stray var killoffs

This commit is contained in:
AzaezelX 2019-04-10 17:44:54 -05:00
parent 8118f42411
commit 0cd8948fcf

View file

@ -680,9 +680,6 @@ void RenderProbeMgr::_update4ProbeConsts(const SceneData &sgData,
{
if (curEntry.mPrefilterCubemap.isValid() && curEntry.mPrefilterCubemap.isValid())
{
U32 specSample = probeShaderConsts->mSkylightSpecularMap->getSamplerRegister();
U32 irradSample = probeShaderConsts->mSkylightIrradMap->getSamplerRegister();
GFX->setCubeTexture(probeShaderConsts->mSkylightSpecularMap->getSamplerRegister(), curEntry.mPrefilterCubemap);
GFX->setCubeTexture(probeShaderConsts->mSkylightIrradMap->getSamplerRegister(), curEntry.mIrradianceCubemap);
@ -717,7 +714,6 @@ void RenderProbeMgr::_update4ProbeConsts(const SceneData &sgData,
shaderConsts->setSafe(probeShaderConsts->mProbeBoxMinSC, probeBoxMinArray);
shaderConsts->setSafe(probeShaderConsts->mProbeBoxMaxSC, probeBoxMaxArray);
shaderConsts->setSafe(probeShaderConsts->mProbeConfigDataSC, probeConfigArray);
GFX->setCubeArrayTexture(probeShaderConsts->mProbeSpecularCubemapSC->getSamplerRegister(), mPrefilterArray);
GFX->setCubeArrayTexture(probeShaderConsts->mProbeIrradianceCubemapSC->getSamplerRegister(), mIrradianceArray);