Commit graph

587 commits

Author SHA1 Message Date
Areloch
ef5e3a5271 Core implementation of Physical Based Rendering. 2018-09-15 20:19:57 -05:00
Areloch
39ebf32cca
Merge pull request #2259 from OTHGMars/staticraycast
Changes TSStatic::castRayRendered to use passed texcoord argument.
2018-09-05 10:52:40 -05:00
Areloch
1ea59ed7df
Merge pull request #2255 from pacomont/Particles_go_downwind
Particles should go downwind (while windCoefficient >0)
2018-07-12 15:34:35 -05:00
OTHGMars
4df6c7fbab Changes TSStatic::castRayRendered to used passed texcoord argument.
This fixes a bug where TSStatic::castRayRendered() ignored the state of generateTexCoord in the passed RayInfo structure and never returned texture coordinates if requested.
2018-06-08 20:32:38 -04:00
Areloch
36db8eacc3
Merge pull request #2236 from Azaezel/memberMess
cleans up all 'hides' warnings (at time of writing)
2018-05-30 20:36:43 -05:00
Francisco Montañés García
07b76cbfb2 Particles should go downwind (while windCoefficient >0) 2018-05-09 18:24:21 +02:00
Areloch
a482977ab8
Merge pull request #2092 from Azaezel/AIAimpoint
adds fallbacks to the aiTurret's scannode to operate similar to the aimNode
2018-04-30 23:40:15 -05:00
Areloch
9b47463875
Merge pull request #2108 from Azaezel/reskinRedux
allows for arbitrary reskinning
2018-04-30 23:37:36 -05:00
Areloch
4338bdc368
Merge pull request #2204 from Azaezel/badPrefabEntryHandling
don't try to physically interact with a prefab with invalid entries
2018-04-30 23:06:24 -05:00
Areloch
9920766a6a
Merge pull request #2232 from Azaezel/phyzZonePhun
PhysicalZone editing-display tools.
2018-04-30 22:58:38 -05:00
Azaezel
59130078e2 Merge branch 'development' of https://github.com/GarageGames/Torque3D into memberMess
# Conflicts:
#	Engine/source/sfx/sfxSystem.cpp
2018-04-23 10:08:14 -05:00
Areloch
037d089c4d
Merge pull request #2146 from Azaezel/specializationShenanigans
changes find, swap, for_each, and delete_pointer from global to t3d namespace
2018-04-17 03:02:03 -05:00
Azaezel
7064b41506 gamebase mmebervar cleanups. mPacked in particular is likely to geta followup for other cleaning. 2018-03-28 23:41:47 -05:00
Azaezel
28e509af1a Merge branch 'development' of https://github.com/GarageGames/Torque3D into memberMess
# Conflicts:
#	Engine/source/console/consoleFunctions.cpp
2018-03-28 15:42:34 -05:00
Azaezel
0444410486 retooled spherical force ammount display to be based on mAppliedForce 2018-03-27 20:25:46 -05:00
Azaezel
80e34d88a0 visualization augmentations for PhysicalZone. colorizes based on force vector, scales based on lengths 2018-03-27 14:58:40 -05:00
Areloch
81f9f1bdbd
Merge pull request #2215 from Areloch/MeshBaking_Expanded
Expanded mesh baking functionality
2018-03-17 00:41:37 -05:00
Azaezel
a2ca9c634f shadowvar cleanup 2018-03-16 20:05:19 -05:00
Azaezel
4be468b1ae flipped debug rendering on for convexShapes, and added the following prefs:
$pref::convexDBG::ShowWorldBox = (bool);
$pref::convexDBG::ShowEdges = (bool); <-----------aparantly nonfucntional
$pref::convexDBG::ShowFaceColors = (bool);
$pref::convexDBG::ShowWinding = (bool);
$pref::convexDBG::ShowSurfaceTransforms = (bool);
2018-03-16 17:14:12 -05:00
Azaezel
71e640f6b6 unnecessarily duplicated var definitions 2018-03-16 17:12:22 -05:00
Azaezel
21b82b737d shadowvar cleanup 2018-03-16 11:13:26 -05:00
Azaezel
f9aa23f9c5 shadowvar cleanup 2018-03-15 21:41:17 -05:00
Azaezel
46bbb88d71 CollisionState membervar clarification 2018-03-15 17:31:28 -05:00
Azaezel
e23487b4b1 groundcover shadowvar cleanup 2018-03-15 15:37:04 -05:00
Azaezel
0a80dac669 shadowvar cleanup 2018-03-14 17:42:18 -05:00
Azaezel
c01b149e74 XXXVehicle::updateEmitter cleanups 2018-03-14 17:41:29 -05:00
Azaezel
29245ed7e4 doubleup on dt (usually denotes delta-time. in this case also incorporates time-of-collision) 2018-03-14 17:39:50 -05:00
Azaezel
e126ca1823 PolyhedronVectorData core membervar cleanups 2018-03-14 15:18:00 -05:00
Azaezel
99aa6263e6 layer, and playerControllerComponent shadowvar cleanups 2018-03-14 13:12:26 -05:00
Azaezel
45a4de7c4a shadowvar cleanups for scattersky and accumulationVolume 2018-03-13 21:29:09 -05:00
Azaezel
53869600cc netObject classvar cleanups 2018-03-13 21:27:31 -05:00
Azaezel
656c81dd39 ribbon classvar cleanup 2018-03-13 21:24:37 -05:00
Azaezel
e24e917cf9 MountedImage& image = mMountedImageList[i]; clarification cases 2018-03-13 19:29:08 -05:00
Azaezel
3ceaa0ed50 cleaned up member::radius 2018-03-13 15:31:00 -05:00
Azaezel
242a51eefe bounds to mBounds conflict avoidance 2018-03-13 01:05:15 -05:00
Azaezel
a061af68d2 delta to mDelta to resolve another class var vs method var confusionpoint 2018-03-12 23:07:34 -05:00
Glenn Smith
6b024b21bf As suggested, extract strlen calls from sizes into variables so it isn't called twice 2018-03-08 20:59:40 -05:00
Areloch
b21c139850 Missed a cleanup line. 2018-03-07 01:30:44 -06:00
Glenn Smith
a94587af43 Use strncpy instead of strcpy because again, buffer overflows 2018-03-06 02:35:33 -05:00
Glenn Smith
1728fe39ad Use strncat instead of strcat to prevent some buffer overflows 2018-03-06 00:48:44 -05:00
Areloch
43ca2c5bc2 Cleanup of export function to remove redundant arg
Removed unused var
Cleaned up collision export on convexShape
Added prefab export functionality
2018-03-04 16:03:39 -06:00
Areloch
501a322435 Adds handling for the proper updated exporting of mesh for convexShapes 2018-03-04 15:10:44 -06:00
Areloch
f309b736ca Expanded mesh baking functionality, now supporting baking of LODs and Collision meshes 2018-03-01 01:51:18 -06:00
Areloch
0d2705d815
Merge branch 'development' into issue_2115 2018-02-14 01:43:34 -06:00
Areloch
e18661d861
Merge pull request #2190 from Areloch/AssetCodeCleanupRoundOne
Some code cleanup on assets, entities and components, round 1
2018-02-13 14:54:50 -06:00
Azaezel
324c2faf95 don't try to physically interact with a prefab with invalid entries 2018-02-12 11:48:13 -06:00
Areloch
7fd04eabaf
Update meshRenderSystem.cpp 2018-02-11 02:09:53 -06:00
Bloodknight
c8e9b85ed3
Merge branch 'development' into issue_2115 2018-02-05 15:59:33 +00:00
Areloch
c337649019 Some code cleanup, tweak and optimizations for assets, entities and components. 2018-02-04 16:21:07 -06:00
Areloch
5ad9ae30bb Bugfixes and improvements for the animation component and related asset behavior.
Adds in ability to establish a shape animation asset as being cyclic or blended.
Adds functionality for blended animations to integrated into shapeAssets.
2018-02-04 14:31:28 -06:00