OTHGMars
a4a97cc3d3
Additional filters for material names.
2019-04-22 06:53:29 -04:00
OTHGMars
70bbad8411
Sequence timing options.
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This commit deals with the problem that the keyframe timestamps are not standardized. Seconds, milliseconds and ticks are used depending on the import format. There is no metadata or property that specifies the format used, so the option is exposed to the user as part of the import options gui.
2019-04-22 06:52:59 -04:00
OTHGMars
04355156de
Fixes crash from unnamed animation sequences.
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Unnamed sequences are now renamed 'ambient'. Crash found in shape models/glTF2/simple_skin/simple_skin.gltf.
2019-04-22 00:12:49 -04:00
OTHGMars
6694d5f206
Adds Force Update Materials to import options gui.
2019-04-22 00:09:29 -04:00
OTHGMars
ad29d3132e
Material initialization.
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Fixes material initialization for texture and transparency assignments.
Lists all available material properties to console in debug builds.
Adds TORQUE_PBR_MATERIALS define for testing with PBR branches.
2019-04-22 00:08:15 -04:00
OTHGMars
0859b29fa1
Embedded texture extraction.
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Caches textures to disk for shape formats that support embedded textures.
Only the compressed texture codepath has been tested. There are a large number of binary gltf files with embedded (and pbr) textures for testing here: https://github.com/KhronosGroup/glTF-Sample-Models
2019-04-21 23:59:40 -04:00
Areloch
73cb9343d2
Tweaks to the rapidjson stuff so it all plays nice, as well as minor additions to Filestream so it works with the rapidjson stuff.
2019-04-21 04:19:38 -05:00
Areloch
dbd48cdbc1
WIP of the rapidJson update
2019-04-20 18:52:24 -05:00
Areloch
af27fea500
Merge pull request #45 from OTHGMars/Assimp_Anim
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Assimp animations
2019-04-20 03:08:48 -05:00
Areloch
224052dbfe
Merge pull request #2345 from Areloch/FullSceneFixaroo
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Full template Scene conversion
2019-04-20 01:46:07 -05:00
Areloch
bc8204a201
Merge pull request #2354 from Areloch/isRenderEnabledOptimization
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Modification of #2145
2019-04-20 01:45:27 -05:00
AzaezelX
427154f6e1
specify lod (mip) 0 for the brdf texture
2019-04-18 19:31:33 -05:00
AzaezelX
525f7254e4
specify samplerstates for all input textures to resolve odd 'edgeing' effect on skylights
2019-04-18 19:30:50 -05:00
OTHGMars
93e7f8da84
Initial value selections for import options gui.
2019-04-18 16:49:51 -04:00
OTHGMars
17a2e416ed
Adds animated node transforms for animation importing.
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Fixes sequence timing variables.
2019-04-18 16:45:52 -04:00
AzaezelX
d034ea2be8
no point in resetting effectiveprobecount or mipcount in the compute4probes method. the latter is going to remain a fixed global var to support the cubemap arrays while the latter isn't even used by forward lit (though it likely should be, rather than trying to cook up 2 bound vectors)
2019-04-16 11:47:21 -05:00
AzaezelX
028f97c5ec
cleanups
2019-04-16 09:36:00 -05:00
AzaezelX
a0d1a076d5
Merge branch 'PBR_ProbeArrayForward' into PBR_ProbeArrayGLWIP
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# Conflicts:
# Engine/source/renderInstance/renderProbeMgr.cpp
2019-04-16 09:34:01 -05:00
Areloch
000c7b2263
GL work
2019-04-15 23:11:18 -05:00
OTHGMars
bd486bab66
Changes default winding order to be CCW.
2019-04-15 23:04:47 -04:00
OTHGMars
f0ccd8d079
Adds verbose logging in debug builds.
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Properly disconnects the logging stream.
2019-04-15 23:00:27 -04:00
OTHGMars
698b7dddc2
Fix required for loading the binary gltf files included in the assimp unit test shapes.
2019-04-15 19:05:14 -04:00
OTHGMars
55c01fc4ca
Enables the assimp import options gui when loaded from the shape editor.
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Adds new assimp options to the importer gui.
Copies the importer gui to the BaseGame template.
2019-04-15 19:03:10 -04:00
OTHGMars
75440918e5
Copies Collada import options to Assimp.
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The lodType, singleDetailSize, adjustCenter and adjustFloor options been added to the importer.
Implementation of $Assimp::FlipNormals has been fixed.
$Assimp::FlipWindingOrder has been added to expose aiProcess_FlipWindingOrder.
Logging is now enabled and directed to assimp.log.
2019-04-15 18:57:24 -04:00
AzaezelX
9597014bc2
resource count and type sync with the computeForwardProbes call-insertion for shadergen. probly going to need to cook up a cubearray type
2019-04-11 12:31:15 -05:00
AzaezelX
7108c8cc64
use the right recreation when lacking a composite map (still need to do up matinfo flags)
2019-04-11 12:30:03 -05:00
AzaezelX
29e211f064
removed extraneous finalcolor set mangling specular input
2019-04-10 17:47:56 -05:00
AzaezelX
d2ed2555c9
typofix+ *add* computeForwardProbes to replicate the stateblock used in deferred
2019-04-10 17:46:42 -05:00
AzaezelX
0cd8948fcf
stray var killoffs
2019-04-10 17:44:54 -05:00
AzaezelX
8118f42411
leverage the macros for a bit more legibility
2019-04-10 14:14:10 -05:00
AzaezelX
ed385ff342
conform some of the "specularColor" entries (TODO: matinfo flags, like emissive/glow ect)
2019-04-10 12:56:20 -05:00
AzaezelX
15ca6eabb4
cleanup duplicate var, and constructor-init skylight shaderconsts
2019-04-10 12:54:46 -05:00
AzaezelX
68f47d6041
defaults for diffusecolor, specularcolor (reminder todo: shift that to composite) and normal for createForwardSurface
2019-04-10 11:48:22 -05:00
AzaezelX
b9c2db28e4
enhanced stage check
2019-04-10 11:43:45 -05:00
Areloch
c622cfcb6b
Modification of #2145
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Original PR broke class-type visibility toggles in the editor, so this adjustment on the same setup keeps the optimized path, but also enables the original class-based render toggle if the editor is open.
(Also adds TORQUE_TOOLS check to have it be even leaner if the project doesn't have tool support at all)
2019-04-08 10:20:13 -05:00
Areloch
c025760422
Majority of forward work. Some state/register count issues and further testing required.
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Also requires proper binding of forward probe values, as well as scoring probes for forward selection.
2019-04-07 23:57:05 -05:00
Areloch
a481d35b10
Merge pull request #2352 from Azaezel/lightCullKill
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adress #2344
2019-04-06 15:37:53 -05:00
Azaezel
8e9468bddb
surpress nonrendered lights killoff method till we've time to revisit that
2019-04-04 20:56:57 -05:00
Areloch
afb5a589c3
Cleanup/consolidation of shader logic. moved the common methods over to lighting.hlsl
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Did all the setup work to feed data for forward probestuffs, just have to rewrite the shaderFeature to replicate the regular probe array logic.
2019-04-03 00:13:58 -05:00
Areloch
5cefad72b3
Failed to get the Scene changes for the Full template rolled up. This corrects that.
2019-03-31 22:12:38 -05:00
Areloch
582e4f0130
Merge pull request #2000 from saxonschmauderer/patch-3
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Fix for bug #1975
2019-03-31 14:45:15 -05:00
Areloch
59b6e67ecf
Merge pull request #2043 from John3/toolShapes_3
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cleaning the modules
2019-03-31 14:41:35 -05:00
Areloch
477869db57
Merge pull request #2024 from John3/SnapToMenu
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snapTo Menu
2019-03-31 14:32:50 -05:00
Areloch
a71b8864cf
Merge branch 'development' into SnapToMenu
2019-03-31 14:32:17 -05:00
Areloch
15e50f58d6
Merge pull request #2313 from OTHGMars/MousePos
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Switches to absolute position for mouse tracking.
2019-03-31 14:16:52 -05:00
Areloch
6daf0c8d34
Merge pull request #2338 from Areloch/MoreMenubarFixes
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Fixes some outstanding menubar problems.
2019-03-31 12:39:31 -05:00
Areloch
67060e5c38
Merge pull request #2340 from Areloch/popupMenuBGFix
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Makes the popups correctly operate anywhere in the space of the canvas
2019-03-31 12:36:15 -05:00
Areloch
fc93bc229c
Merge pull request #2339 from Areloch/MountedCollisionsFix
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Adds logic to temporarily disable collisions of mounted objects on Players
2019-03-31 12:31:57 -05:00
Areloch
f71db60e78
Merge pull request #2336 from wcbx/wcbx-cloudtexprofile
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Fixes artifacts in Cloud Layer.
2019-03-31 12:31:37 -05:00
Areloch
42d3c8b5e5
Merge pull request #2334 from Areloch/tweakedCoreDir
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Cleanup and minor tweaks to the core dir structure.
2019-03-31 12:30:40 -05:00