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Properly converted Spectator and FPS Gameplay modules' levels to utilize Scene
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parent
1c2f90a190
commit
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4 changed files with 4 additions and 4 deletions
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@ -1,5 +1,5 @@
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//--- OBJECT WRITE BEGIN ---
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new SimGroup(MissionGroup) {
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new Scene(EmptyTerrainLevel) {
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canSaveDynamicFields = "1";
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enabled = "1";
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//--- OBJECT WRITE BEGIN ---
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new SimGroup(MissionGroup) {
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new Scene(EmptyLevel) {
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canSave = "1";
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canSaveDynamicFields = "1";
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cdTrack = "2";
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@ -1,5 +1,5 @@
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//--- OBJECT WRITE BEGIN ---
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new SimGroup(MissionGroup) {
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new Scene(OutpostLevel) {
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canSave = "1";
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canSaveDynamicFields = "1";
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enabled = "1";
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@ -1,5 +1,5 @@
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//--- OBJECT WRITE BEGIN ---
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new SimGroup(MissionGroup) {
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new Scene(Empty_RoomLevel) {
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canSave = "1";
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canSaveDynamicFields = "1";
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Enabled = "1";
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