Commit graph

19 commits

Author SHA1 Message Date
AzaezelX b73353a446 we want old direct-file references first, then asset macros, since those plug in the old entries to empty if valid. 2021-07-29 11:12:07 -05:00
Areloch 5525f8ecdd Converts all game, gui editor, and system classes to utilize assets
Processed core, tools and default modules to utilize assets
Converted all console types that were string based, such as TypeImageFilename to utilize const char*/the string table, which avoids a lot of type swapping shenanigans and avoids string corruption
Removed unneeded MainEditor mockup module
Removed some unused/duplicate image assets from the tools
2021-07-19 01:07:08 -05:00
Lukas Aldershaab c999baf7ed Moves from using dStrCmp to the new String::compare static functions. Keeps things cleaner, consistent, and works with intellisense. 2020-10-03 14:37:55 +02:00
AzaezelX 9fef1b3cd1 uninitialized variables-gui 2020-05-11 15:03:27 -05:00
Areloch 6cf0c9e360 Merge branch 'development' into EngineAPI-Refactor 2018-12-09 14:48:50 -06:00
Lukas Joergensen 76908eae3c Eliminate DefineConsoleMethod 2018-04-17 21:01:50 +02:00
Azaezel cbce2ee805 Merge branch 'development' of https://github.com/GarageGames/Torque3D into memberMess
# Conflicts:
#	Engine/source/console/consoleFunctions.cpp
2018-03-28 15:42:34 -05:00
Azaezel a0eebd01c8 refactor to avoid shadowvars 2018-03-15 00:52:03 -05:00
Glenn Smith d9a723d533 More cats and cpys in files that xcode doesn't see 2018-03-07 01:13:56 -05:00
Glenn Smith 79c34c68db Use strncpy instead of strcpy because again, buffer overflows 2018-03-06 02:35:33 -05:00
Thomas "elfprince13" Dickerson 27e2871b01 Replaced StringTable->insert("") with StringTable->EmptyString() 2017-01-11 23:36:04 -05:00
Thomas "elfprince13" Dickerson bcc5459818 whitespace 2017-01-11 23:34:46 -05:00
Areloch 2002d74b78 Issue found with PVS-Studio:
Many instances of a function or expression being used repeatedly, which can lower performance.

Fixed it in these cases by creating on local var, reference or pointer that's used instead.
2015-07-13 22:51:17 -05:00
Vincent Gee acb192e2a5 Replaced a ton of ConsoleMethods with the DefineConsoleMethod Macro. 2014-11-03 22:42:51 -05:00
Daniel Buckmaster b507dc9555 Merge branch 'master' into console-func-refactor
Conflicts:
	Engine/source/app/net/net.cpp
	Engine/source/console/astNodes.cpp
	Engine/source/console/compiledEval.cpp
	Engine/source/console/console.h
	Engine/source/console/consoleInternal.h
	Engine/source/console/engineAPI.h
2014-10-14 15:09:11 +11:00
bank f3fc84738b Use fixed buffer size var when allocating return buffer from console.
Conflicts:
	Engine/source/T3D/missionArea.cpp
	Engine/source/gui/editor/guiDebugger.cpp
2014-06-11 13:09:55 +04:00
bank 6d176cf8db Rename local variable to prevent confusion with member variable. 2014-05-06 15:39:21 +04:00
jamesu 08d4f6ebc0 Improvements to console refactor code
- Prevent stack corruption in a few places
- Use correct type in printfs
- Reduce type conversions in EngineApi & dAto*
- Fix compilation on GCC
- Tidy up code
2012-10-12 19:12:06 +01:00
DavidWyand-GG 7dbfe6994d Engine directory for ticket #1 2012-09-19 11:15:01 -04:00