Daniel Buckmaster
1b06b0d92e
Merge pull request #649 from Azaezel/aiPlayer_utility
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AIPlayer utility methods
2014-09-05 11:14:09 +10:00
Daniel Buckmaster
225ef8a9ff
Removed unused GFX interactive tests.
2014-09-01 08:39:59 +10:00
Daniel Buckmaster
fbd97b0cf8
Ported non-interactive window manager test.
2014-09-01 08:19:13 +10:00
Daniel Buckmaster
7df5684af1
Removed old tests.
2014-09-01 07:58:19 +10:00
Daniel Buckmaster
b34afee979
Test Thread inheritance as well as callbacks.
2014-08-31 22:21:42 +10:00
Daniel Buckmaster
93325df0c4
Added thread safe container tests.
2014-08-31 22:21:21 +10:00
Daniel Buckmaster
5a430af051
Merge remote-tracking branch 'gg/development' into gtest-tests
2014-08-30 17:51:41 +10:00
rextimmy
1829deb432
- Added check in tsMesh::createTangents to check size of incoming normals
2014-08-27 11:55:59 +10:00
Lukas Joergensen
9612d3c290
BlendTotal is now an actual total rather than a max
2014-08-25 21:08:34 +02:00
Daniel Buckmaster
4c769627c3
Ported thread static stress test.
2014-08-20 11:55:21 +10:00
Daniel Buckmaster
fb408f3f01
Ported thread statics test.
2014-08-20 11:55:06 +10:00
Daniel Buckmaster
4110fe51b2
Fixed thread statics.
2014-08-20 10:00:46 +10:00
Daniel Buckmaster
c328cb53b1
Implemented physics collision for MeshRoad.
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According to deepscratch's post in the forum:
http://www.garagegames.com/community/forums/viewthread/130181/1#comment-826897
2014-08-18 08:19:45 +10:00
Daniel Buckmaster
eeac48b4ea
Ported platform timer test.
2014-08-16 13:48:01 +10:00
Daniel Buckmaster
2554cf6c1a
Merge pull request #755 from eightyeight/fix_splash
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Fix splashscreen
2014-08-16 13:21:47 +10:00
Daniel Buckmaster
868b20cfb5
Load new DLL first so old projects don't see odd behavior.
2014-08-16 11:55:46 +10:00
Daniel Buckmaster
346ad5bdaa
Finished up splash screen implementation.
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* Added stub methods for non-Windows platforms
* Move canvas show to after tools have loaded
* Fix a tab
2014-08-16 11:28:53 +10:00
Daniel Buckmaster
5a1f6967ce
Merge remote-tracking branch 'Areloch/SplashScreenFix' into development
2014-08-16 09:53:02 +10:00
Scott Przybylski
2987681220
Alternate fix for GuiTreeView
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Adding `mFlags.set(RebuildVisible)` to `GuiTreeView::onWake()` fixes the problem where the tree is not drawn correctly when nodes are expanded in the TorqueScript `GuiTreeView::onWake()` callback function.
2014-08-14 21:52:48 -07:00
Azaezel
9e404b3707
kills off the presence of a fake light when there are no others in a given scene
2014-08-14 21:46:48 -05:00
Scott Przybylski
e21a0876b6
GuiTreeView bug in buildVisibleTree
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There was a bug in buildVisibleTree, it should be setting the RebuildVisible flag, not clearing it.
The clip rectangle did not appear to be updating when expanding items or calling scrollVisible, which expands all the items to make a particular item visible. This would cause part of the tree to be cut off.
Setting the RebuildVisible flag made the problem go away.
2014-08-14 00:59:07 -07:00
Daniel Buckmaster
96011623ef
Ported thread pool and refcount tests. Failures, not sure why yet.
2014-08-09 11:32:46 +10:00
Daniel Buckmaster
5f42f63078
Fixed dates.
2014-08-09 11:31:29 +10:00
Daniel Buckmaster
e6d47c58f7
Avoid infinite loop waiting for DNS resolution.
2014-08-08 14:31:42 +10:00
Daniel Buckmaster
77381ac494
Ported networking test.
2014-08-08 13:17:14 +10:00
Lukas Joergensen
981b37e548
Re-enable MixedParticleRendering
2014-08-08 00:34:32 +02:00
Areloch
0878f005c0
Fixed the pure virtual function to be an empty one, which should resolve the linux build failure.
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Also tweaked the loading methodology to have the canvas by default assume it should force the window display as soon as it can. You can set the canvas to not do that when it's created via the new displayWindow variable.
This way, old templates and projects should work as normal without changes, while the new templates are built to take advantage of the nicer splash screen arrangement.
2014-08-04 21:28:36 -05:00
Daniel Buckmaster
5c6d22a059
Ported process and journal tests.
2014-08-03 21:20:18 +10:00
LuisAntonRebollo
ada24b3d8c
Fix WaterObject loose reflection bug.
2014-08-03 12:56:11 +02:00
Daniel Buckmaster
2f95583df8
Ported thread tests without the stress tests.
2014-08-02 16:43:29 +10:00
Daniel Buckmaster
85a0c1c59f
Allow test flags to be specified, so we don't need TEST_STRESS.
2014-08-02 10:21:28 +10:00
Daniel Buckmaster
867997f398
Allow stress tests to be quarantined.
2014-08-01 15:00:57 +10:00
Lukas Joergensen
2c5f643dbe
Added PCNTT vertex type.
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This is a prerequisite change for the Ribbon implementation.
2014-07-31 00:22:45 +02:00
Daniel Buckmaster
b34b1a70fa
Port file test.
2014-07-29 09:16:11 +10:00
Daniel Buckmaster
262a08b854
Remove interactive alert tests.
2014-07-18 21:59:09 +02:00
Azaezel
4f3be25699
prevents an infinite while loop by putting a cap of 4MS on occlusion queries.
2014-07-18 00:40:11 -05:00
Daniel Buckmaster
b43b6d2242
Ported basic platform types test.
2014-07-17 10:32:14 +02:00
Daniel Buckmaster
552cb87770
Ported FixedSizeDeque test.
2014-07-17 10:22:02 +02:00
Areloch
2864edf291
Fixed spacing
2014-07-15 17:52:27 -05:00
Areloch
c2da67d473
Fixes the splash screen so that it displays until the game has actually done initial setup and can display GUI elements. This prevents the ugly blank window just sitting there while the GUI loads.
2014-07-15 17:44:19 -05:00
Daniel Buckmaster
18c5c25297
Ported path test.
2014-07-15 23:57:02 +02:00
Daniel Buckmaster
3cdfcb19d4
Ported string tests.
2014-07-15 14:46:27 +02:00
Daniel Buckmaster
2f2d7cf388
Ported swizzle test.
2014-07-15 14:12:31 +02:00
Daniel Buckmaster
56d434132e
Added optimistic profiler test.
2014-07-15 12:44:10 +02:00
Daniel Buckmaster
21ecb6f50d
Moved component unit tests.
2014-07-15 12:31:56 +02:00
Daniel Buckmaster
ad0899ae27
Capitalisation, which actually doesn't matter.
2014-07-15 12:25:06 +02:00
Daniel Buckmaster
369cb2f694
Revert "Removed component tests as they're redundant."
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This reverts commit f64e711f68 .
2014-07-15 12:09:47 +02:00
Daniel Buckmaster
b7c720d01d
Reverted #540
2014-07-14 15:13:30 +02:00
Daniel Buckmaster
7555f1d2cc
Merge branch 'development' into gtest-tests
2014-07-13 20:07:03 +02:00
Azaezel
e332609003
requested alterations.
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bool AIPlayer::checkLosClear(Point3F _pos) removed as not fit for purpose at the present time. Something to revisit when I'm spread less thin, or give someone else a crack at it.
2014-07-13 12:24:17 -05:00