shadowvar cleanup

This commit is contained in:
Azaezel 2018-03-16 20:05:19 -05:00
parent db7fad712e
commit a2ca9c634f

View file

@ -645,12 +645,12 @@ void AnimationComponent::advanceThreads(F32 dt)
if (mOwnerShapeInstance && !isClientObject())
{
for (U32 i = 1; i < 32; i++)
for (U32 stateIDx = 1; stateIDx < 32; stateIDx++)
{
if (mOwnerShapeInstance->getTriggerState(i))
if (mOwnerShapeInstance->getTriggerState(stateIDx))
{
const char* animName = st.thread->getSequenceName().c_str();
onAnimationTrigger_callback(this, animName, i);
onAnimationTrigger_callback(this, animName, stateIDx);
}
}
}