Areloch
dec9f54a9b
Merge branch 'Preview4_0' of https://github.com/TorqueGameEngines/Torque3D into BugfixQOL_20210909
2021-09-10 02:20:13 -05:00
Areloch
8781f2ab55
Add getScriptPath console function to GUIAsset
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Shifted tracking of importing asset status to an enum for more robust handling
Added logic to properly init freshly created shapeConstructors with the newly imported shapeAsset
Fixed handling of assets that have been marked to be skipped, but needed to fill in the parent's dependencies(UseForDependencies enum value)
Cleaned up redundant recursive logic for importing assets
Disable Create Game Objects button in inspector
Fixed material assignment for convex proxies
Updated asset icons for AB with WIP images to be more clear
Fixed issue where type-generic icons in the creator items in the AB weren't showing correctly.
Force AB to show creator entries in list mode for efficiency and avoid icon scaling issues
Moved creator functions for AB to separate file for convenience
Filled out GUIControls in the AB's creator mode, and context world editor and GUI creator entries based on active editor
Added drag-n-drop handling for guiControls via AB creator in guiEditor mode
Added more types' profiles in the AB gui profiles to give more unique border colors for better visual clarity of asset type
Added editor setting to indicate if the editor should load into the last edited level, or the editor default scene
Fixed setting of highlight material overlay in shapeEditor
Added global keybind for GUIEditor so space also toggles assetbrowser
Fixed up binding/finding of shapeConstructor by assetId, which also fixed displaying of shape's material listing
2021-09-10 02:13:56 -05:00
Areloch
6487e2eede
Merge pull request #495 from JeffProgrammer/tsneo
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TorqueScript Interpreter 2.0
2021-09-09 19:22:15 -05:00
Jeff Hutchinson
35b33f1864
various fixes and memory corruption bug.
2021-09-09 19:30:32 -04:00
Brian Roberts
ad5d0b6d1b
Merge pull request #563 from Bloodknight/Minor_Module_Fixes
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replace new with singleton to fix cannot re-declare object log file …
2021-09-08 12:48:44 -05:00
Marc
c285813540
replace new with singletone to fix cannot re-declare object lof file spam
2021-09-08 15:18:04 +01:00
Brian Roberts
753b6c7189
Merge pull request #561 from Areloch/SoundAssetInitRollin
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Sound asset initial rollin
2021-09-08 00:17:38 -05:00
Jeff Hutchinson
27a4868b6e
Fix buffer corruption.
2021-09-07 21:52:36 -04:00
Jeff Hutchinson
6d93e96dc3
NULL out an object variable if it fails to register.
2021-09-07 21:03:57 -04:00
Jeff Hutchinson
55c0a748b4
Don't generate op_inc whenever its used as an expression.
2021-09-07 19:43:39 -04:00
Areloch
6439cb84d4
Adds handling in project import to process SFXDescriptions and Profiles into assets and remove the redundant OG declarations
2021-09-05 23:47:11 -05:00
Brian Roberts
b44a8cf644
Merge pull request #562 from Azaezel/alpha40/macABfix
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followup to #531 . fixes the same issue on mac
2021-09-05 15:09:32 -05:00
AzaezelX
252f1b65f3
followup to #531 . fixes the same issue on mac
2021-09-05 14:54:41 -05:00
Areloch
0ca66b99db
Added fix so if a looping sound is preview-playing in the AB and you edit the properties, it doesn't try to reload the asset while it's playing, causing a crash
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Added console method for looking up a soundAsset by filename
Added initial pass of project importer for sound assets content
2021-09-05 03:43:41 -05:00
Jeff Hutchinson
9b2f4976c9
small regression fix.
2021-09-04 22:00:32 -04:00
Jeff Hutchinson
c16b88d709
Fix temporary buffer for scripting conversions.
2021-09-04 21:25:11 -04:00
Jeff Hutchinson
478a04bea8
Fix DSOs and bump version!
2021-09-04 16:37:59 -04:00
Jeff Hutchinson
278bef8d1a
Fix if to else if regression.
2021-09-04 16:23:20 -04:00
Areloch
df0f8dafa6
Imported in UI sounds
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Fixed asset properties editing so it applies after saving
Added fix for making sound asset preview playback properly
2021-09-04 02:27:21 -05:00
Areloch
cd1fd1ccf4
Merge branch 'SoundAssetInitRollin' of https://github.com/Areloch/Torque3D into Preview4_0
2021-09-04 01:38:22 -05:00
Jeff Hutchinson
313c069ecb
Fix xyz again by reverting previous commit and fixing the local variables from not resetting the object states.
2021-09-03 23:27:39 -04:00
Jeff Hutchinson
57de7fd379
Merge pull request #3 from Ragora/bugfix-tsneo-editors
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* BugFix: Corrections for editors.
2021-09-03 20:06:31 -04:00
Robert MacGregor
5cce344bb1
* BugFix: Fix a missing <vector> include for GCC.
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* BugFix: Correct some globally used local variables in the editor code.
2021-09-03 00:26:48 -04:00
Jeff Hutchinson
07877f246a
Merge remote-tracking branch 'devhead/Preview4_0' into tsneo
2021-09-02 22:24:19 -04:00
Jeff Hutchinson
7efe72aced
More fixes with xyz lookup, and some cleanup and test cases.
2021-09-02 22:21:00 -04:00
Brian Roberts
ce476f5e07
Merge pull request #560 from Ragora/bugfix-noinline-placement
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* BugFix: Correct placement of the TORQUE_NOINLINE statements
2021-09-01 21:41:52 -05:00
Robert MacGregor
d7ed88494e
* BugFix: Correct placement of the TORQUE_NOINLINE statements for MSVC compat.
2021-09-01 22:38:55 -04:00
Jeff Hutchinson
b0549118b6
various misc fixes from merge.
2021-09-01 22:36:59 -04:00
Jeff Hutchinson
17231ca9fb
Merge remote-tracking branch 'devhead/Preview4_0' into tsneo
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# Conflicts:
# Engine/source/platform/types.visualc.h
# Templates/BaseGame/game/tools/assetBrowser/scripts/assetBrowser.tscript
# Templates/BaseGame/game/tools/assetBrowser/scripts/assetTypes/terrain.tscript
# Templates/BaseGame/game/tools/gui/editorSettingsWindow.ed.tscript
# Templates/BaseGame/game/tools/gui/scriptEditorDlg.ed.gui
2021-09-01 22:26:23 -04:00
Jeff Hutchinson
8d75d60f91
Write out variable mapping table to DSO stream, and fix .dump()
2021-09-01 22:15:37 -04:00
Brian Roberts
3aa7174a64
Merge pull request #559 from Ragora/bugfix-gcc-release-mode
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* Workaround: GCC Release mode Runtime Errors
2021-09-01 21:08:20 -05:00
Robert MacGregor
1b55dce613
* Workaround: Implement noinline attributes for problematic functions in str.cpp due to what appears to be GCC compiler bugs.
2021-09-01 21:12:12 -04:00
Jeff Hutchinson
9448256422
Fix console garbage error when evaluating strings.
2021-09-01 20:16:08 -04:00
Brian Roberts
09272e0e63
Merge pull request #550 from Areloch/MiscQOLFixes20210828
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Misc Quality of Life and Bug fixes
2021-09-01 18:04:21 -05:00
Areloch
e8a49ef4ca
Requested cleanups
2021-09-01 17:57:21 -05:00
Areloch
25a32cba2a
Merge branch 'MiscQOLFixes20210828' of https://github.com/Areloch/Torque3D into Preview4_0
2021-09-01 17:44:43 -05:00
Brian Roberts
09492f0885
Merge pull request #558 from Areloch/MiscFixes20210901
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Misc Fixes and QOL improvements
2021-09-01 17:38:24 -05:00
Brian Roberts
3f5a725c0b
Merge pull request #556 from Azaezel/alpha40/minorABcleanups
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mini cleanups for ab
2021-09-01 17:37:40 -05:00
Brian Roberts
c862edef25
Merge pull request #555 from JeffProgrammer/threadid
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Update thread ids for 64bit support.
2021-09-01 17:36:49 -05:00
Areloch
534d90c002
Missed line adding ShapeEditorToolbar to main editor UI needlessly.
2021-09-01 01:19:53 -05:00
Areloch
683c438b09
Improves handling of rendering guiPopupCtrls where if the height extent is taller than the bitmap array height, it'll adjust the height to recenter the displayed bitmap elements.
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Streamlined the toolbar for the gui and world editors to utilize a stack, making the behavior and manipulation of toolbar elements significantly more consistent.
Added Settings and Asset Browser buttons to both gui and world editor toolbars for easier access.
Moved all tool toolbars over to work with the stack system to make them more consistent and better formatting
Added saving of asset browser's last position and extent so it remembers it on load.
Added editor setting to close the asset browser after completing a drag-n-drop action.
Added keybind to editor keybind list, making space toggle the asset browser
2021-09-01 01:12:16 -05:00
Jeff Hutchinson
f04aca9def
Fix string stack issue returning from a foreach statement.
2021-08-31 22:18:08 -04:00
JeffR
56b0a0cb85
Initial hook-in of the sound asset's integration into sfxEmitter, as well as some fixups for editor/workflow usage.
2021-08-31 00:54:05 -05:00
Jeff Hutchinson
485330ec7a
Merge remote-tracking branch 'devhead/Preview4_0' into tsneo
2021-08-30 19:39:06 -04:00
AzaezelX
66d7b0c49f
mini cleanups for ab
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seems some operating systems don't play nice with setting `extent =` outside of a define{init} block,
cleaned up %assetarray using $AssetBrowser::AssetArray
cleanup for terrain definition path display
2021-08-30 01:50:47 -05:00
Brian Roberts
ef6efbf738
Merge pull request #554 from Azaezel/alpha40/setNULLnono
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account for the possiblity of _set##name(StringTableEntry _in entries somehow getting punted nulls
2021-08-30 01:38:58 -05:00
Brian Roberts
f6d3a30638
Merge pull request #551 from Azaezel/alpha40/decalDemangle
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DiffuseRenderPassManager.addManager "cleanups"
2021-08-30 01:38:47 -05:00
Brian Roberts
61cb93643c
Merge pull request #552 from Azaezel/alpha40/classconvertsafety
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ensure new (foo) lines being converted are valid according to findObj…
2021-08-30 01:38:35 -05:00
Jeff Hutchinson
a2d5e475fb
fix script issue.
2021-08-29 22:41:48 -04:00
Jeff Hutchinson
6e072dbf91
Merge branch 'Preview4_0_DevHead' into tsneo
2021-08-29 22:28:42 -04:00