Update the editor template level with a clearer name and description.

This commit is contained in:
Areloch 2018-01-28 15:24:16 -06:00
parent 8f5da077c4
commit 188d4dc46e

View file

@ -24,9 +24,9 @@ new SimGroup(MissionGroup) {
soundDistanceModel = "Linear";
canSave = "1";
canSaveDynamicFields = "1";
desc0 = "A blank room ready to be populated with Torque objects. Guns, anyone?";
desc0 = "A blank room template that acts as a starting point.";
enabled = "1";
levelName = "Blank Room";
levelName = "Blank Room Template";
};
new SkyBox(theSky) {
Material = "BlankSkyMat";