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shadowvar cleanup
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@ -455,7 +455,7 @@ F32 GameBase::getUpdatePriority(CameraScopeQuery *camInfo, U32 updateMask, S32 u
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// Projectiles are more interesting if they
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// are heading for us.
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wInterest = 0.30f;
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F32 dot = -mDot(pos,getVelocity());
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dot = -mDot(pos,getVelocity());
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if (dot > 0.0f)
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wInterest += 0.20 * dot;
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}
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