Jeff Hutchinson
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909109713d
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redefined the copyToBMP
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2016-05-06 23:45:48 -04:00 |
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Jeff Hutchinson
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db6d91925d
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Added profile blocks for GL.
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2016-05-06 23:44:41 -04:00 |
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Jeff Hutchinson
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a50600afaa
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tabs->spaces for TRON :)
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2016-05-06 22:57:35 -04:00 |
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Jeff Hutchinson
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30f0a9c5f9
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replaces GL_PIXEL_UNPACK_BUFFER_ARB with GL_PIXEL_UNPACK_BUFFER
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2016-05-06 22:05:32 -04:00 |
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Jeff Hutchinson
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f9b2aa397f
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cache OpenGL extensions that are not part of the 3.3 core profile, and that run more than initialization setup.
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2016-05-06 21:50:11 -04:00 |
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Jeff Hutchinson
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a216b4515b
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remove old legacy extensions that aren't being used.
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2016-05-06 21:24:52 -04:00 |
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Azaezel
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5a27313e14
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removes FrameAllocatorMarker usage from GL side _fastTextureLoad
Repeatedly caused issues with 4096^2 atlases
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2016-05-06 19:35:40 -05:00 |
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Areloch
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bc9033da2e
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Rolls back OGL Projection correction.
Epoxy looks to handle the projection depth range so it behaves more like D3D, so this change was doubling up and causing problems.
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2016-05-06 16:45:18 -05:00 |
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Areloch
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6caafc9844
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Merge pull request #1594 from Areloch/NFD_NON_SDL_Fix
Fixes the cmake blacklist filter it not using SDL
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2016-05-05 23:10:09 -05:00 |
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Areloch
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a63a636d03
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Fixes the blacklist filter in the event we aren't using SDL to avoid including an unwanted file dialog codefile.
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2016-05-05 22:59:17 -05:00 |
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Areloch
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e8bc70e514
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Merge pull request #1567 from JeffProgrammer/epoxy
Added Epoxy in favor of GLEW
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2016-05-05 19:40:59 -05:00 |
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Jeff Hutchinson
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e69f9b924b
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Merge pull request #6 from rextimmy/epoxy_sdl_fix
GL fix for Epoxy and creating a 3.2 core context with win32 api.
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2016-05-05 10:37:13 -04:00 |
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rextimmy
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8056a4bfa9
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GL fix for Epoxy and creating a 3.2 core context with win32 api.
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2016-05-05 22:25:34 +10:00 |
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Areloch
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fb3401a5d7
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Merge pull request #1589 from Azaezel/GFXDynamicTextureProfile
GFXDynamicTextureProfile
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2016-05-05 01:35:26 -05:00 |
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Areloch
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419fe3a343
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Merge pull request #1591 from Areloch/PhysicsShapeDamageFix
Re-enable destruction of PhysicsShapes.
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2016-05-05 01:22:51 -05:00 |
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Jeff Hutchinson
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cc4d35d563
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Merge pull request #5 from rextimmy/epoxy_sdl_fix
Fix for Epoxy to work with SDL and VS 2015
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2016-05-04 09:47:52 -04:00 |
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rextimmy
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f1c8286c2f
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Fix for Epoxy to work with SDL and VS 2015
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2016-05-04 10:05:34 +10:00 |
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Areloch
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b3bc199975
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Adds a TypeSimObjectPtr type for easy reference to other objects as a field.
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2016-04-30 23:38:35 -05:00 |
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Areloch
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de0fe06bc8
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Makes netObjects inherit off simGroup as opposed to simObject so that just about any object can function as a parent with children.
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2016-04-30 23:34:54 -05:00 |
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Areloch
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86dd8a8cf7
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Adds a onPostAdd callback to simObject so we can do handling AFTER the object and it's children have been added successfully.
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2016-04-30 23:32:10 -05:00 |
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Areloch
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5231012980
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Merge pull request #1593 from Areloch/NFD_PR
Native File Dialogs
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2016-04-30 17:18:33 -05:00 |
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Areloch
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ec6f9c05a6
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Integrates the nativeFileDialog library to enable native file dialogs on the major platforms. It is activated with SDL.
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2016-04-30 15:48:33 -05:00 |
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Areloch
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c645475e56
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Adds in some missing script functions that let projectiles damage and destroy physics shapes.
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2016-04-26 11:30:24 -05:00 |
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Azaezel
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3d6803865c
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missing samplerstate configurations
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2016-04-25 11:36:23 -05:00 |
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Azaezel
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4b1895cba5
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Certain plugins were not playing nice on the directx end with updating rendertargets. Provides a profile for targets intended to be continuously updated.
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2016-04-24 11:36:28 -05:00 |
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Areloch
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25d2fd877b
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Makes the profiler pop-up act on a toggle, and also adds an entry into the World Editor's Tool menu to easily activate it.
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2016-04-20 01:06:31 -05:00 |
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Areloch
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587ab6a39e
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Adds 2 fields to expose the net simulation functionality more readily to the NetGraph GUI.
Also added a Tools option to the World Editor menubar, with the NetGraph as the first option to make it easier to activate the NetGraph in the editor.
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2016-04-20 00:46:41 -05:00 |
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Areloch
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bab55d46a9
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Merge pull request #1555 from Azaezel/CausticCaustics
fix for broken caustics reference
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2016-04-19 22:04:00 -05:00 |
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Areloch
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ae9cb0533a
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Merge pull request #1574 from Azaezel/naughtyNearPlane
corrects projection matricies for opengl
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2016-04-19 02:17:48 -05:00 |
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Areloch
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e8c96d7df1
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Merge pull request #1577 from rextimmy/dx11_gl_drawutil_border_fix
DX11/GL border offset fix for GFXDrawUtil::drawRect
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2016-04-19 01:47:38 -05:00 |
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Jeff Hutchinson
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fddc00b39b
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Merge branch 'development-gg' into epoxy
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2016-04-17 23:59:42 -04:00 |
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Azaezel
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88356ae37f
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subsurface followup: cleanups and corrections for vectorlightP, fillins for spot, point, and opengl equivalents
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2016-04-15 16:06:10 -05:00 |
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Azaezel
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00cc949011
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reimplements a form of subsurface scattering
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2016-04-15 00:20:55 -05:00 |
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Areloch
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b4547da50b
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Merge pull request #1576 from Areloch/SDLUpdate
Updates SDL to version 2.0.4, which makes it compatible with VS2015.
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2016-04-10 21:32:30 -05:00 |
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Areloch
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e2228200ef
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Merge pull request #1578 from Areloch/GLCoreExtensionFormatFix
Fix up GL formats to comply with core profile.
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2016-04-10 21:28:36 -05:00 |
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Areloch
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60ffb8e902
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Merge pull request #1568 from Azaezel/soSensitive9001
case sensitivity typofix
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2016-04-10 09:28:47 -05:00 |
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Areloch
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b23ac9fb6a
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Removes some unnecessary extension checks for GL, as those formats are part of 3.2 core. SDL is having some conflicts with extension detection with GL.
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2016-04-08 15:34:02 -05:00 |
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rextimmy
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5a4bb6b36d
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DX11/GL border offset fix for GFXDrawUtil::drawRect
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2016-04-08 18:58:53 +10:00 |
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Areloch
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21f5273098
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Merge pull request #1571 from rextimmy/ScreenShotD3D11_delete_fix
ScreenShotD3D11 delete fix.
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2016-04-08 00:42:04 -05:00 |
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Areloch
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b63ef177f4
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Updates SDL to version 2.0.4, which makes it compatible with VS2015.
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2016-04-07 00:40:06 -05:00 |
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Areloch
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7b52fed504
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Merge pull request #1575 from Areloch/CMakeSDLOption
CMake SDL Option
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2016-04-06 21:23:12 -05:00 |
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Areloch
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131090f1b7
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Made the cmake SDL flag a regular, non-advanced option so that it's not hidden from the base setup on Windows.
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2016-04-06 21:21:55 -05:00 |
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Azaezel
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223e9a8264
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corrects projection matricies for opengl
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2016-04-05 20:36:13 -05:00 |
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Azaezel
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bac14875f4
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allows navmeshes to generate for most scene objects, and adds a NavMeshIgnore method for object-instances to filter them out.
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2016-04-04 09:38:24 -05:00 |
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rextimmy
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2073a94a7a
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ScreenShotD3D11 delete fix.
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2016-04-02 22:30:56 +10:00 |
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Areloch
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6a40b8bb84
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Merge pull request #1559 from rextimmy/dx11_clean
Direct3D11 Support
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2016-03-29 00:51:23 -05:00 |
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Areloch
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2cc08c6664
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Merge pull request #1570 from Areloch/SimPathTempRollback
Roll back the changes to simPath temporarily in order to merge in DX11
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2016-03-29 00:09:13 -05:00 |
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Areloch
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4d190b1982
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Roll back the changes to simPath temporarily in order to merge in DX11
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2016-03-29 00:08:18 -05:00 |
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Areloch
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b9b11047bf
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Merge pull request #1569 from Areloch/SimPathDX11Fix
Fix for SimPath to make DX11 compatible.
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2016-03-28 22:48:24 -05:00 |
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Areloch
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b9d8df5a4a
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Includes a formatting fix for the SimPath change to make it compatible with DX11.
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2016-03-28 22:47:22 -05:00 |
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