Brian Roberts
|
a8e2ec6df4
|
Merge pull request #475 from Areloch/importAssetSuffixes
Adds import config settings for forcefully adding configurable suffixes for shapes, materials and images
|
2021-03-14 01:12:29 -06:00 |
|
Brian Roberts
|
43391f0f10
|
Merge pull request #474 from Areloch/internalNameTreeDisplayFix
Fixes display of internal names on objects shown in guiTreeViewCtrl
|
2021-03-14 01:12:20 -06:00 |
|
Brian Roberts
|
1695e76514
|
Merge pull request #472 from Areloch/moduleFriendlyDBCreation
Makes the DB creation process better jive with modules
|
2021-03-14 01:12:05 -06:00 |
|
Brian Roberts
|
6e6f90b8f6
|
Merge pull request #473 from Areloch/AssetScriptFileABFix
Misc. minor AB fixes
|
2021-03-14 01:11:55 -06:00 |
|
Areloch
|
9a0de40505
|
Updates the torsion.in file to properly be configured to handle tscript extension
|
2021-03-13 23:47:18 -06:00 |
|
Brian Roberts
|
5442f52bc5
|
Merge pull request #476 from Azaezel/alpha40/emissiveProper
reset emissive to show 0,0,0,0 for local/vector lights in a manner th…
|
2021-03-09 15:27:10 -06:00 |
|
AzaezelX
|
e5bc0a6e54
|
reset emissive to show 0,0,0,0 for local/vector lights in a manner that doesn't cause them to black out.
|
2021-03-09 15:26:48 -06:00 |
|
Areloch
|
a0c8a77043
|
Adds import config settings for forcefully adding configurable suffixes for shapes, materials and images
|
2021-02-27 02:43:37 -06:00 |
|
Areloch
|
e428ecd6ab
|
Fixes display of internal names on objects shown in guiTreeViewCtrl
|
2021-02-24 01:05:24 -06:00 |
|
Areloch
|
9a10d52e0b
|
Added logic to correctly associate constructor script file for shape asset to asset as an assetfile
|
2021-02-21 02:21:50 -06:00 |
|
Areloch
|
87bd7bbeae
|
Fixes script presentation logic in the AB so it only shows scripts that isn't an asset file for an asset.
Also fixes a reference to the Inspector for refreshing purposes.
Adds a pop call to ensure AB is in focus when shown
|
2021-02-21 02:16:34 -06:00 |
|
Areloch
|
12b58dc7ef
|
Makes the DB creation process better jive with modules by having you select the destination folder for the managed datablock script file to be saved off into
|
2021-02-21 02:09:40 -06:00 |
|
Areloch
|
8af6513aea
|
Adjusts Forest object creation and forest item data creation/management to work with asset/module workflows
|
2021-02-21 02:04:13 -06:00 |
|
Brian Roberts
|
bea11acc66
|
Merge pull request #450 from Azaezel/alpha40/playgui_onwake_callback
provides a general Playgui_onWake callback for modules
|
2021-02-15 22:28:26 -06:00 |
|
Brian Roberts
|
f4982f3b7d
|
Merge pull request #464 from Azaezel/alpha40/ribbonParticles
ribbon particle resource port
|
2021-02-15 22:28:10 -06:00 |
|
Brian Roberts
|
30f746416d
|
Merge pull request #466 from Azaezel/alpha40/bakeOrigintweaks
set prefab and makemesh origins to the biggest model
|
2021-02-15 22:27:59 -06:00 |
|
Brian Roberts
|
7be1e24c06
|
Merge pull request #470 from Azaezel/alpha40/fixEmissive
fix emissive
|
2021-02-15 22:27:50 -06:00 |
|
AzaezelX
|
39c914101d
|
fix emissive
|
2021-02-14 18:47:42 -06:00 |
|
Brian Roberts
|
331200ba69
|
Merge pull request #468 from Areloch/shapeEdListFix_Followup
Missed a function where similar to previous was needed for the shape editor list fix to ensure it works both ways
|
2021-02-13 00:20:31 -06:00 |
|
Areloch
|
931556c3c6
|
Added the makeRelative call to the other openShapeAsset function to ensure it works both ways
|
2021-02-13 00:18:48 -06:00 |
|
Brian Roberts
|
11e13dddf0
|
Merge pull request #467 from Areloch/shapeEdListFix
Fixes the constructor path compare logic in the shape editor so the lists can populate correctly.
|
2021-02-12 14:37:59 -06:00 |
|
Areloch
|
372a7887be
|
Fixes the constructor path compare logic in the shape editor so the lists can populate correctly.
|
2021-02-12 00:21:36 -06:00 |
|
AzaezelX
|
4c7535a9bc
|
set perfab and makemesh origins to the biggest model
allows one to preserve snap points
|
2021-02-08 17:23:51 -06:00 |
|
AzaezelX
|
e96624032f
|
ribbon particle resource port
|
2021-02-07 13:43:21 -06:00 |
|
Areloch
|
dcf176f043
|
Merge pull request #463 from Azaezel/fix/terrainpainting
terrain brush dragging cleanups
|
2021-01-28 00:45:01 -06:00 |
|
AzaezelX
|
d4cd1edad7
|
Merge branch 'Preview4_0' of https://github.com/TorqueGameEngines/Torque3D into fix/terrainpainting
# Conflicts:
# Engine/source/gui/worldEditor/terrainEditor.cpp
|
2021-01-27 23:38:14 -06:00 |
|
AzaezelX
|
66db6ac376
|
terrain brush dragging cleanups
|
2021-01-27 23:36:23 -06:00 |
|
AzaezelX
|
e153bed606
|
Merge branch 'Preview4_0' of https://github.com/TorqueGameEngines/Torque3D into alpha40/genericObjectSpawner
|
2021-01-27 19:11:25 -06:00 |
|
AzaezelX
|
863da35ca0
|
Merge branch 'Preview4_0' of https://github.com/TorqueGameEngines/Torque3D into alpha40/playgui_onwake_callback
|
2021-01-27 19:06:51 -06:00 |
|
Brian Roberts
|
47ec7e8d98
|
Merge pull request #460 from Azaezel/fix/moduleHelpers
re-fix file exclusivity, readd callonmodules variable extension
|
2021-01-27 15:12:42 -06:00 |
|
Brian Roberts
|
c2c959122e
|
Merge pull request #462 from Areloch/TerrainEditDragFixup
Re-fixes terrain edit dragging without breaking paint actions
|
2021-01-27 15:11:56 -06:00 |
|
Areloch
|
e11c5a7a02
|
Re-fixes terrain edit dragging without breaking paint actions
|
2021-01-27 15:10:20 -06:00 |
|
Brian Roberts
|
e2f706cd94
|
Merge pull request #461 from Areloch/ShapeAssetPreviewGen
Implements shape preview caching for shape assets
|
2021-01-27 14:58:41 -06:00 |
|
AzaezelX
|
7e3e1941c6
|
add a toggle for the standard canSaveDynamicFields flipped by default to off so folks can bolt variables on the fly onto the spawner (like thing spawned, how many ect) without it poluting level saves
|
2021-01-27 14:03:12 -06:00 |
|
AzaezelX
|
1f518499c9
|
typofix
|
2021-01-27 13:28:12 -06:00 |
|
Areloch
|
16438e1ab3
|
Added in needed normal map processing for preview render
|
2021-01-27 12:26:33 -06:00 |
|
Brian Roberts
|
21d9268e03
|
Merge pull request #459 from Azaezel/update/openal
update openal-soft
|
2021-01-27 09:16:04 -06:00 |
|
Areloch
|
85a9a9b608
|
Implements shape preview caching for shape assets
Also standardizes the loading gui overlay so it can be used to inform that the asset preview generation is happening
|
2021-01-27 01:54:26 -06:00 |
|
AzaezelX
|
dee5b46169
|
re-fix file exclusivity, readd callonmodules variable extension
new method loadAssetsByType(%assetType)
|
2021-01-27 00:45:49 -06:00 |
|
AzaezelX
|
3603188b7f
|
update openal-soft
sync point: master-ac5d40e40a0155351fe1be4aab30017b6a13a859
|
2021-01-26 13:01:35 -06:00 |
|
Brian Roberts
|
762a84550f
|
Merge pull request #458 from Areloch/ObjectCreatorABAdd
Integrates object creator logic into the AB
|
2021-01-24 15:15:31 -06:00 |
|
Areloch
|
3cb1699ed1
|
Fixed guiProfile references
|
2021-01-24 04:40:19 -06:00 |
|
Areloch
|
b7a2c30337
|
Integrates object creator logic into the AB
Adds lookup logic to Datablock AB entries to try and find class icons for the preview
Adds 2 new datablock class create methods
|
2021-01-24 04:33:28 -06:00 |
|
Brian Roberts
|
6226e9d575
|
Merge pull request #457 from Azaezel/fix/db_file_suffix
augment datablock file handling to include references with no suffixes
|
2021-01-24 02:55:32 -06:00 |
|
AzaezelX
|
e3933f7769
|
augment datablock file handling to include references with no suffixes
|
2021-01-24 02:43:21 -06:00 |
|
Brian Roberts
|
692f19855c
|
Merge pull request #453 from Areloch/prototypeTscriptAssetFix
Corrects missed asset script file references in asset definitions when swapping to the tscript extension
|
2021-01-20 21:17:56 -06:00 |
|
Areloch
|
a71805515c
|
Corrects missed asset script file references in asset definitions when swapping to the tscript extension
|
2021-01-20 19:41:28 -06:00 |
|
Brian Roberts
|
80429d8252
|
Merge pull request #452 from lukaspj/feature/discord-badge
Add Discord badge to README
|
2021-01-20 15:21:14 -06:00 |
|
Areloch
|
aef1b26587
|
Merge pull request #406 from lukaspj/feature/parametrize-script-extension
Parametrize script extension, default to 'tscript'
|
2021-01-20 00:29:58 -06:00 |
|
Lukas Aldershaab
|
84921022e0
|
Add Discord badge to README
|
2021-01-19 21:48:56 +01:00 |
|