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https://github.com/TorqueGameEngines/Torque3D.git
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stray var killoffs
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8118f42411
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@ -680,9 +680,6 @@ void RenderProbeMgr::_update4ProbeConsts(const SceneData &sgData,
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{
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if (curEntry.mPrefilterCubemap.isValid() && curEntry.mPrefilterCubemap.isValid())
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{
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U32 specSample = probeShaderConsts->mSkylightSpecularMap->getSamplerRegister();
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U32 irradSample = probeShaderConsts->mSkylightIrradMap->getSamplerRegister();
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GFX->setCubeTexture(probeShaderConsts->mSkylightSpecularMap->getSamplerRegister(), curEntry.mPrefilterCubemap);
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GFX->setCubeTexture(probeShaderConsts->mSkylightIrradMap->getSamplerRegister(), curEntry.mIrradianceCubemap);
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@ -717,7 +714,6 @@ void RenderProbeMgr::_update4ProbeConsts(const SceneData &sgData,
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shaderConsts->setSafe(probeShaderConsts->mProbeBoxMinSC, probeBoxMinArray);
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shaderConsts->setSafe(probeShaderConsts->mProbeBoxMaxSC, probeBoxMaxArray);
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shaderConsts->setSafe(probeShaderConsts->mProbeConfigDataSC, probeConfigArray);
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GFX->setCubeArrayTexture(probeShaderConsts->mProbeSpecularCubemapSC->getSamplerRegister(), mPrefilterArray);
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GFX->setCubeArrayTexture(probeShaderConsts->mProbeIrradianceCubemapSC->getSamplerRegister(), mIrradianceArray);
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