Level asset declarations for the Full and SpectatorGameplay modules.

This commit is contained in:
Areloch 2018-01-28 17:10:13 -06:00
parent 0f15dfa6b0
commit eca92e695a
4 changed files with 28 additions and 0 deletions

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<LevelAsset
canSave="true"
canSaveDynamicFields="true"
AssetName="EmptyLevel"
LevelFile="data/FPSGameplay/levels/EmptyLevel.mis"
LevelDescription="An empty room"
VersionId="1" />

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<LevelAsset
canSave="true"
canSaveDynamicFields="true"
AssetName="Empty_Terrain"
LevelFile="data/FPSGameplay/levels/Empty_Terrain.mis"
LevelDescription="A Empty level with terrain."
VersionId="1" />

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<LevelAsset
canSave="true"
canSaveDynamicFields="true"
AssetName="Outpost"
LevelFile="data/FPSGameplay/levels/Outpost.mis"
LevelDescription="Outpost level"
VersionId="1" />

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<LevelAsset
canSave="true"
canSaveDynamicFields="true"
AssetName="Empty_Room"
LevelFile="data/spectatorGameplay/levels/Empty_Room.mis"
LevelDescription="An empty room"
VersionId="1" />