Commit graph

3977 commits

Author SHA1 Message Date
OTHGMars
82338fa9f4 Changes TSStatic::castRayRendered to used passed texcoord argument.
This fixes a bug where TSStatic::castRayRendered() ignored the state of generateTexCoord in the passed RayInfo structure and never returned texture coordinates if requested.
2018-06-08 20:32:38 -04:00
Areloch
ee9f3b74ec Merge pull request #2254 from rextimmy/sdl_2_0_8
SDL 2.0.8
2018-05-30 20:37:00 -05:00
Areloch
5a1af9ccd7 Merge pull request #2236 from Azaezel/memberMess
cleans up all 'hides' warnings (at time of writing)
2018-05-30 20:36:43 -05:00
Ratfish Studios
19682cbe22 Fixes the front/back ortho views in the editors to comply with art tool standards. 2018-05-21 01:32:01 -05:00
Francisco Montañés García
f4be184d33 Particles should go downwind (while windCoefficient >0) 2018-05-09 18:24:21 +02:00
Tim
ec8f56b3b0 sdl 2.0.8 update 2018-05-09 23:09:05 +10:00
Francisco Montañés García
4a5d63dc9b It's almost imposible to change direction of wind. Reseting mCurrentTarget will allow to rotate properly. 2018-05-09 13:49:58 +02:00
rextimmy
925d8b27cf openal-soft updates 2018-05-09 20:48:18 +10:00
Ratfish Studios
fea3724f4e Rearranges the right-mouse click popup menus for the world editor and gui editors to a) be organized more logically and b) be more flexible.
This also fixes some insecure behavior relying on %this value eval'ing, which has also been modified to be better.

Also fixes up some old calls for getting menubar menus by internal name, which is no longer supported, instead using the findMenu function call.
2018-05-08 00:30:15 -05:00
Areloch
8230f8ed7c Merge pull request #2233 from CouleeApps/better-return-buffer
Use a circular buffer for getReturnBuffer to prevent buffer cloberring
2018-05-01 23:29:25 -05:00
Areloch
18edce6b2e Merge pull request #2092 from Azaezel/AIAimpoint
adds fallbacks to the aiTurret's scannode to operate similar to the aimNode
2018-04-30 23:40:15 -05:00
Areloch
de67b30edc Merge pull request #2104 from OTHGMars/ScaleCollision
Sets scale for collision primitives created in the shape editor.
2018-04-30 23:39:33 -05:00
Areloch
1f2847bc11 Merge pull request #2108 from Azaezel/reskinRedux
allows for arbitrary reskinning
2018-04-30 23:37:36 -05:00
Areloch
cd0bc17bfe Merge pull request #2193 from John3/bullet_2_87
bullet 2.87 update
2018-04-30 23:35:50 -05:00
Areloch
c894820eea Merge pull request #2194 from John3/libogg_133
update to libogg v133
2018-04-30 23:08:08 -05:00
Areloch
a7107744f3 Merge pull request #2204 from Azaezel/badPrefabEntryHandling
don't try to physically interact with a prefab with invalid entries
2018-04-30 23:06:24 -05:00
Areloch
d03055e5e9 Merge pull request #2214 from John3/update_Recast_5d41860
Update recast
2018-04-30 23:05:26 -05:00
Areloch
903995ee34 Merge pull request #2232 from Azaezel/phyzZonePhun
PhysicalZone editing-display tools.
2018-04-30 22:58:38 -05:00
Areloch
c44457397f Merge pull request #2234 from Areloch/DeprecatedMSVCFix
Remove a now-unneeded fix for offsetof on new versions of Visual Studio.
2018-04-30 22:52:48 -05:00
Areloch
46a233b3ce Merge pull request #2235 from CouleeApps/fix-dump-console
Fix dumpConsoleClasses / dumpConsoleFunctions
2018-04-30 22:52:30 -05:00
Areloch
21123bdc2f Merge pull request #2237 from JeffProgrammer/codeinterpreter_cleanup
Small Cleanup to CodeInterpreter
2018-04-30 22:52:12 -05:00
Areloch
287586469e Merge pull request #2242 from JeffProgrammer/ts_thisoptimization_hotfix
Interpreter Hotfix: Check for NULL on the thisObject before using it.
2018-04-30 22:51:52 -05:00
OTHGMars
1098891565 Updates PlatformCursorController to use full set of SDL cursors.
Adds support for the SDL_SYSTEM_CURSOR_WAITARROW and SDL_SYSTEM_CURSOR_NO.
2018-04-27 21:44:04 -04:00
Azaezel
13334b4d5c Merge branch 'development' of https://github.com/GarageGames/Torque3D into memberMess
# Conflicts:
#	Engine/source/sfx/sfxSystem.cpp
2018-04-23 10:08:14 -05:00
Lukas Joergensen
6ebb05749e Don't automatically register objects, allow for modifications to the intial fields before register. This is necessary in order to set the fields before initialization such as TorqueScript does 2018-04-21 12:04:15 +02:00
Lukas Joergensen
870ee9fb5b Integrate new CInterface into the engine-console 2018-04-21 12:04:15 +02:00
Lukas Joergensen
ae1f5a3c89 Update the CInterface 2018-04-21 12:04:09 +02:00
rextimmy
96c71a4d5d Corrects a problem with the D3D11 texture lock/unlock mechanism 2018-04-21 18:19:17 +10:00
Lukas Joergensen
13eb392c98 Add a method to set the 'MainDotCsDir' when no main.cs is available 2018-04-21 09:29:57 +02:00
Lukas Joergensen
2fe623b761 Pass structs by value, not by reference, in EngineAPI. This simplifies call-layout through EngineAPI 2018-04-21 09:23:38 +02:00
Lukas Joergensen
780e1dc73f Use FixedTuple in EngineTrampoline, to make memory-layout consistent 2018-04-21 09:22:12 +02:00
Lukas Joergensen
33df294531 Mark EngineAPI as initialized, otherwise it can't be used 2018-04-21 09:21:21 +02:00
Lukas Joergensen
fb412ff108 Add Type information for Properties in EngineXMLExport 2018-04-21 09:08:44 +02:00
Lukas Joergensen
c1a234cae6 Fix EngineAPI xml generation, utilizing fixed_tuple for default args 2018-04-21 09:08:38 +02:00
Lukas Joergensen
b0be06c33d Add initPersistFields to mPropertyTable 2018-04-21 09:03:04 +02:00
Lukas Joergensen
7d91d0a577 Eliminate ConsoleFunction and ConsoleMethod, replace with DefineEngineStringlyVariadic 2018-04-20 22:09:58 +02:00
Lukas Joergensen
6b524ae58a Eliminate ConsoleStaticMethod 2018-04-20 20:27:09 +02:00
Lukas Joergensen
0fff33869c Eliminate unnecessary uses of ConsoleMethod 2018-04-17 22:36:32 +02:00
Lukas Joergensen
2bbc716db6 Eliminate unnecessary uses of ConsoleFunction 2018-04-17 21:41:29 +02:00
Lukas Joergensen
6be736ff85 Eliminate DefineConsoleStaticMethod 2018-04-17 21:03:16 +02:00
Lukas Joergensen
76908eae3c Eliminate DefineConsoleMethod 2018-04-17 21:01:50 +02:00
Lukas Joergensen
e718841467 Eliminate DefineConsoleFunction 2018-04-17 20:54:08 +02:00
Areloch
bc1b506205 Merge pull request #2146 from Azaezel/specializationShenanigans
changes find, swap, for_each, and delete_pointer from global to t3d namespace
2018-04-17 03:02:03 -05:00
Jeff Hutchinson
c6ec1f8d86 Added better script interpreter logging. 2018-04-14 10:59:09 -04:00
Jeff Hutchinson
c75eecbf53 fix this pointer in op_callfunc_this 2018-04-12 23:14:57 -04:00
Jeff Hutchinson
12134ceb2b Check for NULL on the thisObject before using it. Also cleanup break to goto. 2018-04-10 22:21:40 -04:00
Jeff Hutchinson
5d8b367de8 Remove unused variables and cleanup precision warnings as dSprintf takes a U32 for the size of the buffer to use. 2018-04-02 23:38:17 -04:00
Azaezel
0e3c128ec4 slimmed down shadowvar cleanups, plus removal of an unused membervar. 2018-04-02 03:06:58 -05:00
Azaezel
0c316dab46 Revert "collada/ts chain shadowvar and member var clenaups"
This reverts commit 3ce15b33eb.
2018-04-02 03:01:52 -05:00
Azaezel
c386e90348 further membervar issue with PolyhedronFixedVectorData template found with clang. 2018-04-01 17:48:10 -05:00