Torque3D/Engine/source/materials
Areloch 1ed8b05169 Initial implementation of the new Base Game Template and some starting modules.
This makes some tweaks to the engine to support this, specifically, it tweaks the hardcoded shaderpaths to defer to a pref variable, so none of the shader paths are hardcoded.

Also tweaks how post effects read in texture files, removing a bizzare filepath interpretation choice, where if the file path didn't start with "/" it forcefully appended the script's file path. This made it impossible to have images not in the same dir as the script file defining the post effect.

This was changed and the existing template's post effects tweaked for now to just add "./" to those few paths impacted, as well as the perf vars to support the non-hardcoded shader paths in the engine.
2017-02-24 02:40:56 -06:00
..
baseMaterialDefinition.h shadow caching 2015-10-13 18:12:19 -05:00
baseMatInstance.cpp Engine directory for ticket #1 2012-09-19 11:15:01 -04:00
baseMatInstance.h Hardware Skinning Support 2016-08-21 01:43:30 +01:00
customMaterialDefinition.cpp Fix preprocessor directive 2015-02-25 21:12:01 +01:00
customMaterialDefinition.h Engine directory for ticket #1 2012-09-19 11:15:01 -04:00
materialDefinition.cpp won't need that any more after this 2016-03-20 16:51:24 -05:00
materialDefinition.h won't need that any more after this 2016-03-20 16:51:24 -05:00
materialFeatureData.cpp Engine directory for ticket #1 2012-09-19 11:15:01 -04:00
materialFeatureData.h Engine directory for ticket #1 2012-09-19 11:15:01 -04:00
materialFeatureTypes.cpp Hardware Skinning Support 2016-08-21 01:43:30 +01:00
materialFeatureTypes.h Hardware Skinning Support 2016-08-21 01:43:30 +01:00
materialList.cpp Fix use-after-delete 2014-12-11 19:09:02 -05:00
materialList.h Engine directory for ticket #1 2012-09-19 11:15:01 -04:00
materialManager.cpp Merge remote-tracking branch 'Winterleaf/Development-Console' into defineconsolemethod 2014-12-21 21:23:55 +11:00
materialManager.h Engine directory for ticket #1 2012-09-19 11:15:01 -04:00
materialParameters.h Engine directory for ticket #1 2012-09-19 11:15:01 -04:00
matInstance.cpp Hardware Skinning Support 2016-08-21 01:43:30 +01:00
matInstance.h Hardware Skinning Support 2016-08-21 01:43:30 +01:00
matInstanceHook.cpp Engine directory for ticket #1 2012-09-19 11:15:01 -04:00
matInstanceHook.h Engine directory for ticket #1 2012-09-19 11:15:01 -04:00
matStateHint.cpp Engine directory for ticket #1 2012-09-19 11:15:01 -04:00
matStateHint.h Engine directory for ticket #1 2012-09-19 11:15:01 -04:00
matTextureTarget.cpp The final step (barring any overlooked missing bits, requested refactors, and of course, rolling in dependencies already submitted as PRs) consists of: 2016-02-16 02:50:49 -06:00
matTextureTarget.h Engine directory for ticket #1 2012-09-19 11:15:01 -04:00
miscShdrDat.h Hardware Skinning Support 2016-08-21 01:43:30 +01:00
processedCustomMaterial.cpp shadow caching 2015-10-13 18:12:19 -05:00
processedCustomMaterial.h Engine directory for ticket #1 2012-09-19 11:15:01 -04:00
processedFFMaterial.cpp cleaned up variant of https://github.com/GarageGames/Torque3D/pull/768 alterations: opengl support, in-shader bug-reporting, direction vector fit to material slider-bar. 2014-12-21 14:07:42 -06:00
processedFFMaterial.h Hardware Skinning Support 2016-08-21 01:43:30 +01:00
processedMaterial.cpp Adds a check so if we're trying to hit a named target, it doesn't spam the console with errors about not finding the diffuse texture. 2016-07-07 00:52:57 -05:00
processedMaterial.h Hardware Skinning Support 2016-08-21 01:43:30 +01:00
processedShaderMaterial.cpp Merge pull request #1636 from Azaezel/TranslucentTargetTweak 2016-08-21 20:10:59 +02:00
processedShaderMaterial.h Hardware Skinning Support 2016-08-21 01:43:30 +01:00
sceneData.h cleaned up variant of https://github.com/GarageGames/Torque3D/pull/768 alterations: opengl support, in-shader bug-reporting, direction vector fit to material slider-bar. 2014-12-21 14:07:42 -06:00
shaderData.cpp Initial implementation of the new Base Game Template and some starting modules. 2017-02-24 02:40:56 -06:00
shaderData.h Add sampler names to ShaderData for use on old versions of OpenGL and Opengl ES2 that not support explicit sampler location on shader files. 2014-11-08 17:50:37 +01:00
shaderMaterialParameters.cpp Engine directory for ticket #1 2012-09-19 11:15:01 -04:00
shaderMaterialParameters.h Engine directory for ticket #1 2012-09-19 11:15:01 -04:00