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Corrects level asset defines in the FPSGameplay and SpectatorGameplay modules.
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48a093eec4
commit
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6 changed files with 22 additions and 9 deletions
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@ -7,4 +7,9 @@
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DestroyFunction="destroy"
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Group="Game"
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Dependencies="clientServer=1,UI=1">
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<DeclaredAssets
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canSave="true"
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canSaveDynamicFields="true"
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Extension="asset.taml"
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Recurse="true" />
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</ModuleDefinition>
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@ -2,6 +2,7 @@
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canSave="true"
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canSaveDynamicFields="true"
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AssetName="EmptyLevel"
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FriendlyName="EmptyLevel"
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LevelFile="data/FPSGameplay/levels/EmptyLevel.mis"
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LevelDescription="An empty room"
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Description="An empty room"
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VersionId="1" />
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@ -0,0 +1,8 @@
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<LevelAsset
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canSave="true"
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canSaveDynamicFields="true"
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AssetName="EmptyTerrain"
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FriendlyName="Empty Terrain"
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LevelFile="data/FPSGameplay/levels/Empty Terrain.mis"
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Description="A Empty level with terrain."
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VersionId="1" />
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@ -1,7 +0,0 @@
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<LevelAsset
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canSave="true"
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canSaveDynamicFields="true"
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AssetName="Empty_Terrain"
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LevelFile="data/FPSGameplay/levels/Empty_Terrain.mis"
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LevelDescription="A Empty level with terrain."
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VersionId="1" />
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@ -2,6 +2,7 @@
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canSave="true"
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canSaveDynamicFields="true"
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AssetName="Outpost"
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FriendlyName="Outpost"
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LevelFile="data/FPSGameplay/levels/Outpost.mis"
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LevelDescription="Outpost level"
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Description="Outpost level"
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VersionId="1" />
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@ -7,4 +7,9 @@
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DestroyFunction="destroy"
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Group="Game"
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Dependencies="clientServer=1,UI=1">
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<DeclaredAssets
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canSave="true"
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canSaveDynamicFields="true"
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Extension="asset.taml"
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Recurse="true" />
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</ModuleDefinition>
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