mirror of
https://github.com/TorqueGameEngines/Torque3D.git
synced 2026-02-25 09:33:50 +00:00
bounds to mBounds conflict avoidance
This commit is contained in:
parent
f08339c534
commit
242a51eefe
22 changed files with 50 additions and 50 deletions
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@ -254,8 +254,8 @@ void MeshComponent::updateShape()
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mOwner->getWorldToObj().mulP(pos);
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min = mMeshAsset->getShape()->bounds.minExtents;
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max = mMeshAsset->getShape()->bounds.maxExtents;
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min = mMeshAsset->getShape()->mBounds.minExtents;
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max = mMeshAsset->getShape()->mBounds.maxExtents;
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if (mInterfaceData)
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{
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@ -669,7 +669,7 @@ bool Debris::onAdd()
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// Setup our bounding box
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if( mDataBlock->shape )
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{
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mObjBox = mDataBlock->shape->bounds;
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mObjBox = mDataBlock->shape->mBounds;
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}
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else
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{
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@ -213,7 +213,7 @@ void RenderShapeExample::createShape()
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}
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// Update the bounding box
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mObjBox = mShape->bounds;
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mObjBox = mShape->mBounds;
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resetWorldBox();
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setRenderTransform(mObjToWorld);
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@ -1384,7 +1384,7 @@ bool Explosion::explode()
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mEndingMS = U32(mExplosionInstance->getScaledDuration(mExplosionThread) * 1000.0f);
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mObjScale.convolve(mDataBlock->explosionScale);
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mObjBox = mDataBlock->explosionShape->bounds;
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mObjBox = mDataBlock->explosionShape->mBounds;
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resetWorldBox();
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}
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@ -1142,7 +1142,7 @@ GroundCoverCell* GroundCover::_generateCell( const Point2I& index,
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const F32 typeMaxElevation = mMaxElevation[type];
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const F32 typeMinElevation = mMinElevation[type];
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const bool typeIsShape = mShapeInstances[ type ] != NULL;
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const Box3F typeShapeBounds = typeIsShape ? mShapeInstances[ type ]->getShape()->bounds : Box3F();
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const Box3F typeShapeBounds = typeIsShape ? mShapeInstances[ type ]->getShape()->mBounds : Box3F();
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const F32 typeWindScale = mWindScale[type];
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StringTableEntry typeLayer = mLayer[type];
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const bool typeInvertLayer = mInvertLayer[type];
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@ -358,7 +358,7 @@ bool PhysicsDebris::onAdd()
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}
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// Setup our bounding box
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mObjBox = mDataBlock->shape->bounds;
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mObjBox = mDataBlock->shape->mBounds;
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resetWorldBox();
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// Add it to the client scene.
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@ -308,10 +308,10 @@ bool PhysicsShapeData::preload( bool server, String &errorBuffer )
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{
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//no collision so we create a simple box collision shape from the shapes bounds and alert the user
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Con::warnf( "PhysicsShapeData::preload - No collision found for shape '%s', auto-creating one", shapeName );
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Point3F halfWidth = shape->bounds.getExtents() * 0.5f;
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Point3F halfWidth = shape->mBounds.getExtents() * 0.5f;
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colShape = PHYSICSMGR->createCollision();
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MatrixF centerXfm(true);
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centerXfm.setPosition(shape->bounds.getCenter());
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centerXfm.setPosition(shape->mBounds.getCenter());
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colShape->addBox(halfWidth, centerXfm);
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return true;
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}
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@ -707,7 +707,7 @@ bool PhysicsShape::_createShape()
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return false;
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// Set the world box.
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mObjBox = db->shape->bounds;
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mObjBox = db->shape->mBounds;
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resetWorldBox();
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// If this is the server and its a client only simulation
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@ -828,7 +828,7 @@ bool Projectile::onAdd()
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// Setup our bounding box
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if (bool(mDataBlock->projectileShape) == true)
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mObjBox = mDataBlock->projectileShape->bounds;
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mObjBox = mDataBlock->projectileShape->mBounds;
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else
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mObjBox = Box3F(Point3F(0, 0, 0), Point3F(0, 0, 0));
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@ -405,17 +405,17 @@ bool ShapeBaseData::preload(bool server, String &errorStr)
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mShape->computeBounds(collisionDetails.last(), collisionBounds.last());
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mShape->getAccelerator(collisionDetails.last());
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if (!mShape->bounds.isContained(collisionBounds.last()))
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if (!mShape->mBounds.isContained(collisionBounds.last()))
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{
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if (!silent_bbox_check)
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Con::warnf("Warning: shape %s collision detail %d (Collision-%d) bounds exceed that of shape.", shapeName, collisionDetails.size() - 1, collisionDetails.last());
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collisionBounds.last() = mShape->bounds;
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collisionBounds.last() = mShape->mBounds;
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}
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else if (collisionBounds.last().isValidBox() == false)
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{
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if (!silent_bbox_check)
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Con::errorf("Error: shape %s-collision detail %d (Collision-%d) bounds box invalid!", shapeName, collisionDetails.size() - 1, collisionDetails.last());
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collisionBounds.last() = mShape->bounds;
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collisionBounds.last() = mShape->mBounds;
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}
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// The way LOS works is that it will check to see if there is a LOS detail that matches
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@ -482,7 +482,7 @@ bool ShapeBaseData::preload(bool server, String &errorStr)
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damageSequence = mShape->findSequence("Damage");
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//
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F32 w = mShape->bounds.len_y() / 2;
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F32 w = mShape->mBounds.len_y() / 2;
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if (cameraMaxDist < w)
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cameraMaxDist = w;
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// just parse up the string and collect the remappings in txr_tag_remappings.
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@ -707,7 +707,7 @@ DefineEngineMethod( ShapeBaseData, checkDeployPos, bool, ( TransformF txfm ),,
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MatrixF mat = txfm.getMatrix();
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Box3F objBox = object->mShape->bounds;
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Box3F objBox = object->mShape->mBounds;
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Point3F boxCenter = (objBox.minExtents + objBox.maxExtents) * 0.5f;
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objBox.minExtents = boxCenter + (objBox.minExtents - boxCenter) * 0.9f;
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objBox.maxExtents = boxCenter + (objBox.maxExtents - boxCenter) * 0.9f;
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@ -1275,7 +1275,7 @@ bool ShapeBase::onNewDataBlock( GameBaseData *dptr, bool reload )
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}
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}
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mObjBox = mDataBlock->mShape->bounds;
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mObjBox = mDataBlock->mShape->mBounds;
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resetWorldBox();
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// Set the initial mesh hidden state.
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@ -2801,7 +2801,7 @@ void ShapeBase::_renderBoundingBox( ObjectRenderInst *ri, SceneRenderState *stat
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MatrixF mat;
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getRenderImageTransform( ri->objectIndex, &mat );
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const Box3F &objBox = image.shapeInstance[getImageShapeIndex(image)]->getShape()->bounds;
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const Box3F &objBox = image.shapeInstance[getImageShapeIndex(image)]->getShape()->mBounds;
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drawer->drawCube( desc, objBox, ColorI( 255, 255, 255 ), &mat );
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}
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@ -373,7 +373,7 @@ bool TSStatic::_createShape()
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NetConnection::filesWereDownloaded() )
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return false;
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mObjBox = mShape->bounds;
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mObjBox = mShape->mBounds;
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resetWorldBox();
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mShapeInstance = new TSShapeInstance( mShape, isClientObject() );
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@ -111,7 +111,7 @@ bool WheeledVehicleTire::preload(bool server, String &errorStr)
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// Determinw wheel radius from the shape's bounding box.
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// The tire should be built with it's hub axis along the
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// object's Y axis.
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radius = shape->bounds.len_z() / 2;
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radius = shape->mBounds.len_z() / 2;
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}
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return true;
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@ -1116,7 +1116,7 @@ bool afxMagicMissile::onAdd()
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// Setup our bounding box
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if (bool(mDataBlock->projectileShape) == true)
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mObjBox = mDataBlock->projectileShape->bounds;
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mObjBox = mDataBlock->projectileShape->mBounds;
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else
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mObjBox = Box3F(Point3F(0, 0, 0), Point3F(0, 0, 0));
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resetWorldBox();
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@ -397,7 +397,7 @@ bool afxModel::onAdd()
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// setup our bounding box
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if (mDataBlock->shape)
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mObjBox = mDataBlock->shape->bounds;
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mObjBox = mDataBlock->shape->mBounds;
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else
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mObjBox = Box3F(Point3F(-1, -1, -1), Point3F(1, 1, 1));
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@ -347,7 +347,7 @@ bool VolumetricFog::LoadShape()
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return false;
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}
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mObjBox = mShape->bounds;
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mObjBox = mShape->mBounds;
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mRadius = mShape->radius;
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resetWorldBox();
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@ -560,7 +560,7 @@ U32 VolumetricFog::packUpdate(NetConnection *con, U32 mask, BitStream *stream)
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mShape = ResourceManager::get().load(mShapeName);
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if (bool(mShape) == false)
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return retMask;
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mObjBox = mShape->bounds;
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mObjBox = mShape->mBounds;
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mRadius = mShape->radius;
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resetWorldBox();
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mObjSize = mWorldBox.getGreatestDiagonalLength();
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@ -88,7 +88,7 @@ public:
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const Vector<S32>& getLOSDetails() const { return mLOSDetails; }
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// ForestItemData
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const Box3F& getObjBox() const { return mShape ? mShape->bounds : Box3F::Zero; }
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const Box3F& getObjBox() const { return mShape ? mShape->mBounds : Box3F::Zero; }
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bool render( TSRenderState *rdata, const ForestItem& item ) const;
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ForestCellBatch* allocateBatch() const;
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bool canBillboard( const SceneRenderState *state, const ForestItem &item, F32 distToCamera ) const;
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@ -853,7 +853,7 @@ void GuiShapeEdPreview::exportToCollada( const String& path )
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if ( mModel )
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{
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MatrixF orientation( true );
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orientation.setPosition( mModel->getShape()->bounds.getCenter() );
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orientation.setPosition( mModel->getShape()->mBounds.getCenter() );
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orientation.inverse();
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OptimizedPolyList polyList;
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@ -1138,8 +1138,8 @@ bool GuiShapeEdPreview::getCameraTransform(MatrixF* cameraMatrix)
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cameraMatrix->identity();
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if ( mModel )
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{
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Point3F camPos = mModel->getShape()->bounds.getCenter();
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F32 offset = mModel->getShape()->bounds.len();
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Point3F camPos = mModel->getShape()->mBounds.getCenter();
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F32 offset = mModel->getShape()->mBounds.len();
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switch (mDisplayType)
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{
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@ -1442,7 +1442,7 @@ void GuiShapeEdPreview::renderWorld(const RectI &updateRect)
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// Render the shape bounding box
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if ( mRenderBounds )
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{
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Point3F boxSize = mModel->getShape()->bounds.maxExtents - mModel->getShape()->bounds.minExtents;
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Point3F boxSize = mModel->getShape()->mBounds.maxExtents - mModel->getShape()->mBounds.minExtents;
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GFXStateBlockDesc desc;
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desc.fillMode = GFXFillWireframe;
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@ -1544,7 +1544,7 @@ void GuiShapeEdPreview::renderSunDirection() const
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{
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// Render four arrows aiming in the direction of the sun's light
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ColorI color = LinearColorF( mFakeSun->getColor()).toColorI();
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F32 length = mModel->getShape()->bounds.len() * 0.8f;
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F32 length = mModel->getShape()->mBounds.len() * 0.8f;
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// Get the sun's vectors
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Point3F fwd = mFakeSun->getTransform().getForwardVector();
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@ -182,7 +182,7 @@ void BlobShadow::setRadius(F32 radius)
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void BlobShadow::setRadius(TSShapeInstance * shapeInstance, const Point3F & scale)
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{
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const Box3F & bounds = shapeInstance->getShape()->bounds;
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const Box3F & bounds = shapeInstance->getShape()->mBounds;
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F32 dx = 0.5f * (bounds.maxExtents.x-bounds.minExtents.x) * scale.x;
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F32 dy = 0.5f * (bounds.maxExtents.y-bounds.minExtents.y) * scale.y;
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F32 dz = 0.5f * (bounds.maxExtents.z-bounds.minExtents.z) * scale.z;
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@ -1220,12 +1220,12 @@ void TSShapeLoader::install()
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}
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}
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computeBounds(shape->bounds);
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if (!shape->bounds.isValidBox())
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shape->bounds = Box3F(1.0f);
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computeBounds(shape->mBounds);
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if (!shape->mBounds.isValidBox())
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shape->mBounds = Box3F(1.0f);
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shape->bounds.getCenter(&shape->center);
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shape->radius = (shape->bounds.maxExtents - shape->center).len();
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shape->mBounds.getCenter(&shape->center);
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shape->radius = (shape->mBounds.maxExtents - shape->center).len();
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shape->tubeRadius = shape->radius;
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shape->init();
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@ -414,7 +414,7 @@ void TSShapeInstance::computeBounds(S32 dl, Box3F & bounds)
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// use shape bounds for imposter details
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if (ss < 0)
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{
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bounds = mShape->bounds;
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bounds = mShape->mBounds;
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return;
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}
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@ -1198,7 +1198,7 @@ void TSShape::assembleShape()
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tsalloc.get32((S32*)&radius,1);
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tsalloc.get32((S32*)&tubeRadius,1);
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tsalloc.get32((S32*)¢er,3);
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tsalloc.get32((S32*)&bounds,6);
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tsalloc.get32((S32*)&mBounds,6);
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tsalloc.checkGuard();
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@ -1673,7 +1673,7 @@ void TSShape::disassembleShape()
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tsalloc.copyToBuffer32((S32*)&radius,1);
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tsalloc.copyToBuffer32((S32*)&tubeRadius,1);
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tsalloc.copyToBuffer32((S32*)¢er,3);
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tsalloc.copyToBuffer32((S32*)&bounds,6);
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tsalloc.copyToBuffer32((S32*)&mBounds,6);
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tsalloc.setGuard();
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@ -2063,8 +2063,8 @@ void TSShape::createEmptyShape()
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radius = 0.866025f;
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tubeRadius = 0.707107f;
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center.set(0.0f, 0.5f, 0.0f);
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bounds.minExtents.set(-0.5f, 0.0f, -0.5f);
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bounds.maxExtents.set(0.5f, 1.0f, 0.5f);
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mBounds.minExtents.set(-0.5f, 0.0f, -0.5f);
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mBounds.maxExtents.set(0.5f, 1.0f, 0.5f);
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mExporterVersion = 124;
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mSmallestVisibleSize = 2;
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@ -357,7 +357,7 @@ class TSShape
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F32 radius;
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F32 tubeRadius;
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Point3F center;
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Box3F bounds;
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Box3F mBounds;
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/// @}
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@ -1445,7 +1445,7 @@ DefineTSShapeConstructorMethod( getBounds, Box3F, (),,
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"Get the bounding box for the shape.\n"
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"@return Bounding box \"minX minY minZ maxX maxY maxZ\"" )
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{
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return mShape->bounds;
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return mShape->mBounds;
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}}
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DefineTSShapeConstructorMethod( setBounds, bool, ( Box3F bbox ),,
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@ -1457,9 +1457,9 @@ DefineTSShapeConstructorMethod( setBounds, bool, ( Box3F bbox ),,
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// Set shape bounds
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TSShape* shape = mShape;
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shape->bounds = bbox;
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shape->bounds.getCenter( &shape->center );
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shape->radius = ( shape->bounds.maxExtents - shape->center ).len();
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shape->mBounds = bbox;
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shape->mBounds.getCenter( &shape->center );
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shape->radius = ( shape->mBounds.maxExtents - shape->center ).len();
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shape->tubeRadius = shape->radius;
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ADD_TO_CHANGE_SET();
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@ -2200,12 +2200,12 @@ void TSShapeConstructor::ChangeSet::write(TSShape* shape, Stream& stream, const
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for (U32 j = 1; j < cmd.argc; j++)
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{
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// Use relative paths when possible
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String str( cmd.argv[j] );
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if ( str.startsWith( savePath ) )
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str = str.substr( savePath.length() + 1 );
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String relStr( cmd.argv[j] );
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if (relStr.startsWith( savePath ) )
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relStr = relStr.substr( savePath.length() + 1 );
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stream.writeText( ", \"" );
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stream.write( str.length(), str.c_str() );
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stream.write(relStr.length(), relStr.c_str() );
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stream.writeText( "\"" );
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}
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}
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