Commit graph

540 commits

Author SHA1 Message Date
Areloch
94feab1f8c
Merge pull request #2334 from Areloch/tweakedCoreDir
Cleanup and minor tweaks to the core dir structure.
2019-03-31 12:30:40 -05:00
Areloch
8f8df99433
Merge pull request #2326 from Areloch/colorblindnessVisualizers
Adds visualizers for various types of colorblindness
2019-03-30 16:32:06 -05:00
Areloch
8ee1f92ba4
Merge pull request #2319 from Areloch/Scenes
Initial implementation of the Scene object
2019-03-30 16:30:34 -05:00
Areloch
c4e10825f4
Merge pull request #2310 from Azaezel/vertColorCorrection
Vert color correction
2019-03-30 16:30:01 -05:00
Areloch
2742558c6f
Merge pull request #2281 from marauder2k7/OpenALDevBuildBranch
OpenALEffects
2019-03-30 14:39:06 -05:00
Areloch
7b4fdd8b81 Properly converted Spectator and FPS Gameplay modules' levels to utilize Scene 2019-03-16 03:13:47 -05:00
Areloch
f04d4c03d9 Cleanup and minor tweaks to the core dir structure. 2019-03-04 22:07:55 -06:00
Areloch
11fd2989b5 Adds visualizers for various types of colorblindness to help calibrate scene's visual clarity given certain vision impairments.
(Also corrects some erroneous pathing in the other render visualizers to match)
2019-02-23 20:28:59 -06:00
Areloch
1c2f90a190 Initial implementation of the Scene object for handling scenes/levels in a more consistent and deliberate way. 2019-02-23 15:55:28 -06:00
Azaezel
008423bf32 add vertex colors to standard cube sample mesh as a validation tool 2019-02-11 07:41:09 -06:00
Areloch
e6ffe181f3
Update audioEnvironments.cs
Fixed a typo and spacing issues(as much as github allows)
2019-02-01 23:32:28 -06:00
Areloch
8c2e27057e
Merge branch 'development' into ConvexProxies 2018-12-09 15:34:12 -06:00
marauder2k7
ef9a9da83f OpenALEffects
Ground work, this commit enables reverb zones and opens the slots for
other effects to be added later. Tested using the full template. Build
your openal dll and your full.exe use one of the environment presets and
it will work
2018-10-29 18:01:56 +00:00
Areloch
9ebebc1f5e
Merge pull request #2272 from Areloch/CoreModuleification
Core module-ification
2018-10-12 00:39:48 -05:00
Areloch
bfb0c48616 Moved VR module from core to a regular module, as not all games are necessarily going to use VR.
Also corrected some of the default posteffect settings for the levels.
2018-09-19 16:03:58 -05:00
Areloch
db29b9b0a2 Updated the module definitions for core module-ification. 2018-09-02 04:54:59 -05:00
Areloch
2f75cd8684 Updated the main.cs.in file to account for core module-ification. 2018-09-02 04:49:58 -05:00
Areloch
ee2ba2111f Module-ified core structure. 2018-09-02 03:53:13 -05:00
Areloch
bfc140a6fa Clear out old core structure before adding the new module-ified structure. 2018-09-02 03:50:31 -05:00
Ratfish Studios
7af34fa432 Rearranges the right-mouse click popup menus for the world editor and gui editors to a) be organized more logically and b) be more flexible.
This also fixes some insecure behavior relying on %this value eval'ing, which has also been modified to be better.

Also fixes up some old calls for getting menubar menus by internal name, which is no longer supported, instead using the findMenu function call.
2018-05-08 00:30:15 -05:00
Areloch
be1ced71a4 Includes some renderbin declarations that are needed for AFX that got missed in the original PR. 2018-03-26 23:31:10 -05:00
Areloch
ffe9405568 Adds a convenience function to refresh the console dialog. 2018-03-17 14:37:07 -05:00
Areloch
5e56d8fdfa Merge branch 'LinuxCompatabilityFixes' of https://github.com/Bloodknight/Torque3D into development 2018-03-17 14:07:26 -05:00
Areloch
ac67ed8e1a
Merge pull request #2090 from Areloch/ConsoleLogFilters
Adds some filtering options to the console log gui
2018-03-16 23:41:00 -05:00
Areloch
6e6b43b63d
Merge pull request #2202 from Areloch/ScriptObject_PopupFixes
Removes the GameObject folder insert for the scripted object creator grid
2018-02-14 01:28:56 -06:00
Areloch
7f043c49e7 Updates the basegame template as well. 2018-02-14 01:03:25 -06:00
Areloch
0c6af0ddcf
Merge pull request #2203 from Bloodknight/DifferentProfileFixes
Fixes console spamming of material profiles
2018-02-14 00:58:57 -06:00
Areloch
0cd9813b8c
Merge pull request #2189 from Areloch/AnimationAssetImprovements
Bugfixes and improvements for the animation component and related assets
2018-02-13 14:54:38 -06:00
Marc Chapman
d7197b0d45 Fixed defects in Turret material, Fixed TP Ryder material and added a spec map 2018-02-12 13:05:30 +00:00
Areloch
eb5af65daf Removes the folder insert for the scripted object creator grid, which was causing a UI screwup making the scripted objects overlap and jumble up.
Also reorgs the popup controls to match what's in the BaseGame template's setup, which should fix editor popups.
2018-02-12 00:02:20 -06:00
Marc Chapman
24ac1b48e8 rock_* fixes 2018-02-11 17:27:04 +00:00
Marc Chapman
c7d9b3386a PostFX.hlsl 2018-02-11 17:12:34 +00:00
Marc Chapman
6a6981b956 ShaderModelAutoGen 2018-02-11 17:12:17 +00:00
Areloch
b2da7162ca
Merge pull request #2185 from John3/old_dml
delete old dml
2018-02-10 18:32:55 -06:00
Areloch
5ad9ae30bb Bugfixes and improvements for the animation component and related asset behavior.
Adds in ability to establish a shape animation asset as being cyclic or blended.
Adds functionality for blended animations to integrated into shapeAssets.
2018-02-04 14:31:28 -06:00
Areloch
e4427b7654
Merge pull request #2184 from rextimmy/isNotSky
removed isSky from template sky material files.
2018-02-04 13:22:13 -06:00
Areloch
80c7dfcb6c
Merge pull request #2182 from Areloch/AssetBrowser_Initial
Asset browser initial
2018-02-01 21:14:50 -06:00
Areloch
c7e9187987 Corrects level asset defines in the FPSGameplay and SpectatorGameplay modules. 2018-02-01 01:50:38 -06:00
Johxz
19248e7247 delete old dml 2018-01-31 20:46:17 -06:00
rextimmy
46f3723518 removed isSky from template sky material files. 2018-02-01 07:42:36 +10:00
Areloch
eca92e695a Level asset declarations for the Full and SpectatorGameplay modules. 2018-01-28 17:10:13 -06:00
Areloch
0f15dfa6b0 Fixes issue with not detecting any non-template level meshes in the choose level dlg screen. 2018-01-28 16:59:43 -06:00
Areloch
2e47c92c16 Added useful new icons for the editors. 2018-01-28 15:32:31 -06:00
Areloch
1e5b9f4782 Initial implementation of the Asset Browser tool. 2018-01-28 15:30:17 -06:00
Areloch
3ae140e328 Cleanup of the editor load function 2018-01-28 15:28:58 -06:00
Areloch
380c5814ff Added convenience function to take control of selected entity if it supports it. 2018-01-28 15:27:51 -06:00
Areloch
0135418046 Updated the RMB popup menus for the scene tree to better organize them.
Also removed redundant createGameObject function.
2018-01-28 15:27:02 -06:00
Areloch
bc4a989c11 Updates the shape editor to support editing a shape via assetID, as well as adding support for shape animation assets being selected when adding a new animation sequence to a shape. 2018-01-28 15:25:41 -06:00
Areloch
188d4dc46e Update the editor template level with a clearer name and description. 2018-01-28 15:24:16 -06:00
Areloch
8f5da077c4 Update gui editor to utilize new findMenu command for menubars rather than assuming menu names. 2018-01-28 15:23:46 -06:00