Johxz
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f738ff461b
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update documentation link
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2017-09-02 08:06:10 -05:00 |
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Areloch
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ad612e218b
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Merge pull request #2060 from Bloodknight/add_sqlite
SQLite Integration
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2017-08-24 21:58:54 -05:00 |
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Areloch
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278debc719
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Merge pull request #2068 from John3/navPath
add navPath from inside of WEditor
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2017-08-24 21:54:15 -05:00 |
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Areloch
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afdf86f220
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Merge pull request #2070 from Azaezel/OVRoops
fix for overdark VR scene rendering
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2017-08-24 00:06:35 -05:00 |
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Areloch
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09fe097258
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Merge pull request #2074 from OTHGMars/ovr_srgb_no_dx9
from @Azaezel: fixes flaws found with openvr in production
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2017-08-24 00:02:36 -05:00 |
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OTHGMars
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b5cc06cc8b
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Fixed ovr compiling with srgb and DX9 removed.
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2017-08-20 06:06:40 -04:00 |
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Areloch
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7dbae1911b
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Merge pull request #2072 from Areloch/VS2017_153_offsetof_patch
Hotfix to make VS2017 15.3 play nice.
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2017-08-19 00:09:07 -05:00 |
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Areloch
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29edbd0cd2
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Hotfix to make VS2017 15.3 play nice. Offsetof behavior - specifically buildin - is unreliable(and broken in debug), so explicitly defining it to use a reliable method for now.
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2017-08-18 23:28:25 -05:00 |
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Azaezel
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0c35874068
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fix for overdark VR scene rendering
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2017-08-18 15:42:30 -05:00 |
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Johxz
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d1d75ebff7
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add nav path from inside of editor
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2017-08-15 22:41:36 -05:00 |
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Areloch
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21552a06dd
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Merge pull request #2067 from rextimmy/vs2017_3_fix
Support for VS 15.3 update
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2017-08-15 08:32:22 -05:00 |
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rextimmy
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d617a1f748
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Support for VS 15.3 update
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2017-08-15 21:39:22 +10:00 |
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Areloch
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da1ac47a93
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Merge pull request #2065 from rextimmy/d3d11_crash_fix
Fix potential crash with D3D11
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2017-08-14 02:04:10 -05:00 |
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Areloch
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04c6307f7a
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Merge pull request #2066 from rextimmy/color_fix
ColorI::fromLinear fix
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2017-08-14 01:57:34 -05:00 |
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rextimmy
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1f477914aa
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ColorI::fromLinear fix
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2017-08-13 19:39:44 +10:00 |
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rextimmy
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5f69ab1264
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Fix potential crash with D3D11
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2017-08-12 19:24:09 +10:00 |
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Marc Chapman
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ab27ccbc3e
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Removal of extraneous code
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2017-08-11 22:27:18 +01:00 |
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Areloch
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f813f16e48
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Merge pull request #2062 from Bloodknight/xorswap
OPCODE lib - rewrite swap, add xorswap
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2017-08-10 19:48:52 -05:00 |
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Marc Chapman
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4d22ff5894
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change int to udword
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2017-08-10 18:00:13 +01:00 |
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Areloch
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f0479d6828
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Merge pull request #2063 from Azaezel/DirectXSoundSurpress
adress #1329 -flips off direc6tx sound by default
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2017-08-09 22:53:20 -05:00 |
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Azaezel
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5b7e973ad5
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adress #1329 -flips off direc6tx sound by default
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2017-08-09 02:53:27 -05:00 |
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Areloch
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88a94342f8
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Merge pull request #2051 from lukaspj/correct-terrain-colors-linear
Fix for terrain detail color blending post-linearization
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2017-08-08 23:35:24 -05:00 |
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Marc Chapman
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04299c972f
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rewrite swap, add xorswap
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2017-08-08 01:39:01 +01:00 |
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Areloch
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18c60df4b2
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Merge pull request #2055 from Areloch/CommonShaderPath_Improvement
Reworks the $Core::commonShaderPath variable usage
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2017-08-04 00:58:34 -05:00 |
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Areloch
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8a0074eb1d
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Merge pull request #2041 from Azaezel/clearTextureStateImmediate
method to make sure we're not getting pixel shader inputs mixed with …
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2017-08-04 00:58:13 -05:00 |
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Areloch
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524ecdfbb8
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Merge pull request #2045 from OTHGMars/PhysShapeChange
PhysicsShapeData collision fix
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2017-08-04 00:33:26 -05:00 |
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Areloch
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2472ad2d98
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Merge pull request #2036 from Areloch/LightReflectionFix
Fix light rendering in reflections.
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2017-08-04 00:28:32 -05:00 |
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Marc Chapman
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b35aa017cc
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Add SQLite files + cmake file
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2017-07-30 16:26:46 +01:00 |
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Areloch
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f7688f8327
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Removes the pointless getVariable call when doing the init on our smCommonShaderPath var.
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2017-07-24 23:52:11 -05:00 |
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Areloch
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8c807485b1
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Reworks the $Core::commonShaderPath variable usage to be a static variable in ShaderGen for efficiency(only one getVariable when shadergen is initialized), as well as implements the ability to set a default value, and ensures that it tries to set a path even if the pref variable is missing which is important for ported projects from older builds.
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2017-07-24 00:40:27 -05:00 |
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Lukas Jørgensen
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0b9aede7a2
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Fix for terrain detail color blending post-linearization
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2017-07-20 11:32:17 +02:00 |
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OTHGMars
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8f0e418e54
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Fixes collision shape assignment after a PhysicsShapeData resource change signal is triggered.
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2017-07-11 19:11:09 -04:00 |
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Areloch
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f2b86b7df3
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Merge pull request #2040 from Azaezel/xenonCleanup
kills off the last vestiges of xenon support
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2017-07-09 17:25:10 -05:00 |
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Azaezel
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0b9dd9bb7e
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forgot one
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2017-07-09 15:41:54 -05:00 |
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Areloch
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60550f4681
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Merge pull request #2034 from rextimmy/dds_cubemaps
DDS CubemapData support
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2017-07-09 15:34:02 -05:00 |
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Azaezel
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181f95510a
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method to make sure we're not getting pixel shader inputs mixed with outputs.
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2017-07-09 15:15:30 -05:00 |
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Azaezel
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5fcb90cafd
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kills off the last vestiges of xenon support
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2017-07-09 15:05:56 -05:00 |
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Areloch
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41240cfd38
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Merge pull request #2037 from Areloch/BaseGameToDate
Base game to date
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2017-07-09 03:44:56 -05:00 |
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Areloch
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c570f50bf3
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Merge pull request #2035 from Areloch/IF_Cleanup_2017fix
#if cleanup for the VS2017 workaround
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2017-07-09 03:41:23 -05:00 |
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Areloch
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90c04cb8f4
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Merge pull request #2025 from John3/fixWarnMat
Fix load texture warnmat
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2017-07-09 03:10:42 -05:00 |
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Areloch
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374cd46bf0
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Merge pull request #2027 from John3/portalFolder
move portal shape into a folder
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2017-07-09 03:09:38 -05:00 |
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Areloch
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c2a5b1e9e4
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Merge pull request #2026 from John3/nodeFilter
node filter for shape editor
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2017-07-09 03:03:52 -05:00 |
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Areloch
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1de626e829
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* Intel GL Fix
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2017-07-08 02:56:50 -05:00 |
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Areloch
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d07abe8ad2
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* Implementation of sRGB image support. Overhauls the linearization setup to utilize the sRGB image types, as well as refactors the use of ColorF and ColorI to be properly internally consistent. ColorIs are used only for front-facing/editing/UI settings, and ColorFs, now renamed to LinearColorF to reduce confusion of purpose, are used for color info in the engine itself. This avoids confusing and expensive conversions back and forth between types and avoids botches with linearity. Majority work done by @rextimmy
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2017-07-08 02:56:09 -05:00 |
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Areloch
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296ab5b532
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* Removes Direct3D9 functionality.
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2017-07-07 03:13:43 -05:00 |
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Areloch
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212fc80dfc
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Includes a fix to get lights to render more correctly in the reflection pass. Also includes a helper function to force a render from a passed in transform and frustum.
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2017-07-07 02:55:56 -05:00 |
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Areloch
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0946950fa0
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#if cleanup for the VS2017 workaround
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2017-07-07 02:12:43 -05:00 |
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rextimmy
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a2fa9838e5
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DDS cubemap support
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2017-07-07 15:59:02 +10:00 |
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Areloch
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412c0380f4
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Merge pull request #2031 from rextimmy/intel_gl_fix
Intel GL Fix
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2017-07-05 23:06:13 -05:00 |
|
Areloch
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94f37daa52
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Merge pull request #2030 from Areloch/2017TemplateFix
VS2017 compiler workaround
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2017-07-05 22:29:23 -05:00 |
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