Areloch
f2733d79f8
Merge branch 'development' into AITurretClearIgnoreList
2017-04-26 23:56:33 -05:00
Areloch
0042d112be
Merge pull request #1991 from AlexBarys/AITurretIgnoreListFunctions
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Ai turret ignore list functions
2017-04-26 01:21:56 -05:00
Areloch
124ecb2fe0
Merge pull request #1984 from FooBarbarians/fix-1912
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Reordering initialization methods #1912
2017-04-26 01:11:51 -05:00
AlexBarys
65de396b85
Function definitions for new functions
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Added header file definitions for the two new functions created to implement the features requested in issue #1272
2017-04-23 19:01:31 -04:00
AlexBarys
3639d5b048
Implementation for two new features
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Added implementation to expose two new functionalities from the c++ to Torquescript as requested in issue #1272 . Added both a DefineEngineMethod function for getting the count of the number of objects on the turret ignore list and a DefineEngineMethod function for returning a reference to the object on the ignore list at a given index on the ignore list. Also added functions that do each of those things and are then encapsulated by those DefineEngineMethod functions.
2017-04-23 18:58:40 -04:00
AlexBarys
ff034d5cff
Added clearIgnoreList() definition
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Added the definition for the new function created to implement the feature request in issue #1271 to clear the entire ai turret ignore list with one function call.
2017-04-23 18:49:26 -04:00
AlexBarys
5ec93c4a09
Implementation to clear entire turret ignore list
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Implementing the feature request made in issue #1271 to expose the functionality to clear the entire ai turret ignore list to Torquescript.
2017-04-23 18:46:17 -04:00
Masquara
15f67015d3
Reordering initialization methods #1912
2017-04-19 14:02:45 -04:00
Areloch
dba8b5b327
Merge branch 'development' into Xenon_Removal
2017-04-18 20:47:43 -05:00
Areloch
af8fbf0e3a
Goes and replaces the references/names that use Prepass to be Deferred, since we're actually using deferred.
2017-04-11 00:23:14 -05:00
Areloch
ed14b6fced
Removes bits of code and includes that are based on old 360, xbox and PS3 flags that are no longer needed.
2017-04-08 20:30:57 -05:00
Thomas "elfprince13" Dickerson
849a1c1eb1
merged numerous changes from upstream
2017-03-03 21:17:07 -05:00
Areloch
5c8a82180b
Merge pull request #1938 from John3/add_strikeObject
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added strikeObject lightning feature
2017-02-04 23:10:12 -06:00
Johxz
84f610f2f2
fix tabs vs space, fix net strikepoints
2017-02-03 18:23:34 -06:00
Johxz
3cd82d9229
add strikeObject functionality feature
2017-01-31 18:38:09 -06:00
Johxz
381169c3c2
fix warningFlashes() of lighting
2017-01-31 15:25:50 -06:00
Areloch
7185d9664d
Merge pull request #1923 from elfprince13/stringTableEmptyString
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String table empty string
2017-01-25 21:06:44 -06:00
Thomas Dickerson
6963d35145
Merge branch 'development' into stringTableEmptyString
2017-01-24 12:35:34 -05:00
Areloch
80a2a8c29a
Fixed the fadeout coloration when using textures, as well as some cleanup for the code.
2017-01-23 18:52:30 -06:00
Areloch
ec8b657b71
Adds support for multiple textures used in the strike rendering per @RichardsGameStudio's help.
2017-01-19 19:15:50 -06:00
Areloch
c7b041f545
Fixes the debug netevent packing error by keeping the mStart value as it's proper 0-1 range until it gets to the client, using a temporary world-space var for finding strike target objects in the radius.
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Also add a checker for if there is a texture or not set for the lighting bolt. If it use, set the stateblock description to support it and set the texture, if not, only utilize the color blend.
2017-01-16 22:11:32 -06:00
Thomas "elfprince13" Dickerson
07c925bd78
Merge remote-tracking branch 'garagegames/development'
2017-01-13 00:54:13 -05:00
Areloch
0c6174b045
Merge pull request #1920 from elfprince13/variadicConsoleTemplates
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Variadic console templates
2017-01-12 23:32:03 -06:00
Thomas "elfprince13" Dickerson
27e2871b01
Replaced StringTable->insert("") with StringTable->EmptyString()
2017-01-11 23:36:04 -05:00
Thomas "elfprince13" Dickerson
332c06ae82
Replaced StringTable->insert("") with StringTable->EmptyString()
2017-01-11 23:21:29 -05:00
Thomas "elfprince13" Dickerson
ad4a5e5a88
reindented
2017-01-11 17:11:37 -05:00
Thomas "elfprince13" Dickerson
4eff979c54
Merge branch 'development' of github.com:GarageGames/Torque3D
2017-01-11 12:04:30 -05:00
Areloch
6164f36c47
Merge pull request #1784 from yourarcade/guiSpeedometerHud
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Gui speedometer hud
2017-01-09 23:51:04 -06:00
Thomas "elfprince13" Dickerson
ce51070fc4
whitespace updates
2017-01-06 23:04:49 -05:00
Thomas "elfprince13" Dickerson
dc73228ccf
fixed a typo from upstream
2017-01-06 23:03:49 -05:00
Thomas Dickerson
f55fc7f336
Fixed StaticShape onUnmount
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Somebody made a typo and didn't test if it compiled before committing...
2017-01-06 22:57:08 -05:00
Thomas "elfprince13" Dickerson
eed9c1c511
Merge branch 'development' of github.com:GarageGames/Torque3D
2017-01-06 22:52:04 -05:00
Anis
55b7a8431c
Merge pull request #1800 from Azaezel/andOrMaybe
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clang reports: unclear || + && and &+| mixes.
2017-01-07 02:31:05 +01:00
Areloch
ca2d2651b8
Merge pull request #1901 from rextimmy/physics_timing
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Physics timing
2017-01-06 18:52:41 -06:00
Areloch
aa121c50b7
Merge pull request #1903 from rextimmy/physics_applyforce
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PhysicsShape applyForce function
2017-01-06 18:51:42 -06:00
Areloch
bedf2488a7
Merge pull request #1899 from rextimmy/physx28_removal
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Physx 2.8 removal
2017-01-06 18:50:37 -06:00
Areloch
83d4493f53
Merge pull request #1897 from rextimmy/physx3_3
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Physx3.3 updates
2017-01-06 18:50:16 -06:00
Thomas "elfprince13" Dickerson
45ae5e71cb
fixed lots of tabs and space
2017-01-06 18:04:28 -05:00
Thomas "elfprince13" Dickerson
88106f9032
Fixed type inference for nulls in console functions
2017-01-06 17:18:37 -05:00
Thomas "elfprince13" Dickerson
3f6c269f6a
Fixed type inference for nulls in console functions
2017-01-06 14:50:41 -05:00
rextimmy
1559e7a3d3
PhysicsShape applyForce function
2017-01-05 10:38:05 +10:00
rextimmy
714362fc60
Physics timing
2017-01-04 19:40:22 +10:00
rextimmy
215ae090b4
Physx 2.8 removal
2017-01-04 13:34:33 +10:00
rextimmy
55e9af9786
PhysicsShape applyTorque function
2017-01-04 13:23:36 +10:00
rextimmy
e896ce0e4e
Cache PxRenderBuffer
2017-01-04 01:47:43 +10:00
Anis
f42c9bd9b7
Merge pull request #1828 from John3/fix696
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fix issue #696
2017-01-02 12:01:01 +01:00
rextimmy
c08f75f52a
Bullet plugin update for bullet 2.85.
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Fix potential crash with BtPlayer::_stepForward
2016-12-28 18:33:19 +10:00
Azaezel
dd071484da
Merge branch 'development' of https://github.com/GarageGames/Torque3D into andOrMaybe
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Conflicts:
Engine/source/T3D/staticShape.cpp
2016-12-20 22:50:28 -06:00
Areloch
e00bd847fd
Fixes Bullet not supporting holes in terrain.
2016-12-20 00:05:30 -06:00
Areloch
1d754cbbad
Makes it so prefabs can correctly 'export to collada' by running the buildPolyList function on it's children.
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Also adds a 'Bake Selection to Mesh' option to the tools menu in the editor to export the selected mesh to a collada file, and then replaces the selection with a TSStatic.
2016-12-10 17:27:27 -06:00