10 23:22:05 -05:00
util
clang: constructor initialization order
2016-10-14 18:16:55 -05:00
windowManager
Made sure the old code was still there for non-SDL usage.
2017-01-29 04:12:32 -06:00
ggEndOfLineFix.txt
Engine directory for ticket #1
2012-09-19 11:15:01 -04:00