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Fixes crash from unnamed animation sequences.
Unnamed sequences are now renamed 'ambient'. Crash found in shape models/glTF2/simple_skin/simple_skin.gltf.
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6694d5f206
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04355156de
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@ -16,6 +16,10 @@ AssimpAppSequence::AssimpAppSequence(aiAnimation *a) :
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seqStart(0.0f),
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mAnim(a)
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{
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mSequenceName = mAnim->mName.C_Str();
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if (mSequenceName.isEmpty())
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mSequenceName = "ambient";
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// From: http://sir-kimmi.de/assimp/lib_html/data.html#anims
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// An aiAnimation has a duration. The duration as well as all time stamps are given in ticks.
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// To get the correct timing, all time stamp thus have to be divided by aiAnimation::mTicksPerSecond.
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@ -22,6 +22,7 @@
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class AssimpAppSequence : public AppSequence
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{
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String mSequenceName;
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F32 seqStart;
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F32 seqEnd;
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@ -37,7 +38,7 @@ public:
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virtual S32 getNumTriggers() const { return 0; }
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virtual void getTrigger(S32 index, TSShape::Trigger& trigger) const { trigger.state = 0; }
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virtual const char* getName() const { return mAnim->mName.C_Str(); }
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virtual const char* getName() const { return mSequenceName.c_str(); }
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F32 getStart() const { return seqStart; }
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F32 getEnd() const { return seqEnd; }
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