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no point in resetting effectiveprobecount or mipcount in the compute4probes method. the latter is going to remain a fixed global var to support the cubemap arrays while the latter isn't even used by forward lit (though it likely should be, rather than trying to cook up 2 bound vectors)
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@ -646,8 +646,8 @@ void RenderProbeMgr::_update4ProbeConsts(const SceneData &sgData,
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//Array rendering
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U32 probeCount = ProbeRenderInst::all.size();
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mEffectiveProbeCount = 0;
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mMipCount = 0;
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//mEffectiveProbeCount = 0;
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//mMipCount = 0;
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/*if (probePositionArray.size() != MAX_FORWARD_PROBES)
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{
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