JeffR
e4d07c7e8d
Adds utility function and method to be able to enact a load of subscenes at a specific world position
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Adds loadIf conditional logic to evaluate if a subscene is 'allowed' to load when tested
Adds isAlwaysActive to GameMode to be able to flag a gamemode as being defaulted to on and used automatically
Updated GetGameModesList function to return an arrayObject of the gamemodes found
Overhauled CallGameModeFunction to utilize the gamemodes list with active/alwaysActive modes being called against, rather than level-scanning
Updated ChooseLevelMenu to be able to toggle on/off multiple gamemodes with an image indicator if it's active or not
2024-10-04 00:10:26 -05:00
JeffR
20a01d9f02
Merge branch 'development' of https://github.com/TorqueGameEngines/Torque3D into SubScenes_Gamemode_PR
2024-09-28 22:11:39 -05:00
AzaezelX
7664b63071
snap syncing
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for world and convex shape editors
2024-09-22 14:34:07 -05:00
Brian Roberts
e7585f15ab
Merge pull request #1316 from Azaezel/alpha41/colorPickerCleanups
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colorpicker cleanups
2024-09-17 10:24:03 -05:00
AzaezelX
ead06b845e
colorpicker cleanups
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largely focuses on removing extraneous code and mangled math
2024-09-16 13:24:41 -05:00
AzaezelX
afeb957601
fix malformed GBitmap::getColor
2024-09-16 12:40:18 -05:00
Areloch
a931e9a308
Tweaks the Scene and SubScene save calls to handle simGroups to call onto their children
2024-09-05 13:49:13 -05:00
Areloch
6ff92f61bb
Fixed SceneGroup onInspect call to call up through parent
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Adds utility methods and SimGroup onInspect injection to add a select button in inspector to select objects under simgroup
2024-09-03 18:25:28 -05:00
Areloch
d896a2b99a
Removed scan-down of subscenes from Scene's getObjectsByClass call
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Properly returned value for SubScene::save()
2024-09-01 17:14:08 -05:00
Areloch
03efedab37
Adds a TORQUE_TOOLS_EXT cmake flag/preprocessor and moves the systemCommand method into that so that one can lock down full shell command execution calls without dropping tools support
2024-09-01 16:55:58 -05:00
Areloch
ae8eca48e1
Implementation of Subscenes, SceneGroups and Gamemodes
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Standardizes Gamemodes to be an actual class with data and utility functions that can be parsed
Adds inspector field handling for selecting gamemodes
Updated Scene class to work with Gamemodes for the gamemode field
Updates editor suite elements to be able to create SubScenes, SceneGroups and Gamemodes
Adds ability to convert SimGroup to SubScene
Updates BaseUI's chooselevel menu to have gamemode selection and filters shown levels based on selected gamemode
2024-09-01 16:39:00 -05:00
Brian Roberts
bb81b687eb
Merge pull request #1308 from Azaezel/alpha41/loglunk2
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(backup) correct malformed error reporting
2024-08-28 17:23:08 -05:00
AzaezelX
30dcf0bf78
(backup) correct malformed error reporting
2024-08-28 17:22:44 -05:00
Brian Roberts
5d4925bec7
Merge pull request #1273 from Azaezel/alpha41/steeringSupport
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play steering thread on server so mounted objects like turrets can be…
2024-08-28 17:15:28 -05:00
AzaezelX
24a1636edd
correct malformed error reporting
2024-08-28 17:14:42 -05:00
Brian Roberts
0d07823ecd
Merge pull request #1305 from Azaezel/alpha41/beNormal
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let normal maps handle raw file locations (imposter support)
2024-08-26 20:08:09 -05:00
AzaezelX
2629d28520
let normal maps handle raw file locations (imposter support)
2024-08-22 18:16:19 -05:00
AzaezelX
1055dc8415
guiaudio crashfix on exit
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further ensure sound playback isn't even started unless the test condition is true and the gui element is awake
remove redundant sfx->stop(). already does so with SFX_DELETE(source)
2024-08-07 21:51:36 -05:00
Brian Roberts
35e50b54b9
Merge pull request #1302 from Azaezel/alpha41/guiAudioCtrlFixes
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guiAudiocCtrl fixes
2024-08-07 17:51:13 -05:00
AzaezelX
7678f680a4
fix light emission point for shapebaseimaged
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light generally comes from the muzzle of a gun, not the ground
2024-08-07 11:02:46 -05:00
AzaezelX
9b5f137f77
guiAudiocCtrl fixes
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ditch description: not needed.
set process ticking off when the gui element is put to sleep
for the case of re-use of 3d sounds, set emission to the listener position
2024-08-05 17:51:17 -05:00
marauder2k7
9d51fc2830
fix packing
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now openal and sdl are embedded in the app bundle along with their symlink alternatives
clear out the openal framework and use the embedded dll instead
archiving works and will produce a notarized app if you provide the correct information and enable hardening.
2024-08-04 14:54:25 +01:00
marauder2k7
d62b40a9bf
initial commit
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this commit fixes the copying of dependencies into the app sandbox
2024-08-03 14:43:57 +01:00
Brian Roberts
95c7e9f3f2
Merge pull request #1299 from Azaezel/alpha41/abFixes
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fix guiwindowCTRL callback
2024-07-29 04:06:16 -05:00
AzaezelX
265ce8429b
fix guiwindowCTRL callback
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also set asset browser to use rows or columns depending on which dimension is longer
2024-07-28 05:51:03 -05:00
Areloch
c0dec83a21
Merge pull request #1296 from Azaezel/alpha41/revertReformulation
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roll back player animation picking
2024-07-26 17:15:46 -05:00
AzaezelX
b5e1b32064
roll back player animation picking
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old one worked better even if it made the compiler scream
2024-07-26 10:25:02 -05:00
AzaezelX
eaa09a6db7
corrections:
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fill in missing SceneObjectTypes enums.
parity with simobject.cpp and objecttypes.h
correct inspector display
2024-07-24 20:43:36 -05:00
AzaezelX
72c67e196a
Merge branch 'development' of https://github.com/TorqueGameEngines/Torque3D into Enumnanigans
2024-07-24 17:58:27 -05:00
Brian Roberts
7db28feb67
Merge pull request #1292 from Azaezel/alpha41/openALUpgrade
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open al upgrade
2024-07-23 14:46:03 -05:00
marauder2k7
324acaf896
Update uuid.cpp
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code review from Tron better method for uuid toString
2024-07-23 13:36:49 +01:00
marauder2k7
665fc092aa
Update uuid.cpp
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remove dmalloc
2024-07-23 13:09:23 +01:00
marauder2k7
80a1f0a0c5
Update uuid.cpp
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add a malloc to target to make sure it has the length to take the string
2024-07-23 08:07:54 +01:00
marauder2k7
0853748f12
Update uuid.cpp
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2 pass format_token, 1st gets the length required second passes it to target.
2024-07-23 07:58:03 +01:00
marauder2k7
3e57c709d9
Update uuid.cpp
2024-07-23 01:33:26 +01:00
marauder2k7
b1e7b817d2
Update duDebugDrawTorque.cpp
2024-07-22 21:40:57 +01:00
marauder2k7
776a9b9024
Update particleEmitter.h
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....how was this working before.....
2024-07-22 21:37:51 +01:00
marauder2k7
56a89ee0b0
Update consoleFunctions.cpp
2024-07-22 21:20:54 +01:00
marauder2k7
6807abc8b6
ID10T error
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no default does not need case -_- id10t error, few other fixes
2024-07-22 21:12:48 +01:00
marauder2k7
a621cc5100
various warnings
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warnings cleanup
2024-07-22 20:59:48 +01:00
AzaezelX
b12ece4627
from @marauder2k9-torque: remove typedefs as al.h now defines them, linux fix
2024-06-30 15:08:02 -05:00
marauder2k7
547b8c8c8c
Merge remote-tracking branch 'upstream/development' into PhysicsDiscovery-tests
2024-06-25 13:17:39 +01:00
marauder2k7
b0181cc56a
Update astNodes.cpp
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missed naming
2024-06-18 15:23:52 +01:00
marauder2k7
fed83cdb8f
naming
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change enum to OP_JMPIFNOTSTRING (same name as others doing similar for different types)
place case with other ifnot statements
2024-06-18 15:15:25 +01:00
marauder2k7
54d0da6690
Update stringFunctions.h
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changes to dAtob from az
2024-06-18 15:10:24 +01:00
marauder2k7
0d4c335231
test
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working test without scanstring changes
2024-06-16 23:05:42 +01:00
marauder2k7
d8411b4a58
Update console.h
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case insensitive
2024-06-16 20:02:57 +01:00
marauder2k7
d6a79e4f5b
if statement
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treat "true" as a bool in getInt check (inside if statements for strings)
no longer convert all "true" and "false" to ints
2024-06-16 20:01:47 +01:00
marauder2k7
e56f4cb6a6
if statements
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Changed:
if check on vals now return true if the value has a string value
%val = "test me" if(%val) will now return true since %val is not null
Script side:
string checks for "true" and "false" will now be parsed as integer values of 1 and 0.
TEST VIGOUROUSLY
2024-06-16 15:04:20 +01:00
Brian Roberts
760c153232
Merge pull request #1288 from Azaezel/alpha41/posePoking
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pickanimation filter fix, with docs
2024-06-15 14:30:52 -05:00