Daniel Buckmaster
587afaac4f
Case-sensitive filenames for Linux. See #1287 .
2015-05-16 22:37:58 +10:00
Daniel Buckmaster
42bd368045
Default to no bounds instead of crazy bounds. See #1287 .
2015-05-16 22:32:42 +10:00
Daniel Buckmaster
9cfc852192
Apply vignette settings properly for #1302 .
2015-05-16 17:52:58 +10:00
Azaezel
a879ad4dcf
re-enables prior functionality allowing folks to post-editor modify terrain cached textures.
2015-05-16 16:35:47 +10:00
Azaezel
462aeefb36
opengl crashfix: cannot self-multiply a uniform. use a temp-variable.
2015-05-16 14:11:40 +10:00
James Urquhart
3a218217f4
Add workaround for issue #1292
2015-05-15 12:32:00 +01:00
Areloch
b30b5d9076
Merge pull request #1229 from Azaezel/guiShapeNameHud_filterFix
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stops names showing through statics
2015-05-12 15:20:56 -05:00
Daniel Buckmaster
1cb5f0f160
Fixed constructor order in ShapeBase.
2015-05-09 23:06:30 +10:00
Daniel Buckmaster
d4e5b47195
Merge branch 'linux-sound' into release-3.7
2015-05-09 15:06:30 +10:00
Daniel Buckmaster
ae4ac53592
Remove comments.
2015-05-09 15:02:41 +10:00
Levitator1
f3199b04e4
Fix for no sound output under Linux
2015-05-09 14:53:21 +10:00
Daniel Buckmaster
69f2efab8f
Merge remote-tracking branch 'lukaspj/Fuzzy-texture-border-fix' into release-3.7
2015-05-09 14:29:30 +10:00
James Urquhart
2aca5f6ee7
Remove unused stereo target codepath in Oculus code
2015-05-08 11:55:54 +01:00
James Urquhart
12d435c341
Remove value constructors for ConsoleValueRef & fix callbacks which use them. Fixes issue #1289
2015-05-08 09:04:04 +10:00
RichardRanft
3ddd9b8a4c
Add static String::isEmpty(const char*) method and use it to verify path for Forest::saveDataFile() is not empty.
2015-05-06 15:39:02 -07:00
James Urquhart
3a457749ec
Oculus VR DK2 Support
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- Updated to work with 0.5.x SDK
- Uses Oculus Rendering rather than PostFX
- Stereo rendering refactored so more rendering info is grabbed from the DisplayDevice
- Implements an Offscreen Canvas for in-game gui with oculus
- Message dialogs and metrics display can now go to the OffScreen Canvas (if oculus demo is setup correctly)
2015-05-06 23:09:51 +01:00
Areloch
b3170bcddf
Merge pull request #1286 from Azaezel/NoMRBit
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crash out on net stream leaks.
2015-04-28 00:38:33 -05:00
Daniel Buckmaster
eb0351139e
Merge pull request #1288 from eightyeight/issue1277
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Issue 1227
2015-04-27 21:48:10 +10:00
Areloch
2f69ffd2d4
Fixes issue #1277
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Adds the file path to the saveDataFile call (missionpath\missionname.forest as the format)
This correctly utilizes the forest object's datafile field if it's set.
If not, it will create a new forest item with the missionPath\missionName.forest convention.
This also removes the checks for the hardcoded "theForest" forest object name, so that if it is renamed for some reason, it doesn't break.
Lastly, this corrects a minor semi-related bug, where if you are in the forest editor and have a brush selected, and then click to paint, but no forest object currently exists, it prompts to create one. Once the forest object is created, it would trigger the editor to inspect the newly made forest object. If you attempted to paint the currently selected brush, there was a mis-match in the inspector information, and it would trigger a crash.
This has been corrected by re-initializing the forest editor's selected tool mode so it can be utilized immediately after the forest object is created.
2015-04-27 21:45:57 +10:00
Daniel Buckmaster
2fbf6bdb9d
Removed a space.
2015-04-27 21:30:09 +10:00
Daniel Buckmaster
98fa3d02df
Merge remote-tracking branch 'Azaezel/decal_rot_mangle' into development
2015-04-27 21:28:42 +10:00
Azaezel
6201e48501
crash out on net stream leaks.
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causes a fatal assertion when bitstream is passed an int value it cannot transmit given the provided bit length, and reports what the value and count were, respectively
2015-04-26 20:25:40 -05:00
Azaezel
f8d41a2b96
Merge pull request #1283 from Azaezel/randiiiiiii
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corrects getrandom to behave as documented.
2015-04-26 11:27:03 +10:00
Areloch
977791bad2
Fixes #1257
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The editor didn't test that a mission area actually existed, so when you switched to the editor, it would trigger the crash.
It now tests if there is a mission area when switching to the editor tool, and if there is not, prompts for the creation of a new one, similar to the auto-prompt for creating terrain blocks.
2015-04-22 23:42:32 -05:00
Daniel Buckmaster
656c04abc7
Merge pull request #1278 from eightyeight/tweak-vagrant
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Tweak Vagrant
2015-04-20 10:27:30 +10:00
Daniel Buckmaster
4a705c875c
Move the Vagrant config into a distro-specific folder.
2015-04-19 16:18:03 +10:00
Areloch
6e681dd82f
Merge pull request #1239 from bpay/asan-fixes
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Fix errors flagged by address sanitizer
2015-04-16 21:12:21 -05:00
Areloch
b50814df2a
Merge pull request #1263 from Azaezel/thatEscalatedQuickly
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fix for https://github.com/GarageGames/Torque3D/issues/1262
2015-04-16 21:07:52 -05:00
Areloch
c784cde9bf
Merge pull request #1264 from John3/development
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Two equal lines in init.cs
2015-04-16 21:02:18 -05:00
Daniel Buckmaster
fac856c053
Merge pull request #1269 from eightyeight/add-vs2012-to-empty
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Added missing VS2012 template files to Empty template
2015-04-08 12:23:08 +10:00
Daniel Buckmaster
21443df641
Added missing VS2012 template files to Empty template.
2015-04-07 18:15:47 +10:00
John3
3f191ede5f
Two equal lines in init.cs
2015-03-25 18:48:35 -06:00
Azaezel
1ce643cbc8
fix for https://github.com/GarageGames/Torque3D/issues/1262 passes along mAppliedForce found 74a05854d5/Engine/source/T3D/shapeBase.cpp (L1600) like the rest of the classes. mGravityMod left as an exercise to someoone actually working on a vehicle game at present.
2015-03-24 22:59:56 -05:00
Ben Payne
fbcc79dcd0
Don't call strlen on data that might not be null-terminated
2015-03-17 11:31:18 -04:00
Luis Anton Rebollo
8f94614a6e
Merge pull request #1169 from eightyeight/add-vagrant
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Add Vagrant config
2015-03-15 01:26:18 +01:00
Luis Anton Rebollo
19534b1312
Merge pull request #1255 from BeamNG/php_gen_vs2012
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Missing files for PHP genetator VS2012
2015-03-14 22:46:52 +01:00
LuisAntonRebollo
b5378d226d
Add VS2012 support. Missing files
2015-03-14 22:46:15 +01:00
Luis Anton Rebollo
c73355bcd6
Merge pull request #1049 from cornytrace/VS2012-Support
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Add VS2012 support to projectgenerator
2015-03-14 22:43:37 +01:00
Luis Anton Rebollo
68efa70d9c
Merge pull request #1245 from BeamNG/fix_glsl_include
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Fix GLSL include when file is empty.
2015-03-14 13:31:10 +01:00
Luis Anton Rebollo
24307947ef
Merge pull request #1252 from BeamNG/fix_alt_enter
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Fix bug on DefineConsoleMethod GuiCanvas::setVideoMode.
2015-03-14 13:03:41 +01:00
LuisAntonRebollo
17f08e9f86
Fix bug on DefineConsoleMethod GuiCanvas::setVideoMode.
2015-03-14 13:01:05 +01:00
Luis Anton Rebollo
3c12325e97
Merge pull request #1249 from Azaezel/shadow_safeties
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further insurance that shadow split stay within bounds.
2015-03-10 12:39:51 +01:00
Azaezel
6fa44a4e92
further insurance that shadow split stay within bounds.
2015-03-10 06:03:40 -05:00
Daniel Buckmaster
67e9119101
Merge pull request #1246 from BeamNG/fix_obj_editor_lod
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Fix GuiTreeViewCtrl::getParentItem incorrent use in ShapeEditor script files.
2015-03-09 11:32:27 +11:00
Ben Payne
29934cdc27
Fix comment
2015-03-08 20:12:14 -04:00
LuisAntonRebollo
a5497e51a7
Fix GuiTreeViewCtrl::getParentItem incorrent use in ShapeEditor script files.
2015-03-08 23:51:13 +01:00
LuisAntonRebollo
e6b7cf108b
Fix GLSL include when file is empty.
2015-03-08 23:25:23 +01:00
Luis Anton Rebollo
f87b3f2da7
Merge pull request #1243 from eightyeight/simplify-readme
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Simplify readme
2015-03-08 22:55:48 +01:00
Luis Anton Rebollo
825912e800
Merge pull request #1223 from Azaezel/detailNormalOrderOfOperations
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DeferredBumpFeat order of operations corrections
2015-03-08 22:49:27 +01:00
LuisAntonRebollo
ae3128b28b
DeferredBumpFeat order of operations corrections. Clean.
2015-03-08 22:30:03 +01:00