* Removes Direct3D9 functionality.

This commit is contained in:
Areloch 2017-07-07 03:13:43 -05:00
parent 412c0380f4
commit 296ab5b532
2 changed files with 1 additions and 10 deletions

View file

@ -44,15 +44,6 @@ exec( "./deferredShading.cs" );
function onActivateAdvancedLM()
{
// Don't allow the offscreen target on OSX.
if ( $platform $= "macos" )
return;
// On the Xbox360 we know what will be enabled so don't do any trickery to
// disable MSAA
if ( $platform $= "xenon" )
return;
// Enable the offscreen target so that AL will work
// with MSAA back buffers and for HDR rendering.
AL_FormatToken.enable();

View file

@ -25,7 +25,7 @@ $sceneLighting::cacheSize = 20000;
$sceneLighting::purgeMethod = "lastCreated";
$sceneLighting::cacheLighting = 1;
$pref::Video::displayDevice = "D3D9";
$pref::Video::displayDevice = "D3D11";
$pref::Video::disableVerticalSync = 1;
$pref::Video::Resolution = "1024 768";
$pref::Video::FullScreen = false;