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Changes TSStatic::castRayRendered to used passed texcoord argument.
This fixes a bug where TSStatic::castRayRendered() ignored the state of generateTexCoord in the passed RayInfo structure and never returned texture coordinates if requested.
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@ -1007,6 +1007,8 @@ bool TSStatic::castRayRendered(const Point3F &start, const Point3F &end, RayInfo
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// Cast the ray against the currently visible detail
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RayInfo localInfo;
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if (info && info->generateTexCoord)
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localInfo.generateTexCoord = true;
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bool res = mShapeInstance->castRayOpcode( mShapeInstance->getCurrentDetail(), start, end, &localInfo );
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if ( res )
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