..
bitmap
bump down saveScaledImage default to 256
2022-04-12 19:46:19 -05:00
D3D11
get probes displaying with low Texture quality
2022-09-14 15:58:32 -05:00
gl
add debug reportingfor cubemap arrays, and correct transcription flaw
2022-09-18 07:30:47 -05:00
Null
dedicated server nulltexturemanager work
2022-10-01 12:44:45 -05:00
sim
correct imageassetarrays having a singular texture profile as oposed to a type per.
2021-11-03 12:30:52 -05:00
util
Removes Direct3D9 functionality.
2017-05-28 16:51:31 -05:00
video
* BugFix: Clear a lot of warnings and correct a few actual programming errors along the way.
2021-10-04 20:04:21 -04:00
genericConstBuffer.cpp
Merge branch 'MatInstanceViewer' of https://github.com/Areloch/Torque3D into Preview4_0
2019-06-27 00:36:56 -05:00
genericConstBuffer.h
Implementation of sRGB image support. Overhauls the linearization setup to utilize the sRGB image types, as well as refactors the use of ColorF and ColorI to be properly internally consistent. ColorIs are used only for front-facing/editing/UI settings, and ColorFs, now renamed to LinearColorF to reduce confusion of purpose, are used for color info in the engine itself. This avoids confusing and expensive conversions back and forth between types and avoids botches with linearity. Majority work done by @rextimmy
2017-06-23 11:36:20 -05:00
gFont.cpp
uninitialized variables-gfx
2020-05-11 15:00:25 -05:00
gFont.h
uninitialized variables-gfx
2020-05-11 15:00:25 -05:00
gfxAdapter.h
uninitialized variables-gfx
2020-05-11 15:00:25 -05:00
gfxAPI.cpp
Removed old fixed function code from GFX.
2021-01-05 12:57:17 +10:00
gfxAPI.h
Removed old fixed function code from GFX.
2021-01-05 12:57:17 +10:00
gfxCardProfile.cpp
* Cleanup: Resolve several compiler warnings associated with TORQUE_DEBUG.
2022-04-25 18:23:15 -04:00
gfxCardProfile.h
Engine directory for ticket #1
2012-09-19 11:15:01 -04:00
gfxCubemap.cpp
get probes displaying with low Texture quality
2022-09-14 15:58:32 -05:00
gfxCubemap.h
get probes displaying with low Texture quality
2022-09-14 15:58:32 -05:00
gfxDebugEvent.h
Engine directory for ticket #1
2012-09-19 11:15:01 -04:00
gfxDevice.cpp
Fixes setter issue for image/shape/material custom inspector fields where it was not correctly passing through the changed value from the Asset Browser select
2022-08-30 01:29:39 -05:00
gfxDevice.h
Fixes setter issue for image/shape/material custom inspector fields where it was not correctly passing through the changed value from the Asset Browser select
2022-08-30 01:29:39 -05:00
gfxDeviceStatistics.cpp
Engine directory for ticket #1
2012-09-19 11:15:01 -04:00
gfxDeviceStatistics.h
Engine directory for ticket #1
2012-09-19 11:15:01 -04:00
gfxDrawUtil.cpp
by request, changed fspin and the new "rotation" for bitmap gui elements to a more generic "angle" to preserve thedistinction between rotating a gui and rotating a 3d object.
2021-11-08 16:07:44 -06:00
gfxDrawUtil.h
by request, changed fspin and the new "rotation" for bitmap gui elements to a more generic "angle" to preserve thedistinction between rotating a gui and rotating a 3d object.
2021-11-08 16:07:44 -06:00
gfxEnums.h
gfx enum correction
2021-01-05 13:04:53 +10:00
gfxFence.cpp
Implementation of sRGB image support. Overhauls the linearization setup to utilize the sRGB image types, as well as refactors the use of ColorF and ColorI to be properly internally consistent. ColorIs are used only for front-facing/editing/UI settings, and ColorFs, now renamed to LinearColorF to reduce confusion of purpose, are used for color info in the engine itself. This avoids confusing and expensive conversions back and forth between types and avoids botches with linearity. Majority work done by @rextimmy
2017-06-23 11:36:20 -05:00
gfxFence.h
Engine directory for ticket #1
2012-09-19 11:15:01 -04:00
gfxFontRenderBatcher.cpp
Removed old fixed function code from GFX.
2021-01-05 12:57:17 +10:00
gfxFontRenderBatcher.h
Engine directory for ticket #1
2012-09-19 11:15:01 -04:00
gfxFormatUtils.cpp
Implementation of sRGB image support. Overhauls the linearization setup to utilize the sRGB image types, as well as refactors the use of ColorF and ColorI to be properly internally consistent. ColorIs are used only for front-facing/editing/UI settings, and ColorFs, now renamed to LinearColorF to reduce confusion of purpose, are used for color info in the engine itself. This avoids confusing and expensive conversions back and forth between types and avoids botches with linearity. Majority work done by @rextimmy
2017-06-23 11:36:20 -05:00
gfxFormatUtils.h
uninitialized variables-gfx
2020-05-11 15:00:25 -05:00
gfxInit.cpp
dedicated gfx device surpression
2021-09-14 17:49:27 -05:00
gfxInit.h
Tidy up indentation in openvr changes
2016-09-11 22:51:00 +01:00
gfxOcclusionQuery.cpp
Engine directory for ticket #1
2012-09-19 11:15:01 -04:00
gfxOcclusionQuery.h
clang: constructor initialization order
2016-10-14 18:16:55 -05:00
gfxPrimitiveBuffer.cpp
Added immutable vertex and index buffers.
2016-02-20 21:28:18 +01:00
gfxPrimitiveBuffer.h
Hardware Skinning Support
2016-08-21 01:43:30 +01:00
gfxResource.cpp
Engine directory for ticket #1
2012-09-19 11:15:01 -04:00
gfxResource.h
Engine directory for ticket #1
2012-09-19 11:15:01 -04:00
gfxShader.cpp
Fixed type inference for nulls in console functions
2017-01-06 17:18:37 -05:00
gfxShader.h
Implementation of sRGB image support. Overhauls the linearization setup to utilize the sRGB image types, as well as refactors the use of ColorF and ColorI to be properly internally consistent. ColorIs are used only for front-facing/editing/UI settings, and ColorFs, now renamed to LinearColorF to reduce confusion of purpose, are used for color info in the engine itself. This avoids confusing and expensive conversions back and forth between types and avoids botches with linearity. Majority work done by @rextimmy
2017-06-23 11:36:20 -05:00
gfxStateBlock.cpp
Removed old fixed function code from GFX.
2021-01-05 12:57:17 +10:00
gfxStateBlock.h
Removed old fixed function code from GFX.
2021-01-05 12:57:17 +10:00
gfxStringEnumTranslate.cpp
adress #510 - missing GFXFormatR11G11B10 macrohook
2021-07-20 11:29:13 -05:00
gfxStringEnumTranslate.h
Removed old fixed function code from GFX.
2021-01-05 12:57:17 +10:00
gfxStructs.cpp
Fix for bug in GFXVideoMode::parseFromString()
2018-07-07 02:23:59 -04:00
gfxStructs.h
Removed old fixed function code from GFX.
2021-01-05 12:57:17 +10:00
gfxTarget.cpp
Engine directory for ticket #1
2012-09-19 11:15:01 -04:00
gfxTarget.h
Add cubemap arrays, as well as control for generation of MIPs on texture targets.
2018-09-16 18:19:04 -05:00
gfxTextureArray.cpp
kill console spam
2022-10-09 00:30:06 -05:00
gfxTextureArray.h
Add texture size fields to terrain textures and improve editor performance
2021-01-02 18:33:18 +01:00
gfxTextureHandle.cpp
Fixes the backend logic for setting/creating 3DTextures in D3D11
2020-08-07 01:10:36 -05:00
gfxTextureHandle.h
Fixes the backend logic for setting/creating 3DTextures in D3D11
2020-08-07 01:10:36 -05:00
gfxTextureManager.cpp
get probes displaying with low Texture quality
2022-09-14 15:58:32 -05:00
gfxTextureManager.h
Removed unneeded default irradiance and prefilter cubemaps, and their convars
2022-04-03 20:00:30 -05:00
gfxTextureObject.cpp
Implementation of sRGB image support. Overhauls the linearization setup to utilize the sRGB image types, as well as refactors the use of ColorF and ColorI to be properly internally consistent. ColorIs are used only for front-facing/editing/UI settings, and ColorFs, now renamed to LinearColorF to reduce confusion of purpose, are used for color info in the engine itself. This avoids confusing and expensive conversions back and forth between types and avoids botches with linearity. Majority work done by @rextimmy
2017-06-23 11:36:20 -05:00
gfxTextureObject.h
Simple pass over the codebase to standardize the platform types.
2013-08-04 16:26:01 -05:00
gfxTextureProfile.cpp
Implementation of sRGB image support. Overhauls the linearization setup to utilize the sRGB image types, as well as refactors the use of ColorF and ColorI to be properly internally consistent. ColorIs are used only for front-facing/editing/UI settings, and ColorFs, now renamed to LinearColorF to reduce confusion of purpose, are used for color info in the engine itself. This avoids confusing and expensive conversions back and forth between types and avoids botches with linearity. Majority work done by @rextimmy
2017-06-23 11:36:20 -05:00
gfxTextureProfile.h
Converts all game, gui editor, and system classes to utilize assets
2021-07-19 01:07:08 -05:00
gfxTransformSaver.h
Engine directory for ticket #1
2012-09-19 11:15:01 -04:00
gfxVertexBuffer.cpp
Engine directory for ticket #1
2012-09-19 11:15:01 -04:00
gfxVertexBuffer.h
uninitialized variables-gfx
2020-05-11 15:00:25 -05:00
gfxVertexColor.cpp
Implementation of sRGB image support. Overhauls the linearization setup to utilize the sRGB image types, as well as refactors the use of ColorF and ColorI to be properly internally consistent. ColorIs are used only for front-facing/editing/UI settings, and ColorFs, now renamed to LinearColorF to reduce confusion of purpose, are used for color info in the engine itself. This avoids confusing and expensive conversions back and forth between types and avoids botches with linearity. Majority work done by @rextimmy
2017-06-23 11:36:20 -05:00
gfxVertexColor.h
from @rextimmy - linearcolor set and = operators
2019-08-22 07:03:48 -05:00
gfxVertexFormat.cpp
uninitialized variables-gfx
2020-05-11 15:00:25 -05:00
gfxVertexFormat.h
Removes bits of code and includes that are based on old 360, xbox and PS3 flags that are no longer needed.
2017-04-08 20:30:57 -05:00
gfxVertexTypes.cpp
Hardware Skinning Support
2016-08-21 01:43:30 +01:00
gfxVertexTypes.h
Hardware Skinning Support
2016-08-21 01:43:30 +01:00
primBuilder.cpp
Removed old fixed function code from GFX.
2021-01-05 12:57:17 +10:00
primBuilder.h
Implementation of sRGB image support. Overhauls the linearization setup to utilize the sRGB image types, as well as refactors the use of ColorF and ColorI to be properly internally consistent. ColorIs are used only for front-facing/editing/UI settings, and ColorFs, now renamed to LinearColorF to reduce confusion of purpose, are used for color info in the engine itself. This avoids confusing and expensive conversions back and forth between types and avoids botches with linearity. Majority work done by @rextimmy
2017-06-23 11:36:20 -05:00
screenshot.cpp
Use strncpy instead of strcpy because again, buffer overflows
2018-03-06 02:35:33 -05:00
screenshot.h
Fix: Added missing virtual destructors for classes with virtual functions.
2014-05-06 12:40:46 +04:00