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Update the editor template level with a clearer name and description.
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@ -24,9 +24,9 @@ new SimGroup(MissionGroup) {
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soundDistanceModel = "Linear";
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canSave = "1";
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canSaveDynamicFields = "1";
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desc0 = "A blank room ready to be populated with Torque objects. Guns, anyone?";
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desc0 = "A blank room template that acts as a starting point.";
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enabled = "1";
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levelName = "Blank Room";
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levelName = "Blank Room Template";
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};
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new SkyBox(theSky) {
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Material = "BlankSkyMat";
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