Merge branch 'development' into issue_2115

This commit is contained in:
Areloch 2018-02-14 01:43:34 -06:00 committed by GitHub
commit 0d2705d815
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52 changed files with 807 additions and 416 deletions

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@ -90,14 +90,9 @@ ConsoleSetType(TypeImageAssetPtr)
//-----------------------------------------------------------------------------
ImageAsset::ImageAsset()
ImageAsset::ImageAsset() : AssetBase(), mImage(nullptr), mUseMips(true), mIsHDRImage(false), mIsValidImage(false)
{
mImageFileName = StringTable->EmptyString();
mImage = NULL;
mUseMips = true;
mIsHDRImage = false;
mIsValidImage = false;
}
//-----------------------------------------------------------------------------

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@ -47,11 +47,6 @@ class ImageAsset : public AssetBase
{
typedef AssetBase Parent;
AssetManager* mpOwningAssetManager;
bool mAssetInitialized;
AssetDefinition* mpAssetDefinition;
U32 mAcquireReferenceCount;
StringTableEntry mImageFileName;
GFXTexHandle mImage;

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@ -90,10 +90,12 @@ ConsoleSetType(TypeLevelAssetPtr)
//-----------------------------------------------------------------------------
LevelAsset::LevelAsset()
LevelAsset::LevelAsset() : AssetBase(), mIsSubLevel(false)
{
mLevelFile = StringTable->EmptyString();
mPreviewImage = StringTable->EmptyString();
mMainLevelAsset = StringTable->EmptyString();
}
//-----------------------------------------------------------------------------

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@ -89,7 +89,7 @@ ConsoleSetType(TypeScriptAssetPtr)
//-----------------------------------------------------------------------------
ScriptAsset::ScriptAsset()
ScriptAsset::ScriptAsset() : AssetBase(), mIsServerSide(true)
{
mScriptFilePath = StringTable->EmptyString();
}

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@ -92,8 +92,13 @@ ConsoleSetType(TypeShapeAnimationAssetPtr)
//-----------------------------------------------------------------------------
ShapeAnimationAsset::ShapeAnimationAsset()
ShapeAnimationAsset::ShapeAnimationAsset() :
mIsEmbedded(false), mIsCyclical(true), mIsBlend(false), mBlendFrame(0), mStartFrame(0), mEndFrame(-1), mPadRotation(true), mPadTransforms(false)
{
mFileName = StringTable->EmptyString();
mAnimationName = StringTable->EmptyString();
mBlendAnimAssetName = StringTable->EmptyString();
}
//-----------------------------------------------------------------------------
@ -116,6 +121,14 @@ void ShapeAnimationAsset::initPersistFields()
addField("animationFile", TypeFilename, Offset(mFileName, ShapeAnimationAsset), "Path to the file name containing the animation");
addField("animationName", TypeString, Offset(mAnimationName, ShapeAnimationAsset), "Name of the animation");
addField("isEmbedded", TypeBool, Offset(mIsEmbedded, ShapeAnimationAsset), "If true, this animation asset just referrs to an embedded animation of a regular shape mesh. If false, it is a self-contained animation file");
addField("isCyclic", TypeBool, Offset(mIsCyclical, ShapeAnimationAsset), "Is this animation looping?");
addField("isBlend", TypeBool, Offset(mIsBlend, ShapeAnimationAsset), "Is this animation blended with another?");
addField("blendRefAnimation", TypeString, Offset(mBlendAnimAssetName, ShapeAnimationAsset), "AssetID of the animation to reference for our blending");
addField("blendFrame", TypeS32, Offset(mBlendFrame, ShapeAnimationAsset), "Which frame of the reference animation do we use for our blending");
addField("startFrame", TypeS32, Offset(mStartFrame, ShapeAnimationAsset), "What frame does this animation clip start on");
addField("endFrame", TypeS32, Offset(mEndFrame, ShapeAnimationAsset), "What fram does this animation clip end on");
addField("padRotation", TypeBool, Offset(mPadRotation, ShapeAnimationAsset), "Are the rotation values padded");
@ -128,4 +141,35 @@ void ShapeAnimationAsset::copyTo(SimObject* object)
{
// Call to parent.
Parent::copyTo(object);
}
void ShapeAnimationAsset::initializeAsset(void)
{
if (!mIsEmbedded)
{
//If we're not embedded, we need to load in our initial shape and do some prepwork
char filenameBuf[1024];
Con::expandScriptFilename(filenameBuf, sizeof(filenameBuf), mFileName);
mSourceShape = ResourceManager::get().load(filenameBuf);
if (!mSourceShape->addSequence("ambient", "", mAnimationName, mStartFrame, mEndFrame, mPadRotation, mPadTransforms))
{
Con::errorf("ShapeAnimationAsset::initializeAsset - Unable to do initial setup of the animation clip named %s for asset %s", mAnimationName, getAssetName());
return;
}
S32 sequenceId = mSourceShape->findSequence(mAnimationName);
if(mIsCyclical)
mSourceShape->sequences[sequenceId].flags |= TSShape::Cyclic;
else
mSourceShape->sequences[sequenceId].flags &= (~(TSShape::Cyclic));
}
}
void ShapeAnimationAsset::onAssetRefresh(void)
{
}

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@ -37,6 +37,12 @@
#ifndef _ASSET_FIELD_TYPES_H_
#include "assets/assetFieldTypes.h"
#endif
#ifndef _TSSHAPE_H_
#include "ts/tsShape.h"
#endif
#ifndef __RESOURCE_H__
#include "core/resource.h"
#endif
//-----------------------------------------------------------------------------
class ShapeAnimationAsset : public AssetBase
@ -46,6 +52,15 @@ class ShapeAnimationAsset : public AssetBase
protected:
StringTableEntry mFileName;
bool mIsEmbedded;
bool mIsCyclical;
bool mIsBlend;
StringTableEntry mBlendAnimAssetName;
S32 mBlendFrame;
//
StringTableEntry mAnimationName;
S32 mStartFrame;
@ -53,6 +68,8 @@ protected:
bool mPadRotation;
bool mPadTransforms;
Resource<TSShape> mSourceShape;
public:
ShapeAnimationAsset();
virtual ~ShapeAnimationAsset();
@ -65,18 +82,25 @@ public:
DECLARE_CONOBJECT(ShapeAnimationAsset);
protected:
virtual void initializeAsset(void) {}
virtual void onAssetRefresh(void) {}
virtual void initializeAsset(void);
virtual void onAssetRefresh(void);
public:
StringTableEntry getAnimationFilename() { return mFileName; }
StringTableEntry getAnimationName() { return mAnimationName; }
StringTableEntry getBlendAnimationName() { return mBlendAnimAssetName; }
S32 getStartFrame() { return mStartFrame; }
S32 getEndFrame() { return mEndFrame; }
bool getPadRotation() { return mPadRotation; }
bool getPadTransforms() { return mPadTransforms; }
bool isEmbedded() { return mIsEmbedded; }
bool isCyclic() { return mIsCyclical; }
bool isBlend() { return mIsBlend; }
S32 getBlendFrame() { return mBlendFrame; }
};
DefineConsoleType(TypeShapeAnimationAssetPtr, ShapeAnimationAsset)

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@ -182,17 +182,49 @@ bool ShapeAsset::loadShape()
return false; //if it failed to load, bail out
}
bool hasBlends = false;
//Now that we've successfully loaded our shape and have any materials and animations loaded
//we need to set up the animations we're using on our shape
for (U32 i = 0; i < mAnimationAssets.size(); i++)
for (S32 i = mAnimationAssets.size()-1; i >= 0; --i)
{
String srcName;
String srcName = mAnimationAssets[i]->getAnimationName();
String srcPath(mAnimationAssets[i]->getAnimationFilename());
SplitSequencePathAndName(srcPath, srcName);
//SplitSequencePathAndName(srcPath, srcName);
if (!mShape->addSequence(srcPath, srcName, mAnimationAssets[i]->getAnimationName(),
if (!mShape->addSequence(srcPath, srcName, srcName,
mAnimationAssets[i]->getStartFrame(), mAnimationAssets[i]->getEndFrame(), mAnimationAssets[i]->getPadRotation(), mAnimationAssets[i]->getPadTransforms()))
return false;
if (mAnimationAssets[i]->isBlend())
hasBlends = true;
}
//if any of our animations are blends, set those up now
if (hasBlends)
{
for (U32 i=0; i < mAnimationAssets.size(); ++i)
{
if (mAnimationAssets[i]->isBlend() && mAnimationAssets[i]->getBlendAnimationName() != StringTable->EmptyString())
{
//gotta do a bit of logic here.
//First, we need to make sure the anim asset we depend on for our blend is loaded
AssetPtr<ShapeAnimationAsset> blendAnimAsset = mAnimationAssets[i]->getBlendAnimationName();
if (blendAnimAsset.isNull())
{
Con::errorf("ShapeAsset::initializeAsset - Unable to acquire reference animation asset %s for asset %s to blend!", mAnimationAssets[i]->getBlendAnimationName(), mAnimationAssets[i]->getAssetName());
return false;
}
String refAnimName = blendAnimAsset->getAnimationName();
if (!mShape->setSequenceBlend(mAnimationAssets[i]->getAnimationName(), true, blendAnimAsset->getAnimationName(), mAnimationAssets[i]->getBlendFrame()))
{
Con::errorf("ShapeAnimationAsset::initializeAsset - Unable to set animation clip %s for asset %s to blend!", mAnimationAssets[i]->getAnimationName(), mAnimationAssets[i]->getAssetName());
return false;
}
}
}
}
return true;

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@ -222,7 +222,7 @@ U32 AnimationComponent::packUpdate(NetConnection *con, U32 mask, BitStream *stre
{
U32 retMask = Parent::packUpdate(con, mask, stream);
/*for (int i = 0; i < MaxScriptThreads; i++)
for (int i = 0; i < MaxScriptThreads; i++)
{
Thread& st = mAnimationThreads[i];
if (stream->writeFlag((st.sequence != -1 || st.state == Thread::Destroy) && (mask & (ThreadMaskN << i))))
@ -234,7 +234,7 @@ U32 AnimationComponent::packUpdate(NetConnection *con, U32 mask, BitStream *stre
stream->writeFlag(st.atEnd);
stream->writeFlag(st.transition);
}
}*/
}
return retMask;
}
@ -243,7 +243,7 @@ void AnimationComponent::unpackUpdate(NetConnection *con, BitStream *stream)
{
Parent::unpackUpdate(con, stream);
/*for (S32 i = 0; i < MaxScriptThreads; i++)
for (S32 i = 0; i < MaxScriptThreads; i++)
{
if (stream->readFlag())
{
@ -260,7 +260,7 @@ void AnimationComponent::unpackUpdate(NetConnection *con, BitStream *stream)
else
updateThread(st);
}
}*/
}
}
void AnimationComponent::processTick()
@ -613,6 +613,9 @@ void AnimationComponent::advanceThreads(F32 dt)
if (!mOwnerRenderInst)
return;
if (mOwnerShapeInstance == nullptr || !getShape())
return;
for (U32 i = 0; i < MaxScriptThreads; i++)
{
Thread& st = mAnimationThreads[i];

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@ -142,10 +142,12 @@ CollisionComponent::CollisionComponent() : Component()
StaticShapeObjectType | VehicleObjectType |
VehicleBlockerObjectType | DynamicShapeObjectType | StaticObjectType | EntityObjectType | TriggerObjectType);
mPhysicsRep = NULL;
mPhysicsWorld = NULL;
mPhysicsRep = nullptr;
mPhysicsWorld = nullptr;
mTimeoutList = NULL;
mTimeoutList = nullptr;
mAnimated = false;
}
CollisionComponent::~CollisionComponent()

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@ -67,6 +67,13 @@ Component::Component()
mOriginatingAssetId = StringTable->EmptyString();
mIsServerObject = true;
componentIdx = 0;
mHidden = false;
mEnabled = true;
mDirtyMaskBits = 0;
}
Component::~Component()
@ -535,7 +542,7 @@ const char * Component::getDescriptionText(const char *desc)
if (desc == NULL)
return NULL;
char *newDesc;
char *newDesc = "";
// [tom, 1/12/2007] If it isn't a file, just do it the easy way
if (!Platform::isFile(desc))
@ -568,7 +575,7 @@ const char * Component::getDescriptionText(const char *desc)
}
str.close();
delete stream;
//delete stream;
return newDesc;
}

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@ -30,6 +30,10 @@ StateMachine::StateMachine()
mStartingState = "";
mCurCreateState = NULL;
mStateMachineFile = StringTable->EmptyString();
mCurCreateState = nullptr;
}
StateMachine::~StateMachine()

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@ -158,6 +158,8 @@ public:
{
if (index <= mFields.size())
return mFields[index];
return StateField(); //return a blank one
}
Signal< void(StateMachine*, S32 stateIdx) > onStateChanged;

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@ -119,8 +119,11 @@ PlayerControllerComponent::PlayerControllerComponent() : Component()
mInputVelocity = Point3F(0, 0, 0);
mPhysicsRep = NULL;
mPhysicsWorld = NULL;
mPhysicsRep = nullptr;
mPhysicsWorld = nullptr;
mOwnerCollisionInterface = nullptr;
mIntegrationCount = 0;
}
PlayerControllerComponent::~PlayerControllerComponent()

View file

@ -59,7 +59,7 @@ ImplementEnumType(BatchingMode,
//////////////////////////////////////////////////////////////////////////
// Constructor/Destructor
//////////////////////////////////////////////////////////////////////////
MeshComponent::MeshComponent() : Component()
MeshComponent::MeshComponent() : Component(), mShape(nullptr), mRenderMode(Individual)
{
mFriendlyName = "Mesh Component";
mComponentType = "Render";

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@ -850,7 +850,7 @@ void Entity::setTransform(const MatrixF &mat)
}
}
void Entity::setTransform(Point3F position, RotationF rotation)
void Entity::setTransform(const Point3F& position, const RotationF& rotation)
{
MatrixF oldTransform = getTransform();
@ -922,7 +922,7 @@ void Entity::setRenderTransform(const MatrixF &mat)
Parent::setRenderTransform(mat);
}
void Entity::setRenderTransform(Point3F position, RotationF rotation)
void Entity::setRenderTransform(const Point3F& position, const RotationF& rotation)
{
if (isMounted())
{
@ -977,7 +977,7 @@ MatrixF Entity::getTransform()
}
}
void Entity::setMountOffset(Point3F posOffset)
void Entity::setMountOffset(const Point3F& posOffset)
{
if (isMounted())
{
@ -987,7 +987,7 @@ void Entity::setMountOffset(Point3F posOffset)
}
}
void Entity::setMountRotation(EulerF rotOffset)
void Entity::setMountRotation(const EulerF& rotOffset)
{
if (isMounted())
{
@ -1111,11 +1111,12 @@ bool Entity::castRayRendered(const Point3F &start, const Point3F &end, RayInfo *
bool Entity::buildPolyList(PolyListContext context, AbstractPolyList* polyList, const Box3F &box, const SphereF &sphere)
{
Vector<BuildPolyListInterface*> updaters = getComponents<BuildPolyListInterface>();
Con::errorf("Build Poly List not yet implemented as a passthrough for Entity");
/*Vector<BuildPolyListInterface*> updaters = getComponents<BuildPolyListInterface>();
for (Vector<BuildPolyListInterface*>::iterator it = updaters.begin(); it != updaters.end(); it++)
{
return (*it)->buildPolyList(context, polyList, box, sphere);
}
}*/
return false;
}
@ -1131,7 +1132,7 @@ void Entity::buildConvex(const Box3F& box, Convex* convex)
//
// Mounting and heirarchy manipulation
void Entity::mountObject(SceneObject* objB, MatrixF txfm)
void Entity::mountObject(SceneObject* objB, const MatrixF& txfm)
{
Parent::mountObject(objB, -1, txfm);
Parent::addObject(objB);
@ -1604,7 +1605,7 @@ void Entity::onCameraScopeQuery(NetConnection* connection, CameraScopeQuery* que
}
}
//
void Entity::setObjectBox(Box3F objBox)
void Entity::setObjectBox(const Box3F& objBox)
{
mObjBox = objBox;
resetWorldBox();
@ -1705,8 +1706,8 @@ void Entity::setComponentDirty(Component *comp, bool forceUpdate)
}
}
if (!found)
return;
//if (!found)
// return;
//if(mToLoadComponents.empty())
// mStartComponentUpdate = true;

View file

@ -152,14 +152,14 @@ public:
virtual void setTransform(const MatrixF &mat);
virtual void setRenderTransform(const MatrixF &mat);
void setTransform(Point3F position, RotationF rotation);
void setTransform(const Point3F& position, const RotationF& rotation);
void setRenderTransform(Point3F position, RotationF rotation);
void setRenderTransform(const Point3F& position, const RotationF& rotation);
virtual MatrixF getTransform();
virtual Point3F getPosition() const { return mPos; }
void setRotation(RotationF rotation) {
void setRotation(const RotationF& rotation) {
mRot = rotation;
setMaskBits(TransformMask);
};
@ -167,8 +167,8 @@ public:
static bool _setGameObject(void *object, const char *index, const char *data);
void setMountOffset(Point3F posOffset);
void setMountRotation(EulerF rotOffset);
void setMountOffset(const Point3F& posOffset);
void setMountRotation(const EulerF& rotOffset);
//static bool _setEulerRotation( void *object, const char *index, const char *data );
static bool _setPosition(void *object, const char *index, const char *data);
@ -181,7 +181,7 @@ public:
virtual void getRenderMountTransform(F32 delta, S32 index, const MatrixF &xfm, MatrixF *outMat);
virtual void mountObject(SceneObject *obj, S32 node, const MatrixF &xfm = MatrixF::Identity);
void mountObject(SceneObject* objB, MatrixF txfm);
void mountObject(SceneObject* objB, const MatrixF& txfm);
void onMount(SceneObject *obj, S32 node);
void onUnmount(SceneObject *obj, S32 node);
@ -218,7 +218,7 @@ public:
return mComponents.size();
}
virtual void setObjectBox(Box3F objBox);
virtual void setObjectBox(const Box3F& objBox);
void resetWorldBox() { Parent::resetWorldBox(); }
void resetObjectBox() { Parent::resetObjectBox(); }

View file

@ -11,6 +11,9 @@ Vector<MeshRenderSystem::BufferSet> MeshRenderSystem::mStaticBuffers(0);
void MeshRenderSystem::render(SceneManager *sceneManager, SceneRenderState* state)
{
if (sceneManager == nullptr || state == nullptr)
return;
Frustum viewFrustum = state->getCullingFrustum();
MatrixF camTransform = state->getCameraTransform();
@ -129,7 +132,7 @@ void MeshRenderSystem::render(SceneManager *sceneManager, SceneRenderState* stat
// We sort by the material then vertex buffer
ri->defaultKey = matInst->getStateHint();
ri->defaultKey2 = (uintptr_t)ri->vertBuff; // Not 64bit safe!
ri->defaultKey2 = (uintptr_t)ri->vertBuff;
// Submit our RenderInst to the RenderPassManager
state->getRenderPass()->addInst(ri);
@ -372,4 +375,4 @@ U32 MeshRenderSystem::findBufferSetByMaterial(U32 matId)
}
return -1;
}
}

View file

@ -37,6 +37,7 @@
#include "console/engineTypes.h"
#include "console/engineAPI.h"
#include "sim/netObject.h"
IMPLEMENT_SCOPE( ConsoleAPI, Console,,
"Functionality related to the legacy TorqueScript console system." );
@ -372,6 +373,7 @@ void ConsoleObject::addGroup(const char* in_pGroupname, const char* in_pGroupDoc
f.setDataFn = &defaultProtectedSetFn;
f.getDataFn = &defaultProtectedGetFn;
f.writeDataFn = &defaultProtectedWriteFn;
f.networkMask = 0;
// Add to field list.
sg_tempFieldList.push_back(f);
@ -396,6 +398,7 @@ void ConsoleObject::endGroup(const char* in_pGroupname)
f.getDataFn = &defaultProtectedGetFn;
f.writeDataFn = &defaultProtectedWriteFn;
f.elementCount = 0;
f.networkMask = 0;
// Add to field list.
sg_tempFieldList.push_back(f);
@ -418,6 +421,7 @@ void ConsoleObject::addArray( const char *arrayName, S32 count )
f.setDataFn = &defaultProtectedSetFn;
f.getDataFn = &defaultProtectedGetFn;
f.writeDataFn = &defaultProtectedWriteFn;
f.networkMask = 0;
// Add to field list.
sg_tempFieldList.push_back(f);
@ -439,6 +443,7 @@ void ConsoleObject::endArray( const char *arrayName )
f.getDataFn = &defaultProtectedGetFn;
f.writeDataFn = &defaultProtectedWriteFn;
f.elementCount = 0;
f.networkMask = 0;
// Add to field list.
sg_tempFieldList.push_back(f);
@ -515,6 +520,7 @@ void ConsoleObject::addField(const char* in_pFieldname,
f.setDataFn = &defaultProtectedSetFn;
f.getDataFn = &defaultProtectedGetFn;
f.writeDataFn = in_writeDataFn;
f.networkMask = 0;
ConsoleBaseType* conType = ConsoleBaseType::getType(in_fieldType);
AssertFatal(conType, "ConsoleObject::addField - invalid console type");
@ -609,6 +615,7 @@ void ConsoleObject::addProtectedField(const char* in_pFieldname,
f.setDataFn = in_setDataFn;
f.getDataFn = in_getDataFn;
f.writeDataFn = in_writeDataFn;
f.networkMask = 0;
ConsoleBaseType* conType = ConsoleBaseType::getType(in_fieldType);
AssertFatal(conType, "ConsoleObject::addProtectedField - invalid console type");
@ -635,6 +642,7 @@ void ConsoleObject::addFieldV(const char* in_pFieldname,
f.getDataFn = &defaultProtectedGetFn;
f.writeDataFn = &defaultProtectedWriteFn;
f.validator = v;
f.networkMask = 0;
v->fieldIndex = sg_tempFieldList.size();
sg_tempFieldList.push_back(f);
@ -652,11 +660,12 @@ void ConsoleObject::addDeprecatedField(const char *fieldName)
f.setDataFn = &defaultProtectedSetFn;
f.getDataFn = &defaultProtectedGetFn;
f.writeDataFn = &defaultProtectedWriteFn;
f.networkMask = 0;
sg_tempFieldList.push_back(f);
}
//------------------------------------------------------------------
bool ConsoleObject::removeField(const char* in_pFieldname)
{
for (U32 i = 0; i < sg_tempFieldList.size(); i++) {

View file

@ -495,7 +495,8 @@ public:
table( NULL ),
validator( NULL ),
setDataFn( NULL ),
getDataFn( NULL )
getDataFn( NULL ),
networkMask(0)
{
doNotSubstitute = keepClearSubsOnly = false;
}
@ -515,9 +516,11 @@ public:
TypeValidator *validator; ///< Validator, if any.
SetDataNotify setDataFn; ///< Set data notify Fn
GetDataNotify getDataFn; ///< Get data notify Fn
WriteDataNotify writeDataFn; ///< Function to determine whether data should be written or not.
WriteDataNotify writeDataFn; ///< Function to determine whether data should be written or not.
bool doNotSubstitute;
bool keepClearSubsOnly;
U32 networkMask;
};
typedef Vector<Field> FieldList;
@ -1263,10 +1266,6 @@ inline bool& ConsoleObject::getDynamicGroupExpand()
EnginePropertyTable _propTable( sizeof( _props ) / sizeof( _props[ 0 ] ) - 1, _props ); \
} }
/// Add an auto-doc for a class.
#define ConsoleDocClass( className, docString ) \
CLASSDOC( className, docString )
/// @}
//------------------------------------------------------------------------------

View file

@ -576,7 +576,7 @@ namespace _Private {
uintptr_t( ( ( const char* ) &( ( ( ThisType* ) 16 )->fieldName ) ) - 16 ) // Artificial offset to avoid compiler warnings.
///
#define CLASSDOC( className, doc ) \
#define ConsoleDocClass( className, doc ) \
template<> const char* EngineClassTypeInfo< className, className::_ClassBase >::smDocString = doc;

View file

@ -41,6 +41,8 @@
#include "core/fileObject.h"
#include "persistence/taml/tamlCustom.h"
#include "sim/netObject.h"
IMPLEMENT_CONOBJECT( SimObject );
// See full description in the new CHM manual
@ -912,6 +914,12 @@ void SimObject::assignFieldsFrom(SimObject *parent)
if((*f->setDataFn)( this, NULL, bufferSecure ) )
Con::setData(f->type, (void *) (((const char *)this) + f->offset), j, 1, &fieldVal, f->table);
if (f->networkMask != 0)
{
NetObject* netObj = static_cast<NetObject*>(this);
netObj->setMaskBits(f->networkMask);
}
}
}
}
@ -988,6 +996,12 @@ void SimObject::setDataField(StringTableEntry slotName, const char *array, const
if(fld->validator)
fld->validator->validateType(this, (void *) (((const char *)this) + fld->offset));
if (fld->networkMask != 0)
{
NetObject* netObj = static_cast<NetObject*>(this);
netObj->setMaskBits(fld->networkMask);
}
onStaticModified( slotName, value );
return;

View file

@ -53,6 +53,8 @@ public:
maxV = maxValue;
}
void validateType(SimObject *object, void *typePtr);
F32 getMin() { return minV; };
F32 getMax() { return maxV; };
};
/// Signed integer min/max range validator
@ -66,6 +68,8 @@ public:
maxV = maxValue;
}
void validateType(SimObject *object, void *typePtr);
F32 getMin() { return minV; };
F32 getMax() { return maxV; };
};
/// Scaled integer field validator
@ -93,6 +97,7 @@ class Point3NormalizeValidator : public TypeValidator
public:
Point3NormalizeValidator(F32 normalizeLength = 1.0f) : length(normalizeLength) { }
void validateType(SimObject *object, void *typePtr);
F32 getLength() { return length; };
};
namespace CommonValidators

View file

@ -111,7 +111,7 @@ void CubemapData::createMap()
{
if (!mCubeFaceFile[i].isEmpty())
{
if (!mCubeFace[i].set(mCubeFaceFile[i], &GFXStaticTextureSRGBProfile, avar("%s() - mCubeFace[%d] (line %d)", __FUNCTION__, i, __LINE__)))
if (!mCubeFace[i].set(mCubeFaceFile[i], &GFXStaticTextureProfile, avar("%s() - mCubeFace[%d] (line %d)", __FUNCTION__, i, __LINE__)))
{
Con::errorf("CubemapData::createMap - Failed to load texture '%s'", mCubeFaceFile[i].c_str());
initSuccess = false;

View file

@ -307,22 +307,22 @@ void GuiBitmapButtonCtrl::setBitmap( const String& name )
if( mUseModifiers )
baseName += modifiers[ i ];
mTextures[ i ].mTextureNormal = GFXTexHandle( baseName, &GFXTexturePersistentSRGBProfile, avar("%s() - mTextureNormal (line %d)", __FUNCTION__, __LINE__));
mTextures[ i ].mTextureNormal = GFXTexHandle( baseName, &GFXDefaultGUIProfile, avar("%s() - mTextureNormal (line %d)", __FUNCTION__, __LINE__));
if( mUseStates )
{
if( !mTextures[ i ].mTextureNormal )
mTextures[ i ].mTextureNormal = GFXTexHandle( baseName + s_n, &GFXTexturePersistentSRGBProfile, avar("%s() - mTextureNormal (line %d)", __FUNCTION__, __LINE__));
mTextures[ i ].mTextureNormal = GFXTexHandle( baseName + s_n, &GFXDefaultGUIProfile, avar("%s() - mTextureNormal (line %d)", __FUNCTION__, __LINE__));
mTextures[ i ].mTextureHilight = GFXTexHandle( baseName + s_h, &GFXTexturePersistentSRGBProfile, avar("%s() - mTextureHighlight (line %d)", __FUNCTION__, __LINE__));
mTextures[ i ].mTextureHilight = GFXTexHandle( baseName + s_h, &GFXDefaultGUIProfile, avar("%s() - mTextureHighlight (line %d)", __FUNCTION__, __LINE__));
if( !mTextures[ i ].mTextureHilight )
mTextures[ i ].mTextureHilight = mTextures[ i ].mTextureNormal;
mTextures[ i ].mTextureDepressed = GFXTexHandle( baseName + s_d, &GFXTexturePersistentSRGBProfile, avar("%s() - mTextureDepressed (line %d)", __FUNCTION__, __LINE__));
mTextures[ i ].mTextureDepressed = GFXTexHandle( baseName + s_d, &GFXDefaultGUIProfile, avar("%s() - mTextureDepressed (line %d)", __FUNCTION__, __LINE__));
if( !mTextures[ i ].mTextureDepressed )
mTextures[ i ].mTextureDepressed = mTextures[ i ].mTextureHilight;
mTextures[ i ].mTextureInactive = GFXTexHandle( baseName + s_i, &GFXTexturePersistentSRGBProfile, avar("%s() - mTextureInactive (line %d)", __FUNCTION__, __LINE__));
mTextures[ i ].mTextureInactive = GFXTexHandle( baseName + s_i, &GFXDefaultGUIProfile, avar("%s() - mTextureInactive (line %d)", __FUNCTION__, __LINE__));
if( !mTextures[ i ].mTextureInactive )
mTextures[ i ].mTextureInactive = mTextures[ i ].mTextureNormal;
}

View file

@ -133,7 +133,8 @@ GuiCanvas::GuiCanvas(): GuiControl(),
mLastRenderMs(0),
mPlatformWindow(NULL),
mDisplayWindow(true),
mMenuBarCtrl(NULL)
mMenuBarCtrl(nullptr),
mMenuBackground(nullptr)
{
setBounds(0, 0, 640, 480);
mAwake = true;
@ -296,8 +297,11 @@ void GuiCanvas::setMenuBar(SimObject *obj)
mMenuBarCtrl = dynamic_cast<GuiControl*>(obj);
//remove old menubar
if( oldMenuBar )
Parent::removeObject( oldMenuBar );
if (oldMenuBar)
{
Parent::removeObject(oldMenuBar);
Parent::removeObject(mMenuBackground); //also remove the modeless wrapper
}
// set new menubar
if (mMenuBarCtrl)
@ -312,14 +316,17 @@ void GuiCanvas::setMenuBar(SimObject *obj)
return;
}
GuiControl* menuBackground = new GuiControl();
menuBackground->registerObject();
if (mMenuBackground == nullptr)
{
mMenuBackground = new GuiControl();
mMenuBackground->registerObject();
menuBackground->setControlProfile(profile);
mMenuBackground->setControlProfile(profile);
}
menuBackground->addObject(mMenuBarCtrl);
mMenuBackground->addObject(mMenuBarCtrl);
Parent::addObject(menuBackground);
Parent::addObject(mMenuBackground);
}
// update window accelerator keys

View file

@ -198,6 +198,7 @@ protected:
static CanvasSizeChangeSignal smCanvasSizeChangeSignal;
GuiControl *mMenuBarCtrl;
GuiControl* mMenuBackground;
public:
DECLARE_CONOBJECT(GuiCanvas);

View file

@ -1519,9 +1519,10 @@ DefineConsoleMethod(GuiMenuBar, insert, void, (SimObject* pObject, S32 pos), (nu
object->insert(pObject, pos);
}
DefineConsoleMethod(GuiMenuBar, findMenu, S32, (StringTableEntry barTitle), (""), "(barTitle)")
DefineConsoleMethod(GuiMenuBar, findMenu, S32, (const char* barTitle), (""), "(barTitle)")
{
PopupMenu* menu = object->findMenu(barTitle);
StringTableEntry barTitleStr = StringTable->insert(barTitle);
PopupMenu* menu = object->findMenu(barTitleStr);
if (menu)
return menu->getId();

View file

@ -70,7 +70,8 @@ bool GuiInspectorEntityGroup::inspectGroup()
{
Entity* target = dynamic_cast<Entity*>(mParent->getInspectObject(0));
Con::executef(this, "inspectObject", target->getIdString());
if(target)
Con::executef(this, "inspectObject", target->getIdString());
}
return true;

View file

@ -456,7 +456,7 @@ void ProcessedMaterial::_setStageData()
// SpecularMap
if( mMaterial->mSpecularMapFilename[i].isNotEmpty() )
{
mStages[i].setTex( MFT_SpecularMap, _createTexture( mMaterial->mSpecularMapFilename[i], &GFXStaticTextureProfile) );
mStages[i].setTex( MFT_SpecularMap, _createTexture( mMaterial->mSpecularMapFilename[i], &GFXStaticTextureSRGBProfile) );
if(!mStages[i].getTex( MFT_SpecularMap ))
mMaterial->logError("Failed to load specular map %s for stage %i", _getTexturePath(mMaterial->mSpecularMapFilename[i]).c_str(), i);
}

View file

@ -288,6 +288,29 @@ DefineConsoleFunction( mSaturate, F32, ( F32 v ),,
return mClampF( v, 0.0f, 1.0f );
}
DefineConsoleFunction(mWrapF, F32, (F32 v, F32 min, F32 max), ,
"Wrap the specified value between two bounds.\n"
"@param v Input value."
"@param min Minimum Bound."
"@param max Maximum Bound."
"@returns The specified value wrapped to the specified bounds."
"@ingroup Math")
{
return mWrapF(v, min, max);
}
DefineConsoleFunction(mWrap, S32, (S32 v, S32 min, S32 max), ,
"Wrap the specified value between two bounds.\n"
"@param v Input value."
"@param min Minimum Bound."
"@param max Maximum Bound."
"@returns The specified value wrapped to the specified bounds."
"@ingroup Math")
{
return mWrap(v, min, max);
}
DefineConsoleFunction( getMax, F32, ( F32 v1, F32 v2 ),,
"Calculate the greater of two specified numbers.\n"
"@param v1 Input value."

View file

@ -237,6 +237,19 @@ inline F32 mClampF(F32 val, F32 low, F32 high)
return (F32) getMax(getMin(val, high), low);
}
inline S32 mWrap(S32 val, S32 low, S32 high)
{
int len = high - low;
return low + (val >= 0 ? val % len : -val % len ? len - (-val % len) : 0);
}
inline F32 mWrapF(F32 val, F32 low, F32 high)
{
F32 t = fmod(val - low, high - low);
return t < 0 ? t + high : t + low;
}
/// Template function for doing a linear interpolation between any two
/// types which implement operators for scalar multiply and addition.
template <typename T>

View file

@ -269,7 +269,13 @@ void ActionMap::dumpActionMap(const char* fileName, const bool append) const
if (getKeyString(rNode.action, objectbuffer) == false)
continue;
const char* command = (rNode.flags & Node::BindCmd) ? "bindCmd" : "bind";
const char* command;
if (rNode.flags & Node::BindCmd)
command = "bindCmd";
else if (rNode.flags & Node::Held)
command = "held";
else
command = "bind";
dSprintf(lineBuffer, 1023, "%s.%s(%s, \"%s%s\"",
getName(),
@ -324,7 +330,16 @@ void ActionMap::dumpActionMap(const char* fileName, const bool append) const
}
else
dStrcat(lineBuffer, ", \"\"");
} else {
}
else if (rNode.flags & Node::Held)
{
dStrcat(lineBuffer, ", ");
dStrcat(lineBuffer, rNode.consoleFunction);
dStrcat(lineBuffer, ", ");
dStrcat(lineBuffer, rNode.contextEvent->mConsoleFunctionHeld);
}
else {
dStrcat(lineBuffer, ", ");
dStrcat(lineBuffer, rNode.consoleFunction);
}
@ -353,7 +368,13 @@ void ActionMap::dumpActionMap(const char* fileName, const bool append) const
if (getKeyString(rNode.action, keybuffer) == false)
continue;
const char* command = (rNode.flags & Node::BindCmd) ? "bindCmd" : "bind";
const char* command;
if (rNode.flags & Node::BindCmd)
command = "bindCmd";
else if (rNode.flags & Node::Held)
command = "held";
else
command = "bind";
char finalBuffer[1024];
dSprintf(finalBuffer, 1023, "%s.%s(%s, \"%s%s\"",
@ -407,7 +428,16 @@ void ActionMap::dumpActionMap(const char* fileName, const bool append) const
}
else
dStrcat(finalBuffer, ", \"\"");
} else {
}
else if (rNode.flags & Node::Held)
{
dStrcat(finalBuffer, ", ");
dStrcat(finalBuffer, rNode.consoleFunction);
dStrcat(finalBuffer, ", ");
dStrcat(finalBuffer, rNode.contextEvent->mConsoleFunctionHeld);
}
else {
dStrcat(finalBuffer, ", ");
dStrcat(finalBuffer, rNode.consoleFunction);
}
@ -794,6 +824,17 @@ const char* ActionMap::getCommand( const char* device, const char* action )
( mapNode->breakConsoleCommand ? mapNode->breakConsoleCommand : "" ) );
return( returnString );
}
if (mapNode->flags & Node::Held)
{
S32 bufferLen = dStrlen(mapNode->consoleFunction) + dStrlen(mapNode->contextEvent->mConsoleFunctionHeld) + 2;
char* returnString = Con::getReturnBuffer(bufferLen);
dSprintf(returnString, bufferLen, "%st%s",
(mapNode->consoleFunction ? mapNode->consoleFunction : ""),
(mapNode->contextEvent->mConsoleFunctionHeld ? mapNode->contextEvent->mConsoleFunctionHeld : ""));
return(returnString);
}
else
return( mapNode->consoleFunction );
}
@ -1310,6 +1351,76 @@ bool ActionMap::processBind(const U32 argc, const char** argv, SimObject* object
return true;
}
//------------------------------------------------------------------------------
bool ActionMap::processHoldBind(const char *device, const char *action, const char *holdFunc, const char *tapFunc, const U32 holdTime, const bool holdOnly, const bool retHoldTime)
{
U32 deviceType;
U32 deviceInst;
if (!getDeviceTypeAndInstance(device, deviceType, deviceInst))
{
Con::printf("processBindCmd: unknown device: %s", device);
return false;
}
// Ok, we now have the deviceType and instance. Create an event descriptor
// for the bind...
//
EventDescriptor eventDescriptor;
if (createEventDescriptor(action, &eventDescriptor) == false) {
Con::printf("Could not create a description for binding: %s", action);
return false;
}
// SI_POV == SI_MOVE, and the POV works fine with bindCmd, so we have to add these manually.
if ((eventDescriptor.eventCode == SI_XAXIS) ||
(eventDescriptor.eventCode == SI_YAXIS) ||
(eventDescriptor.eventCode == SI_ZAXIS) ||
(eventDescriptor.eventCode == SI_RXAXIS) ||
(eventDescriptor.eventCode == SI_RYAXIS) ||
(eventDescriptor.eventCode == SI_RZAXIS) ||
(eventDescriptor.eventCode == SI_SLIDER) ||
(eventDescriptor.eventCode == SI_XPOV) ||
(eventDescriptor.eventCode == SI_YPOV) ||
(eventDescriptor.eventCode == SI_XPOV2) ||
(eventDescriptor.eventCode == SI_YPOV2))
{
Con::warnf("ActionMap::processBindCmd - Cannot use 'bindCmd' with a move event type. Use 'bind' instead.");
return false;
}
// Event has now been described, and device determined. we need now to extract
// any modifiers that the action map will apply to incoming events before
// calling the bound function...
//
// DMMTODO
F32 deadZoneBegin = 0.0f;
F32 deadZoneEnd = 0.0f;
F32 scaleFactor = 1.0f;
// Ensure that the console function is properly specified?
//
// DMMTODO
// Create the full bind entry, and place it in the map
//
// DMMTODO
Node* pBindNode = getNode(deviceType, deviceInst,
eventDescriptor.flags,
eventDescriptor.eventCode);
pBindNode->flags = Node::Held;
pBindNode->deadZoneBegin = deadZoneBegin;
pBindNode->deadZoneEnd = deadZoneEnd;
pBindNode->scaleFactor = scaleFactor;
pBindNode->consoleFunction = StringTable->insert(dStrdup(tapFunc));
pBindNode->contextEvent = new ContextAction(StringTable->insert(dStrdup(holdFunc)), holdTime, pBindNode, holdOnly);
pBindNode->contextEvent->mReturnHoldTime = retHoldTime;
return true;
}
//------------------------------------------------------------------------------
bool ActionMap::processAction(const InputEventInfo* pEvent)
{
@ -1328,7 +1439,9 @@ bool ActionMap::processAction(const InputEventInfo* pEvent)
// Enter the break into the table if this is a make event...
// Do this now rather than after command is processed because
// command might add a binding which can move the vector of nodes.
enterBreakEvent(pEvent, pNode);
// Filter to prevent Hold buttons from being eaten
if (!(pNode->flags & Node::Held))
enterBreakEvent(pEvent, pNode);
// Whadda ya know, we have this bound. Set up, and call the console
// function associated with it...
@ -1369,6 +1482,15 @@ bool ActionMap::processAction(const InputEventInfo* pEvent)
if(pNode->makeConsoleCommand)
Con::evaluate(pNode->makeConsoleCommand);
}
else if (pNode->flags & Node::Held)
{
//check if we're already holding, if not, start our timer
if (!pNode->contextEvent->mActive) {
pNode->contextEvent->mActive = true;
pNode->contextEvent->mStartTime = Sim::getCurrentTime();
pNode->contextEvent->mEventValue = value;
}
}
else if ( pNode->consoleFunction[0] )
{
argv[0] = pNode->consoleFunction;
@ -1529,6 +1651,20 @@ bool ActionMap::processAction(const InputEventInfo* pEvent)
}
else if (pEvent->action == SI_BREAK)
{
const Node* button = findNode(pEvent->deviceType, pEvent->deviceInst,
pEvent->modifier, pEvent->objInst);
if (button != NULL)
{
if (button->flags == Node::Held)
{
if (!button->contextEvent->mBreakEvent)
button->contextEvent->mBreakEvent = true;
return true;
}
}
return checkBreakTable(pEvent);
}
else if (pEvent->action == SI_VALUE)
@ -1808,6 +1944,78 @@ void ActionMap::fireBreakEvent( U32 i, F32 fValue )
smBreakTable.erase(i);
}
//------------------------------------------------------------------------------
//Context actions
ContextAction::ContextAction(StringTableEntry func, F32 minHoldTime, ActionMap::Node* button, bool holdOnly)
: mStartTime(0), mEventValue(1.0f), mBreakEvent(false), mDidHold(false), mActive(false), mReturnHoldTime(false)
{
mButton = button;
mMinHoldTime = minHoldTime;
mConsoleFunctionHeld = func;
mHoldOnly = holdOnly;
}
void ContextAction::processTick()
{
if (mActive)
{
F32 currTime = Sim::getCurrentTime();
static const char *argv[2];
//see if this key even is still active
if (!mBreakEvent)
{
//are we only checking if it's holding?
if (mHoldOnly)
{
//yes, we are, and since it's held, we fire off our function
if (mReturnHoldTime)
{
argv[0] = mConsoleFunctionHeld;
argv[1] = Con::getFloatArg(mEventValue);
argv[2] = Con::getFloatArg((currTime - mStartTime));
Con::execute(3, argv);
}
else
{
argv[0] = mConsoleFunctionHeld;
argv[1] = Con::getFloatArg(mEventValue);
Con::execute(2, argv);
}
}
//if we don't care if we're just holding, check our time
//have we passed our min limit?
else if ((currTime - mStartTime) >= mMinHoldTime)
{
//holy crap, we have, fire off our hold function
mDidHold = true;
argv[0] = mConsoleFunctionHeld;
argv[1] = Con::getFloatArg(mEventValue);
Con::execute(2, argv);
}
//otherwise we haven't yet, so keep our active status
return;
}
//hmm, apparently not, so see if we tapped the key instead
else
{
if (!mHoldOnly && !mDidHold)
{
//yes, we tapped and we care, so fire off the tap function.
argv[0] = mButton->consoleFunction;
argv[1] = Con::getFloatArg(mEventValue);
Con::execute(2, argv);
}
//otherwise we don't care and we're done, so reset everything
mActive = false;
mStartTime = 0;
mBreakEvent = false;
mDidHold = false;
}
}
}
//------------------------------------------------------------------------------
// Console interop version.
@ -1959,6 +2167,18 @@ DefineEngineMethod( ActionMap, bindCmd, bool, ( const char* device, const char*
return object->processBindCmd( device, action, makeCmd, breakCmd );
}
DefineEngineMethod(ActionMap, bindContext, void, (const char* device, const char* action, const char* holdFunction, const char* tapFunction, U32 holdTime),
("", "", "", "", 0), "actionMap.bindCmd( device, action, holdFunction, tapFunction, holdTime)")
{
object->processHoldBind(device, action, holdFunction, tapFunction, holdTime, false);
}
DefineEngineMethod(ActionMap, bindHold, void, (const char* device, const char* action, const char* holdFunction, bool returnHoldTime),
("", "", "", false), "actionMap.bindCmd( device, action, holdFunction, returnHoldTime)")
{
object->processHoldBind(device, action, holdFunction, "", 0, true, returnHoldTime);
}
DefineEngineMethod( ActionMap, unbind, bool, ( const char* device, const char* action ),,
"@brief Removes the binding on an input device and action.\n"
"@param device The device to unbind from. Can be a keyboard, mouse, joystick or a gamepad.\n"

View file

@ -32,7 +32,11 @@
#ifndef _SIMBASE_H_
#include "console/simBase.h"
#endif
#ifndef _ITICKABLE_H_
#include "core/iTickable.h"
#endif
class ContextAction;
struct InputEventInfo;
struct EventDescriptor
@ -48,6 +52,7 @@ struct EventDescriptor
class ActionMap : public SimObject
{
typedef SimObject Parent;
friend class ContextAction;
protected:
bool onAdd();
@ -62,7 +67,9 @@ class ActionMap : public SimObject
HasDeadZone = BIT(2), ///< Dead zone is present.
Inverted = BIT(3), ///< Input is inverted.
NonLinear = BIT(4), ///< Input should be re-fit to a non-linear scale
BindCmd = BIT(5) ///< Bind a console command to this.
BindCmd = BIT(5), ///< Bind a console command to this.
Held = BIT(6),
DoubleTap = BIT(7)
};
U32 flags; ///< @see Node::Flags
@ -75,6 +82,7 @@ class ActionMap : public SimObject
char *makeConsoleCommand; ///< Console command to execute when we make this command.
char *breakConsoleCommand; ///< Console command to execute when we break this command.
ContextAction* contextEvent; ///< Event that kicks off via context-keybind actions such as holding or double-tapping
};
/// Used to represent a devices.
@ -143,6 +151,7 @@ class ActionMap : public SimObject
bool processBind(const U32 argc, const char** argv, SimObject* object = NULL);
bool processBindCmd(const char *device, const char *action, const char *makeCmd, const char *breakCmd);
bool processUnbind(const char *device, const char *action, SimObject* object = NULL);
bool processHoldBind(const char *device, const char *action, const char *holdFunc, const char *tapFunc, const U32 holdTime, const bool holdOnly, const bool returnHoldTime = false);
/// @name Console Interface Functions
/// @{
@ -185,4 +194,28 @@ class ActionMap : public SimObject
DECLARE_CONOBJECT(ActionMap);
};
class ContextAction : public ITickable
{
ActionMap::Node* mButton; ///< our button we're holding
F32 mMinHoldTime; ///< minimum time to qualify as 'held'. If we hold less than this,
///< it's a 'press', otherwise it's a 'held'
public:
F32 mStartTime; ///< Our timestamp when we first pressed.
F32 mEventValue; ///< Event value from our key event.
StringTableEntry mConsoleFunctionHeld; ///< Console function to call with new values if we held over
///< a certain time.
bool mHoldOnly; ///< does this only care if we're holding?
///< true means that it only fires a function while holding
///< false time-contexts it
bool mBreakEvent; ///< Button is no longer being pressed!
bool mDidHold; ///< did we, at some point in the process, hold the button?
bool mActive; ///< do we be tickin?
bool mReturnHoldTime; ///< Do we return back our time held?
ContextAction(StringTableEntry func, F32 minHoldTime, ActionMap::Node* button, bool holdOnly);
virtual void processTick();
virtual void interpolateTick(F32 delta) {}
virtual void advanceTime(F32 timeDelta) {}
};
#endif // _ACTIONMAP_H_

View file

@ -500,6 +500,96 @@ void NetObject::removeScopeRef()
}
#endif
//Networked fields
//------------------------------------------------------------------
void NetObject::addNetworkedField(const char* in_pFieldname,
const U32 in_fieldType,
const dsize_t in_fieldOffset,
const char* in_pFieldDocs,
U32 flags,
U32 networkMask)
{
addNetworkedField(
in_pFieldname,
in_fieldType,
in_fieldOffset,
1,
in_pFieldDocs,
flags,
networkMask);
}
void NetObject::addNetworkedField(const char* in_pFieldname,
const U32 in_fieldType,
const dsize_t in_fieldOffset,
AbstractClassRep::WriteDataNotify in_writeDataFn,
const char* in_pFieldDocs,
U32 flags,
U32 networkMask)
{
addNetworkedField(
in_pFieldname,
in_fieldType,
in_fieldOffset,
in_writeDataFn,
1,
in_pFieldDocs,
flags,
networkMask);
}
void NetObject::addNetworkedField(const char* in_pFieldname,
const U32 in_fieldType,
const dsize_t in_fieldOffset,
const U32 in_elementCount,
const char* in_pFieldDocs,
U32 flags,
U32 networkMask)
{
addNetworkedField(in_pFieldname,
in_fieldType,
in_fieldOffset,
&defaultProtectedWriteFn,
in_elementCount,
in_pFieldDocs,
flags,
networkMask);
}
void NetObject::addNetworkedField(const char* in_pFieldname,
const U32 in_fieldType,
const dsize_t in_fieldOffset,
AbstractClassRep::WriteDataNotify in_writeDataFn,
const U32 in_elementCount,
const char* in_pFieldDocs,
U32 flags,
U32 networkMask)
{
AbstractClassRep::Field f;
f.pFieldname = StringTable->insert(in_pFieldname);
if (in_pFieldDocs)
f.pFieldDocs = in_pFieldDocs;
f.type = in_fieldType;
f.offset = in_fieldOffset;
f.elementCount = in_elementCount;
f.validator = NULL;
f.flag = flags;
f.setDataFn = &defaultProtectedSetFn;
f.getDataFn = &defaultProtectedGetFn;
f.writeDataFn = in_writeDataFn;
f.networkMask = networkMask;
ConsoleBaseType* conType = ConsoleBaseType::getType(in_fieldType);
AssertFatal(conType, "ConsoleObject::addField - invalid console type");
f.table = conType->getEnumTable();
sg_tempFieldList.push_back(f);
}
DefineEngineMethod(NetObject, clearScopeAlways, void, (), ,
"@brief Clears the scope always flag on this object.\n\n")
{

View file

@ -422,6 +422,57 @@ public:
void removeScopeRef();
void setScopeRegistered(bool flag) { scope_registered = flag; }
bool getScopeRegistered() const { return scope_registered; }
protected:
/// Add a networked field
///
/// A networked field is a regular field but with a bitmask flag associated to it.
/// When the field is set, it automatically triggers a call to setMaskBits with the mask associated to the field
/// in order to streamline simple networking code
/// Register a complex field.
///
/// @param in_pFieldname Name of the field.
/// @param in_fieldType Type of the field. @see ConsoleDynamicTypes
/// @param in_fieldOffset Offset to the field from the start of the class; calculated using the Offset() macro.
/// @param in_elementCount Number of elements in this field. Arrays of elements are assumed to be contiguous in memory.
/// @param in_pFieldDocs Usage string for this field. @see console_autodoc
static void addNetworkedField(const char* in_pFieldname,
const U32 in_fieldType,
const dsize_t in_fieldOffset,
const U32 in_elementCount = 1,
const char* in_pFieldDocs = NULL,
U32 flags = 0,
U32 networkMask = 0);
static void addNetworkedField(const char* in_pFieldname,
const U32 in_fieldType,
const dsize_t in_fieldOffset,
AbstractClassRep::WriteDataNotify in_writeDataFn,
const U32 in_elementCount = 1,
const char* in_pFieldDocs = NULL,
U32 flags = 0,
U32 networkMask = 0);
/// Register a simple field.
///
/// @param in_pFieldname Name of the field.
/// @param in_fieldType Type of the field. @see ConsoleDynamicTypes
/// @param in_fieldOffset Offset to the field from the start of the class; calculated using the Offset() macro.
/// @param in_pFieldDocs Usage string for this field. @see console_autodoc
static void addNetworkedField(const char* in_pFieldname,
const U32 in_fieldType,
const dsize_t in_fieldOffset,
const char* in_pFieldDocs,
U32 flags = 0,
U32 networkMask = 0);
static void addNetworkedField(const char* in_pFieldname,
const U32 in_fieldType,
const dsize_t in_fieldOffset,
AbstractClassRep::WriteDataNotify in_writeDataFn,
const char* in_pFieldDocs,
U32 flags = 0,
U32 networkMask = 0);
};
//-----------------------------------------------------------------------------

View file

@ -198,7 +198,7 @@ DefineConsoleFunction( enumColladaForImport, bool, (const char * shapePath, cons
for (S32 j = 0; j < libraryMats->getMaterial_array().getCount(); j++)
{
domMaterial* mat = libraryMats->getMaterial_array()[j];
tree->insertItem(matsID, _GetNameOrId(mat), _GetNameOrId(mat), "", 0, 0);
tree->insertItem(matsID, _GetNameOrId(mat), "", "", 0, 0);
}
}
@ -256,5 +256,16 @@ DefineConsoleFunction( enumColladaForImport, bool, (const char * shapePath, cons
else
tree->setDataField(StringTable->insert("_upAxis"), 0, "Z_AXIS");
char shapesStr[16];
dSprintf(shapesStr, 16, "%i", stats.numMeshes);
char materialsStr[16];
dSprintf(materialsStr, 16, "%i", stats.numMaterials);
char animationsStr[16];
dSprintf(animationsStr, 16, "%i", stats.numClips);
tree->setItemValue(nodesID, StringTable->insert(shapesStr));
tree->setItemValue(matsID, StringTable->insert(materialsStr));
tree->setItemValue(animsID, StringTable->insert(animationsStr));
return true;
}

View file

@ -1,7 +0,0 @@
skybox_1
skybox_2
skybox_3
skybox_4
skybox_5
skybox_6
skybox_6

View file

@ -346,10 +346,11 @@ function ActionAddSequence::doit( %this )
%assetDef = AssetDatabase.acquireAsset(%this.seqName);
%moduleName = getWord(getToken(%this.seqName, ":", 0),0);
%idx = ShapeEdSequenceList.rowCount();
//TODO, properly ignore <rootpose> and ambient entries for our idx values, but only if they're there!
%idx = ShapeEdSequenceList.rowCount() - 2;
%matSet = "ShapeEditorPlugin.selectedAssetDef.animationSequence"@%idx@"=\"@Asset="@%moduleName@":"@%this.seqName.assetName@"\";";
eval(%matSet);
%animSet = "ShapeEditorPlugin.selectedAssetDef.animationSequence"@%idx@"=\"@Asset="@%moduleName@":"@%assetDef.assetName@"\";";
eval(%animSet);
%assetPath = AssetDatabase.getAssetFilePath(ShapeEditorPlugin.selectedAssetId);
@ -357,6 +358,9 @@ function ActionAddSequence::doit( %this )
AssetDatabase.refreshAsset(ShapeEditorPlugin.selectedAssetId);
//force a refresh
ShapeEdPropWindow.update_onShapeSelectionChanged();
return true;
}
return false;

View file

@ -34,7 +34,6 @@ EditorSettings.setDefaultValue( "orthoFOV", "50" );
EditorSettings.setDefaultValue( "orthoShowGrid", "1" );
EditorSettings.setDefaultValue( "currentEditor", "WorldEditorInspectorPlugin" );
EditorSettings.setDefaultValue( "newLevelFile", "tools/levels/BlankRoom.mis" );
EditorSettings.setDefaultValue( "newGameObjectDir", "scripts/server/gameObjects" );
if( isFile( "C:/Program Files/Torsion/Torsion.exe" ) )
EditorSettings.setDefaultValue( "torsionPath", "C:/Program Files/Torsion/Torsion.exe" );
@ -128,7 +127,7 @@ EditorSettings.setDefaultValue( "renderInfoText", "1" );
EditorSettings.beginGroup( "Grid" );
EditorSettings.setDefaultValue( "gridColor", "255 255 255 20" );
EditorSettings.setDefaultValue( "gridSize", "10 10 10" );
EditorSettings.setDefaultValue( "gridSize", "1 1 1" );
EditorSettings.setDefaultValue( "snapToGrid", "0" ); //<-- Not currently used
EditorSettings.setDefaultValue( "renderPlane", "0" );
EditorSettings.setDefaultValue( "renderPlaneHashes", "0" );

View file

@ -304,36 +304,6 @@ function EWCreatorWindow::navigate( %this, %address )
%this.addShapeIcon( %obj );
}
}
//Add a separate folder for Game Objects
if(isClass("Entity"))
{
if(%address $= "")
{
%this.addFolderIcon("GameObjects");
}
else
{
//find all GameObjectAssets
%assetQuery = new AssetQuery();
if(!AssetDatabase.findAssetType(%assetQuery, "GameObjectAsset"))
return 0; //if we didn't find ANY, just exit
%count = %assetQuery.getCount();
for(%i=0; %i < %count; %i++)
{
%assetId = %assetQuery.getAsset(%i);
%gameObjectAsset = AssetDatabase.acquireAsset(%assetId);
if(isFile(%gameObjectAsset.TAMLFilePath))
{
%this.addGameObjectIcon( %gameObjectAsset.gameObjectName );
}
}
}
}
}
if ( %this.tab $= "Meshes" )
@ -768,22 +738,6 @@ function EWCreatorWindow::addPrefabIcon( %this, %fullPath )
%this.contentCtrl.addGuiControl( %ctrl );
}
function EWCreatorWindow::addGameObjectIcon( %this, %gameObjectName )
{
%ctrl = %this.createIcon();
%ctrl.altCommand = "spawnGameObject( \"" @ %gameObjectName @ "\", true );";
%ctrl.iconBitmap = EditorIconRegistry::findIconByClassName( "Prefab" );
%ctrl.text = %gameObjectName;
%ctrl.class = "CreatorGameObjectIconBtn";
%ctrl.tooltip = "Spawn the " @ %gameObjectName @ " GameObject";
%ctrl.buttonType = "radioButton";
%ctrl.groupNum = "-1";
%this.contentCtrl.addGuiControl( %ctrl );
}
function CreatorPopupMenu::onSelect( %this, %id, %text )
{
%split = strreplace( %text, "/", " " );

View file

@ -39,7 +39,7 @@ singleton Material(TP_Ryder_Base)
mapTo = "TP_Ryder_Base";
diffuseMap[0] = "./TP_Ryder_D.dds";
normalMap[0] = "./TP_Ryder_N.dds";
specularMap[0] = "./TP_Ryder_D.dds";
specularMap[0] = "./TP_Ryder_S.dds";
specular[0] = "1.0 1.0 1.0 1";
specularPower[0] = "10";
translucentBlendOp = "None";

View file

@ -29,7 +29,7 @@ singleton Material(Turret_Base)
translucentBlendOp = "None";
normalMap[0] = "art/shapes/weapons/Turret/Turret_N.dds";
pixelSpecular[0] = "1";
specularMap[0] = "art/shapes/weapons/Turret/Turret_D.dds";
specularMap[0] = "art/shapes/weapons/Turret/Turret_S.dds";
useAnisotropic[0] = "1";
castDynamicShadows = true;
materialTag0 = "Weapon";

View file

@ -1302,6 +1302,7 @@ function VisibilityDropdownToggle()
{
EVisibility.setVisible(true);
visibilityToggleBtn.setStateOn(1);
EVisibility.setExtent("200 540");
}
}
@ -1569,6 +1570,27 @@ function EditorTree::onRightMouseUp( %this, %itemId, %mouse, %obj )
%haveObjectEntries = false;
%haveLockAndHideEntries = true;
//Set up the generic pop-up pre-emptively if we haven't already
if( !isObject( ETContextPopup ) )
{
%popup = new PopupMenu( ETContextPopup )
{
superClass = "MenuBuilder";
isPopup = "1";
item[ 0 ] = "Rename" TAB "" TAB "EditorTree.showItemRenameCtrl( EditorTree.findItemByObjectId( %this.object ) );";
item[ 1 ] = "Delete" TAB "" TAB "EWorldEditor.deleteMissionObject( %this.object );";
item[ 2 ] = "Inspect" TAB "" TAB "inspectObject( %this.object );";
item[ 3 ] = "-";
item[ 4 ] = "Locked" TAB "" TAB "%this.object.setLocked( !%this.object.locked ); EWorldEditor.syncGui();";
item[ 5 ] = "Hidden" TAB "" TAB "EWorldEditor.hideObject( %this.object, !%this.object.hidden ); EWorldEditor.syncGui();";
item[ 6 ] = "-";
item[ 7 ] = "Group" TAB "" TAB "EWorldEditor.addSimGroup( true );";
object = -1;
};
}
// Handle multi-selection.
if( %this.getSelectedItemsCount() > 1 )
{
@ -1615,12 +1637,67 @@ function EditorTree::onRightMouseUp( %this, %itemId, %mouse, %obj )
item[ 0 ] = "Add Camera Bookmark" TAB "" TAB "EditorGui.addCameraBookmarkByGui();";
};
}
else if(%obj.isMemberOfClass("Entity"))
{
%popup = EntityObjectPopup;
if(!isObject(EntityObjectPopup))
{
%popup = new PopupMenu( EntityObjectPopup )
{
superClass = "MenuBuilder";
isPopup = "1";
item[ 0 ] = "Rename" TAB "" TAB "EditorTree.showItemRenameCtrl( EditorTree.findItemByObjectId( %this.object ) );";
item[ 1 ] = "Delete" TAB "" TAB "EWorldEditor.deleteMissionObject( %this.object );";
item[ 2 ] = "Inspect" TAB "" TAB "inspectObject( %this.object );";
item[ 3 ] = "-";
item[ 4 ] = "Toggle Lock Children" TAB "" TAB "EWorldEditor.toggleLockChildren( %this.object );";
item[ 5 ] = "Toggle Hide Children" TAB "" TAB "EWorldEditor.toggleHideChildren( %this.object );";
item[ 6 ] = "-";
item[ 7 ] = "Group" TAB "" TAB "EWorldEditor.addSimGroup( true );";
item[ 8 ] = "-";
item[ 9 ] = "Add New Objects Here" TAB "" TAB "EWCreatorWindow.setNewObjectGroup( %this.object );";
item[ 10 ] = "Add Children to Selection" TAB "" TAB "EWorldEditor.selectAllObjectsInSet( %this.object, false );";
item[ 11 ] = "Remove Children from Selection" TAB "" TAB "EWorldEditor.selectAllObjectsInSet( %this.object, true );";
item[ 12 ] = "-";
item[ 13 ] = "Convert to Game Object" TAB "" TAB "EWorldEditor.createGameObject( %this.object );";
item[ 14 ] = "Duplicate Game Object" TAB "" TAB "EWorldEditor.duplicateGameObject( %this.object );";
item[ 15 ] = "Show in Asset Browser" TAB "" TAB "EWorldEditor.showGameObjectInAssetBrowser( %this.object );";
object = -1;
};
}
if(!isObject(AssetDatabase.acquireAsset(%obj.gameObjectAsset)))
{
EntityObjectPopup.enableItem(13, true);
EntityObjectPopup.enableItem(14, false);
EntityObjectPopup.enableItem(15, false);
}
else
{
EntityObjectPopup.enableItem(13, false);
EntityObjectPopup.enableItem(14, true);
EntityObjectPopup.enableItem(15, true);
}
%popup.object = %obj;
%hasChildren = %obj.getCount() > 0;
%popup.enableItem( 10, %hasChildren );
%popup.enableItem( 11, %hasChildren );
%haveObjectEntries = true;
%haveLockAndHideEntries = false;
}
// Open context menu if this is a SimGroup
else if( !%obj.isMemberOfClass( "SceneObject" ) )
{
%popup = ETSimGroupContextPopup;
if( !isObject( %popup ) )
{
%popup = new PopupMenu( ETSimGroupContextPopup )
{
superClass = "MenuBuilder";
@ -1641,6 +1718,7 @@ function EditorTree::onRightMouseUp( %this, %itemId, %mouse, %obj )
object = -1;
};
}
%popup.object = %obj;
@ -1652,77 +1730,56 @@ function EditorTree::onRightMouseUp( %this, %itemId, %mouse, %obj )
%haveLockAndHideEntries = false;
}
// Open generic context menu.
else
// Specialized version for ConvexShapes.
else if( %obj.isMemberOfClass( "ConvexShape" ) )
{
%popup = ETContextPopup;
%popup = ETConvexShapeContextPopup;
if( !isObject( %popup ) )
%popup = new PopupMenu( ETContextPopup )
{
%popup = new PopupMenu( ETConvexShapeContextPopup : ETContextPopup )
{
superClass = "MenuBuilder";
isPopup = "1";
item[ 0 ] = "Rename" TAB "" TAB "EditorTree.showItemRenameCtrl( EditorTree.findItemByObjectId( %this.object ) );";
item[ 1 ] = "Delete" TAB "" TAB "EWorldEditor.deleteMissionObject( %this.object );";
item[ 2 ] = "Inspect" TAB "" TAB "inspectObject( %this.object );";
item[ 3 ] = "-";
item[ 4 ] = "Locked" TAB "" TAB "%this.object.setLocked( !%this.object.locked ); EWorldEditor.syncGui();";
item[ 5 ] = "Hidden" TAB "" TAB "EWorldEditor.hideObject( %this.object, !%this.object.hidden ); EWorldEditor.syncGui();";
item[ 6 ] = "-";
item[ 7 ] = "Group" TAB "" TAB "EWorldEditor.addSimGroup( true );";
object = -1;
item[ 8 ] = "-";
item[ 9 ] = "Convert to Zone" TAB "" TAB "EWorldEditor.convertSelectionToPolyhedralObjects( \"Zone\" );";
item[ 10 ] = "Convert to Portal" TAB "" TAB "EWorldEditor.convertSelectionToPolyhedralObjects( \"Portal\" );";
item[ 11 ] = "Convert to Occluder" TAB "" TAB "EWorldEditor.convertSelectionToPolyhedralObjects( \"OcclusionVolume\" );";
item[ 12 ] = "Convert to Sound Space" TAB "" TAB "EWorldEditor.convertSelectionToPolyhedralObjects( \"SFXSpace\" );";
};
if(%obj.isMemberOfClass("Entity"))
{
%popup = ETEntityContextPopup;
if( !isObject( %popup ) )
%popup = new PopupMenu( ETEntityContextPopup : ETSimGroupContextPopup )
{
superClass = "MenuBuilder";
isPopup = "1";
item[ 12 ] = "-";
item[ 13 ] = "Convert to Game Object" TAB "" TAB "EWorldEditor.createGameObject( %this.object );";
};
}
// Specialized version for ConvexShapes.
else if( %obj.isMemberOfClass( "ConvexShape" ) )
{
%popup = ETConvexShapeContextPopup;
if( !isObject( %popup ) )
%popup = new PopupMenu( ETConvexShapeContextPopup : ETContextPopup )
{
superClass = "MenuBuilder";
isPopup = "1";
item[ 8 ] = "-";
item[ 9 ] = "Convert to Zone" TAB "" TAB "EWorldEditor.convertSelectionToPolyhedralObjects( \"Zone\" );";
item[ 10 ] = "Convert to Portal" TAB "" TAB "EWorldEditor.convertSelectionToPolyhedralObjects( \"Portal\" );";
item[ 11 ] = "Convert to Occluder" TAB "" TAB "EWorldEditor.convertSelectionToPolyhedralObjects( \"OcclusionVolume\" );";
item[ 12 ] = "Convert to Sound Space" TAB "" TAB "EWorldEditor.convertSelectionToPolyhedralObjects( \"SFXSpace\" );";
};
}
// Specialized version for polyhedral objects.
else if( %obj.isMemberOfClass( "Zone" ) ||
%obj.isMemberOfClass( "Portal" ) ||
%obj.isMemberOfClass( "OcclusionVolume" ) ||
%obj.isMemberOfClass( "SFXSpace" ) )
%popup.object = %obj;
%haveObjectEntries = true;
}
// Specialized version for polyhedral objects.
else if( %obj.isMemberOfClass( "Zone" ) ||
%obj.isMemberOfClass( "Portal" ) ||
%obj.isMemberOfClass( "OcclusionVolume" ) ||
%obj.isMemberOfClass( "SFXSpace" ) )
{
%popup = ETPolyObjectContextPopup;
if( !isObject( %popup ) )
{
%popup = ETPolyObjectContextPopup;
if( !isObject( %popup ) )
%popup = new PopupMenu( ETPolyObjectContextPopup : ETContextPopup )
{
superClass = "MenuBuilder";
isPopup = "1";
%popup = new PopupMenu( ETPolyObjectContextPopup : ETContextPopup )
{
superClass = "MenuBuilder";
isPopup = "1";
item[ 8 ] = "-";
item[ 9 ] = "Convert to ConvexShape" TAB "" TAB "EWorldEditor.convertSelectionToConvexShape();";
};
item[ 8 ] = "-";
item[ 9 ] = "Convert to ConvexShape" TAB "" TAB "EWorldEditor.convertSelectionToConvexShape();";
};
}
%popup.object = %obj;
%haveObjectEntries = true;
}
// Open generic context menu.
else
{
%popup = ETContextPopup;
%popup.object = %obj;
%haveObjectEntries = true;
@ -2253,155 +2310,6 @@ function EWorldEditor::deleteMissionObject( %this, %object )
EditorTree.buildVisibleTree( true );
}
function EWorldEditor::createGameObject( %this, %entity )
{
if(!isObject(GameObjectBuilder))
{
new GuiControl(GameObjectBuilder, EditorGuiGroup) {
profile = "ToolsGuiDefaultProfile";
horizSizing = "right";
vertSizing = "bottom";
position = "0 0";
extent = "800 600";
minExtent = "8 8";
visible = "1";
setFirstResponder = "0";
modal = "1";
helpTag = "0";
new GuiWindowCtrl(GameObjectBuilderTargetWindow) {
profile = "ToolsGuiWindowProfile";
horizSizing = "center";
vertSizing = "center";
position = "384 205";
extent = "256 102";
minExtent = "256 8";
visible = "1";
setFirstResponder = "0";
modal = "1";
helpTag = "0";
resizeWidth = "1";
resizeHeight = "1";
canMove = "1";
canClose = "0";
canMinimize = "0";
canMaximize = "0";
minSize = "50 50";
text = "Create Object";
new GuiTextCtrl() {
profile = "GuiCenterTextProfile";
horizSizing = "right";
vertSizing = "bottom";
position = "9 26";
extent = "84 16";
minExtent = "8 8";
visible = "1";
setFirstResponder = "0";
modal = "1";
helpTag = "0";
text = "Object Name:";
};
new GuiTextEditCtrl(GameObjectBuilderObjectName) {
class = ObjectBuilderGuiTextEditCtrl;
profile = "ToolsGuiTextEditProfile";
horizSizing = "width";
vertSizing = "bottom";
position = "78 26";
extent = "172 18";
minExtent = "8 8";
visible = "1";
setFirstResponder = "0";
modal = "1";
helpTag = "0";
historySize = "0";
};
new GuiButtonCtrl(GameObjectBuilderOKButton) {
profile = "ToolsGuiButtonProfile";
horizSizing = "width";
vertSizing = "bottom";
position = "7 250";
extent = "156 24";
minExtent = "8 8";
visible = "1";
setFirstResponder = "0";
modal = "1";
command = "EWorldEditor.buildGameObject();";
helpTag = "0";
text = "Create New";
Accelerator = "return";
};
new GuiButtonCtrl(GameObjectBuilderCancelButton) {
profile = "ToolsGuiButtonProfile";
horizSizing = "left";
vertSizing = "bottom";
position = "170 250";
extent = "80 24";
minExtent = "8 8";
visible = "1";
setFirstResponder = "0";
modal = "1";
command = "Canvas.popDialog(GameObjectBuilder);";
helpTag = "0";
text = "Cancel";
Accelerator = "escape";
};
};
};
GameObjectBuilderTargetWindow.extent = getWord(GameObjectBuilderTargetWindow.extent, 0) SPC 88;
GameObjectBuilderOKButton.position = getWord(GameObjectBuilderOKButton.position, 0) SPC 57;
GameObjectBuilderCancelButton.position = getWord(GameObjectBuilderCancelButton.position, 0) SPC 57;
}
GameObjectBuilderObjectName.text = "";
GameObjectBuilder.selectedEntity = %entity;
Canvas.pushDialog(GameObjectBuilder);
}
function EWorldEditor::buildGameObject(%this)
{
if(GameObjectBuilderObjectName.getText() $= "")
{
error("Attempted to make a new Game Object with no name!");
Canvas.popDialog(GameObjectBuilder);
return;
}
%path = EditorSettings.value( "WorldEditor/newGameObjectDir" );
%className = GameObjectBuilderObjectName.getText();
GameObjectBuilder.selectedEntity.class = %className;
Inspector.inspect(GameObjectBuilder.selectedEntity);
%file = new FileObject();
if(%file.openForWrite(%path @ "\\" @ %className @ ".cs"))
{
%file.writeline("function " @ %className @ "::onAdd(%this)\n{\n\n}\n");
%file.writeline("function " @ %className @ "::onRemove(%this)\n{\n\n}\n");
//todo, pre-write any event functions of interest
%file.close();
}
//set up the paths
%tamlPath = %path @ "/" @ %className @ ".taml";
%scriptPath = %path @ "/" @ %className @ ".cs";
saveGameObject(%className, %tamlPath, %scriptPath);
//reload it
execGameObjects();
//now, add the script file and a ref to the taml into our SGO manifest so we can readily spawn it later.
TamlWrite(GameObjectBuilder.selectedEntity, %tamlpath);
GameObjectBuilder.selectedEntity = "";
Canvas.popDialog(GameObjectBuilder);
}
function EWorldEditor::selectAllObjectsInSet( %this, %set, %deselect )
{
if( !isObject( %set ) )

View file

@ -34,7 +34,6 @@ EditorSettings.setDefaultValue( "orthoFOV", "50" );
EditorSettings.setDefaultValue( "orthoShowGrid", "1" );
EditorSettings.setDefaultValue( "currentEditor", "WorldEditorInspectorPlugin" );
EditorSettings.setDefaultValue( "newLevelFile", "tools/levels/BlankRoom.mis" );
EditorSettings.setDefaultValue( "newGameObjectDir", "scripts/server/gameObjects" );
if( isFile( "C:/Program Files/Torsion/Torsion.exe" ) )
EditorSettings.setDefaultValue( "torsionPath", "C:/Program Files/Torsion/Torsion.exe" );

View file

@ -304,36 +304,6 @@ function EWCreatorWindow::navigate( %this, %address )
%this.addShapeIcon( %obj );
}
}
//Add a separate folder for Game Objects
if(isClass("Entity"))
{
if(%address $= "")
{
%this.addFolderIcon("GameObjects");
}
else
{
//find all GameObjectAssets
%assetQuery = new AssetQuery();
if(!AssetDatabase.findAssetType(%assetQuery, "GameObjectAsset"))
return 0; //if we didn't find ANY, just exit
%count = %assetQuery.getCount();
for(%i=0; %i < %count; %i++)
{
%assetId = %assetQuery.getAsset(%i);
%gameObjectAsset = AssetDatabase.acquireAsset(%assetId);
if(isFile(%gameObjectAsset.TAMLFilePath))
{
%this.addGameObjectIcon( %gameObjectAsset.gameObjectName );
}
}
}
}
}
if ( %this.tab $= "Meshes" )
@ -768,22 +738,6 @@ function EWCreatorWindow::addPrefabIcon( %this, %fullPath )
%this.contentCtrl.addGuiControl( %ctrl );
}
function EWCreatorWindow::addGameObjectIcon( %this, %gameObjectName )
{
%ctrl = %this.createIcon();
%ctrl.altCommand = "spawnGameObject( \"" @ %gameObjectName @ "\", true );";
%ctrl.iconBitmap = EditorIconRegistry::findIconByClassName( "Prefab" );
%ctrl.text = %gameObjectName;
%ctrl.class = "CreatorGameObjectIconBtn";
%ctrl.tooltip = "Spawn the " @ %gameObjectName @ " GameObject";
%ctrl.buttonType = "radioButton";
%ctrl.groupNum = "-1";
%this.contentCtrl.addGuiControl( %ctrl );
}
function CreatorPopupMenu::onSelect( %this, %id, %text )
{
%split = strreplace( %text, "/", " " );

View file

@ -39,7 +39,7 @@ singleton Material(TP_Ryder_Base)
mapTo = "TP_Ryder_Base";
diffuseMap[0] = "./TP_Ryder_D.dds";
normalMap[0] = "./TP_Ryder_N.dds";
specularMap[0] = "./TP_Ryder_D.dds";
specularMap[0] = "./TP_Ryder_S.dds";
specular[0] = "1.0 1.0 1.0 1";
specularPower[0] = "10";
translucentBlendOp = "None";

View file

@ -29,7 +29,7 @@ singleton Material(Turret_Base)
translucentBlendOp = "None";
normalMap[0] = "data/FPSGameplay/art/shapes/weapons/Turret/Turret_N.dds";
pixelSpecular[0] = "1";
specularMap[0] = "data/FPSGameplay/art/shapes/weapons/Turret/Turret_D.dds";
specularMap[0] = "data/FPSGameplay/art/shapes/weapons/Turret/Turret_S.dds";
useAnisotropic[0] = "1";
castDynamicShadows = true;
materialTag0 = "Weapon";

View file

@ -1,7 +0,0 @@
skybox_1
skybox_2
skybox_3
skybox_4
skybox_5
skybox_6
skybox_6

View file

@ -1,7 +0,0 @@
skybox_1
skybox_2
skybox_3
skybox_4
skybox_5
skybox_6
skybox_6