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* Intel GL Fix
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@ -94,8 +94,6 @@ mat4 mat4FromRow( float r0c0, float r0c1, float r0c2, float r0c3,
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#define tMul(a, b) (a*b)
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#define inversesqrt( n ) inversesqrt( n )
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#define correctSSP(vec) vec.y *= -1
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#ifdef TORQUE_PIXEL_SHADER
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