use the right recreation when lacking a composite map (still need to do up matinfo flags)

This commit is contained in:
AzaezelX 2019-04-11 12:30:03 -05:00
parent 29e211f064
commit 7108c8cc64

View file

@ -3121,7 +3121,7 @@ void ReflectionProbeFeatHLSL::processPix(Vector<ShaderComponent*> &componentList
matinfo = new Var("specularColor", "float4");
LangElement* colorDecl = new DecOp(matinfo);
meta->addStatement(new GenOp(" @ = float4(0.0,@,1.0,@);\r\n", colorDecl, smoothness, metalness)); //reconstruct matinfo, no ao darkening
meta->addStatement(new GenOp(" @ = float4(0.0,1.0,@,@);\r\n", colorDecl, smoothness, metalness)); //reconstruct matinfo, no ao darkening
}
Var *bumpNormal = (Var*)LangElement::find("bumpNormal");