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Includes some renderbin declarations that are needed for AFX that got missed in the original PR.
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2 changed files with 20 additions and 0 deletions
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@ -88,6 +88,16 @@ function initRenderManager()
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// Resolve format change token last.
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DiffuseRenderPassManager.addManager( new RenderPassStateBin(FinalBin) { renderOrder = 1.7; stateToken = AL_FormatToken; } );
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// AFX CODE BLOCK (interior-zodiacs)(polysoup-zodiacs) <<
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if(isObject(afxZodiacTerrainRenderer))
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{
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DiffuseRenderPassManager.addManager( new afxZodiacTerrainRenderer() { bintype = "TerrainZodiac"; renderOrder = 1.41; processAddOrder = 1.41; } );
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DiffuseRenderPassManager.addManager( new afxZodiacPolysoupRenderer() { bintype = "PolysoupZodiac"; renderOrder = 1.42; processAddOrder = 1.42; } );
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DiffuseRenderPassManager.addManager( new afxZodiacGroundPlaneRenderer() { bintype = "GroundPlaneZodiac"; renderOrder = 1.43; processAddOrder = 1.43; } );
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DiffuseRenderPassManager.addManager( new afxZodiacMeshRoadRenderer() { bintype = "MeshRoadZodiac"; renderOrder = 1.44; processAddOrder = 1.44; } );
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DiffuseRenderPassManager.addManager( new afxRenderHighlightMgr() { renderOrder = 1.55; processAddOrder = 1.55; } ); // for selection-highlighting
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}
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}
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/// This is the Default PostFX state block. Put here to prevent any missing object
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@ -87,6 +87,16 @@ function initRenderManager()
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// Resolve format change token last.
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DiffuseRenderPassManager.addManager( new RenderPassStateBin(FinalBin) { renderOrder = 1.7; stateToken = AL_FormatToken; } );
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// AFX CODE BLOCK (interior-zodiacs)(polysoup-zodiacs) <<
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if(isObject(afxZodiacTerrainRenderer))
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{
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DiffuseRenderPassManager.addManager( new afxZodiacTerrainRenderer() { bintype = "TerrainZodiac"; renderOrder = 1.41; processAddOrder = 1.41; } );
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DiffuseRenderPassManager.addManager( new afxZodiacPolysoupRenderer() { bintype = "PolysoupZodiac"; renderOrder = 1.42; processAddOrder = 1.42; } );
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DiffuseRenderPassManager.addManager( new afxZodiacGroundPlaneRenderer() { bintype = "GroundPlaneZodiac"; renderOrder = 1.43; processAddOrder = 1.43; } );
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DiffuseRenderPassManager.addManager( new afxZodiacMeshRoadRenderer() { bintype = "MeshRoadZodiac"; renderOrder = 1.44; processAddOrder = 1.44; } );
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DiffuseRenderPassManager.addManager( new afxRenderHighlightMgr() { renderOrder = 1.55; processAddOrder = 1.55; } ); // for selection-highlighting
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}
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}
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/// This post effect is used to copy data from the non-MSAA back-buffer to the
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