Torque3D/Engine/source
Scott Przybylski e21a0876b6 GuiTreeView bug in buildVisibleTree
There was a bug in buildVisibleTree, it should be setting the RebuildVisible flag, not clearing it.

The clip rectangle did not appear to be updating when expanding items or calling scrollVisible, which expands all the items to make a particular item visible. This would cause part of the tree to be cut off.

Setting the RebuildVisible flag made the problem go away.
2014-08-14 00:59:07 -07:00
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app Use fixed buffer size var when allocating return buffer from console. 2014-06-11 13:09:55 +04:00
cinterface Use fixed buffer size var when allocating return buffer from console. 2014-06-11 13:09:55 +04:00
collision Simple pass over the codebase to standardize the platform types. 2013-08-04 16:26:01 -05:00
component Simple pass over the codebase to standardize the platform types. 2013-08-04 16:26:01 -05:00
console Merge pull request #681 from BeamNG/fix_cmake_linux_dedicated 2014-06-15 11:32:49 +02:00
core Added string functions from T2D. 2014-06-16 12:39:51 +10:00
environment Use fixed buffer size var when allocating return buffer from console. 2014-06-11 13:09:55 +04:00
forest Use fixed buffer size var when allocating return buffer from console. 2014-06-11 13:09:55 +04:00
gfx Allow drawing 2D squares with 0 rotation angle. 2014-07-10 11:30:56 +02:00
gui GuiTreeView bug in buildVisibleTree 2014-08-14 00:59:07 -07:00
i18n Engine directory for ticket #1 2012-09-19 11:15:01 -04:00
lighting Use fixed buffer size var when allocating return buffer from console. 2014-06-11 13:09:55 +04:00
main Append ' DLL' to DLL filename to improve VS link times. 2014-07-10 11:56:33 +02:00
materials Fixes for dedicated build on linux. 2014-05-30 12:35:39 +02:00
math Fixed quaternion set from euler. 2014-07-08 18:38:10 +02:00
navigation Minor cleanups 2013-12-04 16:45:09 -05:00
platform Reverted #540 2014-07-14 15:13:30 +02:00
platformMac Bug fixes for alternative zip layout and define to toggle it on 2013-02-28 16:46:46 -05:00
platformPOSIX Fixes for dedicated build on linux. 2014-05-30 12:35:39 +02:00
platformWin32 Reverted #540 2014-07-14 15:13:30 +02:00
platformX86UNIX Fixes for dedicated build on linux. 2014-05-30 12:35:39 +02:00
postFx Merge pull request #612 from GarageGames/platform-type-consistency 2014-05-10 11:40:40 +10:00
renderInstance Merge pull request #612 from GarageGames/platform-type-consistency 2014-05-10 11:40:40 +10:00
scene Merge pull request #594 from LuisAntonRebollo/unit-tests-without-crash 2014-06-16 10:57:04 +10:00
sfx Merge pull request #594 from LuisAntonRebollo/unit-tests-without-crash 2014-06-16 10:57:04 +10:00
shaderGen Fixes for dedicated build on linux. 2014-05-30 12:35:39 +02:00
sim Reverted #540 2014-07-14 15:13:30 +02:00
T3D Fix memory corruption on Precipitation::destroySplash. 2014-07-12 02:03:20 +02:00
terrain Merge pull request #635 from just-bank/engine-fixes 2014-05-23 14:09:00 +02:00
testing Only check memory if a flag is set. 2014-07-08 17:39:22 +02:00
ts Merge pull request #665 from andr3wmac/multiformat 2014-07-08 14:14:54 +02:00
unit Merge pull request #594 from LuisAntonRebollo/unit-tests-without-crash 2014-06-16 10:57:04 +10:00
util Merge remote-tracking branch 'smally/platform_type_consistency' into platform-type-consistency 2014-04-04 13:43:25 +11:00
windowManager Merge pull request #628 from BeamNG/fix_cmake_crash_on_t3d_exit 2014-05-13 09:12:33 +02:00
ggEndOfLineFix.txt Engine directory for ticket #1 2012-09-19 11:15:01 -04:00