mirror of
https://github.com/TorqueGameEngines/Torque3D.git
synced 2026-02-21 23:53:51 +00:00
Merge branch 'development' into issue_2115
This commit is contained in:
commit
0d2705d815
52 changed files with 807 additions and 416 deletions
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@ -90,14 +90,9 @@ ConsoleSetType(TypeImageAssetPtr)
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//-----------------------------------------------------------------------------
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ImageAsset::ImageAsset()
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ImageAsset::ImageAsset() : AssetBase(), mImage(nullptr), mUseMips(true), mIsHDRImage(false), mIsValidImage(false)
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{
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mImageFileName = StringTable->EmptyString();
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mImage = NULL;
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mUseMips = true;
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mIsHDRImage = false;
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mIsValidImage = false;
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}
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//-----------------------------------------------------------------------------
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@ -47,11 +47,6 @@ class ImageAsset : public AssetBase
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{
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typedef AssetBase Parent;
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AssetManager* mpOwningAssetManager;
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bool mAssetInitialized;
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AssetDefinition* mpAssetDefinition;
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U32 mAcquireReferenceCount;
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StringTableEntry mImageFileName;
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GFXTexHandle mImage;
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@ -90,10 +90,12 @@ ConsoleSetType(TypeLevelAssetPtr)
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//-----------------------------------------------------------------------------
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LevelAsset::LevelAsset()
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LevelAsset::LevelAsset() : AssetBase(), mIsSubLevel(false)
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{
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mLevelFile = StringTable->EmptyString();
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mPreviewImage = StringTable->EmptyString();
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mMainLevelAsset = StringTable->EmptyString();
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}
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//-----------------------------------------------------------------------------
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@ -89,7 +89,7 @@ ConsoleSetType(TypeScriptAssetPtr)
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//-----------------------------------------------------------------------------
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ScriptAsset::ScriptAsset()
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ScriptAsset::ScriptAsset() : AssetBase(), mIsServerSide(true)
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{
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mScriptFilePath = StringTable->EmptyString();
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}
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@ -92,8 +92,13 @@ ConsoleSetType(TypeShapeAnimationAssetPtr)
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//-----------------------------------------------------------------------------
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ShapeAnimationAsset::ShapeAnimationAsset()
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ShapeAnimationAsset::ShapeAnimationAsset() :
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mIsEmbedded(false), mIsCyclical(true), mIsBlend(false), mBlendFrame(0), mStartFrame(0), mEndFrame(-1), mPadRotation(true), mPadTransforms(false)
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{
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mFileName = StringTable->EmptyString();
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mAnimationName = StringTable->EmptyString();
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mBlendAnimAssetName = StringTable->EmptyString();
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}
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//-----------------------------------------------------------------------------
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@ -116,6 +121,14 @@ void ShapeAnimationAsset::initPersistFields()
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addField("animationFile", TypeFilename, Offset(mFileName, ShapeAnimationAsset), "Path to the file name containing the animation");
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addField("animationName", TypeString, Offset(mAnimationName, ShapeAnimationAsset), "Name of the animation");
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addField("isEmbedded", TypeBool, Offset(mIsEmbedded, ShapeAnimationAsset), "If true, this animation asset just referrs to an embedded animation of a regular shape mesh. If false, it is a self-contained animation file");
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addField("isCyclic", TypeBool, Offset(mIsCyclical, ShapeAnimationAsset), "Is this animation looping?");
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addField("isBlend", TypeBool, Offset(mIsBlend, ShapeAnimationAsset), "Is this animation blended with another?");
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addField("blendRefAnimation", TypeString, Offset(mBlendAnimAssetName, ShapeAnimationAsset), "AssetID of the animation to reference for our blending");
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addField("blendFrame", TypeS32, Offset(mBlendFrame, ShapeAnimationAsset), "Which frame of the reference animation do we use for our blending");
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addField("startFrame", TypeS32, Offset(mStartFrame, ShapeAnimationAsset), "What frame does this animation clip start on");
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addField("endFrame", TypeS32, Offset(mEndFrame, ShapeAnimationAsset), "What fram does this animation clip end on");
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addField("padRotation", TypeBool, Offset(mPadRotation, ShapeAnimationAsset), "Are the rotation values padded");
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@ -128,4 +141,35 @@ void ShapeAnimationAsset::copyTo(SimObject* object)
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{
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// Call to parent.
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Parent::copyTo(object);
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}
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void ShapeAnimationAsset::initializeAsset(void)
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{
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if (!mIsEmbedded)
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{
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//If we're not embedded, we need to load in our initial shape and do some prepwork
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char filenameBuf[1024];
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Con::expandScriptFilename(filenameBuf, sizeof(filenameBuf), mFileName);
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mSourceShape = ResourceManager::get().load(filenameBuf);
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if (!mSourceShape->addSequence("ambient", "", mAnimationName, mStartFrame, mEndFrame, mPadRotation, mPadTransforms))
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{
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Con::errorf("ShapeAnimationAsset::initializeAsset - Unable to do initial setup of the animation clip named %s for asset %s", mAnimationName, getAssetName());
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return;
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}
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S32 sequenceId = mSourceShape->findSequence(mAnimationName);
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if(mIsCyclical)
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mSourceShape->sequences[sequenceId].flags |= TSShape::Cyclic;
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else
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mSourceShape->sequences[sequenceId].flags &= (~(TSShape::Cyclic));
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}
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}
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void ShapeAnimationAsset::onAssetRefresh(void)
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{
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}
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@ -37,6 +37,12 @@
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#ifndef _ASSET_FIELD_TYPES_H_
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#include "assets/assetFieldTypes.h"
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#endif
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#ifndef _TSSHAPE_H_
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#include "ts/tsShape.h"
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#endif
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#ifndef __RESOURCE_H__
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#include "core/resource.h"
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#endif
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//-----------------------------------------------------------------------------
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class ShapeAnimationAsset : public AssetBase
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@ -46,6 +52,15 @@ class ShapeAnimationAsset : public AssetBase
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protected:
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StringTableEntry mFileName;
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bool mIsEmbedded;
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bool mIsCyclical;
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bool mIsBlend;
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StringTableEntry mBlendAnimAssetName;
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S32 mBlendFrame;
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//
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StringTableEntry mAnimationName;
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S32 mStartFrame;
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@ -53,6 +68,8 @@ protected:
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bool mPadRotation;
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bool mPadTransforms;
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Resource<TSShape> mSourceShape;
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public:
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ShapeAnimationAsset();
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virtual ~ShapeAnimationAsset();
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@ -65,18 +82,25 @@ public:
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DECLARE_CONOBJECT(ShapeAnimationAsset);
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protected:
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virtual void initializeAsset(void) {}
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virtual void onAssetRefresh(void) {}
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virtual void initializeAsset(void);
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virtual void onAssetRefresh(void);
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public:
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StringTableEntry getAnimationFilename() { return mFileName; }
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StringTableEntry getAnimationName() { return mAnimationName; }
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StringTableEntry getBlendAnimationName() { return mBlendAnimAssetName; }
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S32 getStartFrame() { return mStartFrame; }
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S32 getEndFrame() { return mEndFrame; }
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bool getPadRotation() { return mPadRotation; }
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bool getPadTransforms() { return mPadTransforms; }
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bool isEmbedded() { return mIsEmbedded; }
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bool isCyclic() { return mIsCyclical; }
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bool isBlend() { return mIsBlend; }
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S32 getBlendFrame() { return mBlendFrame; }
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};
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DefineConsoleType(TypeShapeAnimationAssetPtr, ShapeAnimationAsset)
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@ -182,17 +182,49 @@ bool ShapeAsset::loadShape()
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return false; //if it failed to load, bail out
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}
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bool hasBlends = false;
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//Now that we've successfully loaded our shape and have any materials and animations loaded
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//we need to set up the animations we're using on our shape
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for (U32 i = 0; i < mAnimationAssets.size(); i++)
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for (S32 i = mAnimationAssets.size()-1; i >= 0; --i)
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{
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String srcName;
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String srcName = mAnimationAssets[i]->getAnimationName();
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String srcPath(mAnimationAssets[i]->getAnimationFilename());
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SplitSequencePathAndName(srcPath, srcName);
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//SplitSequencePathAndName(srcPath, srcName);
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if (!mShape->addSequence(srcPath, srcName, mAnimationAssets[i]->getAnimationName(),
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if (!mShape->addSequence(srcPath, srcName, srcName,
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mAnimationAssets[i]->getStartFrame(), mAnimationAssets[i]->getEndFrame(), mAnimationAssets[i]->getPadRotation(), mAnimationAssets[i]->getPadTransforms()))
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return false;
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if (mAnimationAssets[i]->isBlend())
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hasBlends = true;
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}
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//if any of our animations are blends, set those up now
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if (hasBlends)
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{
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for (U32 i=0; i < mAnimationAssets.size(); ++i)
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{
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if (mAnimationAssets[i]->isBlend() && mAnimationAssets[i]->getBlendAnimationName() != StringTable->EmptyString())
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{
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//gotta do a bit of logic here.
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//First, we need to make sure the anim asset we depend on for our blend is loaded
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AssetPtr<ShapeAnimationAsset> blendAnimAsset = mAnimationAssets[i]->getBlendAnimationName();
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if (blendAnimAsset.isNull())
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{
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Con::errorf("ShapeAsset::initializeAsset - Unable to acquire reference animation asset %s for asset %s to blend!", mAnimationAssets[i]->getBlendAnimationName(), mAnimationAssets[i]->getAssetName());
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return false;
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}
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String refAnimName = blendAnimAsset->getAnimationName();
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if (!mShape->setSequenceBlend(mAnimationAssets[i]->getAnimationName(), true, blendAnimAsset->getAnimationName(), mAnimationAssets[i]->getBlendFrame()))
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{
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Con::errorf("ShapeAnimationAsset::initializeAsset - Unable to set animation clip %s for asset %s to blend!", mAnimationAssets[i]->getAnimationName(), mAnimationAssets[i]->getAssetName());
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return false;
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}
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}
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}
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}
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return true;
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@ -222,7 +222,7 @@ U32 AnimationComponent::packUpdate(NetConnection *con, U32 mask, BitStream *stre
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{
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U32 retMask = Parent::packUpdate(con, mask, stream);
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/*for (int i = 0; i < MaxScriptThreads; i++)
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for (int i = 0; i < MaxScriptThreads; i++)
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{
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Thread& st = mAnimationThreads[i];
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if (stream->writeFlag((st.sequence != -1 || st.state == Thread::Destroy) && (mask & (ThreadMaskN << i))))
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@ -234,7 +234,7 @@ U32 AnimationComponent::packUpdate(NetConnection *con, U32 mask, BitStream *stre
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stream->writeFlag(st.atEnd);
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stream->writeFlag(st.transition);
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}
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}*/
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}
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return retMask;
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}
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@ -243,7 +243,7 @@ void AnimationComponent::unpackUpdate(NetConnection *con, BitStream *stream)
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{
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Parent::unpackUpdate(con, stream);
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/*for (S32 i = 0; i < MaxScriptThreads; i++)
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for (S32 i = 0; i < MaxScriptThreads; i++)
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{
|
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if (stream->readFlag())
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{
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@ -260,7 +260,7 @@ void AnimationComponent::unpackUpdate(NetConnection *con, BitStream *stream)
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else
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updateThread(st);
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}
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}*/
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}
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}
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void AnimationComponent::processTick()
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@ -613,6 +613,9 @@ void AnimationComponent::advanceThreads(F32 dt)
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if (!mOwnerRenderInst)
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return;
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if (mOwnerShapeInstance == nullptr || !getShape())
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return;
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|
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for (U32 i = 0; i < MaxScriptThreads; i++)
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{
|
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Thread& st = mAnimationThreads[i];
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||||
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|
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|
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@ -142,10 +142,12 @@ CollisionComponent::CollisionComponent() : Component()
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|||
StaticShapeObjectType | VehicleObjectType |
|
||||
VehicleBlockerObjectType | DynamicShapeObjectType | StaticObjectType | EntityObjectType | TriggerObjectType);
|
||||
|
||||
mPhysicsRep = NULL;
|
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mPhysicsWorld = NULL;
|
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mPhysicsRep = nullptr;
|
||||
mPhysicsWorld = nullptr;
|
||||
|
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mTimeoutList = NULL;
|
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mTimeoutList = nullptr;
|
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|
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mAnimated = false;
|
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}
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|
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CollisionComponent::~CollisionComponent()
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||||
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@ -67,6 +67,13 @@ Component::Component()
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mOriginatingAssetId = StringTable->EmptyString();
|
||||
|
||||
mIsServerObject = true;
|
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|
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componentIdx = 0;
|
||||
|
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mHidden = false;
|
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mEnabled = true;
|
||||
|
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mDirtyMaskBits = 0;
|
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}
|
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|
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Component::~Component()
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@ -535,7 +542,7 @@ const char * Component::getDescriptionText(const char *desc)
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if (desc == NULL)
|
||||
return NULL;
|
||||
|
||||
char *newDesc;
|
||||
char *newDesc = "";
|
||||
|
||||
// [tom, 1/12/2007] If it isn't a file, just do it the easy way
|
||||
if (!Platform::isFile(desc))
|
||||
|
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@ -568,7 +575,7 @@ const char * Component::getDescriptionText(const char *desc)
|
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}
|
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|
||||
str.close();
|
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delete stream;
|
||||
//delete stream;
|
||||
|
||||
return newDesc;
|
||||
}
|
||||
|
|
|
|||
|
|
@ -30,6 +30,10 @@ StateMachine::StateMachine()
|
|||
mStartingState = "";
|
||||
|
||||
mCurCreateState = NULL;
|
||||
|
||||
mStateMachineFile = StringTable->EmptyString();
|
||||
|
||||
mCurCreateState = nullptr;
|
||||
}
|
||||
|
||||
StateMachine::~StateMachine()
|
||||
|
|
|
|||
|
|
@ -158,6 +158,8 @@ public:
|
|||
{
|
||||
if (index <= mFields.size())
|
||||
return mFields[index];
|
||||
|
||||
return StateField(); //return a blank one
|
||||
}
|
||||
|
||||
Signal< void(StateMachine*, S32 stateIdx) > onStateChanged;
|
||||
|
|
|
|||
|
|
@ -119,8 +119,11 @@ PlayerControllerComponent::PlayerControllerComponent() : Component()
|
|||
|
||||
mInputVelocity = Point3F(0, 0, 0);
|
||||
|
||||
mPhysicsRep = NULL;
|
||||
mPhysicsWorld = NULL;
|
||||
mPhysicsRep = nullptr;
|
||||
mPhysicsWorld = nullptr;
|
||||
|
||||
mOwnerCollisionInterface = nullptr;
|
||||
mIntegrationCount = 0;
|
||||
}
|
||||
|
||||
PlayerControllerComponent::~PlayerControllerComponent()
|
||||
|
|
|
|||
|
|
@ -59,7 +59,7 @@ ImplementEnumType(BatchingMode,
|
|||
//////////////////////////////////////////////////////////////////////////
|
||||
// Constructor/Destructor
|
||||
//////////////////////////////////////////////////////////////////////////
|
||||
MeshComponent::MeshComponent() : Component()
|
||||
MeshComponent::MeshComponent() : Component(), mShape(nullptr), mRenderMode(Individual)
|
||||
{
|
||||
mFriendlyName = "Mesh Component";
|
||||
mComponentType = "Render";
|
||||
|
|
|
|||
|
|
@ -850,7 +850,7 @@ void Entity::setTransform(const MatrixF &mat)
|
|||
}
|
||||
}
|
||||
|
||||
void Entity::setTransform(Point3F position, RotationF rotation)
|
||||
void Entity::setTransform(const Point3F& position, const RotationF& rotation)
|
||||
{
|
||||
MatrixF oldTransform = getTransform();
|
||||
|
||||
|
|
@ -922,7 +922,7 @@ void Entity::setRenderTransform(const MatrixF &mat)
|
|||
Parent::setRenderTransform(mat);
|
||||
}
|
||||
|
||||
void Entity::setRenderTransform(Point3F position, RotationF rotation)
|
||||
void Entity::setRenderTransform(const Point3F& position, const RotationF& rotation)
|
||||
{
|
||||
if (isMounted())
|
||||
{
|
||||
|
|
@ -977,7 +977,7 @@ MatrixF Entity::getTransform()
|
|||
}
|
||||
}
|
||||
|
||||
void Entity::setMountOffset(Point3F posOffset)
|
||||
void Entity::setMountOffset(const Point3F& posOffset)
|
||||
{
|
||||
if (isMounted())
|
||||
{
|
||||
|
|
@ -987,7 +987,7 @@ void Entity::setMountOffset(Point3F posOffset)
|
|||
}
|
||||
}
|
||||
|
||||
void Entity::setMountRotation(EulerF rotOffset)
|
||||
void Entity::setMountRotation(const EulerF& rotOffset)
|
||||
{
|
||||
if (isMounted())
|
||||
{
|
||||
|
|
@ -1111,11 +1111,12 @@ bool Entity::castRayRendered(const Point3F &start, const Point3F &end, RayInfo *
|
|||
|
||||
bool Entity::buildPolyList(PolyListContext context, AbstractPolyList* polyList, const Box3F &box, const SphereF &sphere)
|
||||
{
|
||||
Vector<BuildPolyListInterface*> updaters = getComponents<BuildPolyListInterface>();
|
||||
Con::errorf("Build Poly List not yet implemented as a passthrough for Entity");
|
||||
/*Vector<BuildPolyListInterface*> updaters = getComponents<BuildPolyListInterface>();
|
||||
for (Vector<BuildPolyListInterface*>::iterator it = updaters.begin(); it != updaters.end(); it++)
|
||||
{
|
||||
return (*it)->buildPolyList(context, polyList, box, sphere);
|
||||
}
|
||||
}*/
|
||||
|
||||
return false;
|
||||
}
|
||||
|
|
@ -1131,7 +1132,7 @@ void Entity::buildConvex(const Box3F& box, Convex* convex)
|
|||
|
||||
//
|
||||
// Mounting and heirarchy manipulation
|
||||
void Entity::mountObject(SceneObject* objB, MatrixF txfm)
|
||||
void Entity::mountObject(SceneObject* objB, const MatrixF& txfm)
|
||||
{
|
||||
Parent::mountObject(objB, -1, txfm);
|
||||
Parent::addObject(objB);
|
||||
|
|
@ -1604,7 +1605,7 @@ void Entity::onCameraScopeQuery(NetConnection* connection, CameraScopeQuery* que
|
|||
}
|
||||
}
|
||||
//
|
||||
void Entity::setObjectBox(Box3F objBox)
|
||||
void Entity::setObjectBox(const Box3F& objBox)
|
||||
{
|
||||
mObjBox = objBox;
|
||||
resetWorldBox();
|
||||
|
|
@ -1705,8 +1706,8 @@ void Entity::setComponentDirty(Component *comp, bool forceUpdate)
|
|||
}
|
||||
}
|
||||
|
||||
if (!found)
|
||||
return;
|
||||
//if (!found)
|
||||
// return;
|
||||
|
||||
//if(mToLoadComponents.empty())
|
||||
// mStartComponentUpdate = true;
|
||||
|
|
|
|||
|
|
@ -152,14 +152,14 @@ public:
|
|||
virtual void setTransform(const MatrixF &mat);
|
||||
virtual void setRenderTransform(const MatrixF &mat);
|
||||
|
||||
void setTransform(Point3F position, RotationF rotation);
|
||||
void setTransform(const Point3F& position, const RotationF& rotation);
|
||||
|
||||
void setRenderTransform(Point3F position, RotationF rotation);
|
||||
void setRenderTransform(const Point3F& position, const RotationF& rotation);
|
||||
|
||||
virtual MatrixF getTransform();
|
||||
virtual Point3F getPosition() const { return mPos; }
|
||||
|
||||
void setRotation(RotationF rotation) {
|
||||
void setRotation(const RotationF& rotation) {
|
||||
mRot = rotation;
|
||||
setMaskBits(TransformMask);
|
||||
};
|
||||
|
|
@ -167,8 +167,8 @@ public:
|
|||
|
||||
static bool _setGameObject(void *object, const char *index, const char *data);
|
||||
|
||||
void setMountOffset(Point3F posOffset);
|
||||
void setMountRotation(EulerF rotOffset);
|
||||
void setMountOffset(const Point3F& posOffset);
|
||||
void setMountRotation(const EulerF& rotOffset);
|
||||
|
||||
//static bool _setEulerRotation( void *object, const char *index, const char *data );
|
||||
static bool _setPosition(void *object, const char *index, const char *data);
|
||||
|
|
@ -181,7 +181,7 @@ public:
|
|||
virtual void getRenderMountTransform(F32 delta, S32 index, const MatrixF &xfm, MatrixF *outMat);
|
||||
|
||||
virtual void mountObject(SceneObject *obj, S32 node, const MatrixF &xfm = MatrixF::Identity);
|
||||
void mountObject(SceneObject* objB, MatrixF txfm);
|
||||
void mountObject(SceneObject* objB, const MatrixF& txfm);
|
||||
void onMount(SceneObject *obj, S32 node);
|
||||
void onUnmount(SceneObject *obj, S32 node);
|
||||
|
||||
|
|
@ -218,7 +218,7 @@ public:
|
|||
return mComponents.size();
|
||||
}
|
||||
|
||||
virtual void setObjectBox(Box3F objBox);
|
||||
virtual void setObjectBox(const Box3F& objBox);
|
||||
|
||||
void resetWorldBox() { Parent::resetWorldBox(); }
|
||||
void resetObjectBox() { Parent::resetObjectBox(); }
|
||||
|
|
|
|||
|
|
@ -11,6 +11,9 @@ Vector<MeshRenderSystem::BufferSet> MeshRenderSystem::mStaticBuffers(0);
|
|||
|
||||
void MeshRenderSystem::render(SceneManager *sceneManager, SceneRenderState* state)
|
||||
{
|
||||
if (sceneManager == nullptr || state == nullptr)
|
||||
return;
|
||||
|
||||
Frustum viewFrustum = state->getCullingFrustum();
|
||||
MatrixF camTransform = state->getCameraTransform();
|
||||
|
||||
|
|
@ -129,7 +132,7 @@ void MeshRenderSystem::render(SceneManager *sceneManager, SceneRenderState* stat
|
|||
|
||||
// We sort by the material then vertex buffer
|
||||
ri->defaultKey = matInst->getStateHint();
|
||||
ri->defaultKey2 = (uintptr_t)ri->vertBuff; // Not 64bit safe!
|
||||
ri->defaultKey2 = (uintptr_t)ri->vertBuff;
|
||||
|
||||
// Submit our RenderInst to the RenderPassManager
|
||||
state->getRenderPass()->addInst(ri);
|
||||
|
|
@ -372,4 +375,4 @@ U32 MeshRenderSystem::findBufferSetByMaterial(U32 matId)
|
|||
}
|
||||
|
||||
return -1;
|
||||
}
|
||||
}
|
||||
|
|
|
|||
|
|
@ -37,6 +37,7 @@
|
|||
#include "console/engineTypes.h"
|
||||
#include "console/engineAPI.h"
|
||||
|
||||
#include "sim/netObject.h"
|
||||
|
||||
IMPLEMENT_SCOPE( ConsoleAPI, Console,,
|
||||
"Functionality related to the legacy TorqueScript console system." );
|
||||
|
|
@ -372,6 +373,7 @@ void ConsoleObject::addGroup(const char* in_pGroupname, const char* in_pGroupDoc
|
|||
f.setDataFn = &defaultProtectedSetFn;
|
||||
f.getDataFn = &defaultProtectedGetFn;
|
||||
f.writeDataFn = &defaultProtectedWriteFn;
|
||||
f.networkMask = 0;
|
||||
|
||||
// Add to field list.
|
||||
sg_tempFieldList.push_back(f);
|
||||
|
|
@ -396,6 +398,7 @@ void ConsoleObject::endGroup(const char* in_pGroupname)
|
|||
f.getDataFn = &defaultProtectedGetFn;
|
||||
f.writeDataFn = &defaultProtectedWriteFn;
|
||||
f.elementCount = 0;
|
||||
f.networkMask = 0;
|
||||
|
||||
// Add to field list.
|
||||
sg_tempFieldList.push_back(f);
|
||||
|
|
@ -418,6 +421,7 @@ void ConsoleObject::addArray( const char *arrayName, S32 count )
|
|||
f.setDataFn = &defaultProtectedSetFn;
|
||||
f.getDataFn = &defaultProtectedGetFn;
|
||||
f.writeDataFn = &defaultProtectedWriteFn;
|
||||
f.networkMask = 0;
|
||||
|
||||
// Add to field list.
|
||||
sg_tempFieldList.push_back(f);
|
||||
|
|
@ -439,6 +443,7 @@ void ConsoleObject::endArray( const char *arrayName )
|
|||
f.getDataFn = &defaultProtectedGetFn;
|
||||
f.writeDataFn = &defaultProtectedWriteFn;
|
||||
f.elementCount = 0;
|
||||
f.networkMask = 0;
|
||||
|
||||
// Add to field list.
|
||||
sg_tempFieldList.push_back(f);
|
||||
|
|
@ -515,6 +520,7 @@ void ConsoleObject::addField(const char* in_pFieldname,
|
|||
f.setDataFn = &defaultProtectedSetFn;
|
||||
f.getDataFn = &defaultProtectedGetFn;
|
||||
f.writeDataFn = in_writeDataFn;
|
||||
f.networkMask = 0;
|
||||
|
||||
ConsoleBaseType* conType = ConsoleBaseType::getType(in_fieldType);
|
||||
AssertFatal(conType, "ConsoleObject::addField - invalid console type");
|
||||
|
|
@ -609,6 +615,7 @@ void ConsoleObject::addProtectedField(const char* in_pFieldname,
|
|||
f.setDataFn = in_setDataFn;
|
||||
f.getDataFn = in_getDataFn;
|
||||
f.writeDataFn = in_writeDataFn;
|
||||
f.networkMask = 0;
|
||||
|
||||
ConsoleBaseType* conType = ConsoleBaseType::getType(in_fieldType);
|
||||
AssertFatal(conType, "ConsoleObject::addProtectedField - invalid console type");
|
||||
|
|
@ -635,6 +642,7 @@ void ConsoleObject::addFieldV(const char* in_pFieldname,
|
|||
f.getDataFn = &defaultProtectedGetFn;
|
||||
f.writeDataFn = &defaultProtectedWriteFn;
|
||||
f.validator = v;
|
||||
f.networkMask = 0;
|
||||
v->fieldIndex = sg_tempFieldList.size();
|
||||
|
||||
sg_tempFieldList.push_back(f);
|
||||
|
|
@ -652,11 +660,12 @@ void ConsoleObject::addDeprecatedField(const char *fieldName)
|
|||
f.setDataFn = &defaultProtectedSetFn;
|
||||
f.getDataFn = &defaultProtectedGetFn;
|
||||
f.writeDataFn = &defaultProtectedWriteFn;
|
||||
f.networkMask = 0;
|
||||
|
||||
sg_tempFieldList.push_back(f);
|
||||
}
|
||||
|
||||
|
||||
//------------------------------------------------------------------
|
||||
bool ConsoleObject::removeField(const char* in_pFieldname)
|
||||
{
|
||||
for (U32 i = 0; i < sg_tempFieldList.size(); i++) {
|
||||
|
|
|
|||
|
|
@ -495,7 +495,8 @@ public:
|
|||
table( NULL ),
|
||||
validator( NULL ),
|
||||
setDataFn( NULL ),
|
||||
getDataFn( NULL )
|
||||
getDataFn( NULL ),
|
||||
networkMask(0)
|
||||
{
|
||||
doNotSubstitute = keepClearSubsOnly = false;
|
||||
}
|
||||
|
|
@ -515,9 +516,11 @@ public:
|
|||
TypeValidator *validator; ///< Validator, if any.
|
||||
SetDataNotify setDataFn; ///< Set data notify Fn
|
||||
GetDataNotify getDataFn; ///< Get data notify Fn
|
||||
WriteDataNotify writeDataFn; ///< Function to determine whether data should be written or not.
|
||||
WriteDataNotify writeDataFn; ///< Function to determine whether data should be written or not.
|
||||
bool doNotSubstitute;
|
||||
bool keepClearSubsOnly;
|
||||
|
||||
U32 networkMask;
|
||||
};
|
||||
typedef Vector<Field> FieldList;
|
||||
|
||||
|
|
@ -1263,10 +1266,6 @@ inline bool& ConsoleObject::getDynamicGroupExpand()
|
|||
EnginePropertyTable _propTable( sizeof( _props ) / sizeof( _props[ 0 ] ) - 1, _props ); \
|
||||
} }
|
||||
|
||||
/// Add an auto-doc for a class.
|
||||
#define ConsoleDocClass( className, docString ) \
|
||||
CLASSDOC( className, docString )
|
||||
|
||||
/// @}
|
||||
|
||||
//------------------------------------------------------------------------------
|
||||
|
|
|
|||
|
|
@ -576,7 +576,7 @@ namespace _Private {
|
|||
uintptr_t( ( ( const char* ) &( ( ( ThisType* ) 16 )->fieldName ) ) - 16 ) // Artificial offset to avoid compiler warnings.
|
||||
|
||||
///
|
||||
#define CLASSDOC( className, doc ) \
|
||||
#define ConsoleDocClass( className, doc ) \
|
||||
template<> const char* EngineClassTypeInfo< className, className::_ClassBase >::smDocString = doc;
|
||||
|
||||
|
||||
|
|
|
|||
|
|
@ -41,6 +41,8 @@
|
|||
#include "core/fileObject.h"
|
||||
#include "persistence/taml/tamlCustom.h"
|
||||
|
||||
#include "sim/netObject.h"
|
||||
|
||||
IMPLEMENT_CONOBJECT( SimObject );
|
||||
|
||||
// See full description in the new CHM manual
|
||||
|
|
@ -912,6 +914,12 @@ void SimObject::assignFieldsFrom(SimObject *parent)
|
|||
|
||||
if((*f->setDataFn)( this, NULL, bufferSecure ) )
|
||||
Con::setData(f->type, (void *) (((const char *)this) + f->offset), j, 1, &fieldVal, f->table);
|
||||
|
||||
if (f->networkMask != 0)
|
||||
{
|
||||
NetObject* netObj = static_cast<NetObject*>(this);
|
||||
netObj->setMaskBits(f->networkMask);
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
|
|
@ -988,6 +996,12 @@ void SimObject::setDataField(StringTableEntry slotName, const char *array, const
|
|||
if(fld->validator)
|
||||
fld->validator->validateType(this, (void *) (((const char *)this) + fld->offset));
|
||||
|
||||
if (fld->networkMask != 0)
|
||||
{
|
||||
NetObject* netObj = static_cast<NetObject*>(this);
|
||||
netObj->setMaskBits(fld->networkMask);
|
||||
}
|
||||
|
||||
onStaticModified( slotName, value );
|
||||
|
||||
return;
|
||||
|
|
|
|||
|
|
@ -53,6 +53,8 @@ public:
|
|||
maxV = maxValue;
|
||||
}
|
||||
void validateType(SimObject *object, void *typePtr);
|
||||
F32 getMin() { return minV; };
|
||||
F32 getMax() { return maxV; };
|
||||
};
|
||||
|
||||
/// Signed integer min/max range validator
|
||||
|
|
@ -66,6 +68,8 @@ public:
|
|||
maxV = maxValue;
|
||||
}
|
||||
void validateType(SimObject *object, void *typePtr);
|
||||
F32 getMin() { return minV; };
|
||||
F32 getMax() { return maxV; };
|
||||
};
|
||||
|
||||
/// Scaled integer field validator
|
||||
|
|
@ -93,6 +97,7 @@ class Point3NormalizeValidator : public TypeValidator
|
|||
public:
|
||||
Point3NormalizeValidator(F32 normalizeLength = 1.0f) : length(normalizeLength) { }
|
||||
void validateType(SimObject *object, void *typePtr);
|
||||
F32 getLength() { return length; };
|
||||
};
|
||||
|
||||
namespace CommonValidators
|
||||
|
|
|
|||
|
|
@ -111,7 +111,7 @@ void CubemapData::createMap()
|
|||
{
|
||||
if (!mCubeFaceFile[i].isEmpty())
|
||||
{
|
||||
if (!mCubeFace[i].set(mCubeFaceFile[i], &GFXStaticTextureSRGBProfile, avar("%s() - mCubeFace[%d] (line %d)", __FUNCTION__, i, __LINE__)))
|
||||
if (!mCubeFace[i].set(mCubeFaceFile[i], &GFXStaticTextureProfile, avar("%s() - mCubeFace[%d] (line %d)", __FUNCTION__, i, __LINE__)))
|
||||
{
|
||||
Con::errorf("CubemapData::createMap - Failed to load texture '%s'", mCubeFaceFile[i].c_str());
|
||||
initSuccess = false;
|
||||
|
|
|
|||
|
|
@ -307,22 +307,22 @@ void GuiBitmapButtonCtrl::setBitmap( const String& name )
|
|||
if( mUseModifiers )
|
||||
baseName += modifiers[ i ];
|
||||
|
||||
mTextures[ i ].mTextureNormal = GFXTexHandle( baseName, &GFXTexturePersistentSRGBProfile, avar("%s() - mTextureNormal (line %d)", __FUNCTION__, __LINE__));
|
||||
mTextures[ i ].mTextureNormal = GFXTexHandle( baseName, &GFXDefaultGUIProfile, avar("%s() - mTextureNormal (line %d)", __FUNCTION__, __LINE__));
|
||||
|
||||
if( mUseStates )
|
||||
{
|
||||
if( !mTextures[ i ].mTextureNormal )
|
||||
mTextures[ i ].mTextureNormal = GFXTexHandle( baseName + s_n, &GFXTexturePersistentSRGBProfile, avar("%s() - mTextureNormal (line %d)", __FUNCTION__, __LINE__));
|
||||
mTextures[ i ].mTextureNormal = GFXTexHandle( baseName + s_n, &GFXDefaultGUIProfile, avar("%s() - mTextureNormal (line %d)", __FUNCTION__, __LINE__));
|
||||
|
||||
mTextures[ i ].mTextureHilight = GFXTexHandle( baseName + s_h, &GFXTexturePersistentSRGBProfile, avar("%s() - mTextureHighlight (line %d)", __FUNCTION__, __LINE__));
|
||||
mTextures[ i ].mTextureHilight = GFXTexHandle( baseName + s_h, &GFXDefaultGUIProfile, avar("%s() - mTextureHighlight (line %d)", __FUNCTION__, __LINE__));
|
||||
if( !mTextures[ i ].mTextureHilight )
|
||||
mTextures[ i ].mTextureHilight = mTextures[ i ].mTextureNormal;
|
||||
|
||||
mTextures[ i ].mTextureDepressed = GFXTexHandle( baseName + s_d, &GFXTexturePersistentSRGBProfile, avar("%s() - mTextureDepressed (line %d)", __FUNCTION__, __LINE__));
|
||||
mTextures[ i ].mTextureDepressed = GFXTexHandle( baseName + s_d, &GFXDefaultGUIProfile, avar("%s() - mTextureDepressed (line %d)", __FUNCTION__, __LINE__));
|
||||
if( !mTextures[ i ].mTextureDepressed )
|
||||
mTextures[ i ].mTextureDepressed = mTextures[ i ].mTextureHilight;
|
||||
|
||||
mTextures[ i ].mTextureInactive = GFXTexHandle( baseName + s_i, &GFXTexturePersistentSRGBProfile, avar("%s() - mTextureInactive (line %d)", __FUNCTION__, __LINE__));
|
||||
mTextures[ i ].mTextureInactive = GFXTexHandle( baseName + s_i, &GFXDefaultGUIProfile, avar("%s() - mTextureInactive (line %d)", __FUNCTION__, __LINE__));
|
||||
if( !mTextures[ i ].mTextureInactive )
|
||||
mTextures[ i ].mTextureInactive = mTextures[ i ].mTextureNormal;
|
||||
}
|
||||
|
|
|
|||
|
|
@ -133,7 +133,8 @@ GuiCanvas::GuiCanvas(): GuiControl(),
|
|||
mLastRenderMs(0),
|
||||
mPlatformWindow(NULL),
|
||||
mDisplayWindow(true),
|
||||
mMenuBarCtrl(NULL)
|
||||
mMenuBarCtrl(nullptr),
|
||||
mMenuBackground(nullptr)
|
||||
{
|
||||
setBounds(0, 0, 640, 480);
|
||||
mAwake = true;
|
||||
|
|
@ -296,8 +297,11 @@ void GuiCanvas::setMenuBar(SimObject *obj)
|
|||
mMenuBarCtrl = dynamic_cast<GuiControl*>(obj);
|
||||
|
||||
//remove old menubar
|
||||
if( oldMenuBar )
|
||||
Parent::removeObject( oldMenuBar );
|
||||
if (oldMenuBar)
|
||||
{
|
||||
Parent::removeObject(oldMenuBar);
|
||||
Parent::removeObject(mMenuBackground); //also remove the modeless wrapper
|
||||
}
|
||||
|
||||
// set new menubar
|
||||
if (mMenuBarCtrl)
|
||||
|
|
@ -312,14 +316,17 @@ void GuiCanvas::setMenuBar(SimObject *obj)
|
|||
return;
|
||||
}
|
||||
|
||||
GuiControl* menuBackground = new GuiControl();
|
||||
menuBackground->registerObject();
|
||||
if (mMenuBackground == nullptr)
|
||||
{
|
||||
mMenuBackground = new GuiControl();
|
||||
mMenuBackground->registerObject();
|
||||
|
||||
menuBackground->setControlProfile(profile);
|
||||
mMenuBackground->setControlProfile(profile);
|
||||
}
|
||||
|
||||
menuBackground->addObject(mMenuBarCtrl);
|
||||
mMenuBackground->addObject(mMenuBarCtrl);
|
||||
|
||||
Parent::addObject(menuBackground);
|
||||
Parent::addObject(mMenuBackground);
|
||||
}
|
||||
|
||||
// update window accelerator keys
|
||||
|
|
|
|||
|
|
@ -198,6 +198,7 @@ protected:
|
|||
static CanvasSizeChangeSignal smCanvasSizeChangeSignal;
|
||||
|
||||
GuiControl *mMenuBarCtrl;
|
||||
GuiControl* mMenuBackground;
|
||||
|
||||
public:
|
||||
DECLARE_CONOBJECT(GuiCanvas);
|
||||
|
|
|
|||
|
|
@ -1519,9 +1519,10 @@ DefineConsoleMethod(GuiMenuBar, insert, void, (SimObject* pObject, S32 pos), (nu
|
|||
object->insert(pObject, pos);
|
||||
}
|
||||
|
||||
DefineConsoleMethod(GuiMenuBar, findMenu, S32, (StringTableEntry barTitle), (""), "(barTitle)")
|
||||
DefineConsoleMethod(GuiMenuBar, findMenu, S32, (const char* barTitle), (""), "(barTitle)")
|
||||
{
|
||||
PopupMenu* menu = object->findMenu(barTitle);
|
||||
StringTableEntry barTitleStr = StringTable->insert(barTitle);
|
||||
PopupMenu* menu = object->findMenu(barTitleStr);
|
||||
|
||||
if (menu)
|
||||
return menu->getId();
|
||||
|
|
|
|||
|
|
@ -70,7 +70,8 @@ bool GuiInspectorEntityGroup::inspectGroup()
|
|||
{
|
||||
Entity* target = dynamic_cast<Entity*>(mParent->getInspectObject(0));
|
||||
|
||||
Con::executef(this, "inspectObject", target->getIdString());
|
||||
if(target)
|
||||
Con::executef(this, "inspectObject", target->getIdString());
|
||||
}
|
||||
|
||||
return true;
|
||||
|
|
|
|||
|
|
@ -456,7 +456,7 @@ void ProcessedMaterial::_setStageData()
|
|||
// SpecularMap
|
||||
if( mMaterial->mSpecularMapFilename[i].isNotEmpty() )
|
||||
{
|
||||
mStages[i].setTex( MFT_SpecularMap, _createTexture( mMaterial->mSpecularMapFilename[i], &GFXStaticTextureProfile) );
|
||||
mStages[i].setTex( MFT_SpecularMap, _createTexture( mMaterial->mSpecularMapFilename[i], &GFXStaticTextureSRGBProfile) );
|
||||
if(!mStages[i].getTex( MFT_SpecularMap ))
|
||||
mMaterial->logError("Failed to load specular map %s for stage %i", _getTexturePath(mMaterial->mSpecularMapFilename[i]).c_str(), i);
|
||||
}
|
||||
|
|
|
|||
|
|
@ -288,6 +288,29 @@ DefineConsoleFunction( mSaturate, F32, ( F32 v ),,
|
|||
return mClampF( v, 0.0f, 1.0f );
|
||||
}
|
||||
|
||||
DefineConsoleFunction(mWrapF, F32, (F32 v, F32 min, F32 max), ,
|
||||
"Wrap the specified value between two bounds.\n"
|
||||
"@param v Input value."
|
||||
"@param min Minimum Bound."
|
||||
"@param max Maximum Bound."
|
||||
"@returns The specified value wrapped to the specified bounds."
|
||||
"@ingroup Math")
|
||||
{
|
||||
return mWrapF(v, min, max);
|
||||
}
|
||||
|
||||
DefineConsoleFunction(mWrap, S32, (S32 v, S32 min, S32 max), ,
|
||||
"Wrap the specified value between two bounds.\n"
|
||||
"@param v Input value."
|
||||
"@param min Minimum Bound."
|
||||
"@param max Maximum Bound."
|
||||
"@returns The specified value wrapped to the specified bounds."
|
||||
"@ingroup Math")
|
||||
{
|
||||
return mWrap(v, min, max);
|
||||
}
|
||||
|
||||
|
||||
DefineConsoleFunction( getMax, F32, ( F32 v1, F32 v2 ),,
|
||||
"Calculate the greater of two specified numbers.\n"
|
||||
"@param v1 Input value."
|
||||
|
|
|
|||
|
|
@ -237,6 +237,19 @@ inline F32 mClampF(F32 val, F32 low, F32 high)
|
|||
return (F32) getMax(getMin(val, high), low);
|
||||
}
|
||||
|
||||
inline S32 mWrap(S32 val, S32 low, S32 high)
|
||||
{
|
||||
int len = high - low;
|
||||
return low + (val >= 0 ? val % len : -val % len ? len - (-val % len) : 0);
|
||||
|
||||
}
|
||||
|
||||
inline F32 mWrapF(F32 val, F32 low, F32 high)
|
||||
{
|
||||
F32 t = fmod(val - low, high - low);
|
||||
return t < 0 ? t + high : t + low;
|
||||
}
|
||||
|
||||
/// Template function for doing a linear interpolation between any two
|
||||
/// types which implement operators for scalar multiply and addition.
|
||||
template <typename T>
|
||||
|
|
|
|||
|
|
@ -269,7 +269,13 @@ void ActionMap::dumpActionMap(const char* fileName, const bool append) const
|
|||
if (getKeyString(rNode.action, objectbuffer) == false)
|
||||
continue;
|
||||
|
||||
const char* command = (rNode.flags & Node::BindCmd) ? "bindCmd" : "bind";
|
||||
const char* command;
|
||||
if (rNode.flags & Node::BindCmd)
|
||||
command = "bindCmd";
|
||||
else if (rNode.flags & Node::Held)
|
||||
command = "held";
|
||||
else
|
||||
command = "bind";
|
||||
|
||||
dSprintf(lineBuffer, 1023, "%s.%s(%s, \"%s%s\"",
|
||||
getName(),
|
||||
|
|
@ -324,7 +330,16 @@ void ActionMap::dumpActionMap(const char* fileName, const bool append) const
|
|||
}
|
||||
else
|
||||
dStrcat(lineBuffer, ", \"\"");
|
||||
} else {
|
||||
}
|
||||
else if (rNode.flags & Node::Held)
|
||||
{
|
||||
dStrcat(lineBuffer, ", ");
|
||||
dStrcat(lineBuffer, rNode.consoleFunction);
|
||||
|
||||
dStrcat(lineBuffer, ", ");
|
||||
dStrcat(lineBuffer, rNode.contextEvent->mConsoleFunctionHeld);
|
||||
}
|
||||
else {
|
||||
dStrcat(lineBuffer, ", ");
|
||||
dStrcat(lineBuffer, rNode.consoleFunction);
|
||||
}
|
||||
|
|
@ -353,7 +368,13 @@ void ActionMap::dumpActionMap(const char* fileName, const bool append) const
|
|||
if (getKeyString(rNode.action, keybuffer) == false)
|
||||
continue;
|
||||
|
||||
const char* command = (rNode.flags & Node::BindCmd) ? "bindCmd" : "bind";
|
||||
const char* command;
|
||||
if (rNode.flags & Node::BindCmd)
|
||||
command = "bindCmd";
|
||||
else if (rNode.flags & Node::Held)
|
||||
command = "held";
|
||||
else
|
||||
command = "bind";
|
||||
|
||||
char finalBuffer[1024];
|
||||
dSprintf(finalBuffer, 1023, "%s.%s(%s, \"%s%s\"",
|
||||
|
|
@ -407,7 +428,16 @@ void ActionMap::dumpActionMap(const char* fileName, const bool append) const
|
|||
}
|
||||
else
|
||||
dStrcat(finalBuffer, ", \"\"");
|
||||
} else {
|
||||
}
|
||||
else if (rNode.flags & Node::Held)
|
||||
{
|
||||
dStrcat(finalBuffer, ", ");
|
||||
dStrcat(finalBuffer, rNode.consoleFunction);
|
||||
|
||||
dStrcat(finalBuffer, ", ");
|
||||
dStrcat(finalBuffer, rNode.contextEvent->mConsoleFunctionHeld);
|
||||
}
|
||||
else {
|
||||
dStrcat(finalBuffer, ", ");
|
||||
dStrcat(finalBuffer, rNode.consoleFunction);
|
||||
}
|
||||
|
|
@ -794,6 +824,17 @@ const char* ActionMap::getCommand( const char* device, const char* action )
|
|||
( mapNode->breakConsoleCommand ? mapNode->breakConsoleCommand : "" ) );
|
||||
return( returnString );
|
||||
}
|
||||
if (mapNode->flags & Node::Held)
|
||||
{
|
||||
S32 bufferLen = dStrlen(mapNode->consoleFunction) + dStrlen(mapNode->contextEvent->mConsoleFunctionHeld) + 2;
|
||||
char* returnString = Con::getReturnBuffer(bufferLen);
|
||||
|
||||
dSprintf(returnString, bufferLen, "%st%s",
|
||||
(mapNode->consoleFunction ? mapNode->consoleFunction : ""),
|
||||
(mapNode->contextEvent->mConsoleFunctionHeld ? mapNode->contextEvent->mConsoleFunctionHeld : ""));
|
||||
|
||||
return(returnString);
|
||||
}
|
||||
else
|
||||
return( mapNode->consoleFunction );
|
||||
}
|
||||
|
|
@ -1310,6 +1351,76 @@ bool ActionMap::processBind(const U32 argc, const char** argv, SimObject* object
|
|||
return true;
|
||||
}
|
||||
|
||||
//------------------------------------------------------------------------------
|
||||
bool ActionMap::processHoldBind(const char *device, const char *action, const char *holdFunc, const char *tapFunc, const U32 holdTime, const bool holdOnly, const bool retHoldTime)
|
||||
{
|
||||
U32 deviceType;
|
||||
U32 deviceInst;
|
||||
|
||||
if (!getDeviceTypeAndInstance(device, deviceType, deviceInst))
|
||||
{
|
||||
Con::printf("processBindCmd: unknown device: %s", device);
|
||||
return false;
|
||||
}
|
||||
|
||||
// Ok, we now have the deviceType and instance. Create an event descriptor
|
||||
// for the bind...
|
||||
//
|
||||
EventDescriptor eventDescriptor;
|
||||
if (createEventDescriptor(action, &eventDescriptor) == false) {
|
||||
Con::printf("Could not create a description for binding: %s", action);
|
||||
return false;
|
||||
}
|
||||
|
||||
// SI_POV == SI_MOVE, and the POV works fine with bindCmd, so we have to add these manually.
|
||||
if ((eventDescriptor.eventCode == SI_XAXIS) ||
|
||||
(eventDescriptor.eventCode == SI_YAXIS) ||
|
||||
(eventDescriptor.eventCode == SI_ZAXIS) ||
|
||||
(eventDescriptor.eventCode == SI_RXAXIS) ||
|
||||
(eventDescriptor.eventCode == SI_RYAXIS) ||
|
||||
(eventDescriptor.eventCode == SI_RZAXIS) ||
|
||||
(eventDescriptor.eventCode == SI_SLIDER) ||
|
||||
(eventDescriptor.eventCode == SI_XPOV) ||
|
||||
(eventDescriptor.eventCode == SI_YPOV) ||
|
||||
(eventDescriptor.eventCode == SI_XPOV2) ||
|
||||
(eventDescriptor.eventCode == SI_YPOV2))
|
||||
{
|
||||
Con::warnf("ActionMap::processBindCmd - Cannot use 'bindCmd' with a move event type. Use 'bind' instead.");
|
||||
return false;
|
||||
}
|
||||
|
||||
// Event has now been described, and device determined. we need now to extract
|
||||
// any modifiers that the action map will apply to incoming events before
|
||||
// calling the bound function...
|
||||
//
|
||||
// DMMTODO
|
||||
F32 deadZoneBegin = 0.0f;
|
||||
F32 deadZoneEnd = 0.0f;
|
||||
F32 scaleFactor = 1.0f;
|
||||
|
||||
// Ensure that the console function is properly specified?
|
||||
//
|
||||
// DMMTODO
|
||||
|
||||
// Create the full bind entry, and place it in the map
|
||||
//
|
||||
// DMMTODO
|
||||
Node* pBindNode = getNode(deviceType, deviceInst,
|
||||
eventDescriptor.flags,
|
||||
eventDescriptor.eventCode);
|
||||
|
||||
pBindNode->flags = Node::Held;
|
||||
pBindNode->deadZoneBegin = deadZoneBegin;
|
||||
pBindNode->deadZoneEnd = deadZoneEnd;
|
||||
pBindNode->scaleFactor = scaleFactor;
|
||||
pBindNode->consoleFunction = StringTable->insert(dStrdup(tapFunc));
|
||||
|
||||
pBindNode->contextEvent = new ContextAction(StringTable->insert(dStrdup(holdFunc)), holdTime, pBindNode, holdOnly);
|
||||
pBindNode->contextEvent->mReturnHoldTime = retHoldTime;
|
||||
|
||||
return true;
|
||||
}
|
||||
|
||||
//------------------------------------------------------------------------------
|
||||
bool ActionMap::processAction(const InputEventInfo* pEvent)
|
||||
{
|
||||
|
|
@ -1328,7 +1439,9 @@ bool ActionMap::processAction(const InputEventInfo* pEvent)
|
|||
// Enter the break into the table if this is a make event...
|
||||
// Do this now rather than after command is processed because
|
||||
// command might add a binding which can move the vector of nodes.
|
||||
enterBreakEvent(pEvent, pNode);
|
||||
// Filter to prevent Hold buttons from being eaten
|
||||
if (!(pNode->flags & Node::Held))
|
||||
enterBreakEvent(pEvent, pNode);
|
||||
|
||||
// Whadda ya know, we have this bound. Set up, and call the console
|
||||
// function associated with it...
|
||||
|
|
@ -1369,6 +1482,15 @@ bool ActionMap::processAction(const InputEventInfo* pEvent)
|
|||
if(pNode->makeConsoleCommand)
|
||||
Con::evaluate(pNode->makeConsoleCommand);
|
||||
}
|
||||
else if (pNode->flags & Node::Held)
|
||||
{
|
||||
//check if we're already holding, if not, start our timer
|
||||
if (!pNode->contextEvent->mActive) {
|
||||
pNode->contextEvent->mActive = true;
|
||||
pNode->contextEvent->mStartTime = Sim::getCurrentTime();
|
||||
pNode->contextEvent->mEventValue = value;
|
||||
}
|
||||
}
|
||||
else if ( pNode->consoleFunction[0] )
|
||||
{
|
||||
argv[0] = pNode->consoleFunction;
|
||||
|
|
@ -1529,6 +1651,20 @@ bool ActionMap::processAction(const InputEventInfo* pEvent)
|
|||
}
|
||||
else if (pEvent->action == SI_BREAK)
|
||||
{
|
||||
const Node* button = findNode(pEvent->deviceType, pEvent->deviceInst,
|
||||
pEvent->modifier, pEvent->objInst);
|
||||
|
||||
if (button != NULL)
|
||||
{
|
||||
if (button->flags == Node::Held)
|
||||
{
|
||||
if (!button->contextEvent->mBreakEvent)
|
||||
button->contextEvent->mBreakEvent = true;
|
||||
|
||||
return true;
|
||||
}
|
||||
}
|
||||
|
||||
return checkBreakTable(pEvent);
|
||||
}
|
||||
else if (pEvent->action == SI_VALUE)
|
||||
|
|
@ -1808,6 +1944,78 @@ void ActionMap::fireBreakEvent( U32 i, F32 fValue )
|
|||
smBreakTable.erase(i);
|
||||
}
|
||||
|
||||
//------------------------------------------------------------------------------
|
||||
//Context actions
|
||||
ContextAction::ContextAction(StringTableEntry func, F32 minHoldTime, ActionMap::Node* button, bool holdOnly)
|
||||
: mStartTime(0), mEventValue(1.0f), mBreakEvent(false), mDidHold(false), mActive(false), mReturnHoldTime(false)
|
||||
{
|
||||
mButton = button;
|
||||
mMinHoldTime = minHoldTime;
|
||||
mConsoleFunctionHeld = func;
|
||||
|
||||
mHoldOnly = holdOnly;
|
||||
}
|
||||
|
||||
void ContextAction::processTick()
|
||||
{
|
||||
if (mActive)
|
||||
{
|
||||
F32 currTime = Sim::getCurrentTime();
|
||||
static const char *argv[2];
|
||||
|
||||
//see if this key even is still active
|
||||
if (!mBreakEvent)
|
||||
{
|
||||
//are we only checking if it's holding?
|
||||
if (mHoldOnly)
|
||||
{
|
||||
//yes, we are, and since it's held, we fire off our function
|
||||
if (mReturnHoldTime)
|
||||
{
|
||||
argv[0] = mConsoleFunctionHeld;
|
||||
argv[1] = Con::getFloatArg(mEventValue);
|
||||
argv[2] = Con::getFloatArg((currTime - mStartTime));
|
||||
Con::execute(3, argv);
|
||||
}
|
||||
else
|
||||
{
|
||||
argv[0] = mConsoleFunctionHeld;
|
||||
argv[1] = Con::getFloatArg(mEventValue);
|
||||
Con::execute(2, argv);
|
||||
}
|
||||
}
|
||||
//if we don't care if we're just holding, check our time
|
||||
//have we passed our min limit?
|
||||
else if ((currTime - mStartTime) >= mMinHoldTime)
|
||||
{
|
||||
//holy crap, we have, fire off our hold function
|
||||
mDidHold = true;
|
||||
argv[0] = mConsoleFunctionHeld;
|
||||
argv[1] = Con::getFloatArg(mEventValue);
|
||||
Con::execute(2, argv);
|
||||
}
|
||||
//otherwise we haven't yet, so keep our active status
|
||||
return;
|
||||
}
|
||||
//hmm, apparently not, so see if we tapped the key instead
|
||||
else
|
||||
{
|
||||
if (!mHoldOnly && !mDidHold)
|
||||
{
|
||||
//yes, we tapped and we care, so fire off the tap function.
|
||||
argv[0] = mButton->consoleFunction;
|
||||
argv[1] = Con::getFloatArg(mEventValue);
|
||||
Con::execute(2, argv);
|
||||
}
|
||||
//otherwise we don't care and we're done, so reset everything
|
||||
mActive = false;
|
||||
mStartTime = 0;
|
||||
mBreakEvent = false;
|
||||
mDidHold = false;
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
//------------------------------------------------------------------------------
|
||||
|
||||
// Console interop version.
|
||||
|
|
@ -1959,6 +2167,18 @@ DefineEngineMethod( ActionMap, bindCmd, bool, ( const char* device, const char*
|
|||
return object->processBindCmd( device, action, makeCmd, breakCmd );
|
||||
}
|
||||
|
||||
DefineEngineMethod(ActionMap, bindContext, void, (const char* device, const char* action, const char* holdFunction, const char* tapFunction, U32 holdTime),
|
||||
("", "", "", "", 0), "actionMap.bindCmd( device, action, holdFunction, tapFunction, holdTime)")
|
||||
{
|
||||
object->processHoldBind(device, action, holdFunction, tapFunction, holdTime, false);
|
||||
}
|
||||
|
||||
DefineEngineMethod(ActionMap, bindHold, void, (const char* device, const char* action, const char* holdFunction, bool returnHoldTime),
|
||||
("", "", "", false), "actionMap.bindCmd( device, action, holdFunction, returnHoldTime)")
|
||||
{
|
||||
object->processHoldBind(device, action, holdFunction, "", 0, true, returnHoldTime);
|
||||
}
|
||||
|
||||
DefineEngineMethod( ActionMap, unbind, bool, ( const char* device, const char* action ),,
|
||||
"@brief Removes the binding on an input device and action.\n"
|
||||
"@param device The device to unbind from. Can be a keyboard, mouse, joystick or a gamepad.\n"
|
||||
|
|
|
|||
|
|
@ -32,7 +32,11 @@
|
|||
#ifndef _SIMBASE_H_
|
||||
#include "console/simBase.h"
|
||||
#endif
|
||||
#ifndef _ITICKABLE_H_
|
||||
#include "core/iTickable.h"
|
||||
#endif
|
||||
|
||||
class ContextAction;
|
||||
struct InputEventInfo;
|
||||
|
||||
struct EventDescriptor
|
||||
|
|
@ -48,6 +52,7 @@ struct EventDescriptor
|
|||
class ActionMap : public SimObject
|
||||
{
|
||||
typedef SimObject Parent;
|
||||
friend class ContextAction;
|
||||
|
||||
protected:
|
||||
bool onAdd();
|
||||
|
|
@ -62,7 +67,9 @@ class ActionMap : public SimObject
|
|||
HasDeadZone = BIT(2), ///< Dead zone is present.
|
||||
Inverted = BIT(3), ///< Input is inverted.
|
||||
NonLinear = BIT(4), ///< Input should be re-fit to a non-linear scale
|
||||
BindCmd = BIT(5) ///< Bind a console command to this.
|
||||
BindCmd = BIT(5), ///< Bind a console command to this.
|
||||
Held = BIT(6),
|
||||
DoubleTap = BIT(7)
|
||||
};
|
||||
|
||||
U32 flags; ///< @see Node::Flags
|
||||
|
|
@ -75,6 +82,7 @@ class ActionMap : public SimObject
|
|||
|
||||
char *makeConsoleCommand; ///< Console command to execute when we make this command.
|
||||
char *breakConsoleCommand; ///< Console command to execute when we break this command.
|
||||
ContextAction* contextEvent; ///< Event that kicks off via context-keybind actions such as holding or double-tapping
|
||||
};
|
||||
|
||||
/// Used to represent a devices.
|
||||
|
|
@ -143,6 +151,7 @@ class ActionMap : public SimObject
|
|||
bool processBind(const U32 argc, const char** argv, SimObject* object = NULL);
|
||||
bool processBindCmd(const char *device, const char *action, const char *makeCmd, const char *breakCmd);
|
||||
bool processUnbind(const char *device, const char *action, SimObject* object = NULL);
|
||||
bool processHoldBind(const char *device, const char *action, const char *holdFunc, const char *tapFunc, const U32 holdTime, const bool holdOnly, const bool returnHoldTime = false);
|
||||
|
||||
/// @name Console Interface Functions
|
||||
/// @{
|
||||
|
|
@ -185,4 +194,28 @@ class ActionMap : public SimObject
|
|||
DECLARE_CONOBJECT(ActionMap);
|
||||
};
|
||||
|
||||
class ContextAction : public ITickable
|
||||
{
|
||||
ActionMap::Node* mButton; ///< our button we're holding
|
||||
F32 mMinHoldTime; ///< minimum time to qualify as 'held'. If we hold less than this,
|
||||
///< it's a 'press', otherwise it's a 'held'
|
||||
public:
|
||||
F32 mStartTime; ///< Our timestamp when we first pressed.
|
||||
F32 mEventValue; ///< Event value from our key event.
|
||||
StringTableEntry mConsoleFunctionHeld; ///< Console function to call with new values if we held over
|
||||
///< a certain time.
|
||||
|
||||
bool mHoldOnly; ///< does this only care if we're holding?
|
||||
///< true means that it only fires a function while holding
|
||||
///< false time-contexts it
|
||||
bool mBreakEvent; ///< Button is no longer being pressed!
|
||||
bool mDidHold; ///< did we, at some point in the process, hold the button?
|
||||
bool mActive; ///< do we be tickin?
|
||||
bool mReturnHoldTime; ///< Do we return back our time held?
|
||||
|
||||
ContextAction(StringTableEntry func, F32 minHoldTime, ActionMap::Node* button, bool holdOnly);
|
||||
virtual void processTick();
|
||||
virtual void interpolateTick(F32 delta) {}
|
||||
virtual void advanceTime(F32 timeDelta) {}
|
||||
};
|
||||
#endif // _ACTIONMAP_H_
|
||||
|
|
|
|||
|
|
@ -500,6 +500,96 @@ void NetObject::removeScopeRef()
|
|||
}
|
||||
#endif
|
||||
|
||||
//Networked fields
|
||||
//------------------------------------------------------------------
|
||||
void NetObject::addNetworkedField(const char* in_pFieldname,
|
||||
const U32 in_fieldType,
|
||||
const dsize_t in_fieldOffset,
|
||||
const char* in_pFieldDocs,
|
||||
U32 flags,
|
||||
U32 networkMask)
|
||||
{
|
||||
addNetworkedField(
|
||||
in_pFieldname,
|
||||
in_fieldType,
|
||||
in_fieldOffset,
|
||||
1,
|
||||
in_pFieldDocs,
|
||||
flags,
|
||||
networkMask);
|
||||
}
|
||||
|
||||
void NetObject::addNetworkedField(const char* in_pFieldname,
|
||||
const U32 in_fieldType,
|
||||
const dsize_t in_fieldOffset,
|
||||
AbstractClassRep::WriteDataNotify in_writeDataFn,
|
||||
const char* in_pFieldDocs,
|
||||
U32 flags,
|
||||
U32 networkMask)
|
||||
{
|
||||
addNetworkedField(
|
||||
in_pFieldname,
|
||||
in_fieldType,
|
||||
in_fieldOffset,
|
||||
in_writeDataFn,
|
||||
1,
|
||||
in_pFieldDocs,
|
||||
flags,
|
||||
networkMask);
|
||||
}
|
||||
|
||||
void NetObject::addNetworkedField(const char* in_pFieldname,
|
||||
const U32 in_fieldType,
|
||||
const dsize_t in_fieldOffset,
|
||||
const U32 in_elementCount,
|
||||
const char* in_pFieldDocs,
|
||||
U32 flags,
|
||||
U32 networkMask)
|
||||
{
|
||||
addNetworkedField(in_pFieldname,
|
||||
in_fieldType,
|
||||
in_fieldOffset,
|
||||
&defaultProtectedWriteFn,
|
||||
in_elementCount,
|
||||
in_pFieldDocs,
|
||||
flags,
|
||||
networkMask);
|
||||
}
|
||||
|
||||
void NetObject::addNetworkedField(const char* in_pFieldname,
|
||||
const U32 in_fieldType,
|
||||
const dsize_t in_fieldOffset,
|
||||
AbstractClassRep::WriteDataNotify in_writeDataFn,
|
||||
const U32 in_elementCount,
|
||||
const char* in_pFieldDocs,
|
||||
U32 flags,
|
||||
U32 networkMask)
|
||||
{
|
||||
AbstractClassRep::Field f;
|
||||
f.pFieldname = StringTable->insert(in_pFieldname);
|
||||
|
||||
if (in_pFieldDocs)
|
||||
f.pFieldDocs = in_pFieldDocs;
|
||||
|
||||
f.type = in_fieldType;
|
||||
f.offset = in_fieldOffset;
|
||||
f.elementCount = in_elementCount;
|
||||
f.validator = NULL;
|
||||
f.flag = flags;
|
||||
|
||||
f.setDataFn = &defaultProtectedSetFn;
|
||||
f.getDataFn = &defaultProtectedGetFn;
|
||||
f.writeDataFn = in_writeDataFn;
|
||||
|
||||
f.networkMask = networkMask;
|
||||
|
||||
ConsoleBaseType* conType = ConsoleBaseType::getType(in_fieldType);
|
||||
AssertFatal(conType, "ConsoleObject::addField - invalid console type");
|
||||
f.table = conType->getEnumTable();
|
||||
|
||||
sg_tempFieldList.push_back(f);
|
||||
}
|
||||
|
||||
DefineEngineMethod(NetObject, clearScopeAlways, void, (), ,
|
||||
"@brief Clears the scope always flag on this object.\n\n")
|
||||
{
|
||||
|
|
|
|||
|
|
@ -422,6 +422,57 @@ public:
|
|||
void removeScopeRef();
|
||||
void setScopeRegistered(bool flag) { scope_registered = flag; }
|
||||
bool getScopeRegistered() const { return scope_registered; }
|
||||
|
||||
protected:
|
||||
/// Add a networked field
|
||||
///
|
||||
/// A networked field is a regular field but with a bitmask flag associated to it.
|
||||
/// When the field is set, it automatically triggers a call to setMaskBits with the mask associated to the field
|
||||
/// in order to streamline simple networking code
|
||||
/// Register a complex field.
|
||||
///
|
||||
/// @param in_pFieldname Name of the field.
|
||||
/// @param in_fieldType Type of the field. @see ConsoleDynamicTypes
|
||||
/// @param in_fieldOffset Offset to the field from the start of the class; calculated using the Offset() macro.
|
||||
/// @param in_elementCount Number of elements in this field. Arrays of elements are assumed to be contiguous in memory.
|
||||
/// @param in_pFieldDocs Usage string for this field. @see console_autodoc
|
||||
static void addNetworkedField(const char* in_pFieldname,
|
||||
const U32 in_fieldType,
|
||||
const dsize_t in_fieldOffset,
|
||||
const U32 in_elementCount = 1,
|
||||
const char* in_pFieldDocs = NULL,
|
||||
U32 flags = 0,
|
||||
U32 networkMask = 0);
|
||||
|
||||
static void addNetworkedField(const char* in_pFieldname,
|
||||
const U32 in_fieldType,
|
||||
const dsize_t in_fieldOffset,
|
||||
AbstractClassRep::WriteDataNotify in_writeDataFn,
|
||||
const U32 in_elementCount = 1,
|
||||
const char* in_pFieldDocs = NULL,
|
||||
U32 flags = 0,
|
||||
U32 networkMask = 0);
|
||||
|
||||
/// Register a simple field.
|
||||
///
|
||||
/// @param in_pFieldname Name of the field.
|
||||
/// @param in_fieldType Type of the field. @see ConsoleDynamicTypes
|
||||
/// @param in_fieldOffset Offset to the field from the start of the class; calculated using the Offset() macro.
|
||||
/// @param in_pFieldDocs Usage string for this field. @see console_autodoc
|
||||
static void addNetworkedField(const char* in_pFieldname,
|
||||
const U32 in_fieldType,
|
||||
const dsize_t in_fieldOffset,
|
||||
const char* in_pFieldDocs,
|
||||
U32 flags = 0,
|
||||
U32 networkMask = 0);
|
||||
|
||||
static void addNetworkedField(const char* in_pFieldname,
|
||||
const U32 in_fieldType,
|
||||
const dsize_t in_fieldOffset,
|
||||
AbstractClassRep::WriteDataNotify in_writeDataFn,
|
||||
const char* in_pFieldDocs,
|
||||
U32 flags = 0,
|
||||
U32 networkMask = 0);
|
||||
};
|
||||
|
||||
//-----------------------------------------------------------------------------
|
||||
|
|
|
|||
|
|
@ -198,7 +198,7 @@ DefineConsoleFunction( enumColladaForImport, bool, (const char * shapePath, cons
|
|||
for (S32 j = 0; j < libraryMats->getMaterial_array().getCount(); j++)
|
||||
{
|
||||
domMaterial* mat = libraryMats->getMaterial_array()[j];
|
||||
tree->insertItem(matsID, _GetNameOrId(mat), _GetNameOrId(mat), "", 0, 0);
|
||||
tree->insertItem(matsID, _GetNameOrId(mat), "", "", 0, 0);
|
||||
}
|
||||
}
|
||||
|
||||
|
|
@ -256,5 +256,16 @@ DefineConsoleFunction( enumColladaForImport, bool, (const char * shapePath, cons
|
|||
else
|
||||
tree->setDataField(StringTable->insert("_upAxis"), 0, "Z_AXIS");
|
||||
|
||||
char shapesStr[16];
|
||||
dSprintf(shapesStr, 16, "%i", stats.numMeshes);
|
||||
char materialsStr[16];
|
||||
dSprintf(materialsStr, 16, "%i", stats.numMaterials);
|
||||
char animationsStr[16];
|
||||
dSprintf(animationsStr, 16, "%i", stats.numClips);
|
||||
|
||||
tree->setItemValue(nodesID, StringTable->insert(shapesStr));
|
||||
tree->setItemValue(matsID, StringTable->insert(materialsStr));
|
||||
tree->setItemValue(animsID, StringTable->insert(animationsStr));
|
||||
|
||||
return true;
|
||||
}
|
||||
|
|
|
|||
|
|
@ -1,7 +0,0 @@
|
|||
skybox_1
|
||||
skybox_2
|
||||
skybox_3
|
||||
skybox_4
|
||||
skybox_5
|
||||
skybox_6
|
||||
skybox_6
|
||||
|
|
@ -346,10 +346,11 @@ function ActionAddSequence::doit( %this )
|
|||
%assetDef = AssetDatabase.acquireAsset(%this.seqName);
|
||||
%moduleName = getWord(getToken(%this.seqName, ":", 0),0);
|
||||
|
||||
%idx = ShapeEdSequenceList.rowCount();
|
||||
//TODO, properly ignore <rootpose> and ambient entries for our idx values, but only if they're there!
|
||||
%idx = ShapeEdSequenceList.rowCount() - 2;
|
||||
|
||||
%matSet = "ShapeEditorPlugin.selectedAssetDef.animationSequence"@%idx@"=\"@Asset="@%moduleName@":"@%this.seqName.assetName@"\";";
|
||||
eval(%matSet);
|
||||
%animSet = "ShapeEditorPlugin.selectedAssetDef.animationSequence"@%idx@"=\"@Asset="@%moduleName@":"@%assetDef.assetName@"\";";
|
||||
eval(%animSet);
|
||||
|
||||
%assetPath = AssetDatabase.getAssetFilePath(ShapeEditorPlugin.selectedAssetId);
|
||||
|
||||
|
|
@ -357,6 +358,9 @@ function ActionAddSequence::doit( %this )
|
|||
|
||||
AssetDatabase.refreshAsset(ShapeEditorPlugin.selectedAssetId);
|
||||
|
||||
//force a refresh
|
||||
ShapeEdPropWindow.update_onShapeSelectionChanged();
|
||||
|
||||
return true;
|
||||
}
|
||||
return false;
|
||||
|
|
|
|||
|
|
@ -34,7 +34,6 @@ EditorSettings.setDefaultValue( "orthoFOV", "50" );
|
|||
EditorSettings.setDefaultValue( "orthoShowGrid", "1" );
|
||||
EditorSettings.setDefaultValue( "currentEditor", "WorldEditorInspectorPlugin" );
|
||||
EditorSettings.setDefaultValue( "newLevelFile", "tools/levels/BlankRoom.mis" );
|
||||
EditorSettings.setDefaultValue( "newGameObjectDir", "scripts/server/gameObjects" );
|
||||
|
||||
if( isFile( "C:/Program Files/Torsion/Torsion.exe" ) )
|
||||
EditorSettings.setDefaultValue( "torsionPath", "C:/Program Files/Torsion/Torsion.exe" );
|
||||
|
|
@ -128,7 +127,7 @@ EditorSettings.setDefaultValue( "renderInfoText", "1" );
|
|||
|
||||
EditorSettings.beginGroup( "Grid" );
|
||||
EditorSettings.setDefaultValue( "gridColor", "255 255 255 20" );
|
||||
EditorSettings.setDefaultValue( "gridSize", "10 10 10" );
|
||||
EditorSettings.setDefaultValue( "gridSize", "1 1 1" );
|
||||
EditorSettings.setDefaultValue( "snapToGrid", "0" ); //<-- Not currently used
|
||||
EditorSettings.setDefaultValue( "renderPlane", "0" );
|
||||
EditorSettings.setDefaultValue( "renderPlaneHashes", "0" );
|
||||
|
|
|
|||
|
|
@ -304,36 +304,6 @@ function EWCreatorWindow::navigate( %this, %address )
|
|||
%this.addShapeIcon( %obj );
|
||||
}
|
||||
}
|
||||
|
||||
//Add a separate folder for Game Objects
|
||||
if(isClass("Entity"))
|
||||
{
|
||||
if(%address $= "")
|
||||
{
|
||||
%this.addFolderIcon("GameObjects");
|
||||
}
|
||||
else
|
||||
{
|
||||
//find all GameObjectAssets
|
||||
%assetQuery = new AssetQuery();
|
||||
if(!AssetDatabase.findAssetType(%assetQuery, "GameObjectAsset"))
|
||||
return 0; //if we didn't find ANY, just exit
|
||||
|
||||
%count = %assetQuery.getCount();
|
||||
|
||||
for(%i=0; %i < %count; %i++)
|
||||
{
|
||||
%assetId = %assetQuery.getAsset(%i);
|
||||
|
||||
%gameObjectAsset = AssetDatabase.acquireAsset(%assetId);
|
||||
|
||||
if(isFile(%gameObjectAsset.TAMLFilePath))
|
||||
{
|
||||
%this.addGameObjectIcon( %gameObjectAsset.gameObjectName );
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
if ( %this.tab $= "Meshes" )
|
||||
|
|
@ -768,22 +738,6 @@ function EWCreatorWindow::addPrefabIcon( %this, %fullPath )
|
|||
%this.contentCtrl.addGuiControl( %ctrl );
|
||||
}
|
||||
|
||||
function EWCreatorWindow::addGameObjectIcon( %this, %gameObjectName )
|
||||
{
|
||||
%ctrl = %this.createIcon();
|
||||
|
||||
%ctrl.altCommand = "spawnGameObject( \"" @ %gameObjectName @ "\", true );";
|
||||
%ctrl.iconBitmap = EditorIconRegistry::findIconByClassName( "Prefab" );
|
||||
%ctrl.text = %gameObjectName;
|
||||
%ctrl.class = "CreatorGameObjectIconBtn";
|
||||
%ctrl.tooltip = "Spawn the " @ %gameObjectName @ " GameObject";
|
||||
|
||||
%ctrl.buttonType = "radioButton";
|
||||
%ctrl.groupNum = "-1";
|
||||
|
||||
%this.contentCtrl.addGuiControl( %ctrl );
|
||||
}
|
||||
|
||||
function CreatorPopupMenu::onSelect( %this, %id, %text )
|
||||
{
|
||||
%split = strreplace( %text, "/", " " );
|
||||
|
|
|
|||
BIN
Templates/Full/game/art/shapes/weapons/Ryder/TP_Ryder_S.dds
Normal file
BIN
Templates/Full/game/art/shapes/weapons/Ryder/TP_Ryder_S.dds
Normal file
Binary file not shown.
|
|
@ -39,7 +39,7 @@ singleton Material(TP_Ryder_Base)
|
|||
mapTo = "TP_Ryder_Base";
|
||||
diffuseMap[0] = "./TP_Ryder_D.dds";
|
||||
normalMap[0] = "./TP_Ryder_N.dds";
|
||||
specularMap[0] = "./TP_Ryder_D.dds";
|
||||
specularMap[0] = "./TP_Ryder_S.dds";
|
||||
specular[0] = "1.0 1.0 1.0 1";
|
||||
specularPower[0] = "10";
|
||||
translucentBlendOp = "None";
|
||||
|
|
|
|||
|
|
@ -29,7 +29,7 @@ singleton Material(Turret_Base)
|
|||
translucentBlendOp = "None";
|
||||
normalMap[0] = "art/shapes/weapons/Turret/Turret_N.dds";
|
||||
pixelSpecular[0] = "1";
|
||||
specularMap[0] = "art/shapes/weapons/Turret/Turret_D.dds";
|
||||
specularMap[0] = "art/shapes/weapons/Turret/Turret_S.dds";
|
||||
useAnisotropic[0] = "1";
|
||||
castDynamicShadows = true;
|
||||
materialTag0 = "Weapon";
|
||||
|
|
|
|||
|
|
@ -1302,6 +1302,7 @@ function VisibilityDropdownToggle()
|
|||
{
|
||||
EVisibility.setVisible(true);
|
||||
visibilityToggleBtn.setStateOn(1);
|
||||
EVisibility.setExtent("200 540");
|
||||
}
|
||||
}
|
||||
|
||||
|
|
@ -1569,6 +1570,27 @@ function EditorTree::onRightMouseUp( %this, %itemId, %mouse, %obj )
|
|||
%haveObjectEntries = false;
|
||||
%haveLockAndHideEntries = true;
|
||||
|
||||
//Set up the generic pop-up pre-emptively if we haven't already
|
||||
if( !isObject( ETContextPopup ) )
|
||||
{
|
||||
%popup = new PopupMenu( ETContextPopup )
|
||||
{
|
||||
superClass = "MenuBuilder";
|
||||
isPopup = "1";
|
||||
|
||||
item[ 0 ] = "Rename" TAB "" TAB "EditorTree.showItemRenameCtrl( EditorTree.findItemByObjectId( %this.object ) );";
|
||||
item[ 1 ] = "Delete" TAB "" TAB "EWorldEditor.deleteMissionObject( %this.object );";
|
||||
item[ 2 ] = "Inspect" TAB "" TAB "inspectObject( %this.object );";
|
||||
item[ 3 ] = "-";
|
||||
item[ 4 ] = "Locked" TAB "" TAB "%this.object.setLocked( !%this.object.locked ); EWorldEditor.syncGui();";
|
||||
item[ 5 ] = "Hidden" TAB "" TAB "EWorldEditor.hideObject( %this.object, !%this.object.hidden ); EWorldEditor.syncGui();";
|
||||
item[ 6 ] = "-";
|
||||
item[ 7 ] = "Group" TAB "" TAB "EWorldEditor.addSimGroup( true );";
|
||||
|
||||
object = -1;
|
||||
};
|
||||
}
|
||||
|
||||
// Handle multi-selection.
|
||||
if( %this.getSelectedItemsCount() > 1 )
|
||||
{
|
||||
|
|
@ -1615,12 +1637,67 @@ function EditorTree::onRightMouseUp( %this, %itemId, %mouse, %obj )
|
|||
item[ 0 ] = "Add Camera Bookmark" TAB "" TAB "EditorGui.addCameraBookmarkByGui();";
|
||||
};
|
||||
}
|
||||
|
||||
else if(%obj.isMemberOfClass("Entity"))
|
||||
{
|
||||
%popup = EntityObjectPopup;
|
||||
if(!isObject(EntityObjectPopup))
|
||||
{
|
||||
%popup = new PopupMenu( EntityObjectPopup )
|
||||
{
|
||||
superClass = "MenuBuilder";
|
||||
isPopup = "1";
|
||||
|
||||
item[ 0 ] = "Rename" TAB "" TAB "EditorTree.showItemRenameCtrl( EditorTree.findItemByObjectId( %this.object ) );";
|
||||
item[ 1 ] = "Delete" TAB "" TAB "EWorldEditor.deleteMissionObject( %this.object );";
|
||||
item[ 2 ] = "Inspect" TAB "" TAB "inspectObject( %this.object );";
|
||||
item[ 3 ] = "-";
|
||||
item[ 4 ] = "Toggle Lock Children" TAB "" TAB "EWorldEditor.toggleLockChildren( %this.object );";
|
||||
item[ 5 ] = "Toggle Hide Children" TAB "" TAB "EWorldEditor.toggleHideChildren( %this.object );";
|
||||
item[ 6 ] = "-";
|
||||
item[ 7 ] = "Group" TAB "" TAB "EWorldEditor.addSimGroup( true );";
|
||||
item[ 8 ] = "-";
|
||||
item[ 9 ] = "Add New Objects Here" TAB "" TAB "EWCreatorWindow.setNewObjectGroup( %this.object );";
|
||||
item[ 10 ] = "Add Children to Selection" TAB "" TAB "EWorldEditor.selectAllObjectsInSet( %this.object, false );";
|
||||
item[ 11 ] = "Remove Children from Selection" TAB "" TAB "EWorldEditor.selectAllObjectsInSet( %this.object, true );";
|
||||
item[ 12 ] = "-";
|
||||
item[ 13 ] = "Convert to Game Object" TAB "" TAB "EWorldEditor.createGameObject( %this.object );";
|
||||
item[ 14 ] = "Duplicate Game Object" TAB "" TAB "EWorldEditor.duplicateGameObject( %this.object );";
|
||||
item[ 15 ] = "Show in Asset Browser" TAB "" TAB "EWorldEditor.showGameObjectInAssetBrowser( %this.object );";
|
||||
|
||||
object = -1;
|
||||
};
|
||||
}
|
||||
|
||||
if(!isObject(AssetDatabase.acquireAsset(%obj.gameObjectAsset)))
|
||||
{
|
||||
EntityObjectPopup.enableItem(13, true);
|
||||
EntityObjectPopup.enableItem(14, false);
|
||||
EntityObjectPopup.enableItem(15, false);
|
||||
}
|
||||
else
|
||||
{
|
||||
EntityObjectPopup.enableItem(13, false);
|
||||
EntityObjectPopup.enableItem(14, true);
|
||||
EntityObjectPopup.enableItem(15, true);
|
||||
}
|
||||
|
||||
%popup.object = %obj;
|
||||
|
||||
%hasChildren = %obj.getCount() > 0;
|
||||
%popup.enableItem( 10, %hasChildren );
|
||||
%popup.enableItem( 11, %hasChildren );
|
||||
|
||||
%haveObjectEntries = true;
|
||||
%haveLockAndHideEntries = false;
|
||||
}
|
||||
|
||||
// Open context menu if this is a SimGroup
|
||||
else if( !%obj.isMemberOfClass( "SceneObject" ) )
|
||||
{
|
||||
%popup = ETSimGroupContextPopup;
|
||||
if( !isObject( %popup ) )
|
||||
{
|
||||
%popup = new PopupMenu( ETSimGroupContextPopup )
|
||||
{
|
||||
superClass = "MenuBuilder";
|
||||
|
|
@ -1641,6 +1718,7 @@ function EditorTree::onRightMouseUp( %this, %itemId, %mouse, %obj )
|
|||
|
||||
object = -1;
|
||||
};
|
||||
}
|
||||
|
||||
%popup.object = %obj;
|
||||
|
||||
|
|
@ -1652,77 +1730,56 @@ function EditorTree::onRightMouseUp( %this, %itemId, %mouse, %obj )
|
|||
%haveLockAndHideEntries = false;
|
||||
}
|
||||
|
||||
// Open generic context menu.
|
||||
else
|
||||
// Specialized version for ConvexShapes.
|
||||
else if( %obj.isMemberOfClass( "ConvexShape" ) )
|
||||
{
|
||||
%popup = ETContextPopup;
|
||||
%popup = ETConvexShapeContextPopup;
|
||||
if( !isObject( %popup ) )
|
||||
%popup = new PopupMenu( ETContextPopup )
|
||||
{
|
||||
%popup = new PopupMenu( ETConvexShapeContextPopup : ETContextPopup )
|
||||
{
|
||||
superClass = "MenuBuilder";
|
||||
isPopup = "1";
|
||||
|
||||
item[ 0 ] = "Rename" TAB "" TAB "EditorTree.showItemRenameCtrl( EditorTree.findItemByObjectId( %this.object ) );";
|
||||
item[ 1 ] = "Delete" TAB "" TAB "EWorldEditor.deleteMissionObject( %this.object );";
|
||||
item[ 2 ] = "Inspect" TAB "" TAB "inspectObject( %this.object );";
|
||||
item[ 3 ] = "-";
|
||||
item[ 4 ] = "Locked" TAB "" TAB "%this.object.setLocked( !%this.object.locked ); EWorldEditor.syncGui();";
|
||||
item[ 5 ] = "Hidden" TAB "" TAB "EWorldEditor.hideObject( %this.object, !%this.object.hidden ); EWorldEditor.syncGui();";
|
||||
item[ 6 ] = "-";
|
||||
item[ 7 ] = "Group" TAB "" TAB "EWorldEditor.addSimGroup( true );";
|
||||
|
||||
object = -1;
|
||||
item[ 8 ] = "-";
|
||||
item[ 9 ] = "Convert to Zone" TAB "" TAB "EWorldEditor.convertSelectionToPolyhedralObjects( \"Zone\" );";
|
||||
item[ 10 ] = "Convert to Portal" TAB "" TAB "EWorldEditor.convertSelectionToPolyhedralObjects( \"Portal\" );";
|
||||
item[ 11 ] = "Convert to Occluder" TAB "" TAB "EWorldEditor.convertSelectionToPolyhedralObjects( \"OcclusionVolume\" );";
|
||||
item[ 12 ] = "Convert to Sound Space" TAB "" TAB "EWorldEditor.convertSelectionToPolyhedralObjects( \"SFXSpace\" );";
|
||||
};
|
||||
|
||||
if(%obj.isMemberOfClass("Entity"))
|
||||
{
|
||||
%popup = ETEntityContextPopup;
|
||||
if( !isObject( %popup ) )
|
||||
%popup = new PopupMenu( ETEntityContextPopup : ETSimGroupContextPopup )
|
||||
{
|
||||
superClass = "MenuBuilder";
|
||||
isPopup = "1";
|
||||
|
||||
item[ 12 ] = "-";
|
||||
item[ 13 ] = "Convert to Game Object" TAB "" TAB "EWorldEditor.createGameObject( %this.object );";
|
||||
};
|
||||
}
|
||||
|
||||
// Specialized version for ConvexShapes.
|
||||
else if( %obj.isMemberOfClass( "ConvexShape" ) )
|
||||
{
|
||||
%popup = ETConvexShapeContextPopup;
|
||||
if( !isObject( %popup ) )
|
||||
%popup = new PopupMenu( ETConvexShapeContextPopup : ETContextPopup )
|
||||
{
|
||||
superClass = "MenuBuilder";
|
||||
isPopup = "1";
|
||||
|
||||
item[ 8 ] = "-";
|
||||
item[ 9 ] = "Convert to Zone" TAB "" TAB "EWorldEditor.convertSelectionToPolyhedralObjects( \"Zone\" );";
|
||||
item[ 10 ] = "Convert to Portal" TAB "" TAB "EWorldEditor.convertSelectionToPolyhedralObjects( \"Portal\" );";
|
||||
item[ 11 ] = "Convert to Occluder" TAB "" TAB "EWorldEditor.convertSelectionToPolyhedralObjects( \"OcclusionVolume\" );";
|
||||
item[ 12 ] = "Convert to Sound Space" TAB "" TAB "EWorldEditor.convertSelectionToPolyhedralObjects( \"SFXSpace\" );";
|
||||
};
|
||||
}
|
||||
|
||||
// Specialized version for polyhedral objects.
|
||||
else if( %obj.isMemberOfClass( "Zone" ) ||
|
||||
%obj.isMemberOfClass( "Portal" ) ||
|
||||
%obj.isMemberOfClass( "OcclusionVolume" ) ||
|
||||
%obj.isMemberOfClass( "SFXSpace" ) )
|
||||
%popup.object = %obj;
|
||||
%haveObjectEntries = true;
|
||||
}
|
||||
|
||||
// Specialized version for polyhedral objects.
|
||||
else if( %obj.isMemberOfClass( "Zone" ) ||
|
||||
%obj.isMemberOfClass( "Portal" ) ||
|
||||
%obj.isMemberOfClass( "OcclusionVolume" ) ||
|
||||
%obj.isMemberOfClass( "SFXSpace" ) )
|
||||
{
|
||||
%popup = ETPolyObjectContextPopup;
|
||||
if( !isObject( %popup ) )
|
||||
{
|
||||
%popup = ETPolyObjectContextPopup;
|
||||
if( !isObject( %popup ) )
|
||||
%popup = new PopupMenu( ETPolyObjectContextPopup : ETContextPopup )
|
||||
{
|
||||
superClass = "MenuBuilder";
|
||||
isPopup = "1";
|
||||
%popup = new PopupMenu( ETPolyObjectContextPopup : ETContextPopup )
|
||||
{
|
||||
superClass = "MenuBuilder";
|
||||
isPopup = "1";
|
||||
|
||||
item[ 8 ] = "-";
|
||||
item[ 9 ] = "Convert to ConvexShape" TAB "" TAB "EWorldEditor.convertSelectionToConvexShape();";
|
||||
};
|
||||
item[ 8 ] = "-";
|
||||
item[ 9 ] = "Convert to ConvexShape" TAB "" TAB "EWorldEditor.convertSelectionToConvexShape();";
|
||||
};
|
||||
}
|
||||
|
||||
%popup.object = %obj;
|
||||
%haveObjectEntries = true;
|
||||
}
|
||||
|
||||
// Open generic context menu.
|
||||
else
|
||||
{
|
||||
%popup = ETContextPopup;
|
||||
|
||||
%popup.object = %obj;
|
||||
%haveObjectEntries = true;
|
||||
|
|
@ -2253,155 +2310,6 @@ function EWorldEditor::deleteMissionObject( %this, %object )
|
|||
EditorTree.buildVisibleTree( true );
|
||||
}
|
||||
|
||||
function EWorldEditor::createGameObject( %this, %entity )
|
||||
{
|
||||
if(!isObject(GameObjectBuilder))
|
||||
{
|
||||
new GuiControl(GameObjectBuilder, EditorGuiGroup) {
|
||||
profile = "ToolsGuiDefaultProfile";
|
||||
horizSizing = "right";
|
||||
vertSizing = "bottom";
|
||||
position = "0 0";
|
||||
extent = "800 600";
|
||||
minExtent = "8 8";
|
||||
visible = "1";
|
||||
setFirstResponder = "0";
|
||||
modal = "1";
|
||||
helpTag = "0";
|
||||
|
||||
new GuiWindowCtrl(GameObjectBuilderTargetWindow) {
|
||||
profile = "ToolsGuiWindowProfile";
|
||||
horizSizing = "center";
|
||||
vertSizing = "center";
|
||||
position = "384 205";
|
||||
extent = "256 102";
|
||||
minExtent = "256 8";
|
||||
visible = "1";
|
||||
setFirstResponder = "0";
|
||||
modal = "1";
|
||||
helpTag = "0";
|
||||
resizeWidth = "1";
|
||||
resizeHeight = "1";
|
||||
canMove = "1";
|
||||
canClose = "0";
|
||||
canMinimize = "0";
|
||||
canMaximize = "0";
|
||||
minSize = "50 50";
|
||||
text = "Create Object";
|
||||
|
||||
new GuiTextCtrl() {
|
||||
profile = "GuiCenterTextProfile";
|
||||
horizSizing = "right";
|
||||
vertSizing = "bottom";
|
||||
position = "9 26";
|
||||
extent = "84 16";
|
||||
minExtent = "8 8";
|
||||
visible = "1";
|
||||
setFirstResponder = "0";
|
||||
modal = "1";
|
||||
helpTag = "0";
|
||||
text = "Object Name:";
|
||||
};
|
||||
new GuiTextEditCtrl(GameObjectBuilderObjectName) {
|
||||
class = ObjectBuilderGuiTextEditCtrl;
|
||||
profile = "ToolsGuiTextEditProfile";
|
||||
horizSizing = "width";
|
||||
vertSizing = "bottom";
|
||||
position = "78 26";
|
||||
extent = "172 18";
|
||||
minExtent = "8 8";
|
||||
visible = "1";
|
||||
setFirstResponder = "0";
|
||||
modal = "1";
|
||||
helpTag = "0";
|
||||
historySize = "0";
|
||||
};
|
||||
new GuiButtonCtrl(GameObjectBuilderOKButton) {
|
||||
profile = "ToolsGuiButtonProfile";
|
||||
horizSizing = "width";
|
||||
vertSizing = "bottom";
|
||||
position = "7 250";
|
||||
extent = "156 24";
|
||||
minExtent = "8 8";
|
||||
visible = "1";
|
||||
setFirstResponder = "0";
|
||||
modal = "1";
|
||||
command = "EWorldEditor.buildGameObject();";
|
||||
helpTag = "0";
|
||||
text = "Create New";
|
||||
Accelerator = "return";
|
||||
};
|
||||
new GuiButtonCtrl(GameObjectBuilderCancelButton) {
|
||||
profile = "ToolsGuiButtonProfile";
|
||||
horizSizing = "left";
|
||||
vertSizing = "bottom";
|
||||
position = "170 250";
|
||||
extent = "80 24";
|
||||
minExtent = "8 8";
|
||||
visible = "1";
|
||||
setFirstResponder = "0";
|
||||
modal = "1";
|
||||
command = "Canvas.popDialog(GameObjectBuilder);";
|
||||
helpTag = "0";
|
||||
text = "Cancel";
|
||||
Accelerator = "escape";
|
||||
};
|
||||
};
|
||||
};
|
||||
|
||||
GameObjectBuilderTargetWindow.extent = getWord(GameObjectBuilderTargetWindow.extent, 0) SPC 88;
|
||||
GameObjectBuilderOKButton.position = getWord(GameObjectBuilderOKButton.position, 0) SPC 57;
|
||||
GameObjectBuilderCancelButton.position = getWord(GameObjectBuilderCancelButton.position, 0) SPC 57;
|
||||
}
|
||||
|
||||
GameObjectBuilderObjectName.text = "";
|
||||
GameObjectBuilder.selectedEntity = %entity;
|
||||
|
||||
Canvas.pushDialog(GameObjectBuilder);
|
||||
}
|
||||
|
||||
function EWorldEditor::buildGameObject(%this)
|
||||
{
|
||||
if(GameObjectBuilderObjectName.getText() $= "")
|
||||
{
|
||||
error("Attempted to make a new Game Object with no name!");
|
||||
Canvas.popDialog(GameObjectBuilder);
|
||||
return;
|
||||
}
|
||||
|
||||
%path = EditorSettings.value( "WorldEditor/newGameObjectDir" );
|
||||
%className = GameObjectBuilderObjectName.getText();
|
||||
GameObjectBuilder.selectedEntity.class = %className;
|
||||
Inspector.inspect(GameObjectBuilder.selectedEntity);
|
||||
|
||||
%file = new FileObject();
|
||||
|
||||
if(%file.openForWrite(%path @ "\\" @ %className @ ".cs"))
|
||||
{
|
||||
%file.writeline("function " @ %className @ "::onAdd(%this)\n{\n\n}\n");
|
||||
%file.writeline("function " @ %className @ "::onRemove(%this)\n{\n\n}\n");
|
||||
|
||||
//todo, pre-write any event functions of interest
|
||||
|
||||
%file.close();
|
||||
}
|
||||
|
||||
//set up the paths
|
||||
%tamlPath = %path @ "/" @ %className @ ".taml";
|
||||
%scriptPath = %path @ "/" @ %className @ ".cs";
|
||||
saveGameObject(%className, %tamlPath, %scriptPath);
|
||||
|
||||
//reload it
|
||||
execGameObjects();
|
||||
|
||||
//now, add the script file and a ref to the taml into our SGO manifest so we can readily spawn it later.
|
||||
TamlWrite(GameObjectBuilder.selectedEntity, %tamlpath);
|
||||
|
||||
GameObjectBuilder.selectedEntity = "";
|
||||
|
||||
Canvas.popDialog(GameObjectBuilder);
|
||||
}
|
||||
|
||||
function EWorldEditor::selectAllObjectsInSet( %this, %set, %deselect )
|
||||
{
|
||||
if( !isObject( %set ) )
|
||||
|
|
|
|||
|
|
@ -34,7 +34,6 @@ EditorSettings.setDefaultValue( "orthoFOV", "50" );
|
|||
EditorSettings.setDefaultValue( "orthoShowGrid", "1" );
|
||||
EditorSettings.setDefaultValue( "currentEditor", "WorldEditorInspectorPlugin" );
|
||||
EditorSettings.setDefaultValue( "newLevelFile", "tools/levels/BlankRoom.mis" );
|
||||
EditorSettings.setDefaultValue( "newGameObjectDir", "scripts/server/gameObjects" );
|
||||
|
||||
if( isFile( "C:/Program Files/Torsion/Torsion.exe" ) )
|
||||
EditorSettings.setDefaultValue( "torsionPath", "C:/Program Files/Torsion/Torsion.exe" );
|
||||
|
|
|
|||
|
|
@ -304,36 +304,6 @@ function EWCreatorWindow::navigate( %this, %address )
|
|||
%this.addShapeIcon( %obj );
|
||||
}
|
||||
}
|
||||
|
||||
//Add a separate folder for Game Objects
|
||||
if(isClass("Entity"))
|
||||
{
|
||||
if(%address $= "")
|
||||
{
|
||||
%this.addFolderIcon("GameObjects");
|
||||
}
|
||||
else
|
||||
{
|
||||
//find all GameObjectAssets
|
||||
%assetQuery = new AssetQuery();
|
||||
if(!AssetDatabase.findAssetType(%assetQuery, "GameObjectAsset"))
|
||||
return 0; //if we didn't find ANY, just exit
|
||||
|
||||
%count = %assetQuery.getCount();
|
||||
|
||||
for(%i=0; %i < %count; %i++)
|
||||
{
|
||||
%assetId = %assetQuery.getAsset(%i);
|
||||
|
||||
%gameObjectAsset = AssetDatabase.acquireAsset(%assetId);
|
||||
|
||||
if(isFile(%gameObjectAsset.TAMLFilePath))
|
||||
{
|
||||
%this.addGameObjectIcon( %gameObjectAsset.gameObjectName );
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
if ( %this.tab $= "Meshes" )
|
||||
|
|
@ -768,22 +738,6 @@ function EWCreatorWindow::addPrefabIcon( %this, %fullPath )
|
|||
%this.contentCtrl.addGuiControl( %ctrl );
|
||||
}
|
||||
|
||||
function EWCreatorWindow::addGameObjectIcon( %this, %gameObjectName )
|
||||
{
|
||||
%ctrl = %this.createIcon();
|
||||
|
||||
%ctrl.altCommand = "spawnGameObject( \"" @ %gameObjectName @ "\", true );";
|
||||
%ctrl.iconBitmap = EditorIconRegistry::findIconByClassName( "Prefab" );
|
||||
%ctrl.text = %gameObjectName;
|
||||
%ctrl.class = "CreatorGameObjectIconBtn";
|
||||
%ctrl.tooltip = "Spawn the " @ %gameObjectName @ " GameObject";
|
||||
|
||||
%ctrl.buttonType = "radioButton";
|
||||
%ctrl.groupNum = "-1";
|
||||
|
||||
%this.contentCtrl.addGuiControl( %ctrl );
|
||||
}
|
||||
|
||||
function CreatorPopupMenu::onSelect( %this, %id, %text )
|
||||
{
|
||||
%split = strreplace( %text, "/", " " );
|
||||
|
|
|
|||
|
|
@ -1 +0,0 @@
|
|||
rain
|
||||
Binary file not shown.
|
|
@ -39,7 +39,7 @@ singleton Material(TP_Ryder_Base)
|
|||
mapTo = "TP_Ryder_Base";
|
||||
diffuseMap[0] = "./TP_Ryder_D.dds";
|
||||
normalMap[0] = "./TP_Ryder_N.dds";
|
||||
specularMap[0] = "./TP_Ryder_D.dds";
|
||||
specularMap[0] = "./TP_Ryder_S.dds";
|
||||
specular[0] = "1.0 1.0 1.0 1";
|
||||
specularPower[0] = "10";
|
||||
translucentBlendOp = "None";
|
||||
|
|
|
|||
|
|
@ -29,7 +29,7 @@ singleton Material(Turret_Base)
|
|||
translucentBlendOp = "None";
|
||||
normalMap[0] = "data/FPSGameplay/art/shapes/weapons/Turret/Turret_N.dds";
|
||||
pixelSpecular[0] = "1";
|
||||
specularMap[0] = "data/FPSGameplay/art/shapes/weapons/Turret/Turret_D.dds";
|
||||
specularMap[0] = "data/FPSGameplay/art/shapes/weapons/Turret/Turret_S.dds";
|
||||
useAnisotropic[0] = "1";
|
||||
castDynamicShadows = true;
|
||||
materialTag0 = "Weapon";
|
||||
|
|
|
|||
|
|
@ -1,7 +0,0 @@
|
|||
skybox_1
|
||||
skybox_2
|
||||
skybox_3
|
||||
skybox_4
|
||||
skybox_5
|
||||
skybox_6
|
||||
skybox_6
|
||||
|
|
@ -1,7 +0,0 @@
|
|||
skybox_1
|
||||
skybox_2
|
||||
skybox_3
|
||||
skybox_4
|
||||
skybox_5
|
||||
skybox_6
|
||||
skybox_6
|
||||
Loading…
Add table
Add a link
Reference in a new issue