David Wyand
74cbcb3e85
Merge pull request #131 from DavidWyand-GG/issue130-DecalSmoothingGroups
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Fix for Issue #130 for Decals and Smoothing Groups
2012-11-08 13:58:11 -08:00
DavidWyand-GG
a803398eb0
Fix for Issue #130 for Decals and Smoothing Groups
2012-11-08 16:56:22 -05:00
David Wyand
9a76293991
Merge pull request #129 from DavidWyand-GG/issue128-SoldierFPShadow
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Fix for Issue #128 for Player First Person Shadow
2012-11-08 13:38:26 -08:00
DavidWyand-GG
88bb577c82
Fix for Issue #128 for Player First Person Shadow
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IMPROVEMENT: By default we stop rendering all Player shadows when in
first person and 'renderFirstPerson' is disabled. Added flag
'firstPersonShadows' to disable this behavior.
2012-11-08 16:37:11 -05:00
David Wyand
4290c1d985
Merge pull request #127 from DavidWyand-GG/issue126-TCPObjectBadConnect
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Fix for Issue #126 for TCPObject Bad Connect
2012-11-08 13:19:14 -08:00
DavidWyand-GG
e9b1ec5876
Fix for Issue #126 for TCPObject Bad Connect
2012-11-08 16:18:06 -05:00
David Wyand
2291451b8e
Merge pull request #125 from DavidWyand-GG/issue124-CustomMaterialRefraction
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Fix for Issue #124 for CustomMaterial Refraction
2012-11-08 13:04:24 -08:00
DavidWyand-GG
0047842b33
Fix for Issue #124 for CustomMaterial Refraction
2012-11-08 16:00:52 -05:00
David Wyand
aa3a6d52ff
Merge pull request #123 from DavidWyand-GG/issue122-MaterialSounds
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Fix for Issue #122 for Material Sounds
2012-11-08 12:01:02 -08:00
DavidWyand-GG
dc25f17a69
Fix for Issue #122 for Material Sounds
2012-11-08 14:59:22 -05:00
David Wyand
a6d86a13c6
Merge pull request #121 from DavidWyand-GG/issue120-InvertedArrayObjectSort
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Fix for Issue #120 for Inverted ArrayObject Sort
2012-11-07 16:47:18 -08:00
DavidWyand-GG
deba1b3728
Fix for Issue #120 for Inverted ArrayObject Sort
2012-11-07 19:45:40 -05:00
David Wyand
cd8bca48d5
Merge pull request #119 from DavidWyand-GG/issue118-ColladaMaterials
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Fix for Issue #118 for Collada Importer Materials
2012-11-07 16:11:10 -08:00
DavidWyand-GG
05b3a32e2c
Fix for Issue #118 for Collada Importer Materials
2012-11-07 19:09:51 -05:00
David Wyand
5f4edf8d78
Merge pull request #117 from DavidWyand-GG/issue116-CrashWithUnicode
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Fix for Issue #116 for Crash with unicode
2012-11-05 16:21:39 -08:00
DavidWyand-GG
b085a76e50
Fix for Issue #116 for Crash with unicode
2012-11-05 19:16:25 -05:00
David Wyand
942b1c39c1
Merge pull request #115 from DavidWyand-GG/issue114-FootStepSounds
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Fix for Issue #114 for Footstep Sounds
2012-11-05 16:06:01 -08:00
DavidWyand-GG
d6b85a21bb
Fix for Issue #114 for Footstep Sounds
2012-11-05 19:04:49 -05:00
David Wyand
028ea19f8c
Merge pull request #113 from DavidWyand-GG/issue110-ParticleEmitterEjection
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Fix for Issue #110 for Particle Emitter Ejection
2012-11-05 15:04:43 -08:00
DavidWyand-GG
e7beec99db
Fix for Issue #110 for Particle Emitter Ejection
2012-11-05 18:03:01 -05:00
David Wyand
38f908fc14
Merge pull request #112 from DavidWyand-GG/issue111-BitStreamIssues
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Fix for Issue #111 for BitStream Issues
2012-11-05 13:53:07 -08:00
DavidWyand-GG
1a3501440f
Fix for Issue #111 for BitStream Issues
2012-11-05 16:50:54 -05:00
David Wyand
70415d0787
Merge pull request #109 from DavidWyand-GG/issue108-TurretHeadingNode
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Fix for Issue #108 Turret Heading Node
2012-11-05 12:38:10 -08:00
DavidWyand-GG
956f304e4d
Fix for Issue #108 Turret Heading Node
2012-11-05 15:36:58 -05:00
David Wyand
e363c6ebc6
Merge pull request #107 from DavidWyand-GG/issue106-ConvexShapeBandwidth
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For for Issue #106 Convex Shape Bandwidth
2012-11-05 11:42:41 -08:00
DavidWyand-GG
c6b6ffc10b
For for Issue #106 Convex Shape Bandwidth
2012-11-05 14:27:30 -05:00
jamesu
8a15133a61
Add new instructions to the instruction dumper
2012-10-19 23:44:59 +01:00
David Wyand
974e33734c
Merge pull request #97 from DavidWyand-GG/issue96-PhysXCrashOnObjectUpdate
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Fix for Issue #96 for DAE updating crash
2012-10-17 11:47:13 -07:00
DavidWyand-GG
89ad23a925
Fix for Issue #96 for DAE updating crash
2012-10-17 14:45:13 -04:00
David Wyand
d677782466
Merge pull request #95 from DavidWyand-GG/issue94-CubemapRenderBug
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Fix for Issue #94 for Cubemap render bug
2012-10-17 08:47:46 -07:00
DavidWyand-GG
eb2fd2bf5f
Fix for Issue #94 for Cubemap render bug
2012-10-17 11:46:17 -04:00
David Wyand
18c716a304
Merge pull request #93 from DavidWyand-GG/issue90-CameraOrbitObjectMove
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Fix for Issue #90 for Camera orbit object bug
2012-10-17 00:01:12 -07:00
DavidWyand-GG
497f3c96dc
Fix for Issue #90 for Camera orbit object bug
2012-10-16 18:43:11 -04:00
David Montgomery-Blake
ebc6c9cf3a
Updated readme with PhysX 2.8.4.6 information.
2012-10-16 10:30:58 -07:00
David Wyand
9ed0f467d8
Merge pull request #89 from DavidWyand-GG/issue88-RiverEditorSnapping
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Fix for Issue #88 for River Editor Snapping
2012-10-16 09:32:38 -07:00
DavidWyand-GG
9ba4a35bca
Fix for Issue #88 for River Editor Snapping
2012-10-16 12:30:54 -04:00
jamesu
08d4f6ebc0
Improvements to console refactor code
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- Prevent stack corruption in a few places
- Use correct type in printfs
- Reduce type conversions in EngineApi & dAto*
- Fix compilation on GCC
- Tidy up code
2012-10-12 19:12:06 +01:00
James Urquhart
e99eadd61f
Optimize variable-to-variable assignment
2012-10-12 18:57:28 +01:00
James Urquhart
38c8e52c1d
Beginnings of the "pass everything using a native type wrapper" console code.
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- ConsoleValue class is now the base value class.
- ConsoleValueRef is now used to supply function parameters. Values are disposable.
- Script functions return values instead of just strings where possible.
- Variables can be disposable strings
- Bytecode changed
Fix the issues with console method parameters and fields which prevented missions from loading.
2012-10-12 18:56:17 +01:00
David Montgomery-Blake
d16743465e
Added compilation information to README.md
2012-10-11 11:28:24 -07:00
Luis Anton
5b033f7066
BitVector don't have copy-constructor/operator=
2012-10-06 18:30:03 +02:00
Steven Saric
ac9d24deb4
Doc changes for RayInfo distance
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Doc changes for the containerRayCast DefineEngineFunction to include the
distance.
2012-10-06 13:15:09 +08:00
Steven Saric
75baf20d5f
Send back RayInfo distance with ContainerRayCast
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Added an 8th word to ContainerRayCast's return, which is the distance.
2012-10-06 13:03:16 +08:00
thecelloman
f73655782c
Script changes for the Full PhysX Template to remove the scripted numerical health hud, replacing it with the c++ GuiHealthTextHud GuiControl.
2012-10-05 16:32:14 -04:00
David Wyand
394d87cd54
Merge branch 'spawnsphere-transform' of https://github.com/eightyeight/Torque3D into eightyeight-spawnsphere-transform
2012-10-05 16:13:29 -04:00
David Wyand
bc2e241caa
Merge branch 'ai-renameproducefunction' of https://github.com/thecelloman/Torque3D into thecelloman-ai-renameproducefunction
2012-10-05 14:33:48 -04:00
David Wyand
1ca29b15bd
Merge pull request #68 from DavidWyand-GG/issue66-SkinnedMeshCrash
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Fix for Issue #66 for Skinned mesh crash
2012-10-04 16:08:24 -07:00
David Wyand
75d9470029
Fix for Issue #66 for Skinned mesh crash
2012-10-04 19:06:43 -04:00
thecelloman
3f9faad881
Rename AiPlayer::produce() to AiPlayer::spawnAtLocation()
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... does what it says.
2012-10-04 18:53:46 -04:00
David Wyand
811f27fe65
Merge pull request #65 from DavidWyand-GG/issue64-GuiTabBookCtrlRendering
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Fix for Issue #64 for GuiTabBookCtrl rendering
2012-10-04 14:37:26 -07:00