Corrects level asset defines in the FPSGameplay and SpectatorGameplay modules.

This commit is contained in:
Areloch 2018-02-01 01:50:38 -06:00
parent 48a093eec4
commit c7e9187987
6 changed files with 22 additions and 9 deletions

View file

@ -7,4 +7,9 @@
DestroyFunction="destroy"
Group="Game"
Dependencies="clientServer=1,UI=1">
<DeclaredAssets
canSave="true"
canSaveDynamicFields="true"
Extension="asset.taml"
Recurse="true" />
</ModuleDefinition>

View file

@ -2,6 +2,7 @@
canSave="true"
canSaveDynamicFields="true"
AssetName="EmptyLevel"
FriendlyName="EmptyLevel"
LevelFile="data/FPSGameplay/levels/EmptyLevel.mis"
LevelDescription="An empty room"
Description="An empty room"
VersionId="1" />

View file

@ -0,0 +1,8 @@
<LevelAsset
canSave="true"
canSaveDynamicFields="true"
AssetName="EmptyTerrain"
FriendlyName="Empty Terrain"
LevelFile="data/FPSGameplay/levels/Empty Terrain.mis"
Description="A Empty level with terrain."
VersionId="1" />

View file

@ -1,7 +0,0 @@
<LevelAsset
canSave="true"
canSaveDynamicFields="true"
AssetName="Empty_Terrain"
LevelFile="data/FPSGameplay/levels/Empty_Terrain.mis"
LevelDescription="A Empty level with terrain."
VersionId="1" />

View file

@ -2,6 +2,7 @@
canSave="true"
canSaveDynamicFields="true"
AssetName="Outpost"
FriendlyName="Outpost"
LevelFile="data/FPSGameplay/levels/Outpost.mis"
LevelDescription="Outpost level"
Description="Outpost level"
VersionId="1" />

View file

@ -7,4 +7,9 @@
DestroyFunction="destroy"
Group="Game"
Dependencies="clientServer=1,UI=1">
<DeclaredAssets
canSave="true"
canSaveDynamicFields="true"
Extension="asset.taml"
Recurse="true" />
</ModuleDefinition>