Daniel Buckmaster
f78ea9e057
Merge pull request #711 from eightyeight/use-playerdata-swimforce
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Make use of PlayerData::swimForce
2014-07-08 14:07:24 +02:00
Daniel Buckmaster
3f687d8f43
Make use of PlayerData::swimForce
2014-07-01 18:14:08 +02:00
Daniel Buckmaster
feec36731e
Merge pull request #594 from LuisAntonRebollo/unit-tests-without-crash
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Increased stability Torque3D: unit-tests running without a crash.
2014-06-16 10:57:04 +10:00
LuisAntonRebollo
4fcdc04214
Merge pull request #674 from eightyeight/fix-tsignal-mtriggernext
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Fix SignalBase constructor shenanigans
2014-06-15 21:24:38 +02:00
LuisAntonRebollo
4fe6072f03
Merge pull request #681 from BeamNG/fix_cmake_linux_dedicated
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Fix CMake linux dedicated on gcc and Clang
2014-06-15 11:32:49 +02:00
LuisAntonRebollo
a90be04041
Merge pull request #687 from eightyeight/procedural-terrain-coverage
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Add coverage option to procedural terrain generator
2014-06-15 11:31:40 +02:00
Daniel Buckmaster
aa6571330b
Merge pull request #688 from rextimmy/vehicle_gamepad_fix
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Vehicle gamepad fix for full template.
2014-06-12 12:26:09 +10:00
Daniel Buckmaster
8142a3e964
Merge pull request #652 from just-bank/fixed-buf-size
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Use fixed buffer size variable for allocating return buffer
2014-06-11 21:34:49 +10:00
bank
f3fc84738b
Use fixed buffer size var when allocating return buffer from console.
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Conflicts:
Engine/source/T3D/missionArea.cpp
Engine/source/gui/editor/guiDebugger.cpp
2014-06-11 13:09:55 +04:00
rextimmy
709bd99ed4
Vehicle gamepad fix for full template.
2014-06-10 09:06:21 +10:00
Daniel Buckmaster
de6e5e20b7
Fix random number generation.
2014-06-09 22:59:16 +10:00
Daniel Buckmaster
05e6fbf3d6
Merge remote-tracking branch 'JackDavidson/master' into procedural-terrain-coverage
2014-06-09 21:43:57 +10:00
Thomas Fischer
d0a64026b0
removed build status icon
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this is a very bad idea for forks.
2014-06-02 13:41:00 +02:00
LuisAntonRebollo
1f085a8cd2
Fix error on Clang compiler: 'ival' is a protected member of 'Dictionary::Entry'
2014-06-02 12:37:06 +02:00
LuisAntonRebollo
82bb19e1b5
Fix for error on Clang compiler: reinterpret_cast from 'const void *' to 'FunctionType *' (aka 'void (*)(EngineObject *, const char *, const char *)') casts away qualifiers
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return R( reinterpret_cast< FunctionType const* >( /*const_cast<void*>*/(mFn) )( mThis, a, b ) );
2014-06-02 02:18:59 +02:00
LuisAntonRebollo
17bd69e659
CMake changes for dedicated builds.
2014-06-02 02:15:55 +02:00
LuisAntonRebollo
8a50895062
Clean CMake files.
2014-06-02 01:35:06 +02:00
LuisAntonRebollo
492f217330
Move CMake library's files to libraries dir.
2014-06-02 01:26:39 +02:00
LuisAntonRebollo
bea23eb814
Merge pull request #676 from BeamNG/fix_dedicated_linux
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Fix dedicated Linux build.
2014-05-30 13:50:45 +02:00
LuisAntonRebollo
6450294855
Fixes for dedicated build on linux.
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Thx @Bloodknigh for Signal fix.
2014-05-30 12:35:39 +02:00
Thomas Fischer
ef4e7ec975
Merge pull request #675 from BeamNG/fix_assertfatal_release_performance
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Fix assertfatal/TORQUE_UNUSED release performance
2014-05-30 00:22:33 +02:00
LuisAntonRebollo
ac96ac7568
Fix AssertFatal/TORQUE_UNUSED are not optimized on release build causing performance problems.
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http://cnicholson.net/2009/02/stupid-c-tricks-adventures-in-assert/
> "Both gcc and MSVC are smart enough to optimize out the evaluation of x, but only if they can determine if there are no side effects associated with the evaluation. Unfortunately, this can only be done if the body of x is known entirely to the compiler. If x is a function call to another module MSVC can still make it go away with Link-Time Code Generation (via cross-module inlining), but poor gcc is dead in the water and emits the call. Either way, we’re relying on compiler and linker optimizations to make this code go away."
2014-05-30 00:16:43 +02:00
Daniel Buckmaster
2a1a412d74
Don't assign NULL to a Vector.
2014-05-29 17:40:57 +10:00
Thomas Fischer
437d968cb2
Merge pull request #672 from BeamNG/cmake_improvements
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Cmake improvements
2014-05-28 19:46:38 +02:00
LuisAntonRebollo
efa3c02291
CMake: Remove unsused variable, and revert a small change.
2014-05-28 19:21:12 +02:00
LuisAntonRebollo
808dcb653c
Remove TABs on CMake files.
2014-05-28 17:55:05 +02:00
LuisAntonRebollo
1e06fd2e60
Improvements on CMake generator.
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* Suppress selected warnings on VC.
* Configurable directories (for CI server).
2014-05-28 13:17:32 +02:00
Thomas Fischer
46b213f828
Merge pull request #668 from BeamNG/fix_stringtable_zero_division
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Fix for avoid a zero division on _StringTable::resize.
2014-05-26 08:38:19 +02:00
Daniel Buckmaster
849e8efeae
Merge pull request #661 from Azaezel/grenade_decal
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Grenade decal
2014-05-26 11:57:18 +10:00
Thomas Fischer
8c00e79ded
Merge pull request #669 from BeamNG/fix_ALDeviceList_GetDeviceVersion
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Fix ALDeviceList::GetDeviceVersion incorrect check of valid pointer.
2014-05-25 18:42:58 +02:00
Thomas Fischer
353ecb5961
Merge pull request #670 from BeamNG/fix_string_dereference_null_ptr
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Fix Dereference of null pointer on String::operator+=
2014-05-25 18:42:23 +02:00
LuisAntonRebollo
18ba0646c0
Increased stability Torqu3D: unit-tests running without a crash. See the console.log after ran unitTest_runTests( "", true ). @signmotion
2014-05-25 16:50:19 +02:00
Thomas Fischer
5e50d72678
Merge pull request #666 from tdev/cmake_linux_fixes
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CMake linux fixes
2014-05-24 15:03:37 +02:00
Thomas Fischer
b07b971f0f
fixed cmake compilation on linux
2014-05-24 15:01:46 +02:00
Thomas Fischer
cd978039ac
Merge pull request #635 from just-bank/engine-fixes
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Various engine fixes
2014-05-23 14:09:00 +02:00
Thomas Fischer
00bec88f39
Merge pull request #617 from BeamNG/ScatterSkyVertex_color_decl
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Fix ScatterSkyVertex::color declaration.
2014-05-23 08:11:22 +02:00
Thomas Fischer
2434a82b67
Merge pull request #609 from BeamNG/templates_case_sensitive
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Case-sensitive fixes on template script files for Linux.
2014-05-23 08:05:14 +02:00
Thomas Fischer
a665ac5d2b
Merge pull request #610 from BeamNG/templates_glsl_files
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Changes to Templates GLSL files for OpenGL
2014-05-23 07:56:55 +02:00
Thomas Fischer
4d7ffad284
Merge pull request #619 from BeamNG/gfxshader_init_ordered_samplers
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Add GFXShader::init with support for ordered vector of sampler names for shader.
2014-05-23 07:54:24 +02:00
Thomas Fischer
c850d60a4f
Merge pull request #621 from BeamNG/glsl_shadergen
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Update GLSL Shadergen.
2014-05-23 07:52:35 +02:00
Thomas Fischer
76b70365e7
Merge pull request #662 from LuisAntonRebollo/cmake_missing_modules
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Fixes #625 - Cmake missing modules
2014-05-23 07:46:28 +02:00
LuisAntonRebollo
62fc2a7e02
Small fixes for CMake modules/libraries.
2014-05-20 23:24:08 +02:00
LuisAntonRebollo
7240c121fc
Fix CMake Navigation module.
2014-05-20 00:14:24 +02:00
LuisAntonRebollo
2f7e5bfb73
CMake Razor Hydra module.
2014-05-19 22:55:38 +02:00
LuisAntonRebollo
80f31c0068
CMake Oculus VR module.
2014-05-19 22:43:48 +02:00
LuisAntonRebollo
9ba72e13d4
CMake Navigation module.
2014-05-19 22:17:43 +02:00
LuisAntonRebollo
dca11afded
Add support for CMake "required definitions" to modules and libraries.
2014-05-19 22:15:22 +02:00
LuisAntonRebollo
82a36d8a32
Add support for modules and libraries to CMake.
2014-05-19 21:44:01 +02:00
Azaezel
10abee5e67
Fix for issue #660 with stated preferred decal. (The more complex example of the two possible.)
2014-05-19 10:18:46 -05:00
LuisAntonRebollo
c950ca2c77
Merge pull request #647 from Azaezel/debris_collision
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Debris collision
2014-05-16 01:02:59 +02:00