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use the right recreation when lacking a composite map (still need to do up matinfo flags)
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@ -3121,7 +3121,7 @@ void ReflectionProbeFeatHLSL::processPix(Vector<ShaderComponent*> &componentList
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matinfo = new Var("specularColor", "float4");
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LangElement* colorDecl = new DecOp(matinfo);
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meta->addStatement(new GenOp(" @ = float4(0.0,@,1.0,@);\r\n", colorDecl, smoothness, metalness)); //reconstruct matinfo, no ao darkening
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meta->addStatement(new GenOp(" @ = float4(0.0,1.0,@,@);\r\n", colorDecl, smoothness, metalness)); //reconstruct matinfo, no ao darkening
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}
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Var *bumpNormal = (Var*)LangElement::find("bumpNormal");
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