Changes TSStatic::castRayRendered to used passed texcoord argument.

This fixes a bug where TSStatic::castRayRendered() ignored the state of generateTexCoord in the passed RayInfo structure and never returned texture coordinates if requested.
This commit is contained in:
OTHGMars 2018-06-08 20:32:38 -04:00
parent 561f010f2e
commit 4df6c7fbab

View file

@ -1007,6 +1007,8 @@ bool TSStatic::castRayRendered(const Point3F &start, const Point3F &end, RayInfo
// Cast the ray against the currently visible detail
RayInfo localInfo;
if (info && info->generateTexCoord)
localInfo.generateTexCoord = true;
bool res = mShapeInstance->castRayOpcode( mShapeInstance->getCurrentDetail(), start, end, &localInfo );
if ( res )