Torque3D/Engine/source/shaderGen
Areloch 1ed8b05169 Initial implementation of the new Base Game Template and some starting modules.
This makes some tweaks to the engine to support this, specifically, it tweaks the hardcoded shaderpaths to defer to a pref variable, so none of the shader paths are hardcoded.

Also tweaks how post effects read in texture files, removing a bizzare filepath interpretation choice, where if the file path didn't start with "/" it forcefully appended the script's file path. This made it impossible to have images not in the same dir as the script file defining the post effect.

This was changed and the existing template's post effects tweaked for now to just add "./" to those few paths impacted, as well as the perf vars to support the non-hardcoded shader paths in the engine.
2017-02-24 02:40:56 -06:00
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GLSL Initial implementation of the new Base Game Template and some starting modules. 2017-02-24 02:40:56 -06:00
HLSL Initial implementation of the new Base Game Template and some starting modules. 2017-02-24 02:40:56 -06:00
conditionerFeature.cpp Fix GLSL out fragment shader color. 2014-11-30 05:32:40 +01:00
conditionerFeature.h Engine directory for ticket #1 2012-09-19 11:15:01 -04:00
featureMgr.cpp Engine directory for ticket #1 2012-09-19 11:15:01 -04:00
featureMgr.h Engine directory for ticket #1 2012-09-19 11:15:01 -04:00
featureSet.cpp Corrected FeatureSet::getNextFeatureIndex and ShaderFeature::getProcessIndex signed mismatch. 2016-02-21 15:10:58 +10:00
featureSet.h Corrected FeatureSet::getNextFeatureIndex and ShaderFeature::getProcessIndex signed mismatch. 2016-02-21 15:10:58 +10:00
featureType.cpp Engine directory for ticket #1 2012-09-19 11:15:01 -04:00
featureType.h Engine directory for ticket #1 2012-09-19 11:15:01 -04:00
langElement.cpp Direct3D11 Engine/source changes 2016-03-20 21:52:11 +10:00
langElement.h Direct3D11 Engine/source changes 2016-03-20 21:52:11 +10:00
shaderComp.cpp Hardware Skinning Support 2016-08-21 01:43:30 +01:00
shaderComp.h Hardware Skinning Support 2016-08-21 01:43:30 +01:00
shaderDependency.cpp Engine directory for ticket #1 2012-09-19 11:15:01 -04:00
shaderDependency.h Engine directory for ticket #1 2012-09-19 11:15:01 -04:00
shaderFeature.cpp Direct3D11 Engine/source changes 2016-03-20 21:52:11 +10:00
shaderFeature.h Hardware Skinning Support 2016-08-21 01:43:30 +01:00
shaderGen.cpp 64bit shadergen hash key support. 2016-09-28 11:13:55 +10:00
shaderGen.h Changes for get necesary sampler names for OpenGL shaders. 2014-11-08 18:31:14 +01:00
shaderGenVars.cpp engine: 2016-02-16 02:23:23 -06:00
shaderGenVars.h engine: 2016-02-16 02:23:23 -06:00
shaderOp.cpp Engine directory for ticket #1 2012-09-19 11:15:01 -04:00
shaderOp.h Engine directory for ticket #1 2012-09-19 11:15:01 -04:00