Torque3D/Engine/source/postFx
Areloch 1ed8b05169 Initial implementation of the new Base Game Template and some starting modules.
This makes some tweaks to the engine to support this, specifically, it tweaks the hardcoded shaderpaths to defer to a pref variable, so none of the shader paths are hardcoded.

Also tweaks how post effects read in texture files, removing a bizzare filepath interpretation choice, where if the file path didn't start with "/" it forcefully appended the script's file path. This made it impossible to have images not in the same dir as the script file defining the post effect.

This was changed and the existing template's post effects tweaked for now to just add "./" to those few paths impacted, as well as the perf vars to support the non-hardcoded shader paths in the engine.
2017-02-24 02:40:56 -06:00
..
postEffect.cpp Initial implementation of the new Base Game Template and some starting modules. 2017-02-24 02:40:56 -06:00
postEffect.h Changes on PostFX for OpenGL. 2014-11-08 18:56:39 +01:00
postEffectCommon.h Oculus VR DK2 Support 2015-05-06 23:09:51 +01:00
postEffectManager.cpp MacOS platform support. 2016-09-28 11:09:48 +10:00
postEffectManager.h Fix lens flare in side-by-side view 2016-09-11 22:42:42 +01:00
postEffectVis.cpp Merge branch 'master' into console-func-refactor 2014-10-14 15:09:11 +11:00
postEffectVis.h Engine directory for ticket #1 2012-09-19 11:15:01 -04:00